Boomerang III User manual

®
III
Phrase Sampler
User Manual

Table of Contents
Quick Start.................................................................................................................................................................. 4
1. Terminology.............................................................................................................................................................. 4
2. “Clock Display”........................................................................................................................................................ 5
3. Setting Parameters with the Knobs..................................................................................................................5
Decay Knob........................................................................................................................................................... 5
Volume Knobs....................................................................................................................................................... 5
Fade Time Knob................................................................................................................................................... 5
Saving current knob settings..........................................................................................................................5
4. Light Displays & Meanings................................................................................................................................... 6
All Play Styles..................................................................................................................................................... 6
Serial & Serial-Sync Play Styles....................................................................................................................6
Sync & Free Play Styles.................................................................................................................................... 6
5. Foot Buttons........................................................................................................................................................... 7
6. “Loop Play Style”.................................................................................................................................................... 7
Serial..................................................................................................................................................................... 7
Serial-Sync.......................................................................................................................................................... 7
Sync....................................................................................................................................................................... 7
Free....................................................................................................................................................................... 7
Changing Loop Play Style.................................................................................................................................. 7
7. How the Loop Buttons Work............................................................................................................................... 8
7.1 SERIAL Play Style - Loops play one at a time, in verse/chorus/bridge fashion............................8
How to Use Serial.............................................................................................................................................. 8
Recording The First Loop................................................................................................................................. 8
Recording Second & Subsequent Loops........................................................................................................8
Play Rules.............................................................................................................................................................. 9
Stop Rules............................................................................................................................................................ 9
7.2 SERIAL-SYNC Play Style – Master Loop 3 can play along with loops 1, 2 or 4.............................9
How to Use Serial-Sync.................................................................................................................................... 9
7.3 SYNC Play Style – Loop 3 is master & the other loops are slaves. All loops can play at once..10
How to Use Sync............................................................................................................................................... 10
7.4 FREE Play Style – There is no master. All loops can play at once, in an independent fashion. 10
How to Use Free............................................................................................................................................... 10
Recording The First Loop............................................................................................................................... 10
Recording Second & Subsequent Loops.......................................................................................................10
Play Rules............................................................................................................................................................. 11
Stop Rules........................................................................................................................................................... 11
8. Bonus Buttons....................................................................................................................................................... 10
Resetting Bonus button assignments to factory defaults......................................................................10
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9. Assigning Functions To the Bonus Buttons....................................................................................................10
10. Functions Controlled By the Bonus Buttons – Serial & Serial-Sync Play Styles...............................12
10.1 Stack.............................................................................................................................................................. 12
10.2 Erase.............................................................................................................................................................. 12
10.3 Once............................................................................................................................................................... 12
10.4 Octave........................................................................................................................................................... 13
10.5 Reverse.......................................................................................................................................................... 13
10.6 Reverse Solo................................................................................................................................................ 14
10.7 Play-Stop All................................................................................................................................................ 14
10.8 Fade............................................................................................................................................................... 14
10.9 Undo (Redo).................................................................................................................................................. 15
10.10 Copy.............................................................................................................................................................. 15
Copy Loop....................................................................................................................................................... 15
Copy Live ( Re-sampling )..........................................................................................................................15
10.11 Loop 4........................................................................................................................................................... 16
11. Functions Controlled By the Bonus Buttons – Sync & Free Play Styles..............................................17
11.1 Stack..............................................................................................................................................17
11.2 Erase..............................................................................................................................................17
11.3 Once................................................................................................................................................................ 17
11.4 Octave............................................................................................................................................................ 18
11.5 Reverse.......................................................................................................................................................... 18
11.6 Reverse Solo................................................................................................................................................. 18
11.7 Play-Stop All................................................................................................................................................. 18
11.8 Fade................................................................................................................................................................ 18
11.9 Undo (Redo).................................................................................................................................................. 18
11.10 Copy............................................................................................................................................................... 18
11.11 Loop 4............................................................................................................................................................ 18
12. Panic Button......................................................................................................................................................... 19
13. Optional Behaviors............................................................................................................................................. 19
14. Saving Parameters............................................................................................................................................. 21
15. Sample Rates....................................................................................................................................................... 21
16. Thru Mute - Muting the Through Signal......................................................................................................21
17. MIDI Clock.......................................................................................................................................................... 21
18. Brother Sync...................................................................................................................................................... 22
Normal bro-sync operation with 2 or more IIIs (single MIDI cable connection between each
III)...................................................................................................................................................................... 22
Peer behavior with two IIIs (dual MIDI cable connection)................................................................22
19. Rear Panel............................................................................................................................................................ 23
Input & Output Jacks..................................................................................................................................... 23
Pedal Link™ Connectors .................................................................................................................................. 23
Expression Pedal Jack.................................................................................................................................... 23
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20. Expression Pedal............................................................................................................................................... 24
Control Loop Volume or Decay Rate............................................................................................................24
Compatible Expression Pedals....................................................................................................................... 24
Using a Volume Pedal as an Expression Pedal............................................................................................24
21. Clip Light.............................................................................................................................................................. 24
Input Level Indicator..................................................................................................................................... 24
Memory Usage Indicator............................................................................................................................... 24
22. Do’s and Don’ts................................................................................................................................................... 24
23. Problems.............................................................................................................................................................. 25
24. Specifications.................................................................................................................................................... 25
Maximum Record Time.............................................................................................................................. 25
25. Warranty............................................................................................................................................................. 25
26. CONTACT.............................................................................................................................................................. 2
Boomerang® III Phrase Sampler Page 3

Quick Start (This section describes the way your Rang™ III Looper works right out of the box.)
From the factory the 2 Bonus buttons (yellow and green) work like this:
Stack hold the yellow Bonus button
Erase tap the yellow Bonus button
Once hold the green Bonus button
Undo/Redo tap the green Bonus button
Later, if you want to change the Bonus button assignments, it’s easy to do. See Sections 8 and 9.
** Start up takes about 10 seconds, so don’t panic when lights don’t immediately appear. **
Here’s how to use your Rang™ III right out of the box:
Record a loop and play it tap any loop button to start recording, tap again to conclude
recording and play that loop.
NOTE – LOOP 3 BEHAVES DIFFERENTLY THAN LOOPS 1 AND 2. For first time users it is
recommended that you read Section 7.2 before starting a loop with Loop 3.
Record a loop but don’t play it tap any loop button to start recording. While recording, press
and hold the green Bonus button until Once blinks. Tap the loop button to conclude recording.
The loop is captured but does not play.
Stop recording and start over while recording, tap the yellow Bonus button. This stops
recording and discards the loop which avoids creating a funky loop and then having to erase it.
Stop a loop that’s playing tap its button
Play a recorded loop that’s stopped tap its button
Play a loop one time so it stops on its own press and hold the green Bonus button until Once
blinks, tap a loop button. The loop will play once then stop.
