Arachnid Dartronic 300 User manual

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CPSIA#2 –E24ARA -2––VJ

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E24ARA-2
For Customer Service Call 1-800-526-0451
Congratulations! We hope you will have many hours of enjoyable use
with your new product!
INDEX
Index
……………………………………………………………………
2
Mounting Instruction
……………………………………………………………………
5
General Device Operation
……………………………………………………………………
5
Game Table
……………………………………………………………………
6
Game Instructions
……………………………………………………………………
8
Trouble Shooting
……………………………………………………………………
17
Description
……………………………………………………………………
18

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THE ORIGINATOR OF ELECTRONIC DARTS: ARACHNID, INC.
The high technology electronic dart games we play today bear little resemblance to the
medieval versions that evolved from the pastime of the royal courts. Arachnid, Inc. invented the
state-ofthe-dart technology that brought the popular pub game into the home, in the process
earning a stellar reputation for quality and innovation, recognized today all over the world.
Your electronic soft-tip dart game is a precision engineered product manufactured with the
highest quality materials, and is designed to provide years of action-packed fun to players of all
skill levels and ages.
DART HISTORY
The first “dart” was most likely thrown by prehistoric man some 35,000 years ago. A sharpened
antler attached to a wooden shaft allowed hunters to kill an animal from a distance, even as it
ran. In one form or another, from spears, to arrows, to the present dart we use for games of skill,
the art of throwing a pointed shaft with accuracy has been a part of almost every culture.
Later in history, Henry VIII of England and Charles VI of France were both avid enthusiasts of
dart throwing games derived from warfare and archery contests.
The modern game evolved during the nineteenth century in English pubs. Often a barrel head
was used as the target, with the centrally located cork becoming the bull‟s-eye. The term “cork”
is still occasionally used today when referring to the bull‟s-eye.
At one time darts were considered a game of chance, and were actually illegal in England until
1908, when a Leeds innkeeper went to court to challenge the law. Fortunately he was able to
demonstrate to the court‟s satisfaction that darts were indeed a game of skill.
Between the two World Wars playing darts for fun and relaxation became more and more
popular in England. American servicemen stationed there in World War II often brought the
game home with them where it eventually became popular in the United States as well.
WARNING!
Electronic Dart Boards are designed to be used with Soft (Plastic) Tipped Darts.
DO NOT USE STEEL TIPPED DARTS or DARTS OVER 20 GRAMS TOTAL WEIGHT
Use of Steel Tipped Darts or Darts weighting more than 20 grams will damage
the electronic board and automatically voids the warranty.
This is not a child‟s toy. Adult supervision is required for children
playing this game. Please read instructions carefully. Proper use of this product can avoid
damage or injury.
Do not mix old and new batteries and do not mix alkaline, standard (carbon-zinc), or
rechargeable (ni-cad, ni-mh, etc.) batteries.

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INTRODUCTION
Thank you for purchasing this electronic dart board. It‟s computerized scoring system makes
game playing easy and enjoyable. With 43 built-in games & 201 options from, both beginners
and more advanced players will find games to suit them. Up to 8 players can play at one time.
Please read the instructions before playing, and be sure to save them for future reference.
UNPACKING THE GAME
After unpacking the game, it is important to save the original box, all packaging, and receipts.
These items will be needed if it ever proves necessary to return game to factory for service.
Unpack your new dartboard carefully, making sure all parts are included. The following
components are included in this set:
1 Electronic Dartboard
6 Darts (unassembled)
Soft tip replacement pack
Owner‟s Manual
Required AC Adaptor; Output 9V 300mA, –included
4 AA Battery (optional) –not included
DRYWALLANCHOR

