Capcom MEGA MAN V User manual

CAPCOM U.S.A. Inc.
Consumer Services Department
475 OakmeadParkway
Sunnyvale, California 94086
Game Counselors Available
8:00AM
to
5:00PM
(PST)
408-774-0400
PRINTED
IN
JAPAN
(NinTendJ}
DMG-WM-USA
Instruction Manual

2
A
SPECIAL
MESSAGE
FROM
CAPCOM
Thank you for selecting
Mega
Man
V for your Game Boy and Super
Game Boy system. Following such hits as the original
Mega
Man,
Mega
Man
V continues CAPCOM's tradition
of
action-packed games.
Mega
Man
V offers 4 MegaBits
of
fine graphics and game play for
the Game Boy and Super Game Boy.
We
hope you enjoy this latest
addition to the continuing Mega Man saga!
Very truly yours,
Joe Morici
Sr.
Vice President
CAPCOMUSA
LICENSED
BY
(Nintendo~
NINTENDO,
SUPER
GAM
E B
OY,
GAME
BOY
AND
TH
E
OF
FICIAL
SEALS
ARE
TRAD
E
MAR
KS OF
NINTENDO
OF
AM
ERICA INC.
THIS OFFI
CIA
L
SE
AL
IS YO
UR
ASSURANCE
THAT NI
NT
E
NDO
HAS
APPRO
VE
D
THE
QUALITY
OF
TH
IS
PRO
DUC
T.
ALWAYS
LOOK
FOR
THIS
SEAL
WHEN BUYING
GAMES
AND
ACCESSOR
IES TO ENSURE
COMPLETE
COMPATIBI
LI
T
Y.
Al l
NIN
TE
N
OO
PRO
DUC
TS
ARE
LICENS
ED
BY
SALE
FOR
USE
ON
LYW
ITH
OTHER
AUTHO
RIZED
PRODUCTS
BEAR
I
NG
THE OFFI-
CIA
L NINTENDO S
EAL
OF
QUALITY
.
SAFETY
PRECAUTIONS
Follow these suggestions to keep your
MEGA
MAN
V Game Pak in per-
fect operating condition.
1.
DO NOT subject your Game Pak
to
extreme temperatures, either
hot or cold. Always store it at room temperature.
2.
DO NOT touch the terminal connectors on your Game Pak. Keep
it clean and dus
t-
free by always storing it in its protective plastic case.
3.
DO NOT try to disassemeble your Game Pak.
4. DO NOT let your Game Pak come in contact with thinners,
solvents, benzene, alcohol, or any other strong cleaning agents
that can damage it.
Warning: Please
read
the
enclosed consumer
information
and
precautions
booklet carefully before using
your
Nintendo®
Hardware
System
or
Game
Pak.
3

TABLE OF CONTENTS
A SPECIAL MESSAGE FROM CAPCOM
........................
2
SAFETY PRECAUTIONS
.......................................
3
SUPER GAME BOYUSERS READ THIS!
.......................
5
GETTING STARTED
..............................
...
. . . .
.......
6
CONTROLLING MEGAMAN
................
..
.................
8
THEY CAME FROM OUTER SPACE!
..........................
10
MEGA POWER!
...............................................
12
LET'S
TANGO!
................................................
13
SPECIAL ITEMS
......................................
.
........
15
HELPFULADVISE FROM DR. LIGHT
......................
.
..
17
USINGYOUR PASSWORD
....................................
18
ROBOT MASTERS
............................................
20
PASSWORDS
..................................................
21
4 WARRANTY INFORMATION
..................................
23
SUPER GAME BOY USERS READ THIS!
1.
Correctly insert the Game Boy Game Pak into the Super Game
Boy.
2. Next, insert the Super Game Boy into the Super NES and move
the power switch on the SUPERNES to the ON position. For
further operation information, please consult your Super Game
Boy and Super NES instruction manuals.
3.
Now you are ready to play. Please jump to section 2
of
the
"GETTING STARTED" section
of
this manual.
5

