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Analogue Super Nt User manual

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analogue.coanalogue.co V4.7 March 2019
Analogue Super Nt
Reference Manual
analogue.co 2 / 18V4.7 March 2019
Analogue
Celebrate & explore the
history of video games with
the respect it deserves.
analogue.co 3 / 18V4.7 March 2019
Congratulations
on becoming an
Analogue Super
Nt owner.
A reimagining of perhaps the greatest video game
system of all time. Engineered with an FPGA.
No emulation. 1080p. Zero lag. Total accuracy.
The Super Nt is not a plug n’ play toy. It is the
denitive way to explore Nintendo’s 16-bit era.
Compatible with the 2,200+ SNES and Super
Famicom game cartridge library. Explore and re-live
the greatest video game system of all time with
no compromises.
Contents of your Super Nt Package
— Analogue Super Nt
— Super Turrican Director’s Cut (digital)
— Super Turrican 2 (digital)
— HDMI cable
— USB cable
— Worldwide USB Power Supply [100-
240v, 50/60hz, USA/JPN plug-type]
analogue.co 4 / 18V4.7 March 2019
HDMI Output Micro USB
Power Input
Reset Button
SD Card Slot
Controller Port 2Controller Port 1
Cartridge Slot
Power Button
To start using your Super Nt, insert the AC adapter
into the power input and plug in a HDMI cable
into the respective input on your TV, monitor or
projector. Press the power button on your Super Nt
with or without a game cartridge inserted.
analogue.co 5 / 18V4.7 March 2019
RL
DOWN + SELECT
(access menu)
START
(hold to power on/off controller)
Button PadD-Pad
Pairing Button
To start using your SN30 controller (not included)
with a Retro Reciever for SNES (not included)
please see the intructions below.
Pairing
1 Hold start for 3 seconds on your SN30
controller to enter pairing mode
2 Press pairing button on Retro Receiver
to pair new controller
3 Wait until both LEDs are solid blue
4 Your controller is now paired
analogue.co 6 / 18V4.7 March 2019
Setting Up Super Nt
1. Plug your micro-USB cable into your
USB power supply
2. Plug your micro-USB cable into the
Super Nt
3. Plug your USB power supply into
a working AC Outlet
4. Plug one end of your HDMI cable
into your Super Nt
5. Plug the other end of your HDMI
cable into your TV/Monitor/Capture
Device
6. Plug in SNES-compatible controllers
into Controller Port 1 (and 2 if you
wish)*
7. Insert a cartridge into the cartridge
slot (optional)
8. Push the Power Button
Updating the Firmware
Before playing your Super Nt, make sure to update
to the latest rmware at support.analogue.co.
You will need a FAT16 or FAT32 formatted SD card
to update the rmware.
In order to update the rmware, copy the latest
rmware update le at support.analogue.co (with
a .bin extension) to the root directory of your SD
card. Make sure no other rmware les are in the
root directory. Insert your SD card into the SD card
slot on your Super Nt and turn the power on.
The rmware update process will start
automatically and takes approximately three
minutes to complete. During that time the power
LED will icker red at the screen will be blank.
When the process is complete the LED will show
a steady color and you will see the Animated Super
Nt Startup logo. Do not power o the Super Nt
while the rmware is updating. If the power goes
o for any reason, Don’t Panic! The system may not
display anything but it will look for a rmware le
to ash to once the power is restored. You cannot
brick your Super Nt with a failed rmware update.
When you update rmware, all settings are reset
to their defaults. Take notes of your settings prior
to updating.
Notes on Power
While any charger that can supply 5v/2A will work
with the Super Nt, including a car charger, it is
recommended to use the included high quality
USB-to-micro USB cable.
analogue.co 7 / 18V4.7 March 2019
Setting up your TV for perfect retro gaming
If your TV has a low-lag or Game Mode, enable
it. Otherwise turn o all processing features on
your TV or it may negatively eect gameplay and
latency.
Default Controller Key Assignments & Hotkeys
Down + Select – Enter/Leave Menu
Entering the Menu does not pause a game and
blocks controller inputs to the game, leaving the
Menu returns to a game in progress and returns
controller inputs to the game
Up + Select – Warm Reset
Same as pushing the reset button
Y – Conrm/Select Menu Option Key
B – Cancel/Back Key
Main Menu Options
Run Cartridge
Performs a Cold Reset (CPU registers and memory
is reset) and runs the cartridge in the cartridge slot.