Stack parts on a loop with a loop playing, press and hold the yellow Bonus button until Stack
blinks. To turn stacking off, press and hold the yellow Bonus button until Stack stops blinking.
Undo or remove the last stacked part tap the green Bonus button. Tap again to restore the
part.
Delete a loop tap the yellow Bonus button, tap the loop button you want to erase.
NOTE - A loop that is playing cannot be erased. Only stopped loops can be erased.
Delete all loops with no loops playing, press and hold the yellow Bonus button. All loop lights
turn off.
1. Terminology
Different folks use different terms to describe various functions and capabilities of our Phrase
Samplers. This leads to confusion so let’s agree on some basic terms.
These are basic terms describing how the buttons are used. You’ll see these throughout the manual.
Tap A press followed by a quick release
Hold Pressing & holding a button down for at least a half second before release
The following are basic looping terms.
Loop Music or sounds that repeat. It can be the verse of a song, a riff or a dog’s bark.
Master Loop Recorded first, this loop sets the groove and is always loop 3 on the Rang™ III.
Slave Loop Recorded after the master, they are always a multiple of the master’s length.
Play Style How loops play: one after the other or at the same time; synced or free to drift
Restart When a loop reaches its end and starts over at its beginning
T he following are conditions or states your Rang™ III might be in.
Idle Looper is powered on but not recording or playing anything.
Recording Recording a new loop
Playing Playing one or more loops
Stacking Adding sound to a loop while one or more loops play
Copy Live Creating a new loop from other loops (also called re-sampling)
Waiting A function is waiting for you to choose a loop - see Section 11, first paragraphs
Boomerang® III Phrase Sampler Page 4

2. “Clock Display”
The group of 11 lights in a circle, plus the one in the center, located on the right hand side of the
pedal's surface is called the Clock Display. This has a few different uses.
1) Most of the time the Clock Display shows which functions are assigned to the Bonus
buttons.
dim green - this function is assigned to the green Bonus button & is activated with a hold
bright green - this function is assigned to the green Bonus button & is activated with a tap
dim yellow - this function is assigned to the yellow Bonus button & is activated with a hold
bright yellow - this function is assigned to the yellow Bonus button & is activated with a tap
2) It shows the value set by the Decay, Volume, Vol 2, Vol 3, Vol 4 & Fade Time knobs.
Turn a knob and the function assignment information will disappear. The center light turns on
green and the circle of lights shows the parameter’s value with one or more of the lights glowing
yellow-green. A short time after you stop moving the knob, the display returns to showing Bonus
button function assignments.
3) The Clock Display & knobs labeled Hold and Tap assign functions to the Bonus buttons.
See Sections 8 and 9 for info.
4) The Clock Display, green Tap knob & both Bonus buttons turn on & off Optional Behaviors.
See Section 13 for more info on “Optional Behaviors”
3. Setting Parameters with the Knobs
Decay Knob
Decay rate is the rate at which older parts fade out when new parts are stacked on a loop. Zero on
the Clock Display means NO decay - all parts remain at the volume they were recorded regardless
of how many times you stack new parts.
As the decay value increases, the earlier parts of your loop fade more quickly when a new part is
added to your loop (stacking). When set to 10, stacking a part will completely replace the original.
Volume Knobs
In Serial and Serial-Sync Play Styles the Volume knob controls overall playback level. In addition
to reducing the output, about 10dB of head room is available. Seven on the Clock Display is unity
gain. In these Play Styles Vol 2, Vol 3 and Vol 4 are inactive.
In Sync and Free Play styles Volume controls the playback level of Loop 1, Vol 2 controls Loop 2,
Vol 3 controls Loop 3.
Fade Time Knob
This sets the time for the Fade function. The time range is about 3 to 45 seconds. See Sections
10.8 and 11.8 for more info.
Saving current knob settings
To save the current values set by these knobs, enter and exit the Bonus Assign Mode: hold down
the Bonus Assign button until the center light on the clock display blinks green. Then release and
tap the Bonus Assign button once more to exit the Bonus Assign Mode. Every time you turn on
your Rang™ III, these values will be restored.
NOTE - In addition to saving and restoring knob position, the following parameters are saved: Bonus
button assignments, Optional Behaviors’ state, Thru Mute state and Play Style. Serial &
Serial-Sync Play Styles can have different Bonus button assignments from Sync & Free.
Boomerang® III Phrase Sampler Page 5

4. Light Displays & Meanings
All Play Styles
Clock Display Lights – Function Assignments
State of Function Clock Light
Function not assigned to a button off
Function is assigned & is activated by a hold dim
Function is assigned & is activated by a tap bright
Loop Lights
State of Loop Loop Light Clock Light
Loop is empty off -
Stopped - loop has been recorded but is not playing dim -
Queued for recording, playing or stacking dim slow blink -
Recording or playing bright -
Stacking bright Stack = slow blink
Stopped & is a candidate to be erased dim fast blink Erase = fast blink
Armed to stop playing when its end is reached bright fast blink Once = fast blink
Fading out or in bright slow blink Fade = slow blink
Copy (Loop) destination loop light off > dim Copy = fast blink > solid
Copy (Live) destination loop light off > bright > dim Copy = fast > slow blink > solid
Serial & Serial-Sync Play Styles
Clock Display Lights – Active Functions * Differences from Sync & Free Play Styles are in
italics.
State of Function Clock Light
Erase function is waiting for a loop to be selected Erase = fast blink
Once function is waiting for a loop to be selected or is active Once = fast blink
Stack, Octave or Reverse is active Stack, Oct or Rev = slow blink
Play-Stop All is waiting for a loop selection Play-Stop All = fast blink
Fade is waiting for a loop to be selected or is active Fade = slow blink
Last past stacked is muted Undo = slow blink
Copy (Loop) is waiting for a source and/or a destination loop to be selected Copy = fast blink
Copy (Live) is waiting for a destination loop to be selected Copy = fast blink
Copy (Live) is waiting for a second tap of the destination loop button Copy = slow blink
Sync & Free Play Styles
Clock Display Lights – Active Functions * Differences from Serial & Serial-Sync are in italics.
State of Function Clock Light
Erase function is waiting for a loop to be selected Erase = fast blink
Once function is waiting for a loop to be selected Once = slow blink
Once is active Once = fast blink
Stack, Octave or Reverse function is waiting for a loop to be selected Stack, Oct or Rev = fast blink
Stack, Octave or Reverse is active Stack, Oct or Rev = slow blink
At least 1 loop is set to play an octave down or in reverse, but no loops are
currently playing an octave down or in reverse Oct or Rev = slow blink
Fade is active Fade = slow blink
Last part stacked is muted Undo = slow blink
Copy (Loop) is waiting for a source or a destination loop to be selected Copy = fast blink
Copy (Live) is waiting for a destination loop to be selected Copy = fast blink
Copy (Live) is waiting for a second tap of the destination loop button Copy = slow blink
Boomerang® III Phrase Sampler Page 6

5. Foot Buttons .
The three buttons along the front and closest to the left side of the pedal control Loops 1-3. These
three buttons, the loops they control and their associated lights behave identically with one interesting
exception. See Sections 7.2 and 7.3 for more info.
