Bulls UNIVERSUM PRO User manual

UNIVERSUM PRO
Electronic Dart Game
_Instruction Manual_
WWW.BULLS.NL

Thank you for purchasing the Universum Pro. Its computerized scoring system makes game
playing easy and enjoyable. With 40 built-in games and over 760 options / variations to choose
from, both beginners and more advanced players will find games to suit them. Up to 8 players can
play at one time. Please read the instructions before playing and be sure to save them for future
reference.
MOUNTING ( PHYSICAL INSTALLATION )
The dartboard should be hung on a wall hook, with the bull’s-eye 172.72cm (68") above the floor.
Darts are supposed to be thrown from a distance of about 244cm (96"), so be sure there is about
3m (10') of open floor space in front of the board.
Place two marks side-by-side on the selected wall studs 192cm (75 5/8") above the floor, with
14cm (5 1/2") between them. Screw two screws into the reference marks until the screw heads are
protruding about 1/2" from the wall.
Line up the mounting holes on the back of the game with the screw heads, then mount the game.
It may be necessary to adjust the screws until the board fits snugly against the wall.
After the board is mounted, the bull’s-eye should be 172.72cm (68") above the floor.
POWER INSTALLATION
The dartboard is designed to be powered by an AC to 5V DC, 500 milliamp (minimum) adapter.
For the DC adapter, it is with the DC plug polarity configured as positive (+) outside, and
negative (-) center. To connect by adapter, plug the DC plug insert into the DC power jack and the
AC plug into an electrical outlet.
•During use: ensure the connecting cable does not present a tripping or other hazard.
•After using the dartboard: switch off the power at the mains and unplug the adapter
from the mains and dartboard.
•Never leave the adapter connected to the dartboard when not in use.
Stow the adapter safely away when not in use.
IMPORTANT NOTE
1. During shipping or during the course of normal play it is possible for scoring segments of
the board to become temporarily jammed, resulting in a frozen segment. If this occurs, the
score of the segment that is stuck will be counted and displayed when the player changes.
Take the following steps when this error appears:
A. Find the segment that is stuck (the segment that keeps counting score).
B. Press firmly down on the jammed segment until it breaks free and loose. Once unstuck,

the error should be gone and the board should continue to operate normally.
2. This game is designed for use with softtip darts only. Do not attempt to use steeltip darts or a
softtip dart with a tip exceeding 2,5 cm.
3. Electronic and mechanical reaction time is required between shots. If two throws occur too
soon after each other, pull out the second dart and re-throw to properly record your score.
4. Under the environment with electrical fast transient the dart game may malfunction and
require use to reset the dart game.
5. This is an adult game which can include potential sharp (softtip) points. Children should
only play under adult supervision.
6. Please peel off the protective film at the display area before use.
CALCULATING POINTS
OPERATION MANUAL
1. Press the On/Off button to turn on game, all displays will light up with a welcoming sound.
When the sound goes off, the player display and score display will show “G01” and “301”
respectively.
2. Press the Up or Down button to select games. The selection is shown on the player score
displays. Then press the Enter button to confirm the selection.
GAME SELECTION

Game
Description
Display
No. of Option /
Variations
No. of Players
G01
301
3O1
7 / 84
1-8
G02
301 League
CO1
7 / 336
1-8
G03
Count Up
CUP
9 / 18
1-8
G04
Round the Clock
rCL
12
1-8
G05
Shanghai
SHi
4
1-8
G06
High-Score
HiS
12 / 24
1-8
G07
Killer
LLr
30
2-8
G08
Shoot Out
S-0
19
1-8
G09
9 Lives
9Li
7
2-8
G10
Cricket
Cri
3 / 6
1-8
G11
No Score Cricket
NSc
3 / 6
1-8
G12
Cut Throat Cricket
CUc
3 / 6
1-8
G13
Killer Cricket
LLc
3 / 6
2-8
G14
Scram Cricket
SCc
1 / 2
2
G15
Low Pitch Cricket
LPc
3 / 6
1-8
G16
English Cricket
Enc
1 / 2
2
G17
Doubles only Cricket
dbc
3 / 6
1-8
G18
Color
CL2
5
1-8
G19
Bonus Color
bC2
5
1-8
G20
Correctional Color
CC2
5
1-8
G21
No Score Color
NC2
5
2-8
G22
Free Dart Color
FdC
4
1-8
G23
Overs
orS
19 / 38
2-8
G24
Unders
Und
19 / 38
2-8
G25
Halve-It
HAL
1 / 2
1-8
G26
Big-6
biG
19
2-8
G27
Forty-One
For
1 / 2
1-8
G28
Bingo
bin
4
1-8
G29
Double Down
ddn
1 / 2
1-8
G30
21 Points
21P
7
1-8
G31
Nine Dart Century
Ndc
3 / 6
1-8
G32
Best of Nine
bO9
5 / 10
1-8
G33
Hound and Hare
HAH
5 / 10
2