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MOUNTING INSTRUCTION
The dartboard should be hung on a wall hook, with the bull‟s-eye 173cm (68”) above the floor
Darts are supposed to be thrown from a distance of about 244cm (96”), so be sure there is
about 3m (10‟) of open floor space in front of the board. Place two marks side-by-side ofthe
selected wall studs 192cm (75-5/8”) above the floor, with 14cm (50-1/2”) between them. Screw
two screws into the reference marks until the screw heads are protruding about 1/2”from the
wall. Line up the mounting holes on the back of the device with the screw head, then mount the
device. It may be necessary to adjust the screws until the board fits snugly against the wall.
After the board is mounted, the bull‟s-eye should be 173cm (68”) above the floor.
Power Installation
The device is designed to be powered by 4 x AA cells. Battery compartment can be opened
from the front and then install4 alkaline AA cells. Also for energy saving purpose, this device is
equipped with auto sleep & auto power off modes. If the device is not being played, it will go to
sleep mode after 3 minutes and will turn off after another 30 minutes.
GENERAL DEVICE OPERATION.
1. Press the POWER button to turn on device, the display will light up with a welcoming sound.
When the sound goes off, the player score display will show “G01”.
2. Press the GAME button to select games. The selection is shown on the player score display.
Player can also press the QUICK CRICKET button to jump to select G16 Standard Cricket
game.
3. Press PLAYER button to select the number of players. The selection will be displayed at the
player display. This dartboard allows up to eight players to play. The scores for players are
shown on score display as specified on the panel. For cricket games, the cricket score
display shows the cricket score of each player.
4. Press OPTION button to select the desired game options / performance levels for all players.
The selection will be displayed on player 2 score display.

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5. For the 301 Count Down game, players can also press the OPTION button to select Double
In / Double Out options before starting. 2 indicating icons will be displayed to show the
alternatives selections.
IN ICON
OUT ICON
Selection
Off
Off
Single In / Single Out
On
Off
Double In / Single Out
Off
On
Single In / Double Out
On
On
Double In / Double Out
Single In : To start the game, any segment may be hit.
Double In : To start the game, only doubles including the double bull may be hit.
Single Out : To finish the game, any number that will make the player‟s score to 0
counts as a winning dart.
Double Out : To finish the game, only a double that will make the player‟s score to 0
counts as a winning dart.
6. Press PLAY/NEXT button to start a game.
7. During the game, the player display shows the number of player playing at the time. There
are 3 darts icons showing the dart being thrown. After 3 throws, if all darts hit the scoring
segments, the dot will not flash any longer. The player is required to take out all darts and
press PLAY/NEXT button for the next player to continue the game.
8. During the game, when the computer announce “Next”, any pressure on the segments will
not activate the dartboard. The player is required to remove all the darts and press the
NEXT button for the next player's round. The dartboard will automatically switch to the next
player if the board has not been played for roughly 10 seconds after the “Next”
announcement.
9. When a game is over all player number and ranking will be displayed. The final status (e.g.
scores, marks, lives…) would be shown by pressing the PLAYER button. You can also
check each player's PPD (point per dart) in the 301-901 games and 301-901 League games
by pressing the NEXT button.
10. Press and hold the RESET button will return to Game Selection.
11. When playing the 01 or Cricket games, players can switch on the Heckler to play with the
Heckler Sound effects by press HECKLER button.
12. To turn off the main power, press and hold the POWER button for 3 seconds.
GAME TABLE
No.
Game
Difficulty / Options
No.of Players
G01
Count-Up
9
1-8
G02
301 Count-Down
4
1-8
G03
501 Count-Down
4
1-8
G04
601 Count-Down
4
1-8
G05
701 Count-Down
4
1-8
G06
801 Count-Down
4
1-8
G07
901 Count-Down
4
1-8