The two right most buttons, called Bonus Buttons, control a range of functions. The available
functions are listed around the Clock Display; see Sections 2 and 8 for more info. You choose which
four functions are active at any time. This offers a degree of customization of your looper.
Factory Bonus button settings - Tapping the yellow Bonus button Erases loops. Holding the yellow
Bonus button, with a loop playing, turns Stack on and off. Tapping the green Bonus button controls
Undo/Redo of the last stacked part. Holding the green Bonus button controls the Once function.
NOTE - Stack can easily be set to respond to a tap if you prefer. With 2 exceptions, any function
can be assigned to either Bonus button and set to respond to a tap or a hold. Check out
Sections 8 and 9 for details.
6. “Loop Play Style”
There are 4 Play Styles on the Boomerang III. The behavior of each is described in detail in Section
7.
Serial
Loops play one at a time. This is great when you have a loop for the verse of a song, one for
chorus, and one for the bridge. Loops are recorded, played or stacked one at a time. If a loop is
playing and another is selected, the first plays to its end and stops; the second loop plays
immediately leaving no gap. Your loops can be played in any order you wish.
Serial-Sync
This Play Style is similar to Serial except Loop 3 is the “master loop” and can play along with
Loops 1, 2 & 4, which are “slave” loops. This allows you to create a short rhythmic loop to play
along with the other melodic loops. For example, if Loop 2 and Master Loop 3 are playing
together, and Loop 1 is tapped, Loop 2 plays to its end and stops. Loop 1 plays immediately, and
Master Loop 3 continues to play throughout. Our recommendation is to record a short master,
about 1 or 2 measures.
Sync
This Play Style is similar to Serial-Sync, but all loops can play at once! For example, if Loop 2 and
Master Loop 3 are playing together, and Loop 1 is tapped, Loop 1 will play when Master Loop 3
restarts. Now Loops 1, 2 & 3 are synced.
Free
All 4 loops can play simultaneously and they are totally independent. Each loop is recorded,
stacked, played & stopped without regard for what the other loops are doing. With 4 long loops
playing and drifting freely.
Changing Loop Play Style
The Play Style finger button selects between two starting points. When no loops are recorded you
will see either 1) Serial & Sync lights dimly lit [These are called the serial Play Styles.], or 2) Sync
& Free lights dimly lit [These are called the parallel Play Styles.] To switch between these
displays, hold down the Play Style finger button for 2 seconds.
With the Serial & Sync lights dim, you can use either Serial or Serial-Sync Play Styles. If Loops 1,
2 or 4 are recorded first, the Sync light turns off, the Serial light becomes bright and the pedal uses
Serial Play Style. Loop 3 will behave identically to the other loops. Loop 3 will NOT be the master
loop. Only one loop plays at a time.
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However, if Loop 3 is recorded first, both Serial & Sync lights become bright and the pedal uses
Serial-Sync Play Style. Loop 3 becomes the master loop, and Loops 1, 2 and 4 become slave
loops. Loop 3 can play along with any of the other loops.
With the Sync & Free lights dim, you can use either Sync or Free Play Styles. If Loops 1, 2 or 4
are recorded first, the Sync light turns off, the Free light becomes bright and the pedal uses Free
Play Style. Loop 3 will behave identically to the other loops and will NOT be a master loop. All four
loops can play at once and no synchronization is happening.
However, if Loop 3 is recorded first, the Sync light becomes bright, the Free light turns off and the
pedal uses Sync Play Style. Loop 3 becomes the master loop, and Loops 1, 2 and 4 become slave
loops. All four loops can play at the same time and will be synchronized. Togetherness is good.
7. How the Loop Buttons Work
7.1 SERIAL Play Style - Loops play one at a time, in verse/chorus/bridge fashion.
How to Use Serial
With no loops recorded, and the Serial & Sync lights dimly lit, tap Loop 1, 2 or 4 to record your first
loop. The Sync light turns off and the Serial light becomes bright.
Recording The First Loop
SETUP - No loops are recorded and their lights are off.
Start recording a loop. Tap Loop 2 and it immediately starts recording & lights up brightly.
Conclude recording & start playback. Tap Loop 2 while it’s recording and recording is
immediately concluded and it plays. Loop 2 remains bright but blinks each time it starts over.
Discarding a loop while recording. If you make a mistake while recording, you can quickly
discard the half finished loop by pressing Erase. The light turns off and the loop remains empty.
NOTE - 1) The loop buttons behave like this: record, play, stop
2) A loop must be empty to be recorded. If it contains some sounds, it must be erased
prior to recording.
3) Only 1 loop can be recorded at a time.
4) The III cannot record one loop and stack on another at the same time.
Recording Second & Subsequent Loops
Tap another loop button to record that loop.
1) Let’s say Loop 2 is recording. Tap Loop 3 and Loop 2 immediately stops and becomes dim.
Loop 3 turns on brightly and starts recording.
2) If Loop 2 is playing, tap Loop 3 and it blinks dimly and slowly. When Loop 2 reaches its end,
it stops and becomes dim. Loop 3 turns on brightly and starts recording.
3) If Loop 2 is stacking, tap Loop 3 and it blinks dim slow. When Loop 2 reaches its end, it
stops and becomes dim. Stack stops blinking. Loop 3 turns on brightly and starts recording.
Cancel a loop selection. Using example 3 above, let’s say you change your mind about
recording Loop 3. Tap Loop 3 a second time and it turns off. Loop 2 continues playing &
stacking.
Change a loop selection. Assume Loop 2 is playing and Loop 3 was selected to be recorded, so
Loop 3 is blinking dim slow. Tap Loop 1 before Loop 2 reaches its end and Loop 3 turns off.
Loop 1 starts blinking dim slow and will start recording when Loop 2 reaches its end and stops.
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Play Rules
SETUP - Loops 1-3 have been recorded and are dim.
Starting loop playback. If all loops are stopped, tap any loop button to play that loop.
Tap another loop button to transition to that loop. If Loop 2 is playing, tap Loop 1 and it starts
blinking dim slow. When Loop 2 reaches its end, it stops and becomes dim. Loop 1 starts
playing and turns on brightly.
Cancel a transition. In the previous example, if Loop 1 is tapped a second time, before Loop 2
reaches its end, it becomes dim and Loop 2 continues playing.