4. Press the Up or Down button to select option and press the Enter button to confirm the
selection.
5. In case of the selection of 301 or 301 league, press the Up or Down button to further select
the Single / Double / Master options. Press the Enter button to confirm the selection.
SiO: Single In/Single Out (All LED lights will be off during the game)
diO: Double In/Single Out (DI LED light will be on during the game)
SdO: Single In/Double Out (DO LED light will be on during the game)
diS: Double In/Double Out (Both DI and DO LED lights will be on during the game)
Sir: Single In/Master Out (MO LED light will be on during the game)
dir: Double In/Master Out (Both DI and MO LED lights will be on during the game)
6. Press the Up or Down button to select a number of players. There are a total of 9 selections
of players: a 1 player mode up to an 8 players mode plus a computer player mode. Press the
Enter button to confirm the selection and start the game. If playing with more than 4 players,
some players will share the player score display.
7. If the option you selected and confirmed is at computer player mode, you will play against
the computer. Press the Up or Down button to select the levels of the computer player and
press the Enter button to start the game. The five levels of computer player are as follow:
C-1: Beginner
C-2: Intermediate
C-3: Advanced
C-4: Expert
C-5: Professional
8. In case the game has 25/50 bull options, you can press the Up or Down button to select and
press the Enter button to confirm the selection. 25/50 (outer bull is 25 and inner bull is 50)
and 50/50 (both inner and outer bull is 50).
9. If you want to play Cricket games, you can press the Cricket button at anytime to enter G10
Cricket and press the Up or Down button to select number of players.
10. For some games, handicap mode can be selected after the number of players has been
selected. Press the Handicap button to enter handicap selection mode. Then press the Up or
Down button to select the handicap option. Press the Handicap button to jump to the next
player. Press the Enter button at any time to start the game. Here is the game list which
handicap mode can be selected:
G34
Shooting I
S-1
1 / 2
1-8
G35
Shooting II
S-2
1 / 2
1-8
G36
Shooting III
S-3
1 / 2
1-8
G37
Shooting IV
S-4
1 / 2
1-8
G38
Football
Ftb
1
1-8
G39
Bowling
boL
6
1-8
G40
Golf
GoL
10
1-8
No.
Game
Handicap options
G01
301
-20, -40, -60, -80 Scores
G02
301 League
-20, -40, -60, -80 Scores
G03
Count Up
+20, +40, +60, +80 Scores
G05
Shanghai
+20, +40, +60, +80 Scores
G06
High Score
+20, +40, +60, +80 Scores

11. During the game, when the computer announces “NEXT PLAYER”, any pressure on the
segments will not activate the dartboard. The player is required to remove all the darts and
press the Next button for the next player’s round. The dartboard will automatically switch to
the next player if the board has not been played for roughly 10 seconds after the “NEXT
PLAYER” announcement.
12. Press the Miss button to score 0 and record one dart when a dart hits on the WEB dart
catcher or misses the board altogether during the play of the game.
13. Press the Bounce button if you do not want to register a dart which is bounced out from the
board/skip a turn.
14. If you want to reset the game, press the Reset button and hold it for 2 second.
15. During the course of playing, you can press the Enter button to check the scores of other
players.
16. During the course of playing, you can adjust the sound volume by pressing the Volume
button. There are five levels of volume.
17. Press and hold the On/Off button for 3 seconds to turn off the game. For energy saving
purpose, the board is equipped with an auto power off feature. If the game has not been
played for 30 minutes, the game will turn off automatically.
GAME DESCRIPTIONS & RULES
G01: 301 ( With option of 301, 501, 601, 701, 801, 901, 999, 25/50 Bull )
The score will be deducted for each dart from 301/501/601/701/801/901/999 points.
The first player who reaches exactly 0 will be the winner. When a player exceeds the score
needed to reach exactly zero, the turn is a “bust” and the score reverts back to what it was before
the turn.
SiO (Single In + Single Out): All LED lights will be off during the game.
The scoring begins and ends when any number is hit. The player can finish the game with a hit on
any number that reduces the score to exactly zero.
diO (Double In + Single Out): DI LED light will be on during the game.
The scoring begins when a number in the double’s ring or the Double Bull’s Eye is hit. No score
G07
Killer
-1, -2, -3, -4 Lives
G08
Shoot Out
+1, +2, +3, +4 Scores
G09
9 Lives
-1, -2, -3, -4 Lives
G18
Color
+20, +40, +60, +80 Scores
G19
Bonus Color
+20, +40, +60, +80 Scores
G20
Correctional Color
+20, +40, +60, +80 Scores
G21
No Score Color
-1, -2, -3, -4 Marks
G22
Free Dart Color
+20, +40, +60, +80 Scores
G23
Overs
-1, -2, -3, -4 Lives
G24
Unders
-1, -2, -3, -4 Lives
G25
Halve-It
+20, +40, +60, +80 Scores
G26
Big-6
-1, -2, -3, -4 Lives
G27
Forty-One
+20, +40, +60, +80 Scores
G29
Double Down
+20, +40, +60, +80 Scores
G30
21 points
+1, +2, +3, +4 Marks