Super Turrican Director’s Cut
Allows you to play Super Turrican Director’s Cut,
which is exclusive to this system. Download the
manual from the non-Director’s Cut version here :
http://www.gamesdatabase.org/Media/SYSTEM/
Nintendo_SNES/manual/Formated/Super_
Turrican_-_1993_-_Kemco.pdf
Super Turrican 2
Allows you to play Super Turrican 2. You can view
the Super Turrican 2 manual here :
http://www.nemmelheim.de/turrican/other/
superturrican2_snes/manual/
Settings
Allows you to adjust the video, audio or system
options, save settings and view the credits.
Tools
Allows you to enter Game Genie-style cheat codes.
Compatible Cartridges
— Ocial Nintendo-manufactured and
approved cartridges (all regions)
— Unlicensed/Homebrew/Reproduction/Pirate
cartridges
— Super Game Boy and Super Game Boy 2
(all regions)
— Oldskool Floppy-based Copiers and Backup
Units like the Bung SF II Professor, Game
Doctor SF2-7 and other oppy drive based
copiers (Floppy drives should use a separate
+12v power supply)
— Game Genie (“launch system timing” option
may be required below, see below)
— Pro Action Replay
— Tristar Super 8, Super Retro Advance,
Retro-bit RetroGen
— Super UFO Pro 8
— sd2snes
— Super EverDrive
— SNES PowerPak (“launch system timing”
option may be required below, see below)
— SNES Nintendo Power ash cart
— Sufami Turbo and Cartridges with a BS-X
Memory Pak slot
Compatible Controllers
— Ocial and aftermarket SNES controllers
(all regions, all varieties)
— Ocial SNES Mouse and Hyperkin Mouse
— Multi-taps (never attach anything other
than a wired regular SNES controller to
a multi-tap)
— 8BitDo Retro Receiver
— Super Famicom NTT Data Controller (an
option exists to force games to see this
controller as a standard controller)
analogue.co 8 / 18V4.7 March 2019
Settings Menu Structure & Outline
Factory Default Settings for each option are highlighted. If the option is not
highlighted, then it is not enabled with the Factory Default Settings. If there
is a range given to a particular option, then the default value for that range is
highlighted after the range limits are given.
A Video
1 Resolution
a 480p60
b 720p60
c 1080p60 (assuming your display
supports this resolution)
d 480p50
e 720p50
f 1080p50
2 Width & Height (when Advanced
Mode is enabled, otherwise Screen
Size)
a Width (depends on resolution, 1360
for 1080p)
b Horizontal Position (depends on
resolution, 38 for 1080p)
c Height (depends on resolution,
1080 for 1080p)
d Vertical Position (depends on
resolution, 42 for 1080p)
3 Screen Size (when Advanced Mode
is disabled)
a 1:1
b 8:7
c 4:3 for 16:9
d 4:3 for 16:10
e 4x Height (1080p only)
f 4.5x Height (1080p only)
g 5x Height (1080p only)
4 Cropping (not shown unless
Advanced Mode is enabled)
a Crop Left (0-31, 0)
b Crop Right (0-31, 0)
c Crop Top (0-31, 0)
d Crop Bottom (0-31, 0)
5 Scalers
a No Scaler
b HQ2x
c HQ3x
d HQ4x
e Scale 2x
f Scale 3x
g X-Ray
h Disable H Interpolation
i Disable V Interpolation
6 Scanlines
a No Scanlines
b Normal Scanlines
c Hybrid Scanlines
d Scanline Depth (0-255, 120)
7 Extra Features (not shown unless
Advanced Mode is enabled)
a 64 Sprite Tiles
b Mode 5 & 6 Interlace Disable
c Pseudo-Hires Blending
8 Buer Mode (not shown unless
Advanced Mode is enabled)
a Fully Buered
b Zero Delay
c Single Buer
9 Color (not shown unless Advanced
Mode is enabled)
a Limit RGB Range
b Lock Gamma Sliders Together
c Red (1.00-1.99, 1.00)
d Green (1.00-1.99, 1.00)
e Blue (1.00-1.99, 1.00)
10 Advanced Mode
B Audio
a -3db Output Cut
b Cartridge Audio Enable
c Swap Left & Right
d Cartridge Audio Volume (0-255,
175)
C System
1 Menu Options
a Skin
i Classic
ii SF
b Highlight Style
i Solid
ii Swipe
iii Flash
iv Rolling
v Throb
c Highlight Color
i Light Purple
ii Dark Purple
iii Red
iv Yellow
v Blue
vi Green
vii White
viii Magenta
d Font
i Alternate Font
ii Upper Case Only
e Menu Bounce
f Dim Game in Menu
g Prompt when saving RAM
h Save warning message
2 Controls & Hotkeys