Change a loop transition. Tap a third loop button while waiting on the transition between loops
and the selection changes. Assume Loop 2 is playing, Loop 1 is queued to play and is blinking
dim slow. Tap Loop 3 and Loop 1 becomes dim, Loop 3 starts blinking dim slow. Loop 3 will
play at the end of Loop 2
Stop Rules
Tap currently playing loop’s button to stop it. For example, if Loop 1 is playing, tap it and it
stops immediately and becomes dim.
Tap currently stacking loop’s button to stop it. For example, if Loop 1 is stacking, tap it and it
stops immediately and becomes dim. Stack also stops blinking.
NOTE - If you want the loop to automatically stop at its end, check out the Once function in
Sections 10.3 and 11.Stop Rules
Tap currently playing loop’s button to stop it. For example, if Loop 1 is playing, tap it and it
stops immediately and becomes dim.
Tap currently stacking loop’s button to stop it. For example, if Loop 1 is stacking, tap it and it
stops immediately and becomes dim. Stack also stops blinking.
NOTE - If you want the loop to automatically stop at its end, check out the Once function in
Sections 10.3 and 11.
7.2 SERIAL-SYNC Play Style – Master Loop 3 can play along with loops 1, 2 or 4.
How to Use Serial-Sync
With no loops recorded, and the Serial & Sync lights dimly lit, tap Loop 3 to record your first loop.
The Serial and Sync lights become bright. Since the others are subservient to Master Loop 3, they
are called slave loops.
NOTE - 1) When Loop 3 is master, the button & light behavior is different than Serial. Please read on.
2) If Master Loop 3 is erased, the III switches to Serial Play Style and Loop 3 reverts to being
a normal loop. There is no master loop.
3) While there is no restriction on master loop length, you’ll quickly find that it’s best to have a
relatively short master, say one or two measures.
Recording with master Loop 3.
1) The master loop must be playing when the slave loops are recorded. If it is not playing, it will
start automatically when a slave loop begins recording.
2) When recording a slave, a loop button tap arms the loop to record at the next master restart.
For example, if master Loop 3 is playing and Loop 2 is tapped, it blinks dim slow. When the
master reaches its end and starts over, Loop 2 turns on bright and begins recording. A second
tap of Loop 2 arms it to stop recording and it blinks dim slow. The next time the master restarts,
Loop 2 becomes bright, concludes recording and plays.
Playing with master Loop 3.
1) Loop 3 can play along with any other loop, or by itself.
2) If no loops are playing, then loops 1, 2 and 4 play just like there is no master.
3) If Loop 3 is playing, slave loops will start on a Loop 3 restart. For example, if Loop 3 is playing
and Loop 1 is tapped, it starts blinking dim slow. On the next restart of Loop 3, Loop 1 will
become bright and play along with Loop 3.
Boomerang® III Phrase Sampler Page 9

4) Pressing a loop button stops playback immediately. If Loops 1 and 3 are playing, press Loop 1
and it stops immediately and becomes dim. Loop 3 continues to play.
Stacking with master Loop 3.
1) If a slave loop and master Loop 3 are playing and Stack is pressed, stacking is active on the
slave, not the master.
2) To stack on master Loop 3, play it by itself.
3) If master Loop 3 is playing by itself and stacking is active, when a slave loop plays, stacking will
continue on master Loop 3, not the slave.
Once with master Loop 3. Once works the same as in Serial Play Style with one exception. If
master Loop 3 and a slave are playing, both loops will stop when the slave reaches its end. Also
read Section 10.3, “Recording with the Once function.”
Octave with master Loop 3. If Loop 3 and another loop are playing, press Octave and both loops
will sound an octave lower. Another press of Octave restores both loops to original playback.
Reverse with master Loop 3. Reverse works like Octave. If 2 loops are playing, press Reverse and
both will reverse direction. Another press of Reverse restores both loops to forward playback.
Play-Stop All . Play-Stop All was designed for starting & stopping multiple loops. See Section 10.7
for more.
Fade with master Loop 3. Fade works as you would expect. If 2 loops are playing, both master and
slave loops will be affected. Section 10.8 has more details.
Erase, Reverse Solo, Undo/Redo and Copy with master Loop 3. The behavior of these functions
is unchanged when using the Serial-Sync Play Style.
7.3 SYNC Play Style – Loop 3 is master & the other loops are slaves. All loops can play at once.
How to Use Sync
With no loops recorded, and the Sync & Free lights dimly lit, tap Loop 3 to record your first loop.
The Free light turns off and the Sync light becomes bright.
Sync is identical to Serial-Sync except all the loops can play at once, and this leads to more
possibilities.
Recording loops. Recording follows the Serial-Sync rules, but has additional possibilities.
1) A slave loop can be recorded while 2 or more other loops play.
2) A loop can be queued to record and 2 or more queued to play on the next Loop 3 restart.
Playing loops. Playing follows the Serial-Sync rules, but has additional possibilities.
1) Any combination of Loops 1-4 can play simultaneously.
2) More than 1 loop can be queued to play.
3) If Loop 3 isn’t playing, and a loop is queued to play, it will play the next time any loop restarts.
4) One loop can be queued to play and another queued to record on the next Loop 3 restart.
7.4 FREE Play Style – There is no master. All loops can play at once, in an independent fashion.
How to Use Free
With no loops recorded, and the Sync & Free lights dimly lit, tap Loop 1, 2 or 4 to record your first
loop. The Sync light turns off and the Free light becomes bright.
There are no restrictions or constraints on when you can stop or start recording a loop.
Recording The First Loop
This is identical to the behavior described in Section 7.1, “Recording The First Loop.”
Recording Second & Subsequent Loops
Tap another loop button to record that loop.
1) Let’s say Loop 2 is recording. Tap Loop 3 and Loop 2 immediately concludes recording and
plays. Loop 3 starts recording and turns on bright.
2) If Loop 2 is playing, tap Loop 3 and Loop 3 turns on bright and begins recording. Loop 2 is
completely indifferent to what’s happening with its neighbor, and plays on.
3) If Loop 2 is stacking, tap Loop 3 and nothing happens. A loop cannot be recorded while
stacking on another loop.
Boomerang® III Phrase Sampler Page 10

Cancel recording. Using example 2 above, let’s say you change your mind about recording
another loop. Press Erase and the partially recorded Loop 3 is discarded and immediately turns
off. Loop 2 continues playing.
Play Rules
This is easy; there are no rules. You may start, stop, record or erase any loop at any time.
Stop Rules
The Above also applies for the Stop Rules.
8. Bonus Buttons
The two buttons on the right side of the pedal are “Bonus” buttons, differentiated by green and yellow
labels. Both are programmable and can be set to control the functions listed below. Two functions can
be assigned to each button; a tap controls one function and a hold controls the other.
