Crystal Dynamics PROJECT SNOWBLIND User manual


DEFAULT CONTROLS 2
GETTING INTO THE GAME 6
GAME SCREEN 8
INVENTORY 10
WEAPONS 11
BIO-AUGMENTATIONS 13
THE SNOWBLIND EFFECT 14
VITAL TASKS 14
HACKING 15
REPUBLIC SECURITY SYSTEMS 15
VEHICLES 15
COLLECTIBLES 16
SAVING GAME DATA 17
PAUSE MENU 17
XBOX
LIVE™
18
ONLINE MULTIPLAYER GAMES 20
HOSTING A GAME 23
SYSTEM LINK 23
MULTIPLAYER GAMES
FRIENDS LIST 24
STATS 25
CLANS 26
FPO
Inside Front Cover
Placeholder
Liberty Coalition Army 2nd Lieutenant
Nathan Frost has been transformed.
There was that last searing blast from
the bomb, an excruciating gurney
ride into the surgery unit — Frost
wondering if he even had a face left
— some strange talk about BP, pulse
and…scarecrows?
Now he is alert, standing, disoriented a little,
but stronger than before. A sense of extreme
power is coursing through him and he sees
apprehension in the eyes of all who pass.
Frost has been transformed into the
prototype. He is the first-born in a top
secret program to create
a bio-augmented
super-soldier.
Now that joke
about a one-
man army
is true...
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23
MENU CONTROLS
Start/Pause game
>
Select menu item
L
or
?1
/
2
Change setting
L
or
?4
/
3
Confirm selection
A
or
>
Cancel/Back to previous menu
B
DEFAULT CONTROLS
INVENTORY CONTROLS
Open inventory
c
(hold)
Select inventory section/item
c
(hold) +
L
or
?
(with inventory open)
Equip selected item Release
c
Note: You can also select items with the inventory closed. See On Foot Controls below.
ON FOOT CONTROLS
Move
L
Look/Aim
R
Fire primary weapon/Throw held object/
r
Charge Kinetic Kicker
Use secondary weapon/Quick detonate
b
grenade after throwing/Activate riot wall
Toggle to previous primary weapon
c
(tap)
Cycle through primary weapons
?1
/
2
(with inventory closed)
Cycle through secondary weapons
?3
(with inventory closed)
Cycle through augmentations
?4
(with inventory closed)
Alt Fire (primary weapon)/Push object
l
(with Kinetic Kicker)
Punch/Melee attack
L
(click)
Use/Cancel selected bio-augmentation
Y
Crouch
B
Jump
A
Reload primary weapon/Talk/Interact
X
with object/Open unlocked door/Climb
or descend ladder
Precision aim/Close look
R
(click)
(primary weapon)
Toggle Navigational Display mode
<
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45
IN VEHICLE CONTROLS
Enter vehicle
X
Steer
L
Accelerate
A
or
L1
Brake/Reverse
X
or
L2
Fire primary weapon (if equipped)/
r
Car horn
Fire secondary weapon (if equipped)
l
Turret control
R
Exit vehicle
B
OGRE CONTROLS
Move Ogre legs
L
Rotate Ogre body/Aim weapons
R
Auto center
Y
Fire machine gun
r
Fire rockets
l
SINGLE PLAYER HACKING CONTROLS
Fire icepick into panel/Hack panel
r
Select option from hacked panel display
L
or
?1
/
2
Execute selected option
A
Aim/Control gun turret
R
Fire gun turret
r
Pan surveillance camera
R
Zoom camera in/out
L
Exit hacked panel display
B
MULTIPLAYER HACKING CONTROLS
Select hack tool/Execute hack
X
EMPLACEMENT CONTROLS
Use emplacement
X
Fire emplacement
r
Emplacement control/Aim
R
Auto level emplacement
Y
Exit emplacement
B
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67
WHO ARE YOU?