a Reset Hotkey
i Left
ii Right
iii Down
iv Up
v Start
vi Select
vii B
viii A
b Menu Hotkey
i Left
ii Right
iii Down
iv Up
v Start
vi Select
vii B
viii A
c Conrm/Select Key
i A
ii B
iii X
iv Y
d Cancel/Back Key
i A
ii B
iii X
iv Y
e Disable Hotkeys
3 Startup Options
a Boot Sequence Delay (1-10, 4)
b Title → Menu
c Title → Cartridges
d Menu Direct
e Cartridge Direct
4 Hardware
a NTSC
b PAL
c Launch System Timing
d NTT Data Pad Compatibility
e SD Card Speed
i Normal Speed
ii Fast
iii Faster
f Debug
i Disable Audio Channels
1 0
2 1
3 2
4 3
5 4
6 5
7 6
8 7
9 8
ii Disable Main Audio
iii Disable Echo Audio
iv Disable Echo Feedback
v Disable Phase Modulation
vi Disable Interpolation
vii Force BRR Filter
1 None
2 1
3 2
4 3
viii Display Video Mode
ix Show Internal IRQs
x Show External IRQs
xi Highlight Scanline
xii Scanline Number (0-255, 0)
5 LED Options
a Standby Color
b Classic
c SF
d Center Pixel
e K-Pro Rainbow
f Load Custom Pattern
i File Browser
g Adjust Pattern
i Animate Pattern
ii Animate Speed (0-31, 16)
iii Pattern Position (0-255, 0)
h LED Brightness (0-31, 31)
D About
1 Special Thanks
2 Licensing
E E. Save/Clear Settings
1 Save Settings
2 Restore Factory Defaults
analogue.co 9 / 18V4.7 March 2019
Video Settings
Resolution
480p modes set a resolution of 640×480
(no widescreen borders are added to the signal)
720p modes set a resolution of 1280×720
1080p modes set a resolution of 1920×1080
50p is intended for European and Australian PAL
games, all Japanese and American games use the
NTSC 60p frame rate. If you see visual artifacts
like tearing (assuming the single buer mode is o)
or stuttering, check here to make sure your refresh
rate matches the refresh rate of the game’s region.
This setting should be used in conjunction with
the Hardware settings in the System Submenu.
The Super Nt supports EDID (Extended Display
Identication Data) over HDMI. The display will
send EDID information over the HDMI cable telling
the Super Nt what display modes it supports.
You may get an unsupported display mode to work,
but if you do not, you may end up with no picture.
Some NTSC displays may not report 50p support
but will work with some or all 50 resolutions
anyway. Almost all European displays support
60p. The Super Nt will start up with the highest
resolution and frame rate your monitor supports
unless you select a lower resolution setting and
save the settings.
The SNES can display eight resolutions. By far the
most common is 256×224, which is what virtually
all NTSC games use. Some PAL games use
256×239. High resolution graphics using 512×224
and 512×239 are only used seldomly. Interlaced
graphics using 256×448, 256×478, 512×448 and
512×478 are also seldomly used.
analogue.co 10 / 18V4.7 March 2019
Video Settings
Width & Height
1. 480p Options
Minimum/Maximum Width (Horizontal Pixels) :
384/640
Horizontal Presets :
384, 438 (4:3 for 16:9), 480 (1:1), 487 (4:3 for 16:10),
512 (2x) 548 (8:7), 640
Minimum/Maximum Height (Vertical Pixels) : 480
Horizontal Position : 0-128
Vertical Position : 0-64
2. 720p Options
Minimum/Maximum Width (Horizontal Pixels) :
512/1280
Horizontal Presets :
512 (2x), 720 (1:1), 768 (3x), 822 (8:7), 877 (4:3 for
16:9), 975 (4:3 for 16:10), 1024 (4x), 1280 (5x)
Minimum/Maximum Height (Vertical Pixels) :
480/720
Vertical Presets : 480 (2x), 600 (2.5x), 720 (3x)
Horizontal Position : 0-128
Vertical Position : 0-64
3. 1080p Options
Minimum/Maximum Width (Horizontal Pixels) :
768/1920
Horizontal Presets :
768 (3x), 1024 (4x), 1200 (1:1), 1280 (5x), 1371 (8:7),
1462 (4:3 for 16:9), 1536 (6x), 1625 (4:3 for 16:10),
1792 (7x), 1920
Minimum/Maximum Height (Vertical Pixels) :
960/1200
Vertical Presets : 960 (4x), 1080 (4.5x), 1200 (5x)
Horizontal Position : 0-128
Vertical Position : 0-64
Proper Settings for Centering at 4x and 4.5x
4x = Vertical Position 47
4.5x = Vertical Position 43
5x = Vertical Position 42
Leave Horizontal Position to 38