A “tap” is defined as a button press followed by a quick release. A “hold” is defined as pressing and
continuing to hold the button down for a half second or more before release.
The eleven functions that can be assigned to the Bonus buttons are:
Stack Add additional sounds to a loop.
Erase Select & erase loops one at a time OR erase all loops at once.
Once Play a loop one time OR arm a loop to stop playing when its end is reached.
Octave Loop will sound an octave lower & play at either normal or half speed.
Reverse Play loops backwards.
Reverse Solo A built in effect that simulates the studio trick of playing a recording backwards.
Play-Stop All Plays or stops multiple loops simultaneously.
Fade Out/In A single button press initiates a volume fade. Fade time is user selectable.
Undo/Redo The last part stacked on a loop can be silenced, re-recorded or played again.
Copy Copies one loop to another. This function can also resample playing loops. Fresh!
Loop 4 More is better. Add a fourth loop if you like. It behaves just like Loops 1 and 2.
Resetting Bonus button assignments to factory defaults
If you’ve changed a bunch of settings and want to return to the way your III was initially setup, do
this: (1) power down, apply power, hold down both Bonus buttons until the initialization procedure
is complete, about 10 seconds, release the buttons; (2) hold down Bonus Assign until the center
light of the Clock Display blinks, release the button; (3) tap Bonus Assign – light stops blinking.
9. Assigning Functions To the Bonus Buttons
NOTE - Each Play Style starting point, serial or parallel, can have unique Bonus button assignments.
Hold the Bonus Assign finger button until the Clock Display’s center light blinks green (about 2
seconds). You can now assign functions to the Bonus buttons.
The knob labeled Hold in green selects which function is controlled when the green Bonus button is
held down. A dim green light shows which function is selected. The knob labeled Tap in green selects
which function is controlled when the green Bonus button is tapped. A bright green light shows which
function is selected.
The knob labeled Hold in yellow selects which function is controlled when the yellow Bonus button is
held down. A dim yellow light shows which function is selected. The knob labeled Tap in yellow
selects which function is controlled when the yellow Bonus button is tapped. A bright yellow light
shows which function is selected.
If a function light is off, that function is not assigned to a Bonus button and cannot be used.
After making your selections, tap the Bonus Assign button to exit Assign Mode. The clock’s center
light stops blinking. Your assignments will be remembered when your Rang™ III is powered down.
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NOTE - You cannot change function assignments while any functions are active or when any loop is
recording, queued to record, or stacking. But you can change assignments while loops play.
10. Functions Controlled By the Bonus Buttons – Serial & Serial-Sync Play Styles
Button use and light behavior described in this section is for Serial and Serial-Sync Play Styles.
The following 11 functions can be assigned to and controlled by the two Bonus buttons. This provides
a way to customize the operation of your Rang™ III. The functions are activated by either tapping or
holding the Bonus button to which they are assigned.
NOTE - The loop buttons only respond to taps but the Bonus buttons can respond to either a tap
or a hold, so I’ll use the generic term “press” when discussing the Bonus buttons.
10.1 Stack - Assignable to either Bonus button & controlled by a tap or hold
NOTE - 1) You cannot stack on a loop that is fading in or out.
2) A stacked part can only be removed if the Undo function is assigned to a Bonus button
prior to stacking. See Undo (Redo) in Section 10.9 for more details.
SETUP - Loops 1-3 have been recorded and are stopped. Loop 3 is not a master loop.
Stacking on a loop. When Loop 3 is playing, press Stack and stacking on Loop 3 begins. Stack
blinks slow. Loop 3 remains bright.
Stop stacking - the loop continues to play. If Loop 3 is stacking, press Stack and stacking is
concluded, Loop 3 continues playing and Stack stops blinking. Loop 3 remains bright.
Tap the loop button to conclude stacking & stop loop playback. If Loop 3 is stacking, it is
bright and Stack is blinking slow. Tap Loop 3 and it immediately becomes dim, concludes
stacking & stops. Stack stops blinking.
Tap another loop button to transition to that loop with stacking active. If Loop 2 is stacking
and Loop 1 is tapped, it starts blinking dim slow. When Loop 2 reaches its end, it becomes dim,
concludes stacking and stops. Loop 1 turns on bright and plays with stacking active. Stack
continues blinking slow throughout.
Stacking immediately after recording. Sometimes it’s cool to record a loop and have stacking
active immediately when the loop plays the first time. Tap Loop 2 to begin recording Loop 2.
Then press Stack and Stack blinks slow. Now tap Loop 2 a second time to conclude recording
and play your new loop. When the loop plays stacking will be active.
NOTE – There is another way to immediately Stack on a loop the first time it plays; See Section
13.
10.2 Erase - Assignable to either Bonus button & controlled by a tap or hold
NOTE - A loop cannot be erased while it is playing, stacking or queued to play or stack.
SETUP - Loops 1-3 have been recorded but are not playing. They all are dim.
Erase Select - Select one loop to erase. Let’s say Loop 2 is playing. Press Erase and it blinks
fast. Loops 1 and 3 start blinking dim fast. Tap Loop 1 and it is erased and turns off. Loop 3 and
Erase stop blinking. Loop 2 continues playing throughout.
Cancel Erase Select. If, in the previous example, Erase is pressed rather than Loop 1, Loops 1
and 3 return to dim and Erase stops blinking.
Erase All - Erase multiple loops at once. This only applies when all loops are stopped. Hold
down Erase and all loops are erased and turn off.
Erase Record - Press Erase while a loop is recording to abort the recording. If Loop 1 is
recording and Erase is pressed, recording stops immediately and all information is discarded so
Loop 1 is empty.
** Erase works differently depending on how it is assigned. There are 3 options. **
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1) If Erase shares a button with any function other than Stack, it can only activate Erase
Select. The Erase All function is unavailable. This is true regardless of whether Erase is
controlled by a tap or a hold.
2) If Erase shares a button with the Stack function, its behavior is expanded. If all loops are
stopped, Stack has no meaning, so holding the button will erase all loops. A tap activates
Erase Select. This behavior is present regardless of whether Erase is controlled by a tap or
a hold.
3) If Erase is assigned to the tap and hold actions of the same button, then it can be tapped or
held at any time. Tapping activates Erase Select, and holding erases all loops that are not
playing.
NOTE - The Erase All function is only available if Erase is assigned to a Bonus button by itself OR
shares a Bonus button with Stack.
10.3 Once - Assignable to either Bonus button & controlled by a tap or hold
The Once function has additional properties as described in Section 13, “Once & Stuttering.”
SETUP - Loops 1-3 have been recorded and are dim. Loop 3 is NOT a master loop.
Arm a loop to stop when its end is reached. If Loop 2 is playing, press Once. Loop 2 and Once
begin blinking fast. When Loop 2’s end is reached, it stops playing and becomes dim. Once
stops blinking.