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G08
301 League
4
4
G09
501 League
4
4
G10
601 League
4
4
G11
701 League
4
4
G12
801 League
4
4
G13
901 League
4
4
G14
Round the Clock
12
1-8
G15
Simple Cricket
3
1-8
G16
Standard Cricket
3
1-8
G17
Cut Throat Cricket
3
1-8
G18
Scram Cricket
1
2
G19
Hi-Score
10
1-8
G20
Shoot Out
10
1-8
G21
Shanghai
12
1-8
G22
Double Down
1
1-8
G23
Forty One
1
1-8
G24
All Fives
5
1-8
G25
Big 6
5
2-8
G26
Overs
3
2-8
G27
Unders
3
2-8
G28
Baseball
3
1-8
G29
By 5‟s©
1
1-8
G30
By 10‟s©
1
1-8
G31
By ODD‟s©
1
1-8
G32
Killer
30
2-8
G33
9 Lives
7
2-8
G34
Halve-It
1
1-8
G35
Bingo
4
1-8
G36
21 Points
7
1-8
G37
Nine Dart Century
3
1-8
G38
Best of Nine
5
1-8
G39
Hound and Hare
5
2
G40
Shooting I
1
1-8
G41
Shooting II
1
1-8
G42
Shooting III
1
1-8
G43
Shooting IV
1
1-8

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GAME INSTRUCTIONS
G01 COUNT-UP (Game option: 100, 200, 300,…, 900)
Before starting the game you must select the number of players and your desired option.
The optionsare the set points which are the points needed to win, see the chart below.
Option
100
200
300
400
500
600
700
800
900
Set Points
100
200
300
400
500
600
700
800
900
Your score will be accumulated for each dart. The first player to reach or go over the set points
will be the winner.
G02 –G07 301–901 COUNT-DOWN (Game option: Single In/Single Out,
Double In/Single Out, Single In/Double Out, Double In/Double Out)
Before starting the game you must select the number of players and your desired option. The
starting score for each player is 301/501/601/701/801/901. The score will be deducted for each
dart that hits the segment. The first player who reaches exactly zero wins.
For Single In or Single Out options, the game can be started or ended by throwing at any
segment, regardless if single, double or triple. If you select Double In, you must hit a double
segment to start the game. If you select Double Out, you must hit a double segment, which brings
your score to zero, to end the game.
To make games more enjoyable, the game will also display the ppd (point per dart) of each player
after the ranking by pressing the Next button.
G08 –G13 301-901 LEAGUE (Game option: Single In/Single Out, Double
In/Single Out, Single In/Double Out, Double In/Double Out)
Before starting the game you must select your desired option. This game is played by 2 teams
who compete with each other. Each team has 2 members. Team 1 is made up of Player 1 and
Player 3. Team 2 is made up of Player 2 and Player 4. Similar to the 301-901 games, the team
will win when one player's score reaches exactly zero, but his/her teammate's score must be
lower than or equal to the sum of the score of the opposing team. Otherwise the score of the
current player returns to the beginning of the turn. That team cannot win at that time.
Once a player's score is below 181 for Single Out option, or below 171 for Double Out option,
if his/her teammate's score is lower than or equal to the sum of the score of the opposing team,
the dartboard will announce “Go For Out”. It will confirm he/she has a chance to win in this round.
Otherwise the dartboard will announce “Freeze”, even if his/her score comes to exactly zero in
this round, that team cannot win at that time.
G14 ROUND THE CLOCK (Game option: 105, 110, 115, 120, 205, 210,
215, 220, 305, 310, 315, 320)
Before starting the game you must select the number of players and your desired option. The
options are described in the table below:

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Option
105
110
115
120
205
210
215
220
305
310
315
320
Last
Segment
Thrown
5
10
15
20
5
10
15
20
5
10
15
20
Can hit any segments
Must hit double segments
Must hit triple segments
Players must hit in strict order of 1, 2, 3...until 5, 10, 15, or 20, single, double or triple, depending
on the option selected. The first player to reach the final number in the sequence will be the
winner. Should a wrong number or segment be hit during the round, the player has to continue
with the same target for the next darts. The display will show the number or segment the player
must hit.
G15 SIMPLE CRICKET (Game option: 000, 020, or 025)
Before starting the game you must select the number of players and your desired option.
The options are described in the table below.
000 hit & “open”the numbers 15-20 and bull‟s eye at any order.
020 hit & “open”the numbers 20 first, then in order “open”numbers 19, 18, 17, 16, 15 & bull‟s
eye at any order.
025 hit & “open”bull‟s eye first, then in order “open”numbers 15, 16, 17, 18, 19 & 20.
In this game only the numbers 15-20 and bull's eye are used. The first player to hit each number
3 times and 'open' (number closed and opens for scoring) them all is the winner. All valid hits will
be confirmed and displayed by the cricket display.
NOTE: 1. To 'open' a number means the number closed and opens for scoring.
2. A single segment counts as one hit, a double segment counts as two hits and a triple
segment counts as three hits.
G16 STANDARD CRICKET (Game option: C00, C20, C25)
Before starting the game you must select the number of players and your desired option.
The options are described in the table below.
C00 hit & “open”the numbers 15-20 and bull‟s eye at any order.
C20 hit & “open”the numbers 20 first, then in order “open”numbers 19, 18, 17, 16, 15 & bull‟s
eye at any order.
C25 hit & “open”bull‟s eye first, then in order “open”numbers 15, 16, 17, 18, 19 & 20.
Same as the Simple Cricket game, EXCEPT more complicated scoring and winning procedures
as follows:
1. When a number has been hit 3 times by a player, it is then „open‟to that player and any
further hits will score points.
2. Once a number has been hit 3 times by all players, that number is then „closed‟and can no
longer be scored upon by any player. At that time, the segment of cricket LCD will change to
„close‟for that number.

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3. A player who has „opened‟a number can continue to score on that number until it becomes
„closed‟.
4. A player wins the game when he first „open‟all the numbers and has an equal or greater
scores than the other players. However, if players are tied on point, or have no points, the
first player to „open‟all numbers wins.
5. If a player has „opened‟all numbers first, but is behind on points, scoring continues on „open‟
numbers. If that player has not accumulated the highest point total by the time another player
„close‟player with the most points will be the winner.
G17 CUT THROAT CRICKET (Game option: 00C, 20C, 25C)
Before starting the game you must select the number of players and your desired option.
The options are described in the table below.
00C hit & “open”the numbers 15-20 and bull‟s eye at any order.
20C hit & “open”the numbers 20 first, then in order “open”numbers 19, 18, 17, 16, 15 & bull‟s
eye at any order.
25C hit & “open”bull‟s eye first, then in order “open”numbers 15, 16, 17, 18, 19 & 20.
Same rules as the Standard Cricket game EXCEPT the points are added to your opponents who
have not 'opened' the number. The player who first 'opens' all numbers with the lower score wins.
G18 SCRAM CRICKET (2 players or 2 teams only)
This game is a variation of Cricket game. The game consists of 2 rounds. In first round, player 1
has to „close‟15 through 20 and bull‟s eye, while player 2 attempts to get as high a score as he
can by scoring the „open‟numbers. Round 1 will be finished when all numbers have been
„closed‟. For round 2, the reverse is done. The player with the highest score after both round is
the winner.
G19 HI-SCORE (Game option: H03, H04, H05, H06, H07, H08, H09, H10,
H11, H12)
Before starting the game you must select the number of players and your desired option.
The options are the number of rounds, see the chart below.
Option
H03
H04
H05
H06
H07
H08
H09
H10
H11
H12
No. of Rounds
3
4
5
6
7
8
9
10
11
12
The rules are simple. A player must rack up the most points in 3, 4, 5...or 12 rounds (each round
is 3 darts) to win. Doubles and triples count as 2 times and 3 times that number's score
respectively. The player with the highest score at the end of all the rounds wins.
G20 SHOOT-OUT (Game option: -11, -12, -13, -14, -15, -16, -17, -18, -19,
-20)
Before starting the game you must select the number of players and your desired option.
The options are the number of marks you must hit, see the chart below.
Option
-11
-12
-13
-14
-15
-16
-17
-18
-19
-20
No. of Marks
11
12
13
14
15
16
17
18
19
20