will be counted until this condition is met.
SdO (Single In + Double Out): DO LED light will be on during the game.
The player can finish the game with a hit on a number in the double’s ring or the Double Bull’s
Eye that reduces the score to exactly zero. When a player exceeds the score needed to reach
exactly zero or “1”, the turn is a “bust” and the score reverts back to what it was before the turn
(Remaining “1” score is also a bust, because there is no possibility to bring it to zero with a
double hit)
diS (Double In + Double Out): Both DI and DO LED lights will be on during the game.
The scoring begins when a number in the double’s ring or the Double Bull’s Eye is hit and it ends
when a double’s ring or the Double Bull’s Eye is hit that reduces the score to exactly zero.
Sir (Single In + Master Out): MO LED light will be on during the game.
The player can finish the game with a hit on a number in the double’s or triple’s ring or the
Double Bull’s Eye that reduces the score to exactly zero.
dir (Double In + Master Out): Both DI and MO LED lights will be on during the game.
The scoring begins when a number in the double’s ring or the Double Bull’s Eye is hit and it ends
when a double’s or triple’s ring or the Double Bull’s Eye is hit that reduces the score to exactly
zero.
With an option of selecting 50/50 bull (both inner and outer bull is 50) or 25/50 bull (inner bull is
50 and outer bull is 25), there are total 84 variation can be selected. To make games more
enjoyable, the game will also display the dart point averaging for each player to check the skill
level.
G02: 301 LEAGUE ( With option of 301, 501, 601, 701, 801, 901, 999, 25/50 Bull )
Similar to 301 Count down but here the teams play against each other. All odd number players
will be at one team whilst the even number players will be at another team. The team's score will
be deducted for each dart of all team players from 301/501/601/701/801/901/999 points. If one
team reaches 0 exactly, this team has won. Apart from the 301 standard variation, this game also
allows selection of the following 4 different team members
Options: 2-C, 3-C, 4-C, Cyb
2-C: 2 players in each team
3-C: 3 players in each team
4-C: 4 players in each team
Cyb: 1 player vs computer player
G03: COUNT UP ( With option of 100, 200, 300, …... 900, 25/50 Bull )
The objective is to beat the other players by being the first to reach a preset score. The score will
be accumulated for each dart, the first player who reaches or goes over the set points will be the
winner. The set point options are 100, 200, 300 … 900.
G04: ROUND THE CLOCK ( With option of 105, 110, 115, 120, 205, 210, 215, 220, 305, 310,
315, 320 )
Hit in strict order of 1, 2, 3 …until 5, 10, 15 or 20s are reached with straight, double or triple
shots depending on the performance level. The first player to reach the final score is the winner.
Players start their next turn with the next correct number in the sequence. The computer will
display the number that the player has to hit.
105,110,115,120: The last number is 5,10,15,20 respectively regardless of single, double or triple.
205,210,215,220: The last number is 5,10,15,20 respectively and only double is valid.
305,310,315,320: The last number is 5,10,15,20 respectively and only triple is valid.
G05: SHANGHAI ( With option of L01, L05, L10, L15)
Each player has to proceed around the board to score from 1 through 20 and then the bull’s eye.
Throw a dart for each number and the player who gets the highest scores wins. The computer will
display the number that the player has to hit. Each player can score on any correct segments
(single X 1, Double X 2, Triple X 3) and selections are varied as follows:
L01: the game starts from segment 1
L05: the game starts from segment 5
L10: the game starts from segment 10