You are Nathan Frost, a bio-enhanced super soldier. In addition to weapons expertise
with firearms and explosives, you can use specialized bio-augmentations. These
bio-augmentations were surgically hard-wired into your body.You now have lethal
combat skills never before seen on the battlefield.
But there is a tactical downside.You are vulnerable to EMP (Electro Magnetic Pulse),
which can disrupt your onboard electronics and render you momentarily
or permanently helpless. Your bio-augmentations begin to fail and you become
snowblind until your systems recover.
MISSIONS
You must complete missions as issued by Coalition Command. In every mission
you must complete all primary objectives (objectives are added as the mission
proceeds), protect yourself and protect your men. You will undertake two different
mission types:
L
Firefight missions
that are all-out urban warfare.
L
Stealth missions
where you attempt to infiltrate key areas before attacking
the objective. Discovery in this type of mission makes the job much tougher.
MISSION OBJECTIVES
Your orders are assigned as mission objectives.
LMission objectives appear as yellow circles on the Radar. (See page 8.)
LPress >to see primary and secondary objectives (on the Pause screen)
during play.
LPress <to toggle Navigational Display mode, which marks the direction
to the next objective.
LCoalition Command will be in contact via radio with objective updates and intel.
MAIN MENU
The Main Menu appears after you power-up the game. Use
the menu controls to select the following options:
SINGLE PLAYER Fight through the hell of an urban civil war.
Depending on the mission, you will fight alone
or lead a Coalition squad.
XBOX
LIVE
Play online with up to 15 other Internet
players (16 players total).
SYSTEM LINK Play over a System Link connecting
up to 16 Xbox consoles.
OPTIONS Adjust various game settings, including:
L
Controls
— Select a control scheme.
L
Invert Vertical Axis
— Toggle the camera
view on (inverted) or off (normal).
L
Look Sensitivity
— Adjust the camera
response time.
L
Volume
— Adjust the volume of SFX (sound
effects), Music and Xbox Communicator
(multiplayer only).
L
Brightness
— Adjust the brightness of your
TV screen.
L
Vibration & Subtitles
— Turn the controller’s
vibration function and game subtitles
on/off.
L
Voice Sound
— Toggle players’ voices
to be heard over the Xbox Communicator
or speakers.
GETTING INTO THE GAME
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89
GAME SCREEN INDICATORS
HEALTH LEVEL Each time you take a hit, the red decreases in the meter.
When you get to a critical state the meter flashes white
and an alarm sounds.
BIO-ENERGY LEVELS This blue meter powers your bio-augmentations. Hatching
indicates the amount of energy required to activate the selected
bio-augmentation. Using bio-augmentations depletes the meter.
RADAR/COMPASS L
Single Player
— Shows enemy locations (red blips), friendly
locations (green blips), neutral bot/unarmed human locations
(white blips) and mission objectives (yellow circles). The solid
arrow around the radar represents
North
on the compass.
When an alarm is activated the radar flashes red.
L
Multiplayer
— Shows Ammo Station (light blue blips) and First
Aid Stations (green blips). Walk up to these and press Xto load
up on ammo or replenish health. During Capture the Flag
games, also shows flag positions (large red or blue blips), flags
in transit (team colors) and mission objectives (yellow blips).
PRIMARY WEAPON The primary weapon you currently hold.
AMMO REMAINING Large number indicates rounds remaining in clip or magazine of
your selected weapon. Small number indicates total rounds you
have. Empty the weapon and you auto reload. Manually reload
by pressing X.
SECONDARY WEAPON The secondary weapon you currently hold. Throw it by pressing b.
Press bagain to detonate/activate the weapon after throwing it.
Its name and number remaining appear next to its icon.
SELECTED The bio-augmentation you will use when you press Y.
BIO-AUGMENTATION
AUGMENTATION METER Shows the bio-augmentation energy consumption during use
of a skill. When the reserve runs out, the skill terminates and the
reserve recharges to optimum if you have enough bio-energy.
Audio alerts tell you both when the reserve is optimum and when
it is approaching zero.
RETICLE Use the reticle to aim a weapon:
LThe reticle turns red when over a hostile.