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The dartboard will randomly display a number for the player to hit. The starting marks for each
player are 11, 12, 13...20marks depending on the option selected. Onemark will be deducted for
each correct hit. The first player who reaches zero wins. If a player does not hit the dartboard
within 10 seconds, the dart is regarded as a miss and the dartboard will automatically change to
another random number for the player to hit for the next dart.
G21 SHANGHAI (Game option: L01, L05, L10, L15, H01, H05, H10, H15,
P01, P05, P10, P15)
Before starting the game you must select the number of players and your desired option.
The options are described below:
L01, H01 and P01 the games start form segment number 1
L05, H05 and P05 the games start form segment number 5
L10, H10 and P10 the games start form segment number 10
L15, H15 and P15 the games start form segment number 15
Each player must follow the order of numbers 1 through 20 and the bull's eye. Throw 3 darts for
each number and the player who gets the most points at the end of the game wins. Your score is
the number of the segment you are on. Hitting a double segment in the number you are on will
double your points, likewise triple will triple your points.
G22 DOUBLE DOWN
This game starts with a base score of 60 points for each player.
There are 9 rounds for each player. Each round has a number or segment that you must hit in
order to score. The dartboard will display what number you must hit for that round. The
designated numbers for each round are:
Round
1
2
3
4
5
6
7
8
9
Target Number
15
16
Double
17
18
Triple
19
20
Bull's Eye
Each dart that hits the correct number will score points based on the number and the segment.
For example, if you hit number 15 single segment you will get 15 points. If you hit the number 15
double segment you would get 30 points. If you hit the number 15 triple segment you would get
45 points. If the player does not hit the designated number during his/her round, his/her score is
cut in half and he/she moves on to the next round on his/her next turn. For the Double and Triple,
the player must hit any double and triple segment. The player with the highest score after the last
round is the winner.
G23 FORTY ONE
This game is the same as the Double Down game EXCEPT the sequence for the rounds is
reversed from number 20 to the bull's eye. The dartboard will display what number you must hit
for that round. The designated numbers for each round are:
Round
1
2
3
4
5
6
7
8
9
10
Target
Number
20
19
Any
Double
18
17
Any
Triple
16
15
'41'
Points
Bull's
Eye
The additional round of 41 points is included before the bull's eye, and a player must hit total 41
points within one round. The player with the highest score after the last round is the winner.

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G24 ALL FIVES (Game option: 551, 561, 571, 581, 591)
Before starting the game you must select the number of players and your desired option.
The options are the total points you need to win, see the chart below.
Option
551
561
571
581
591
Total Points
51
61
71
81
91
During each round the player's total scores must be divisible by 5. Every divisible 5 counts as one
point. For instance, 2, 8, 5 totals 15. A player will get 3 points as 15 divided by 5 equals 3. There
will be no points if the total scores of 3 darts are not divisible by 5 or if any darts miss, even
though the sum of the other darts scores are divisible by 5. The display will show the best
segment to hit and score points. The first player to score 51, 61, 71, 81, or 91 will be the winner.
G25 BIG SIX (Game option: 3, 4, 5, 6 &7)
Before starting the game you must select the number of players and your desired option.
The options are the number of lives, see the chart below.
Option
3
4
5
6
7
No. of Lives
3
4
5
6
7
This game allows a player to challenge opponents to hit the targets of the players choice.
However, players must earn the chance of picking the next target for their opponent bymaking a
hit on the current target first. The game begins with thesingle 6 segment as the target. Theplayer
that hits this segment first saves a life and can then hit any segment he/she wants. That segment
then becomes the target.
In any turn if the player does not hit the target he/she loses one life. If a player hits the target with
the first or second dart, the next dart then determines the next target and that his/her turn is over.
If a player hits the target with the third dart, his/her turn is over and the target stays the same,
he/she will not lose a life. If a player loses all his/her lives, he/she is out of the game. The
remaining players continue the game until one player is left with lives. That player is the winner.
G26 OVERS (Game option: O-7, O-8, O-9)
Before starting the game you must select the number of players and your desired option.
The options are the number of lives, see the chart below.
Option
O-7
O-8
O-9
No. of Lives
7
8
9
Each player takes a turn throwing 3 darts, the highest score will become the “leader's score”.
Players are required to hit equal or over the “leader‟s score” to save their life. If a player' score is
over the “leader's score” , a life is safe and the “leader's score” will be updated as the new target
for all the players. The leader has an opportunity to choose whether he/she want to challenge
the “leader's score” or not. If he/she fail to challenge the “leader's score” , a life is lost. The
leader can directly press the Next button to pass his/her turn. If a player loses all his/her lives
he/she is out of the game. The remaining players continue the game until one player is left with
lives. That player is the winner.