L15: the game starts from segment 15
G06: HIGH-SCORE (With option of H03, H04, H05……H14, 25/50 Bull )
Each player has to rack up the most points in 3, 4, 5…or 14 rounds (each round 3 darts) to win.
Doubles and triples count as 2X and 3X that segment’s score respectively. The cricket display will
count up how many rounds you have played.
H03, H04, H05 ….. H14 represent 3, 4, 5….. 14 rounds respectively
G07: KILLER ( With Options of 003, 005, 007, 009, 011, 013, 015, 017, 019, 021, 203, 205,
207, 209, 211, 213, 215, 217, 219, 221, 303, 305, 307, 309, 311, 313, 315, 317, 319, 321)
To start, each player must select his number by throwing a dart at the target area. The display will
indicate “SEL” at this point. The number, each player gets, is his assigned number throughout the
game. No two players can have the same number. Once each player has a number, the action
starts. Each player tries to hit his/her own number to attain the qualification for a “killer”. When
becoming a killer, the objective of the player is to “kill” his /her opponents by hitting their
segment number until all their “lives” are lost. If a killer hits his/her own segment number, the
killer will lose the qualification for “killer” and also lose one “life”. He/She should hit his/her
own segment number again for “killer” qualification. The last player to remain alive is declared
the winner. For more difficult play, hit the double (or triple) for his /her own scoring number to
attain the qualification for a “killer”. The cricket display will count down how many lives you
have left.
G08: SHOOT OUT (WITH OPTIONS OF -03, -04, -05, …….. -19, -20, -21)
The computer will randomly display a score for the player to hit. One mark will be deducted for
each correct hit. The first player who reaches zero wins. If a player does not hit the board within
10 seconds, it will automatically change to another score for the player to hit and it counts as you
hit the wrong number.
-03, -04, -05 ….. -21 represent 3, 4, 5….. 21 marks respectively.
G09: 9 LIVES ( With option of 003, 004, 005, 006, 007, 008, 009 )
This game plays numbers 1 through 20 and bull’s eye in a sequence loop. Players take turns
throwing in 1 in the first round, 2 in the second round, and so on, until “25” in the 21st round, 1 in
the 22nd round and so on. Each player must hit the target number with one dart in each round.
The player will lose a live if all 3 darts miss. The last player remaining alive is the winner. The
cricket display will show how many lives you have left.
003, 004, 005 ….. 009 represent 3, 4, 5….. 9 lives respectively.
Option
Lives
Shoot area ( Killer )
003
3
Single , Double, Triple
005
5
Single , Double, Triple
……
……
Single , Double, Triple
021
21
Single , Double, Triple
203
3
Double
205
5
Double
……
……
Double
221
21
Double
303
3
Triple
305
5
Triple
……
……
Triple
321
21
Triple