Cancel the once function.
1) If Loop 2 is armed to stop and Once is pressed before Loop 2 reaches its end, the Once
function is canceled. Loop 2 and Once stop blinking, and Loop 2 plays on.
2) If Loop 2 is armed to stop and Loop 2 is tapped, Loop 2 stops immediately and becomes
dim. The once function is canceled and Once stops blinking.
3) If Loop 2 is armed to stop and Loop 1 is tapped, the Once function is canceled. Loop 2 and
Once stop blinking. Loop 1 is queued to play and begins blinking dim slow.
Playing a loop once - “one shot” playback. Press Once and it begins blinking fast. Then tap
Loop 2. It blinks bright fast and plays through one time only. When its end is reached, Loop 2
stops playing and becomes dim. Once stops blinking.
Recording with the Once function. If you want to record a loop, but not play it, we have you
covered. Tap Loop 1 and it becomes bright and begins recording. Press Once and it blinks fast.
Tap Loop 1 to conclude recording. It is captured, but does not play.
10.4 Octave - Assignable to either Bonus button & controlled by a tap or hold
Change the speed of a playing loop. With a loop playing, press Octave and the loop plays
at half speed, the pitch drops one octave and Octave blinks slow.
Return to full speed playback. Press Octave and the loop returns to full speed playback; Octave
stops blinking.
Play a loop at half speed. With no loops playing, press Octave and it blinks slow. Tap Loop 1
and it plays at half speed.
Recording with the Octave function.
1) Record a loop at normal speed and have it playback at half speed. Tap Loop 1 to start
recording and it turns on bright. Press Octave and it blinks. Tap Loop 1 to conclude
recording and your loop plays back at half speed and sounds an octave lower.
2) Record a loop at half speed and have it playback at full speed. Press Octave before
recording a loop and it blinks. Tap Loop 1 to start recoding and it turns on bright. Press
Octave and it stops blinking. Tap Loop 1 to conclude recording and Loop 1 plays back at full
speed. Your loop plays twice as fast and sounds an octave higher.
Doubling record time. Record and playback with Octave on and your maximum record time will
be doubled! Press Octave; it blinks. Then record a loop as usual.
10.5 Reverse - Assignable to either Bonus button & controlled by a tap or hold
NOTE - Reverse cannot be turned on or off while stacking.
SETUP - Loops 1-2 have been recorded and are dim.
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Change the direction of a playing loop. With Loop 1 playing, press Reverse and the Loop 1
immediately reverses playback direction. Reverse blinks slow.
Return to forward playback. Press Reverse again and the Loop 1 returns to forward play.
Reverse stops blinking.
Play a loop in reverse. With no loop playing, press Reverse and it blinks slow. Tap Loop 2 and it
turns on bright and plays in reverse. Reverse continues to blink.
Recording with the Reverse function. Assume Loop 3 is empty. Press Reverse and it blinks
slow. Tap Loop 3 and it becomes bright and starts recording. Tap Loop 3 a second time and
the new loop plays in reverse.
NOTE - The Reverse function has no immediate effect when recording a loop. It only takes affect if it is
on when recording is concluded and playback begins. Then your loop will play in reverse.
10.6 Reverse Solo - Assignable only to the green Bonus button & controlled by a tap.
NOTE - Reverse Solo cannot share the green Bonus button with another function, so a hold does
nothing.
1) Tap Reverse Solo and the sound of your instrument is turned off, Reverse Solo blinks bright
and the Thru Mute light turns on dim. Any loop that is playing or stacking continues.
2) On the second tap your sound is played back in reverse. The time between taps sets the length
of the reverse buffer. This is the length of time that your sounds are recorded before playing
back in reverse. The light above the Reverse Solo label blinks once each time through the
buffer. Your Rang™ III will continue to simultaneously record and play backwards until a third
tap.
3) On the third tap the effect is turned off and the sound of your instrument is heard normally.
Reverse Solo stops blinking and Thru Mute light returns to its previous state.
When using this effect it is recommended that the length set by two taps is related to the tempo of
the music. One measure is a good place to start.
NOTE - 1) The reverse buffer (time between taps) is limited to 8 seconds.
2) Reverse Solo cannot play loops backwards. Use Reverse to play your loops
backwards.
10.7 Play-Stop All - Assignable to either Bonus button & controlled by a tap or hold
NOTE - Play-Stop All is specifically designed to be used when Loop 3 is acting as master. It can
start and stop two or more loops at once.
Stopping all loops at once. When one or two loops are playing, pressing Play-Stop All
immediately stops all loops.
Starting 2 or more loops at once. If Loop 3 is master and no loops are playing, Play-Stop All
can start a slave loop and the master together. For example, when no loop is playing press
Play-Stop All and it starts blinking slow. Tap Loop 2 and Loop 2 and master Loop 3 start
playing together and turn on bright. Play-Stop All stops blinking.
NOTE - Play-Stop All can’t be used if a loop is being recorded. If it is waiting on a loop selection,
indicated by Play-Stop All blinking, and recording is begun, the function is canceled and
Play-Stop All turns off.
10.8 Fade - Assignable to either Bonus button & controlled by a tap or hold
NOTE - 1) Fade cannot be turned on while a loop is stacking, recording or queued to record. And
stacking and recording cannot be initiated during a fade.
2) Fade time is set with the knob labeled “Fade Time”. The time can be set from 3 to 43
seconds. Fade time cannot be changed while a fade is in progress.
SETUP - Loop 2 has been recorded.
Start a smooth fade out.Press Fade and which ever loop is playing will fade to silence
according to the selected fade time. When the level reaches zero the loop will stop playing.
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Let’s say Loop 2 is playing. Press Fade. Loop 2 blinks bright slow and Fade blinks slow. Loop
2’s volume begins decreasing. When Loop 2’s volume reaches zero, it stops playing and
becomes dim. Fade stops blinking.
Start a smooth fade in.If no loop is playing Fade can initiate a fade in. For example, press Fade
and it starts blinking slow. Tap Loop 2 and it blinks bright slow and begins fading in. When Loop
2 reaches full volume, both it and Fade stop blinking.
Changing fade direction. If a loop is fading, either in or out, pressing Fade will reverse the
direction of the fade. The rate of change, in the loop’s volume, will be unaffected.
Canceling a fade. Pressing the loop button of the fading loop will terminate the fade. If the loop is
fading out, it will stop playing. If it is fading in, it will jump to full volume and continue playing. In
either case Fade will stop blinking.
10.9 Undo (Redo) - Assignable to either Bonus button & controlled by a tap or hold
Mute the last part stacked on a loop (Undo). After stacking, press Undo and the last sounds
stacked will be removed from the loop, and Undo will blink slow. The “last sounds stacked” is
defined as all recorded sounds between two presses of Stack.