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G27 UNDERS (Game option: U-7, U-8, U-9)
Before starting the game you must select the number of players and your desired option.
The options are the number of lives, see the chart below.
Option
U-7
U-8
U-9
No. of Lives
7
8
9
The rules follow exactly as above except:
1. The leader‟s score is the lowest score for each turn.
2. A missed dart should be counted as 60.
G28 BASEBALL (Game option: B07, B08, B09)
Before starting the game you must select the number of players and your desired option.
Option
b07
b08
b09
No. of Innings
7
8
9
The options are the number of innings, see the chart below.
Abaseball field is laid out as shown in diagram below. Aplayer throws 3 darts in each inning and
the runs/bases are set as follows:
A home run can only be scored on any darts of each turn. The player with the most runs at the
end of the game is the winner. The LED display will show what base your “runners” are on and
the number of innings left. The table below will show thesymbols displayed for the base that your
“runner” is on.
G29 BY 5’S©
Players score in multiples of 5. Start with a dart totaling 5 then a dart of 10 and so on up to 60.
The first player to get to 60 is the winner. The display will show the next number that must be
scored. Score in order 5, 10, 15, 20, 25, 30, 40, 45, 50, 60. Doubles and triples must be used to
score the higher numbers.

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G30 BY 10’S©
Same basic game as G29 By 5's game EXCEPT players must score in multiples of 10. Start with
a 10 then 20 and so on up to 60.When 60 is reached, reverse the order and return to 10. The first
player back to 10 is the winner. Score in order 10, 20, 30, 40, 50, 60, 60, 50, 40, 30, 20, 10.
G31 ODD’S©
Same basic game as G29 By 5's EXCEPT players score with odd numbers. Players score
starting with 1, then scoring the odd numbers up to 19. when 19 is reached, reverse the order and
return to 1. The first player back to 1 is the winner. Score in order 1, 3, 5, 7, 9, 11, 13, 15, 17, 19,
19, 17, 15, 13, 11, 9, 7, 5, 3, 1.
G32 KILLER (Game option: 003, 005, 007, 009, 011, 013, 015, 017, 019,
021, 203, 205, 207, 209, 211, 213, 215, 217, 219, 221, 303, 305, 307, 309,
311, 313, 315, 317, 319, 321)
To start, each player must select his/her number by throwing a dart at the target area. The display
will indicate “SEL” at this point. The number, each player gets , is his/her assigned number
throughout the game. No two players can have the same number. Once each player has a
number, the action starts.
Each player tries to hit his/her own number to attain the qualification for a “killer”. When becoming
a killer, the objective of the player is to “kill” his/her opponents by hitting their segment number
until all their “lives” are lost. If a killer hits his/her own segment number, the killer will lose the
qualification for “killer” and also lose one “life”. He/She should hit his/her own segment number
again for “killer” qualification. The last player to remain alive is declared the winner. For more
difficult play, hit the double (or triple) for his/her own scoring number to attain the qualification for
a “killer”.
Option
Lives
Shoot area ( Killer )
003
3
Single , Double, Triple
005
5
Single , Double, Triple
……
……
Single , Double, Triple
021
21
Single , Double, Triple
203
3
Double
205
5
Double
……
……
Double
221
21
Double
303
3
Triple
305
5
Triple
……
……
Triple
321
21
Triple
G33 9 LIVES (Game option: 003, 004, 005, 006, 007, 008, 009)
This game plays by hitting numbers 1 through 20 andbull's eye in asequence loop. Players take
turns throwing “1” in the 1st round, “2” in the 2nd round, and so on, until “25” in the 21st round,
then “1” in the 22nd round and so on. Each player must hit the target number in each round. The
player will lose a life if all 3 darts miss. The last surviving player is the winner.
003, 004, 005 ….. 009 represent 3, 4, 5….. 9 lives respectively.