G10: CRICKET ( With option of C00, C20, C25, 25/50 Bull )
1. Following the standard rules, the Cricket will only use the number 15-20 & bull’s eye. All
valid hits will be confirmed & displayed by the Cricket Display.
2. When a number has been hit 3 times by a player, it is then ‘open’ (number closed and opens
for scoring) to that player and any further hits will score points as thrown.
3. Once a number has been hit 3 times by all players, that number is then ‘closed’ and can no
longer be scored upon by any player.
4. A player who has ‘opened’ a number can continue to score on that number until it becomes ‘
closed’.
5. A player wins the game when he first ‘closes’ all the numbers and has equal or greater scores
than the other players. However if players are tied on points, or have no points, the first
player to ‘close’ all numbers wins.
6. And if a player has ‘closed’ all numbers first, but is behind on points, scoring continues on ‘
open’ numbers. If that player has not accumulated the highest point total by the time another
player ‘closes’, the player with the most points will be the winner.
C00: hit & ‘open’ the numbers 15-20 and bull’s-eye at any order.
C20: hit & ‘open’ the number 20 first, then in order ‘open’ numbers 19, 18, 17, 16, 15 & bull’s-eye.
C25: hit & ‘open’ the bull’s-eye first, then in order ‘open’ numbers 15, 16, 17, 18, 19 & 20
Note:
1. Single segment : Count one time
Double segment : Count two times
Triple segment : Count three times
2. The segment will be opened if already hit more than three times. It will be ‘closed’ if all
players ‘open’ the same segment
G11: NO SCORE CRICKET ( With option of 000, 020, 025, 25/50 Bull )
The game is played the same as Cricket game EXCEPT no score is made. The winner is the
player who first ‘closed‘ all the points.
000: hit & ‘open’ the numbers 15-20 and bull’s-eye at any order.
020: hit & ‘open’ the number 20 first, then in order ‘open’ numbers 19, 18, 17, 16, 15 & bull’s eye.
025: hit & ‘open’ the bull’s eye first, then in order ‘open’ numbers 15, 16, 17, 18, 19 & 20
G12: CUT THROAT CRICKET ( With option of 00C, 20C, 25C, 25/50 Bull )
Same basic rules as the Cricket game EXCEPT points are added to your opponents’ total once
scoring begins. The player who first ‘closes’ all segments with the fewest scores wins. This
variation enables players to rack up scores for his opponents, digging them into a deeper hole.
00C: hit & ‘open’ the numbers 15-20 and bull’s-eye at any order.
20C: hit & ‘open’ the number 20 first, then in order ‘open’ numbers 19, 18, 17, 16, 15 & bull’s-eye.
25C: hit & ‘open’ the bull’s-eye first, then in order ‘open‘ numbers 15, 16, 17, 18, 19 & 20
G13: KILLER CRICKET ( With option of H00, H20, H25, 25/50 Bull )
The game is played the same as No Score Cricket. EXCEPT when you ‘closed’ a point, and your
opponents do not, you can eliminate opponent’s marking by hitting the same number again. The
winner is the player who ‘closed’ all the points.
H00: hit & ‘open’ the numbers 15-20 and bull’s-eye at any order.
H20: hit & ‘open’ the number 20 first, then in order ‘open’ numbers 19, 18, 17, 16, 15 & bull’s-eye.
H25: hit & ‘open’ the bull’s-eye first, then in order ‘open’ numbers 15, 16, 17, 18, 19 & 20
G14: SCRAM CRICKET ( With option of 25/50 Bull )
This game is a variation of Cricket game. The game consists of 2 rounds. In the first round, player
1 must close 15 through 20 and bull’s eye while player 2 attempts to get as high a score as he can
by scoring the open numbers. Round 1 will be finished when all numbers have been closed. For
round 2, the reverse is done. The player with the highest score after both rounds is the winner.
G15: LOW PITCH CRICKET ( With option of E00, E20, E25, 25/50 Bull )
The game is played the same as Cricket game. EXCEPT the points to be shot are changed from 15
to 20 and Bull to 1 to 6 and Bull.
E00: hit & ‘open’ the numbers 1-6 and bull’s eye at any order.
E20: hit & ‘open’ the number 6 first, then in order ‘open’ numbers 5, 4, 3, 2, 1 & bull’s eye.
E25: hit & ‘open’ the bull’s eye first, then in order ‘open’ numbers 1, 2, 3, 4, 5 & 6.
Cricket
One time
Two times
Open
Close
Sign