6
GETTING STARTED
1.
Insert your
MEGA
MAN
V Game Pak into your Nintendo Game
Boy and tum it ON.
2.
On the title screen, you can choose to begin a new game or use
a password to continue a previous game.
To
begin a new game, move the arrow next to GAME
START,
then press the START button.
To
continue a previous game, please read the section entitled
"Using Your Password."
3. When the next screen appears, Dr. Light will explain what has
happened while Mega Man was deactivated. After receiving his
new MegaArm attachment, Mega Man can teleport into action
against one
of
four different StarDroids.
GETTING STARTED continued
Use the control pad to select any area
of
the Earth controlled by a
StarDroid and press the A button. Mega Man will race toward that
city and be ready for action!
4.
To
end the game at any time, simply
tum
OFF your Nintendo
Game Boy or Super Nintendo and remove your Game Pak.
7

8
CONTROLLING
MEGA
MAN
To
Move
Right
or
Left
Press the control pad
right
or left.
To
Jump
Up
Press the A button.
To
Slide Press down on the control pad and
hit the A button. Mega Man will slide in the
direction he
is
facing. Control
To
Climb
a
Ladder
Press
up
or down to
climb up or down.
To
Fire
the
Active
Weapon
Press the
B button.
Pad
0
u
L® R
~
.
0
~
"'"
D
~~
Select
Start
To
Charge
the
Mega
Arm
Press and hold the B button.
(Only works when the normal cannon is selected.)
CONTROLLING
MEGA
MAN
continued
To
Activate
the
Weapon Screen Press the START button.
To
Switch
Back
To
The
First
Press the B button on the
Set
of
Four
Bosses Robot Selection Screen. (Can only be switched
if
you have already defeated the first four bosses.)
9

10
THEY CAME FROM OUTER SPACE
From the cosmic reaches
of
outer space comes mankind's greatest
threat.
An
alien armada has targeted Earth and they plan to annihilate
the human race.
Totally impervious to all known weapons, the super-powers are
helpless in the face
of
these alien invaders! The fate
ofthe
world
once again lies in the hands
of
one man -MEGAMAN!
Encased in fiendish fortresses, each
of
these outlandish aliens have a
battery
of
weird new weapons that will quickly have Mega Man
seeing stars.
But Mega Man has a new trick up his sleeve. Armed with the
miraculous new MegaArm, none
of
the alien androids are out
of
his
reach! Blasting his way through every treacherous trap, Mega Man
must find the lair
of
each
of
these alien androids.
THEY CAME FROM OUTER SPACE continued
Once he blasts his way in, Mega Man must let loose with his entire
arsenal
of
weapons to see what does the most damage. Once he finds
the right one, he needs to keep on blasting until the robot is nothing but
a pile
of
molten metal.
ENERGY
LEVEL
LIVES REMAINING
II

12
MEGA POWER!
As you blast each
of
the StarDroids into deep space, you will gain their
special weapon and add it to Mega Man's arsenal.
You
can view the
various weapons you have collected by pressing the START button.
When the weapon box apperas, you can see each all
of
the Weapons,
Energy Tanks, Power Chips, Extra Lives and other items you have
collected so
far.
Press the control pad in any direction to select the
weapon you wish to activate and then press the A button. When you
return to action, Mega Man will be armed with that weapon.
LET'S TANGO
Poor Dr. Light! He may be the world's most brilliant scientist, but he
is an absent-minded fellow. While working onTango, his new robotic
attack cat,
Dr
. Light misplaced two
of
Rush's adaptor
s.
Now Mega
Man and Tango must destroy the alien robots to get them back!
The Two Missing Rush adaptors are:
Rush Coil: Rush turns into a springboard to send Mega Man flying
over obstacles.
Rush Jet: Rush turns into a
jet
sled for super-sonic travel.
Once you find and want to use Rush, or when you want to use Tango
press the START button. When the weapon box appears, press the
control pad in any direction to highlight Tango or the Rush machine
you wish to use and press the A button.
13