15
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E24ARA-2
For Customer Service Call 1-800-526-0451
G34 HALVE-IT
There are 12 rounds of three darts each in this game. The objective is to score as manypoints of
the designated numbers as possible. The designated numbers for each round are:
Round
12
13
14
D
15
16
17
T
18
19
20
B
Total
Player
D: Double T: Triple B: Bull's Eye
Scoring occurs when the dart hits the designated area only. All hits are scored at face value.
Should all three of a player‟s darts miss the designated target area, his totalscore to those points
is cut in half. The highest score at the end is the winner.
G35 BINGO (Game option: 132, 141, 168, 189)
The board will display the target segment automatically. The player who first finishes hitting all
specified target segments for three times wins the game.
132- Hit the segment with the sequence of 15, 4, 8, 14, 3.
141- Hit the segment with the sequence of 17, 13, 9, 7, 1.
168- Hit the segment with the sequence of 20, 16, 12, 6, 2.
189- Hit the segment with the sequence of 19, 10, 18, 5, 11.
The player should hit a number three times to enter into the next number. Hitting the single
segment counts as one time; the double segment counts as two times; the triple segment counts
as three times.
G36 21 POINTS (Game option: 005, 006, 007, 008, 009, 010, 011)
The object of this game is to get the most marks. A player can get one mark in two ways:
1. Gets 21 points exactly within 3 darts, or
2. Has the highest points up to 21 points (if no one gets 21 points in this round)
The player will “bust” when a score is over 21 points and the player cannot get a mark.
After the game is over, the player with the most marks wins the game.
005, 006, 007….. 011 represent 5 rounds, 6 rounds, 7 rounds….. 11 rounds respectively.
G37 NINE DART CENTURY (Game option: 100, 150, 200)
The options are the target score, see the chart below.
Option
100
150
200
Target score
100 Points
150 Points
200 Points
In this game, each player has 9 darts (three turns) to score 100 (or 150, 200) points without going
over, or get as close to 100 as possible. If you go over you are out of the game, the dartboard will
announce “Bust”. Darts that land outside the scoring area will reset your score back down to zero.
The number on the dartboard that you hit will be your score. A double segment is worth double
points and a triple is worth triple. The player that gets closest to the target score after nine darts
without going over is the winner.

16
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E24ARA-2
For Customer Service Call 1-800-526-0451
G38 BEST OF NINE (Game option: 009, 012, 015, 018, 021)
The options are the number of darts thrown for the game, see the chart below.
Option
009
012
015
018
021
No. of Darts/Rounds
9/3
12/4
15/5
18/6
21/7
The dartboard will announce “PLAYER 1” and display a number for you to hit.
Each player will take turns throwing three darts. The object is to hit your assigned number. For
every single segment hit in your number you will get one point. For every double segment hit in
your number you will get two points and for every triple segment hit in your number you will get
three points. The cricket display will count down how many rounds you have left. The player with
the highest score at the end of the game wins.
G39 HOUND AND HARE (Game option: 005, 012, 009, 014, 011)
The Hare tries to escape from the Hound while the Hound tries to catch the Hare. Player 1 and 2
act as the Hare and Hound respectively. The Hare starts at 20. The Hare must get a double and
move clockwise to the next number.
005, 012, 009, 014 and 011 represent what number the Hound starts at:
Option
005
012
009
014
011
Segment Hound starts
5
12
9
14
11
For instance in option 005, the Hound starts at the number 5 and must hit a double each move.
When the Hound catches up to the Hare and hits the next double where the Hare is trying for,
the Hare is caught. If the Hare reaches the double 5 before the Hound catches him the Hare is
free.
G40 SHOOTING I
In this game, each player throws three darts in a round. The player(s) with the highest score
wins that round. Winner is the first one to win 7 rounds.
G41 SHOOTING II
This game is played just like the Shooting I game, however, only darts that land in the single,
double or triple areas of the following target area numbers will count towards the score: 15, 16,
17, 18, 19, 20 and bull's eye. Winner is the first one to win 7 rounds.
G42 SHOOTING III
This game is played just like the Shooting I game. However, the game lasts seven rounds and
the winner is the first one who won 4 rounds within 7 rounds or who won the most rounds after 7
rounds.
G43 SHOOTING IV
This game is played just like the Shooting III game, however, only darts that land in the single,
double or triple areas of the following target area numbers will count towards the scorer: 15, 16,
17, 18, 19, 20, bull's eye. Winner is the first one who won 4 rounds within 7 rounds or who won
the most rounds after 7 rounds.