Restore a muted part (Redo). Press Undo while it is blinking and the part is restored so it is
heard again. Undo stops blinking.
When Undo/Redo won’t work.
1) If the stack function is used again, the previously stacked part can no longer be disabled or
enabled.
A) If Undo is NOT blinking when stack is used again, the previously stacked part becomes a
permanent part of its loop.
B) If Undo is blinking when stack is used again, the previously stacked part is lost and
cannot be recovered. Undo stops blinking.
2) If stacking is active and you move from one loop to another, the material stacked on the first
loop becomes permanent and cannot be “undone.” The Undo function now applies to what
you are stacking on the second loop.
3) If a part is stacked while Undo is not assigned to a Bonus button, the part will not respond to
Undo if it is assigned later.
NOTE – The last stacked part can still be turned on or off after playing or recording other loops.
10.10 Copy - Assignable to either Bonus button & controlled by a tap or hold
The Copy function can be used two different ways.
Copy Loop
Used this way you can copy the contents of one loop to another, and it happens almost
instantaneously. Follow these steps:
1) press Copy and it blinks fast.
2) tap the button of a loop that’s NOT empty. This is the source loop.
3) tap the button of an empty loop. This is the destination loop. Voila! It’s done and the new
loop turns on dim. Copy stops blinking.
Cancel the copy function. If Copy is pressed any time before the destination loop button, Copy
stops blinking and the Copy function is canceled.
Restrictions on Copy loop. You cannot use Copy Loop to duplicate a loop that is stacking or
currently being recorded, however the source loop may be playing or idle.
Copy Live ( Re-sampling )
It’s easy to understand this use if you think of it as simply re-routing the III’s output to the empty
loop you select. Whatever is coming out of your Rang™ III will be recorded in the new loop. This is
called “re-sampling” by some folks. Follow these steps:
1) press Copy and it blinks fast
2) tap an empty loop’s button (destination) and that loop immediately starts recording whatever
is coming out of your Rang™ III. Copy blinks slow and the loop’s light turns on bright.
3) tap the same loop’s button to conclude recording and it turns on dim. Copy stops blinking.
Boomerang® III Phrase Sampler Page 15

SETUP - Loop 1 is playing and Loop 3 is empty.
Copy a playing loop.
1) Press Copy and it starts blinking fast, waiting for a loop selection. Tap Loop 3 and it turns on
brightly and recording begins. Copy blinks slow.
2) Tap Loop 3 to conclude recording and it becomes dim. Copy stops blinking. Loop 1 plays
through all of this. Loop 1 and anything you played are recorded on Loop 3.
SETUP - Loops 1-2 have been recorded and are dim. Loop 3 is empty.
Merging two loops with Copy Live. Play Loop 2. Press Copy then tap Loop 3 right at the start of
Loop 2. Then tap Loop 1. When Loop 2 reaches its end, it stops and Loop 1 plays. Tap Loop 3
right at the end of Loop 1 to conclude recording. Loop 3 now consists of Loop 2 followed by
Loop 1.
Cancel copy. If you change your mind after initiating a copy operation, simply press Copy to
cancel the copy. Copy turns off and the destination loop is left empty.
Possibilities with Copy Live.
1) You can make a copy of a loop while adding a new part to the copy.
2) A new loop can be made that is part of another loop.
3) A new loop can be created that consists of multiple copies of another loop.
4) A new loop can be made that is a combination of other loops.
5) So, let’s see… you can make a new loop that’s twice as long as the original as it plays in
reverse and add a new part, all at the same time! Is your head spinning yet?
Restrictions on Copy Live or lack thereof. Copy Live has no restrictions like Copy Loop so all
manner of looping madness can prevail. While Copy Live is recording to a new loop, you are
free to start, stop, stack and record other loops as you normally would. Hence the wide variety
of options. The list above is only a few of the possibilities. Let us know if you come up with a
particularly devious way to loop.
Recording to 2 loops at once. In most cases you can only record or stack on one loop at a time.
However... here’s a little backdoor secret. You can record a loop and use Copy Live at the
same time. And you can be stacking on a loop and use Copy Live at the same time.
10.11 Loop 4 - Assignable only to the yellow Bonus button & controlled by a tap.
NOTE - Loop 4 cannot share the button with another function, so a hold does nothing.
If Loop 4 is selected, the yellow Bonus button controls a 4th loop, and the center light of the Clock
Display becomes the Loop 4 light. Loop 4 behaves the same as Loops 1 and 2.
Boomerang® III Phrase Sampler Page 16

11. Functions Controlled By the Bonus Buttons – Sync & Free Play Styles
Button use and light behavior described in this section is for Sync and Free Play Styles, and differs
from the way the functions affect Serial and Serial-Sync Play Styles. The differences arise because
up to 4 loops can play at one time. Yeoweeeeee.
For example, if more than one loop is playing and you press Stack, which loop do you want to stack
on? Since the III isn’t a mind reader, you have to tell it. Press Stack, then tap a loop button to add
parts to that loop.
Once, Octave and Reverse work this way too: select a function then tap a loop button to apply it. Say
a loop is playing in reverse. To make it play forward, press Reverse and then tap the loop button.
New creative possibilities are opened up when using Sync and Free. With all the loops playing, you
can have one playing normally, another playing in reverse, another playing at half speed (Octave),
etc.
Because of the huge number of playback combinations and the possibility of being overwhelmed, we
added a sort of panic button. Using it might get you out of a sticky situation. See Section 12.
NOTE – Section 11 will describe only the differences in behavior from the Serial and Serial-Sync Play
Styles described in Section 10. Erase, Reverse Solo, Undo and Copy behave exactly as they
do in Serial and Serial-Sync Play Styles.
The following 11 functions can be assigned to and controlled by the two Bonus buttons. This provides
a way to customize the operation of your Rang™ III. The functions are activated by either tapping or
holding the Bonus button to which they are assigned.
NOTE - The loop buttons only respond to taps but the Bonus buttons can respond to either a tap or a
hold, so I’ll use the generic term “press” when discussing the Bonus buttons.
11.1 Stack - Assignable to either Bonus button & controlled by a tap or hold
SETUP - Loops 2 & 3 have been recorded and are playing, so they are brightly lit. Loop 1 is
empty.
Stacking on a loop. Press Stack and it blinks fast, waiting for a loop selection. Tap Loop 2 and
stacking on Loop 2 begins. Stack changes to a slow blink. This 2 step process is necessary in
Sync & Free Play Styles because more than one loop can be available for stacking, so you
must select a loop for stacking.
Stop stacking. Press Stack and stacking is turned off. Stack stops blinking. Since the III can only
stack on one loop at a time, there’s no need for a loop selection.