LIt turns green when over a friendly.
LWatch the Ammo Gauge Circle to see ammo remaining before
you need to reload.
LWith some primary weapons, pull and hold rand watch the
charge level in the reticle to insure max power before releasing
the button to fire the shot.
CROUCHED ICON When you press Bto crouch, this icon appears. You move slowly
in this position but present a smaller target. Press Bagain
to stand upright; you’re now able to move faster.
AMMO ICON (Not shown.) Appears when you pick up or walk over ammo.
GAME SCREEN
1Health Level
2Bio-energy Levels
3Radar/Compass
Reticle
4Crouched Icon
5Augmentation Meter
6Selected Bio-augmentation
7Secondary Weapon
8Ammo Remaining
9Primary Weapon
4 56 7 8 9
1
2
3
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A briefing appears when you acquire a weapon. Study this to understand
the weapon’s full capabilities.
PRIMARY WEAPONS
BASIC PRIMARY WEAPONS
These are your three basic primary
weapons. You will find more awesome
firepower as you progress through battle.
PISTOL Silenced close-range weapon perfect for stealth.
CARBINE Standard military issue automatic rifle, highly effective during firefights.
SHOTGUN Lethal weapon for close combat.
AIM & FIRE
Use Rto aim your weapon and pull rto fire (pull and hold for automatic
weapons).
LThe reticle turns red when aimed at an enemy. It projects a red pointer if you’ve
taken damage from that enemy.
LThe reticle turns green when positioned over a friendly.
PRECISION AIM
Click Rto toggle zoom in/out.
LThe sniper rifle has 2x and 4x scope magnification.
LThe weapon automatically disengages from precision aim when reloading.
ALT FIRE
Primary weapons have an alternate fire mode. To use it, pull l.
NOTE: Check the weapon briefing when you acquire the weapon to view special
alt-fire characteristics. You can also see weapon use details by selecting the weapon
in inventory.
SPECIAL TOOLS
These special non-weapon tools also reside in the primary weapons inventory:
KINETIC KICKER Tool used to push or pull objects, and to collect ammo or other
collectible items. (See page 14.)
ICEPICK Hack tool for several types of electronic equipment. (See page 15.)
10 11
The inventory has three categories:
Primary Weapons,
Secondary Weapons
and
Bio-augmentations
. All inventory items
must be acquired.
When you have items in inventory:
LPress and hold cto open the inventory.
LWhile holding c, use Lor ?to select a category and item.
You can select multiple items at the same time.
LRelease cto equip the selected item(s).
You can also make selections without opening the inventory.
While in-game (with the inventory closed):
LPress ?1/2to cycle forward/back through the primary
weapons.
LPress ?3to cycle through secondary weapons.
LPress ?4to cycle through bio-augmentations.
INVENTORY WEAPONS
Primary Weapons
Secondary Weapons
Bio-augmentations
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12 13
SECONDARY WEAPONS
To use the selected secondary weapon,
press b.
THROW/AIM
When using a grenade or riot wall,
move Rto aim your throw,
then press bto throw.
NOTE: Learn to judge the trajectory of a thrown weapon and raise
your aim to compensate for the distance you need to throw.
DETONATE OR TRIGGER
All secondary weapons except nano boost explode or deploy
using built-in timers, but you can manually detonate at will
by tapping ba second time after throwing. For example,
while a frag grenade is in midair, tap ba second time to create
a lethal air burst.
GRENADE TYPES
FRAG The explosion sends metal fragments in every direction.
Good anti-personnel weapon for multiple enemies in a cluster.
Can be dodged by target.
EMP Electromagnetic pulse damages or disables electronic
circuitry. Use against sentry bots, auto turrets or to disable
shield units carried by soldiers.
FLSH Flash-bang stun grenades explode with blinding light and
concussion. They are non-lethal. Use to escape a deadly
situation or shock enemies as you attack.
GAS Unleash a lethal cloud of poisonous gas.