G16: ENGLISH CRICKET ( With option of 25/50 Bull )
This game is for 2 players only. The game consists of two rounds. In round one, the target of
player one is the bulls’ eye, each hit of the outer bull counts as one mark, inner bull counts as two
marks, and the other numbers are count as 0 mark. The object of Player 2 is to get the highest
possible score before Player 1 accumulates 9 marks. Player 2 can throw any number. However, if
player 2 scores 42 points, it counts as 2 points, if player 2 scores 59 points, it counts as 19 points.
Therefore score is counted only when the total score of three darts is over 40 otherwise it counts
as 0 points. The first round is finished when Player 1 accumulates 9 marks. In round two, the
players change their roles. Player 2 hits the bulls’ eye and Player 1 goes for points. The game is
over when Player 2 accumulates 9 marks. The player with the most pints is the winner. The
cricket display will show how many marks you have scored.
G17: DOUBLES ONLY CRICKET ( With option of L00, L20, L25, 25/50 Bull )
Doubles Only Cricket is played the same as Cricket game EXCEPT that a double of each
designated cricket number must be hit before a player can go further with that number. Once
double is hit, that number is allowed to open. Then that double, and all other doubles, triples and
singles of that number count. For example, to start the 20’s each player must hit double 20. After
getting double 20 then a single 20 would close the number, a double would close and score 20
points, and a triple would close and score 40 points. So, it is impossible to close a number with
one dart.
L00: hit & ‘open’ the numbers 15-20 and bull’s eye at any order.
L20: hit & ‘open’ the number 20 first, then in order ‘open’ numbers 19, 18, 17, 16, 15 & bull’s eye.
L25: hit & ‘open’ the bull’s-eye first, then in order open numbers 15, 16, 17, 18, 19 & 20
G18: COLOR ( With option of 100, 200, 300, 400, 500 )
To begin this game, player 1 must throw one dart to determine at which color (#20 color or #1
color) who will be shooting. If player 1 hits a bull’s eye with this dart, he must throw again to
decide the color. All odd number players will be at the same color as player 1 whilst the even
number players will be at another color. The double and triple segments are considered to have
the same color as the single segment. Each player then tries to hit their color target in order to add
up to the total score (which must be decided on and set up in Game Options at the beginning of
the game: 100, 200, 300, 400 or 500). If a player throws a dart in an opponent’s color, then the
mark does not count. The bull’s eye does count towards your total score. The first player reaches
the pre-set final score wins.
100, 200…….500 represent 100 scores, 200 scores…….. 500 scores respectively.
G19: BONUS COLOR ( With option of 100, 200, 300, 400, 500 )
This game is played the same as “COLOR” with the following exception. If a player throws his
dart in an opponent’s color, all players in this color will get the points added towards their total
score.
100, 200…….500 represent 100 scores, 200 scores…….. 500 scores respectively.
G20: CORRECTIONAL COLOR ( With option of 100, 200, 300, 400, 500 )
This game is played the same as “COLOR” with the following exception. If a player throws his
dart in an opponent’s color, those points are deducted from this player’s total score.
100, 200…….500 represent 100 scores, 200 scores…….. 500 scores respectively.
G21: NO SCORE COLOR ( With option of 003, 004, 005, 006, 007 )
This game is played the same as “COLOR” with the following exception. Each player tries to hit
his color target to make 1 mark. If a player throws a dart in an opponent’s color, one mark is
removed from this player’s total marl and he loses his turn. (The bulls’ eye does count towards
your total mark.) The winner will be the only player with marks remaining. The cricket display
will show how many marks you have scored.
003, 004…. 007 represent 3 marks, 4 marks…. 7 marks as the total points respectively.
G22: FREE DART COLOR ( With option of 005, 010, 015, 020 )
This game is played the same as “COLOR” with the following exception. Each player tries to hit
his color target to gain the highest possible score. If a player throws a dart in an opponent’s color,
it does not count towards the total score. (The bull’s eye does count towards your total score.) The
player with the highest total of score after all the darts are thrown is the winner. The cricket
display will count down how many darts you have left.
005, 010, 015 and 020 represent 5 darts, 10 darts, 15 darts and 20 darts respectively.
G23: OVERS ( With option of O03, O04, O05……..O20, O21, 25/50 Bull)
The players have to take turns to throw 3 darts. If a player’s score is less than the previous