Stacking immediately after recording. Tap Loop 1 to begin recording. Press Stack and Stack
blinks slow. Tap Loop 1 to select it for stacking and Stack blinks fast. When recording is
complete, tap Loop 1 to conclude recording and play your new loop with stacking active.
NOTE – There is another way to immediately Stack on a loop the first time it plays; See Section
13.
11.2 Erase - Erase behaves the same in all Play Styles, and is described in Section 10.2
11.3 Once - Assignable to either Bonus button & controlled by a tap or hold
Once can have additional properties as described in Section 13, “Once & Stuttering.”
SETUP - Loops 1-3 have been recorded.
Arm loops to stop at their ends. With Loops 2 and 3 playing, press Once and Once blinks slow,
waiting on a loop selection. Tap Loop 2 and it and Once blink fast. When Loop 2 reaches its
end, it becomes dim and stops playing. Once stops blinking if no other loops are armed to stop.
Loop 3 plays on.
Cancel the once function.
1) If Loop 2 is armed to stop, it and Once are blinking fast. Press Once and Once blinks slow
waiting on a loop selection. Tap Loop 2 and the Once function is canceled for Loop 2. Once
stops blinking if no other loops are armed to stop. Loop 2 plays on and on and...
Boomerang® III Phrase Sampler Page 17

2) If Loop 2 is armed to stop and Loop 2 is tapped, it stops immediately and becomes dim. The
Once function is canceled and stops blinking if no other loops are armed to stop.
Playing a loop once - “one shot” playback. Press Once and Once begins blinking slow. Then
tap Loop 2 and it and Once blink bright fast. Loop 2 plays through one time only. When its end
is reached, Loop 2 stops playing and becomes dim. If no other loops are armed to stop, Once
stops blinking; but if other loops are armed to stop, their lights and Once continue to blink bright
fast.
Recording with the Once function. If you want to record a loop, but not play it, you can do it.
Tap Loop 1 and Loop 1 begins recording and turns on bright. Press Once and Once blinks
slow. Tap Loop 1 to apply the Once function to Loop 1. Tap Loop 1 when you are finished
recording. Your loop is captured, but does not play.
11.4 Octave - Assignable to either Bonus button & controlled by a tap or hold
Play a loop at half speed. Press Octave and it blinks fast waiting for a loop selection. Tap Loop
1 and Octave changes to a slow blink. Loop 1 plays at half speed and sounds an octave lower.
Return to full speed playback. Press Octave and it blinks fast. Tap Loop 1 and it returns to full
speed playback. Octave stops blinking if no other loops are set to play at half speed. This can
be done with a stopped or playing loop.
Recording with the Octave function. Tap Loop 1 and it turns on bright and recording begins.
Press Octave and it blinks slow. Tap Loop 1 to select it and Octave blinks fast. Tap Loop 1
again to conclude recording. Loop 1 plays at half speed and sounds an octave lower than
recorded.
Creating a bass part. See Section 13, Optional Behaviors, number 3, Octave.
11.5 Reverse - Assignable to either Bonus button & controlled by a tap or hold
NOTE - 1) Reverse CAN be turned on & off while stacking. Use at your own risk.
2) When using Free Play Style, loops immediately change direction. But in Sync, loops
wait until they restart to change direction.
The main difference with the Play Styles that allow all loops to play is each loop is individually
selected to play in reverse. You can have any combination of loops playing in reverse or forward.
11.6 Reverse Solo – Reverse Solo behaves the same in all Play Styles, and is described in Section
10.6.
11.7 Play-Stop All - Assignable to either Bonus button & controlled by a tap or hold
The difference with Sync and Free is all playing loops stop when Play-Stop All is pressed. When
no loops are playing, all loops immediately start playing when Play-Stop All is pressed.
11.8 Fade - Assignable to either Bonus button & controlled by a tap or hold
The difference with Sync and Free is all playing loops begin fading out when Fade is pressed. If no
loops are playing, all loops begin fading in when Fade is pressed.
11.9 Undo (Redo) – Undo (Redo) behaves the same in all Play Styles, and is described in Section
10.9.
11.10 Copy - Copy behaves the same in all Play Styles, and is described in Section 10.10.
11.11 Loop 4 - Loop 4 behaves the same in all Play Styles, and is described in Section 10.11.
Boomerang® III Phrase Sampler Page 18

12. Panic Button
Because of the huge number of playback combinations and the possibility of being overwhelmed, we
have added a sort of panic button. Using it will stop all recording, stacking & playback, and will cancel
all active functions: Erase, Once, Octave, Reverse, Reverse Solo, Fade, Undo and Copy. Your loops
will not be altered or erased.
Hold down the Bonus Assign button and tap the Play Style button, then release the Bonus Assign
button.
13. Optional Behaviors
In response to lobbying by Rang™ III owners, we’ve added some optional behaviors. These make
your Rang™ III even more customizable.
Turning the Optional Behaviors On & Off
A sub-mode added to the Bonus Assign mode.
Hold the Bonus Assign button until the Clock Display’s center light blinks green (about 2 seconds).
The pedal is in the hopefully familiar Bonus Assign mode, with the center light blinking green. Then
tap the yellow Bonus button. The III enters the Optional Behaviors sub-mode and the center light
blinks slower. You’ll see Reverse Solo on bright green; Stack, Once, Octave, Play-Stop All, Fade,
Undo, Copy and Loop 4 will be dim yellow. The other clock lights will be off. The yellow lights
represent the eight optional behaviors.
Turn the green Tap knob (also labeled Vol 3) and the bright green indicator moves. This is how
you select an option to turn on or off. For example, move the green indicator to select Once. Tap
the green Bonus button and the yellow Once light toggles between dim and bright.
After making changes, return to normal operation by tapping the Bonus Assign button. The clock’s
center light stops blinking.
Indicators for the Optional Behaviors
# Label Behavior Description
0 Stack Volume ramps
during Stacking
Dim = volume ramps are used while stacking
Bright = NO volume ramps are used during stacking
1 Erase - - unused -
2 Once Stutter Dim = normal Once behavior
Bright = Stutter Behavior is active
3 Octave - - unused -
4 Reverse - - unused -
5 Reverse Solo - - unused -
6 Play-Stop All Retransmit MIDI
commands
Dim = incoming MIDI commands are passed through
Bright = incoming MIDI commands are NOT retransmitted
7 Fade Expression pedal
control
Dim = connected exp. pedal controls overall loop volume
Bright = connected expression pedal controls Decay Rate
8 Undo Response to
Side Car™ pedal
Dim = incoming Side Car™ commands cause action
Bright = incoming Side Car™ commands are ignored
9 Copy Response to Bro-
Sync
Dim = Brother Sync behavior is enabled
Bright = Brother Sync behavior is disabled
10 Loop 4 Hold-to-Stack
feature
Dim = Hold-to-Stack is OFF
Bright = Hold-to-Stack is ON
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