SPDR Mini spiderbots deploy to track down and open fire on enemy
forces. Deploy a couple of these to watch your back or even
the odds during a firefight.
Bio-augmentations are the special
combat capabilities that were surgically
implanted during your transformation.
They draw power from your bio-energy.
Press Yto invoke the equipped
bio-augmentation. The Reserve gauge
begins to discharge as you use the power. When the gauge empties or you press
Yagain, the bio-augmentation terminates and you return to normal.
ENHANCED VISION Enhanced vision causes all enemies and cloaked mines to stand
out from their environment. It makes dark areas brighter for easier
navigation, and allows you to see enemies through walls.
CLOAK Walk undetected within inches of the enemy. This bio-augmentation
disengages if you open fire with a primary or secondary weapon.
REFLEX BOOST This slows the perception of time, allowing you to react more
quickly to enemy actions.
ELECTRICAL STORM Discharge a potentially fatal high-voltage electrical jolt in front
of you.
BALLISTIC SHIELD This protective force field surrounds you and absorbs the damage
of attacks. As it absorbs attack, your augmentation meter drains
from the effects of the attack and time.
BIO-AUGMENTATIONS
SPECIAL TOOL
This special non-weapon tool also resides in the secondary weapons inventory:
NANO BOOST This device will completely heal you, recharge your bio-energy,
rescue you from the brink of death and reverse the Snowblind effect.
RIOT WALL Thrown device that unfolds into a temporary barrier you can use as cover.
Deploy this force field to create a protected position anywhere
on the battlefield.
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14 15
THE SNOWBLIND
EFFECT HACKING
Perform your hacking skills on electronic equipment using the icepick
(from the primary weapons inventory). You can hack:
LSecurity panels.
LComputer panels.
LAll types of auto turrets.
LAll types of bots.
NOTE: The Ogre is not hackable. It is a vehicle piloted by a human.
HOW TO HACK
With the icepick equipped, point and shoot at an electronic object. Once
the icepick deploys by unfolding with an audible clack, you are ready to execute
the hack:
LPoint at the hacked security panel and pull rto bring up the Hack Panel
options. Use Lor ?to select an option. Press Ato execute the selected
option. Press Bto hide the Hack Panel options display.
LHacked security panels can be re-accessed (by pressing A).
LIf you are attacked while performing a hack, the hacking process stops.
LA misfired icepick is reusable (successfully fired icepicks are spent). To recover
a misfired icepick, move within pickup range and press Ato return it
to your inventory.
REPUBLIC SECURITY SYSTEMS
You will encounter auto turrets, security cameras and trip lines set by the enemy.
Some of these systems are activated when the enemy presses an alarm switch.You
can override certain systems from panels. Turrets and cameras can be disabled,
destroyed or turned against the enemy by using your hacking skills.
VEHICLES
Use Phoenixes, Hydras, Titans and Ogres to move quickly or attack the opposition.
Hydras, Titans and Ogres give you massive firepower. Even though a Phoenix may
be unarmed, you can use it as a ramming weapon.
IMPORTANT: The turret part of the vehicle moves independently from the body.
For example, when you move the Ogre’s upper body to aim the guns (
R
),
the legs remain pointed in the direction you are walking (
L
).
Your bio-augmentations depend on electronics that are
vulnerable to Electro Magnetic Pulse (EMP) attack. When an EMP
is launched or some other electronic interference occurs,
your vision fills with a white static as the pulse overwhelms your
bio-augmentation systems. You will lose some or all bio-energy.
LUse a nano boost to overcome the Snowblind effect.
VITAL TASKS
EVALUATING OBJECTS, ALLIES
AND ENEMIES
Point your reticle at a nearby object or soldier (friendly or
enemy). A gauge appears displaying the object’s type and
destructibility, or the soldier’s health level, name and rank. You
now have the option to interact with the object or talk to the
friendly (in most cases) by pressing A.
MOVING OBJECTS
You can move some objects.
LSome objects can be picked up/dropped by pointing
at them and pressing A.