player’s score, one cricket light will turn off which means he loses one life. Before each player
shoots in each round, the player score displays the record score. A player will be out of the game
when all his lives are gone. The last surviving player is the winner. The cricket display will show
how many lives you have left.
O03 –O21 represents 3 lives to 21 lives.
G24: UNDERS ( With option of U03, U04, U05……..U20, U21, 25/50 Bull)
This game is played the same as “OVERS” with the following exception.
1. The record score is the lowest score for each turn.
2. A missed dart should be counted as 60 by pressing the Miss button.
The cricket display will show how many lives you have left.
U03-U21 represents 3 lives to 21 lives.
G25: HALVE-IT ( With option of 25/50 Bull )
There are 12 rounds of three darts each in this game. The objective is to score as many scores of
the designated numbers as possible. The designated numbers for each round are:
D: Double T: Triple B: Bull
Scoring occurs when the dart hits the designated area only. All hits are scored at face value.
Should all three of a player’s darts miss the designated target area, his total score to those points is
cut in half. The highest score at the end is the winner.
G26: BIG-6 ( With option of b03, b04, b05……..b20, b21 )
Single 6 is the first target to hit when the game begins. Within the three throws, player 1 must hit
a 6 to “save” their life. After the current target is hit, the next dart thrown will determine the
opponent’s target. If player 1 fails to hit the current target within 2 darts, he will lose the chance to
determine the next target for player 2. Player 2 will shoot for a new target generated by computer
randomly. Singles, doubles and triples are all separate targets for this game.
The object of the game is to force your opponent into losing lives by selecting tough targets for
your opponent to hit such as “Double Bull’s eye” or “triple 20”. The last player with a life left is
the winner. The cricket display will count down how many lives you have left.
b03 to b21 represents 3 to 21 lives respectively.
G27: FORTY-ONE ( With option of 25/50 Bull )
The game starts with a base score of 40 for each player. Everybody starts the game by shooting
for the number 20, and then 19, 18, 17, 16, 15, Bull’s Eye and then total 41 points. Each player
throws three darts at the same number, and then progresses to the next number in the next round.
All scores will be accumulated, Double counts as 2x and Triple as 3x the points. If the player does
not hit the designated number during his/her round, his/her score is cut in half and he/she moves
on to the next round on his/her next turn. An additional round or 41 points is included after bull’s
eye and a player has to get through this challenge before ending the game. At the end of the game,
the player with the most points is the winner.
B: Bull
G28: BINGO ( With option of 132, 141, 168, 189 )
The board will display the target segment automatically. The player who first finishes hitting the
particular sequence wins the game.
132- Hit the segment with the sequence of 15, 4, 8, 14, 3.
141- Hit the segment with the sequence of 17, 13, 9, 7, 1.
168- Hit the segment with the sequence of 20, 16, 12, 6, 2.
189- Hit the segment with the sequence of 19, 10, 18, 5, 11.
The player should hit a number segment three times to enter into the next number segment.
Hitting the single segment counts as one time; the double segment counts as two times; the triple
segment counts as three times.
Round
12
13
14
D
15
16
17
T
18
19
20
B
Total
Player
20
19
18
17
16
15
B
41
Total
Player 1
Player 2

G29: DOUBLE DOWN ( With option of 25/50 Bull )
The game starts with a base score of 40 for each player. The player has to score by hitting the
active segments of the current round. For instance the 1st round, the player must throw to hit
segment 15. If no 15’s are hit, the player’s score will be cut by half. The next round is 16 and so
on. For D and T, the player has to hit any double or triple and the same rule will be applied. The
player who gets the highest score is the winner.
D : Double T: Triple B: Bull
G30: 21 POINTS ( With option of 005, 006, 007, 008, 009, 010, 011 )
The object of this game is to get the most marks. A player can get one mark in two ways:
1. Gets 21 points exactly within 3 darts, or
2. Has the highest points up to 21 points (if no one gets 21 points in this round)
The player will ‘bust’ when a score is over 21 points and the player cannot get a mark.
After the game is over, the player with the most marks wins the game. The cricket display will
count down how many rounds you have left.
005, 006, 007….. 011 represent 5 rounds, 6 rounds, 7 rounds….. 11 rounds respectively.
G31: NINE DART CENTURY ( With option of 100, 150, 200, 25/50 Bull )
The options are the target score, see the chart below.
In this game each player has 9 darts (three turns) to score 100 (or 150, 200) points without going
over, or get as close to 100 as possible. If you go over you are out of the game. The dartboard will
announce “Bust”. Darts that land outside the scoring area will reset your score back down to zero.
Darts that bounce out are not penalized and therefore you should not press the Bounce button to
erase the score. The number on the dartboard that you hit will be your score. A double segment is
worth double points and a triple is worth triple. The player that gets closest to the Target Score
without going over is the winner.
G32: BEST OF NINE ( With option of 009, 012, 015, 018, 021, 25/50 Bull )
The dartboard will display a random number for you to hit. Each player will take turns throwing
three darts. The object is to hit your assigned number. A player receives 1 point when hitting the
number, 2 points when hitting a double and 3 points for hitting a triple.
The cricket display will count down how many rounds you have left. The player with the highest
point at the end of the game wins.
G33: HOUND AND HARE ( With option of 005, 012, 009, 014, 011, 25/50 Bull)
The Hare tries to escape from the Hound while the Hound tries to catch the Hare. Player 1 and 2
act as the Hound and Hare respectively. The Hare starts at 20. The Hare tries to get a double and
move clockwise to the next number. Similarly, the Hound starts at the number 5 and must hit a
double each move. When the Hound catches up to the Hare and hits the same double as the Hare
is trying for, the Hare is caught. If the Hare reaches the double 5 before the Hound catches him
the Hare is free.005, 012, 009, 014 and 011 represent what number the Hound starts at.
15
16
D
17
18
T
19
20
B
Total
Player 1
Player 2
Option
100
150
200
Target score
100 Points
150 Points
200 Points
Option
009
012
015
018
021
No. of Darts/Rounds
9/3
12/4
15/5
18/6
21/7
Option
005
012
009
014
011
Segment Hound starts
5
12
9
14
11

