
piece to put bk, use the veri mode (p ge 8) to identify
the piece.
Now pre TAKE BACK again and llow the same procedure
to take bk your previous move.
If you only take back one individual move (the computer's)
you may enter a new move or the computer. However, this
wi switch e sides you and the computer are playing (white/
black); when you enter a move manuay, the computer auto
matic ally makes e next move.
Iegal
Mov
If you attempt to make an legal move during your tu, the
computer
will
sound a o-tone, high-low signal and continue
to show e previous position of yr piece. In this case, you
may t a dierent move for at piece or return that piece to
its previous position (press
it
down) and move another piece.
If you aempt to make move r the computer, other than
the one
it
indicates, e twtone signal wi sound
If you pres
s an improper contr panel key (such a LEVEL,
ile the computer is deciding i move) a low pitched signal
will sound.
7
Caling
we it to e
If you want to castle, press down the king, mo ,e rook
proper position, and press
it
down again. Then move"
to the proper position without pressing
it
down
(Check, Checkmate, Stalemate,
and D aw
by
3-fold Repetition)
When the computer puts yr king in chk, the CHECK
indicator will light. If you put the computer's king in chk
the computer will k
now it, t the indicator will not high
If a game ends in checkmate, the CHECK and MATE indica
tors will light; the WHITE or BLACK indicator will also light
to show
w
h
i
c
h si
d
e is checkmated.
F
or a
s
t
a
l
e
m
ate or
d
ra
w by immiate 3 fold repetition, o
n
ly
the
M
ATE indicator will light
.
Staing a New Game
You may reset the computer for a new game, when
it
is yr
t
u
, b
y pre
i
n
g NEW GAME. T
he
l
ev
e
l
w
i re
m
in t
h
e
s
a
me.
Changing
Sides
In addition to e meth deribed under "Taking Bk