LWhile holding an object, you can tap rto throw it.
LWalk into the object to attempt to push it in the direction
you want it to go.
LYou can use the Kinetic Kicker to push/pull certain objects.
Target an object with the kicker, pull and hold rto charge
the kicker, then release the trigger to push the object.
To pull the object, use l.
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16 17
SAVING GAME DATA
COLLECTIBLES
To pick up a collectible (health, bio-energy, ammo), walk over it.
LYou can also point at it and press Ato collect it. (If this
doesn’t work, move closer and try again.)
LUse the Kinetic Kicker (from the primary weapons inventory)
to pull the collectible toward you.
WEAPONS AND AMMO
Most human enemies will drop the weapons they are carrying
when defeated, and you can collect these. Find additional
weapons, cartridges, shells, rockets, mines and energy cells
scattered around the area or contained in supply crates.
Destroy supply crates by shooting or punching them to get
the collectible inside.
HEALTH
LPick up a
health pack
for instant first aid. Available in large
and small dosages.
LPick up a
health upgrade implant
to increase your
maximum health level.
NANO BOOST
The nano boost is a total treatment. Its benefits include:
LRestoring full health and bio-energy.
LReversing the Snowblind effect.
LResurrecting you if used when dying.
ENERGY CELL
Ammo used by the H.E.R.F. gun and rail laser. The H.E.R.F. gun
also has a reserve energy clip.
BIOCELL
LPick up a
bioenergy cell
to restore your bio-energy
meter. Available in large and small sizes.
LPick up a
bioenergy upgrade
to increase
the capacity of your bio-energy meter.
ICEPICK
Necessary for performing hack attacks.
You can save your game by:
LSelecting
Yes
when prompted at the completion
of a key objective, to bring up the Save Game
screen.
LUsing
save points
found in out-of-the-way rooms.
Look for the Save Point icon on doors that lead to
a save point. Pass through the doors, approach the
save point and press Xto bring up the Save
Game screen.
On the Save Game screen, press L1/2to select a
data file to save to. Press A. When prompted to overwrite the current file,
select
Yes
and press A.
NOTE: Selecting
YES
will overwrite older data in a save file. Once you overwrite data,
it cannot be restored.
PAUSE MENU
Press >to open the Pause Menu. From here you can view both primary and
secondary objective assignments and status, load a saved game, and change
game options.
RESUME GAME Resume your current game.
LOAD GAME Load save game data to continue the game from the point
where it was saved.
OPTIONS Adjust various game settings, including:
L
Controls
— Select a control scheme.
L
Invert Vertical Axis
— Toggle the camera view on (inverted) or off
(normal).
L
Look Sensitivity
— Adjust the camera response time.
L
Volume
— Adjust the volume of SFX (sound effects), Music and Xbox
Communicator (multiplayer only).
L
Brightness
— Adjust the brightness of your TV screen.
L
Vibration & Subtitles
— Turn the controller’s vibration function and game
subtitles on/off.
L
Voice Sound
— Toggle players’ voices to be heard over the Xbox
Communicator or speakers.
QUIT Return to the Main Menu.
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3. CREATE YOUR ACCOUNT
Insert an Xbox
Live
Starter Kit disc or the Xbox
Live
-enabled game disc into
the Xbox disc drive. On the Home screen, select
Xbox Live.
Once you’re online,
create your Xbox
Live
account by following the on-screen instructions and
entering your subscription code when prompted. If you are unable to go online
automatically, use the Network Setup in the Xbox Dashboard to enter your
network settings. If you do not have the required information, contact your
broadband service provider.
IMPORTANT: Do not disassemble, service, or modify the Xbox console or peripherals.
Doing so will void your warranty and could result in serious injury. For further
assistance see www.xbox.com/live.
4. SIGN ON
Once you’re set up to go online, select
Go Xbox Live
on the Home screen.
Choose the account you want to sign into and enter your pass code. On the
Network Selection screen, wait briefly while your network is verified and you are
logged in.