G34: SHOOTING I ( With option of 25/50 Bull )
In this game, each player throws three darts. The player with the highest 3 dart total wins that
round. Winner is the first one to win 7 rounds.
The cricket display will count how many rounds you have won.
G35: SHOOTING II ( With option of 25/50 Bull )
This game is played just like Shooting I, however, only darts that land in the single, double or
triple areas of the following Target Area numbers will count towards the score: 15, 16, 17, 18, 19,
20 and Bulls’ eye. Winner is the first one to win 7 rounds.
The cricket display will count how many rounds you have won.
G36: SHOOTING III ( With option of 25/50 Bull )
This game is played just like Shooting I. However, the game lasts seven rounds and the winner is
the first one who won 4 rounds within 7 rounds or who won the most rounds after 7 rounds.
The cricket display will count how many rounds you have won.
G37: SHOOTING IV ( With option of 25/50 Bull )
This game is played just like Shooting III, however, only darts that land in the single, double, or
triple areas of the following Target Area numbers will count towards the scorer: 15, 16, 17, 18, 19,
20, Bulls’ eye. Winner is the first one who won 4 rounds within 7 rounds or who won the most
rounds after 7 rounds.
The cricket display will count how many rounds you have won.
G38: FOOTBALL
Player has to first select their playing field by throwing a dart at the dartboard. Once a playing
field is selected, you have to start points from the double segment, carry through the bull’s eye
and then to the opposite segments in strict sequence. The status of the player will be indicated at
the cricket display.
For example, if a player selects segment 11, he should hit D-11 outer S-11, T-11, inner S-11, outer
bull’s eye, inner bull’s eye, outer bull’s eye, inner S-6, T-6, outer S-6, and finally the D-6. The
first player who finished his playing field is the winner.
G39: BOWLING ( With option of 10r, 11r, 12r, 13r, 14r, 15r )
Before starting the game you must select the number of players and your desired option. The
options are the number of frames, see the chart below.
For each turn the the dartboard will display SEL. For each turn your first dart will select the
“Alley” and the second and third dart will score “pins” or points. Hitting the bullseye will not
count as an “Alley” or give you any “pins” or points. “Pins” or points are scored as follows:
Option
10r
11r
12
13r
14r
15r
No. of Frames
10
11
12
13
14
15

A player cannot hit the same single segment twice within the same “frame”; if it is hit twice. The
second hit will be counted as 0. A player can have 20 pins if he hits the triple segment twice.
There will only be 10 pins if a player hits the double twice. Otherwise you will only get 9 pins if
you hit the double with your second dart and another segment with your third dart. The perfect
game score is 200/220/240/260/280/300 respectively for the options chosen. The player with the
highest points or “pins” at the end of the game is the winner. The cricket display will count down
the number of frames left.
G40: GOLF ( With option of 09F, 10F, 11F, 12F, 13F, 14F, 15F, 16F, 17F, 18F )
This is a dartboard simulation of the game golf (but you don’t need clubs to play). The object is to
complete a round of 9 or18 “holes” with the lowest hit possible. A miss will count as one hit. The
championship “course” consists of all par 3 holes making par 27 for a nine hole round up to 54
for a round of 18. The segments 1 through 18 are used with each number representing a “hole.”
You must score 3 hits in each hole to move to the next hole. Obviously, double and triples affect
your score as they allow you to finish a hole with fewer strokes. For Example throwing a triple on
the first shot of a hole it is counted as an “eagle” and that player completes that hole with 1
“stroke.”
Remarks : Option of 10F, 11F, 12F, 13F, 14F, 15F, 16F,17F can only have 18 rounds

UNIVERSUM PRO ILLUSTRATION
1
Player Score display
9
Handicap & Miss button
2
Temporary Score display
10
Bounce button
3
Cricket display
11
Volume button
4
Enter button
12
On/Off button
5
Down button
13
MO = Master out indicator
6
Up button
14
DO = Double out indicator
7
Cricket & Reset button
15
DI = Double in indicator
8
Next button
Table of contents
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