17
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E24ARA-2
For Customer Service Call 1-800-526-0451
TROUBLE SHOOTING
We are proud of being the originator of the electronic dart board, so we build our boards to be
rugged and durable. However, with the delicate electronics in our device, and with the high
usage the device may receive, there is a chance that a problem may eventually occur.
No Power (for AC Adaptor operated only)
POOR OUTLET CONNECTION. Check the power cord to make sure that it is properly plugged
in. Check the circuit breaker (or fuse) in the home to verify that there is power to the electrical
outlet.
Devices will not score or no sound
Check to see if a segment is stuck. Also be sure that all buttons are not stuck.
Stuck Segment
If a segment is stuck, the text window will display a message just like “Error=03”to indicate
which segment is stuck.
03 : single segment #3
=03 : double 3 segment
≡03 : triple 3 segment
This is usually caused by a broken tip. A long tip that sticks out from the segment surface may
be pulled out with pliers. A short tip that is broken off flush with the segment surface can be
pushed through the hole into the device without damaging the electronics in the dart-head. Push
the tip with an object that is smaller in diameter than the tip.
Electrical storms, power line surges, rolling brown outs, broadcast
radio/TV transmitters:
Notice
Under extreme electrical interference conditions of these types, the dart game can show erratic
behavior and fail to continue to perform. To restore device to normal operation, disconnect all
power sources from the device unit. Unplug adapter and wait for 3 seconds. Reconnect power
sources.
Cleaning the Device
The Arachnid, Inc. dart board will provide many hours of fun if cared for properly. Do not use
spray cleaners, or cleaners that contain ammonia, acetone, or other harsh chemicals as they
may cause damage. Instead, we suggest regular dusting with a damp cloth. Use a mild
detergent and damp cloth for more vigorous cleansing. It is a good idea to first test cleaning
solutions on an inconspicuous area of the game. Note: Spilling liquids onto the game, exposure
to weather, or user abuse (such as dropping the game) can result in permanent damage, and
are not covered by the warranty.

18
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©2016 Escalade Sports
E24ARA-2
For Customer Service Call 1-800-526-0451
DESCRIPTIONS
1.
Catch Ring
9.
Bounce / Quick Cricket Button
2.
Speaker
10.
Heckler On/Off button
3.
LCD Display
11.
Single Ring
4.
Game / Reset Button
12.
Double Ring
5.
Option Button
13.
Triple Ring
6.
Player Button
14.
Bull‟s-eye
7.
Play / Next Button
15.
Double Bull‟s-eye
8.
Power On/Off button
*Dartboard shown above may differ slightly from actual product.

19
All Rights Reserved
©2016 Escalade Sports
E24ARA-2
For Customer Service Call 1-800-526-0451

20
All Rights Reserved
©2016 Escalade Sports
E24ARA-2
For Customer Service Call 1-800-526-0451
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