DOWNLOADING NEW CONTENT
Xbox
Live
gives you access to the latest downloadable content for
PROJECT:
SNOWBLIND
™and allows you to play various online modes with other Xbox
Live
gamers. To view available downloadable content for
PROJECT: SNOWBLIND
™, select
Xbox Live
from the Main Menu, wait for the connection and select the valid profile.
Select the
Download Content
option from the next menu.
USING THE XBOX COMMUNICATOR
Connect the Xbox Communicator to talk to other players during play. The Xbox
Communicator is voice-activated.
LOBBY MENU
FIND GAMES Select this to view the active games and start playing.
HOST GAME Create an online game according to your own parameters.
FRIENDS Search for active games that include your friends.
CLANS View the Clan Homepage.
STATS View game play stats for yourself and other online players.
18 19
TAKE PROJECT: SNOWBLIND™
BEYOND THE BOX
Xbox Live™is a high-speed or broadband Internet gaming
community where you can create a permanent gamer identity,
set up a Friends List with other players, see when they’re online,
invite them to play, and talk to them in real time as you play. You
can also download new multiplayer maps to your Xbox console.
DOWNLOADABLE PROJECT: SNOWBLIND™
CONTENT
If you are an Xbox
Live
subscriber, you can download
the very latest content (such as new multiplayer maps) to your
Xbox console.
CONNECTING
Before you can use Xbox
Live
,
you need to connect your Xbox
console to a high-speed or broadband Internet connection and
sign up for the Xbox
Live
service. To determine if Xbox
Live
is
available in your region and for information about connecting
to Xbox
Live,
see www.xbox.com/connect.
Up to 16 players can battle online or over a System Link. In order
to play online, you’ll need:
LBroadband connection
LValid Xbox
Live
account.
Follow these steps to get connected:
1. SIGN UP TO XBOX LIVE
Xbox Live is a subscription service. You need a subscription
code to set up an Xbox
Live
account and play online.
To get your subscription code, go to www.xbox.com/live.
2. CHOOSE A CONNECTION SETUP
There are several ways to connect to Xbox
Live,
including
connecting the Xbox console directly to broadband cable,
and sharing a broadband connection with a PC. For details
and diagrams, go to www.xbox.com/live.
XBOX
LIVE
™
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20
STAGING SCREEN
The Staging screen appears
after you select or create a
game. You enter the game
from this screen and return
to it at the end of play.
Before starting play, use this
screen to:
LChange option settings
including controller settings.
LChange your class (see below) and switch teams.
LView the screen names and team affiliations of other players.
LView scores and see the game type set by the host.
MULTIPLAYER GAME FEATURES
CLASS & LOADOUT
On the Staging screen, you can select the class (type of fighter)
you want to be. Each fighter class uses different primary
weapons, secondary weapons and bio-augmentations. For
example, the Sniper class carries a sniper rifle as the primary
weapon, while the Scout class carries a shotgun. You can select
a new class when you respawn or access the Staging screen
by pressing >. The change will take place the next time
you respawn.
MUTE/UNMUTE PLAYER
With the
Voice
option
ON
, select this to mute a specific player.
NOTE: Additional multiplayer game features including sending
a player a friend’s request and providing feedback
about a player are also available.
ONLINE MULTIPLAYER
GAMES
XBOX
LIVE
/SYSTEM LINK GAME TYPES
ONLINE MODES
DEATHMATCH Destroy all opponents. At the end of play, the player with most
kills wins.
HUNTER The hunter is an invisible stalker who tracks down and kills other
players. The hunter has more health than the other players, all
weapons and bio-augmentations, permanent invisibility, and does
more damage. Become the hunter by finding the hunter token
placed somewhere on the battlefield. If you are killed while the
hunter, you drop the token. Player with the most points at the end
of the match wins.
TEAM MODES
TEAM DEATHMATCH Destroy the opposing team. At the end of play, the team
with most kills wins.
CAPTURE THE FLAG Each team has its own colored flag located within a defensible
base. Fight your way to the enemy flag and take possession of it
to win. You can recapture your own team flag and return it to your
base. You must have your own flag at your base when capturing
the enemy flag to score. Use flag icons at the lower left of the
screen to check flag status:
LWhen you have the enemy flag, an opposition flag icon appears
over your team icon.
LWhen a flag is in transit, its icon pulses and a yellow circle
with the team color appears on the radar.
FAST FLAG CAPTURE Bring your opponents’ flag to your base to score.Your flag does not
have to be at your base in order for you to score.
TACTICAL ASSAULT Defend your team’s generator and destroy the opposition’s
generator after disabling their generator shields. To disable the
shields, hack into the opposition nodes (only the forward node is
vulnerable). First team to destroy the opposition generator wins.
LNodes appear on the radar and are linked in sequential order
from one base to the next.
DEMOLITION Team play. Find a bomb at a spawn point and transport it to
designated targets inside the opposition base. Disarm a bomb on
your own base by approaching it and pressing X. The bomb is on
an auto timer. When it blows, the base is destroyed, the round ends
and the opposition gets a point. At the end of play, the team with
the most points wins. Check the bomb icon at the lower left of the
screen to see which team has the bomb.
L
Red
is the Republic.
L
Blue
is the Coalition
L
White
means no team has the bomb.
QUICK DEMOLITION Same as Demolition except that the bomb timer only pauses
when defused; it does not reset.
NOTE: In both
Demolition
and
Quick Demolition,
use
X
to hack.
See page 22 for details.
21
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22 23
MULTIPLAYER HEALTH & AMMO STATIONS
During multiplayer games, find health stations to regain maximum
health, and ammo stations to reload all weapons. Approach a
station and press Xto use it. Both types of stations appear on
your radar when they are within range.
LHealth stations are indicated by a green blip.
LAmmo stations are indicated by a light blue blip.
HACKING DURING MULTIPLAYER GAMES
Use the hack tool to control doors, nodes and bombs. All players
carry the hack tool in the weapons inventory; this tool doesn’t
need ammo. Point to a hackable object or device and press
Xto switch from your current weapon to the hack tool (if it’s not
already selected). Press Xagain to execute the hack.
LTo disable the force field that guards opposition team doors,
hack the switch next to the door.
LDiffuse the Bomb. In
Demolition
and
Quick Demolition,
hack
the Generator under the bomb to turn off its timer and snatch
the bomb.
LTake control of enemy nodes during
Tactical Assault
games.
RESULTS SCREEN
The Results screen appears at the end of a game. It shows the
performance for each player and team by:
LPlayer points.
LNumber of kills.
LNumber of times a player died.
To host a game, access the Host menu, set the specifics for your game, and select
Start Game.
Host menu options are:
SELECT A MAP Choose an environment for your game.
GAME OPTIONS Set specific game parameters:
SERVER NAME By default the server name is your screen name.
GAME TYPE Choose a game type. (See page 21.)
ARMS RACE MOD Players take the loadout (including weapons and bio-
augmentations) of their victims’ class. Players keep these added
items until they are killed or the game ends.
GAME LOADOUT Designate the loadout for all players joining your game. Select
All
to allow players to select their own class and loadout.
(See page 20.)
TIME LIMIT Set the game time limit from 5 minutes to infinity.
SCORE LIMIT The game ends when a player reaches the score limit you set here.
MAX PLAYERS You can allow up to 15 other players (16 players total) to join
your game.
FRIENDLY FIRE When set to
On,
you can accidentally kill a teammate.
SESSION TYPE Toggle to
Private
to host a private game session that only invited
friends can join.
VOICE Decide if you want players to communicate via the Xbox
Communicator.
HOSTING A GAME
System Link gameplay is the same as the online game with the following
requirements:
LEach Xbox console must be connected to its own television and to a System Link
via Ethernet. Each Xbox console supports one player.
LYou can also connect two Xbox consoles with a crossover cable.
LOne player must host the System Link game.
SYSTEM LINK
MULTIPLAYER GAMES
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24 25
From the Lobby, select
Browse Friends List
to view a list of
established friends, pending friend requests, and invitations from
friends. From here, you can see the online status of established
friends and join a friend's active
PROJECT: SNOWBLIND
™game.
You can have a maximum of 100 established friends, pending
friend requests, and friend invites combined. Delete outdated
friends to make room for more.
ADDING FRIENDS
Select
Send New Friend Request
to add someone as your friend.
Enter the player’s name (do not include a clan tag) using the
virtual keyboard. A
Friend Invitations
icon will appear next to the
player’s name. Once the friend accepts your invitation, the icon
will change to the
Established Friends
icon.
ACCEPTING FRIENDS’ REQUESTS
To accept a friend request, select
Browse Friends List
, select
the name of the player who sent the request (identified by the
Pending Friend Requests
icon) and accept the offer. Once you
accept, the icon will change to the
Established Friends
icon. To
permanently block Friend Requests from another player, select
Block Friends Request
on a pending invitation. This cancels the
pending invitation and blocks any future requests.
IN-GAME PLAYERS OPTIONS
While in-game, select the
Players
option, then select
Send/Cancel Friend Req.
to send quick invitations to active
players in the game plus the last ten users you’ve encountered.
This also allows you to add them as friends and configure other
settings such as muting/un-muting their voice transmission.
NOTE: Other Friends List options are available, including sending
and receiving game invitations and toggling your online
invisibility.
FRIENDS LIST
Use the Statistics Menu to view various details about yourself, your friends, and your
clan.Viewable stats include the Kill-Death Ratio, Wins, Losses, and overall score
(calculated from various statistics).
Visit http://www.projectsnowblind.com/stats on your computer for more detailed
statistics.
LView any player’s statistics by selecting
Player
and entering the player's name on
the virtual keyboard. The player's name will be displayed between the seven
immediately higher-scoring and seven immediately lower-scoring players.
LTo view the top tier players in
PROJECT: SNOWBLIND
™, select
Top 15.
Select
Friends
to view the best 15 players in your Friends List.
LIf you have joined a clan, select
Clan
to view the top 15 players in your clan and
see who's the MVP!
STATS
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26 27
Create a clan and invite others to join or answer the invitation to
join a clan. Clan members have ranks (Leader, Officer, Soldier)
that have different privileges. Leaders and Officers can recruit
and kick out players. The Leader can promote and demote
Officers and Soldiers. The Leader can also designate
a new Leader.
CREATING YOUR CLAN
On the Online Lobby screen, select
Clans
to open the Clan
Homepage. Select
Create Clan
and create a clan nickname
from one to three characters. Then create your clan’s full name
from four to 20 characters.
INVITING OTHERS TO JOIN YOUR CLAN
Select
Invitations
and
Recruit
to ask other players to join your
clan by using their screen names.View your recruiting efforts or
cancel an invitation by selecting
Sent Invites
, selecting a player,
and selecting
Yes
to confirm the retraction.
ACCEPTING AN INVITATION TO JOIN A CLAN
If you have been invited to join a clan, the !icon appears next
to the Clans option on the Online Lobby screen. To accept the
invitation, select
Clans,
then
Invitations
and then
Invitations
again
to enter the field of invitations. Select the invitation you want to
accept, press Aand select
Yes
to accept the invitation. To let
everyone know you are not accepting invitations to join a clan,
select
Toggle Status
. Change your mind by selecting it again.
POSTING NOTICES TO CLAN MEMBERS
The Leader and Officers can select
Notices
and write up to four
messages to all clan members using the virtual keyboard. Other
clan members can read the postings by selecting
Notices
when
they see the !icon next to the
Notices
option.
VIEWING CLAN DETAILS
LView your clan ranking on the Clan Lobby screen, and select
Member List
to see the online status of all clan members.
CLANS NOTES
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28
FPO
Inside Back Cover
Placeholder
NOTES
SnoB xbox final gs 1/18/05 9:05 AM Page 28
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