14
LET'S TANGO! continued
When you return to battle, press the B button to call your canine
companion and Rush will leap
to
your side. Or
if
you need to call
Tango, press and hold the B button to charge him up, and then release
the B button to unleash Tango's furious furball!
SPECIAL ITEMS
As Mega Man blasts through an entire galaxy
of
robots, he'll find a
variety
of
powerful items that will increase his chance
of
survival in
the battles that lie ahead.
Energy Pellets: These pellets increase Mega Man's energy
level.
Weapon Capsules: Weapon Capsules increase the energy
level
of
Mega Man
's
current special weapon.
Energy Tanks: Energy Tanks fully recharge Mega Man's
energy supply. Mega Man can store these tanks until needed.
Mini Energy Tank: Collect 4 mini E-tanks to equal one
big one.
15

16
SPECIAL ITEMS continued
Weapon Tanks: Weapon Tanks fully recharge Mega
Man's current special weapon.
Super Tanks Super Tanks fully recharge all
of
Mega
Man's powers.
P Chips: Power Chips can be collected and given to
Dr.
Light. He will be able to use the P Chips to create
powerful new weapons for you.
1-Up: A 1-Up gives Mega Man one more chance to
complete his mission.
HELPFULADVISE FROM DR.LIGHT
1. Each robot master is vulnerable to a certain type
of
weapon. If a
robot master seems too hard to defeat using the MegaArm, you
may need to acquire a special weapon to defeat him.
2.
If
you have enough P-Chips, Dr. Light can make a cool enhance-
ment for your Mega Arm that allows you to grab and hit enemies
over and over. Once attached, fully charge the MegaArm as before,
but when the arm shoots and hits the robot, press the B button
repeatedly. This technique is very useful against robot masters!
3. Secret alien gems are rumored to be in outer space! See if you can
fi
nd them for use in the Ultimate Weapon!
4. Look for secret passages that lead to friends like Protoman who will
give you power-up items!
5.
After yo ub
ea
t Mercury, use the Grab
Bu
st
er
to help recharge
your main energy level. 17

18
USING
YOUR
PASSWORD
As you clean up the galaxy, Mega Man may be rewarded with a secret
password. Copy each letter and its location in the password grid on a
separate piece
of
paper. When you finish writing down your password,
place it in a safe place.
The next time you play Mega Man V, you can continue from where
you received your password. Here's how:
1.
On the title screen, move the arrow next to PASSWORD and press
the A button.
2. When the empty password grid appears, use the control pad to
move the brackets to the location
of
the first letter. Press the B
button to select the correct letter or blank and then press the A button.
USING
YOUR
PASSWORD continued
3.
Once you have finished placing each
of
the letters in its correct
location, press the START button.
If
the password
is
correct, the
game will return you to the stage you received the password.
19

ROBOT MASTERS PASSWORDS
NEPTUNE SATURN VENUS MERCURY
URANUS MARS
PLUTO
JUPITER
20
21

PASSWORDS
22
WARRANTY
INFORMATION
90-DAY
LfM
IT
ED
WA
RR
AN
TY
C
AP
COM U.S.A., Inc. ("
Capco
m")
wammts
to
the o
ri
ginal c
onsum
er
that this
Ca
p
com
Gam
e B
oy
Pa
k
("
P
AK")
shall
be
free from defects
in material and workmanship
for
a period
of90
days
from
date
of
purc
hase. Tfa defect
cove
r
ed
by this warranty occurs
during
th
is
90-day
wa
rr
anty p
er
i
od
,
Capc
om will repair
or
replace the P
AK
, at i
ts
option, free
of
charge.
To receive this warranty servi
ce
:
1.
DO
NOT
return
your
def
ect
i
ve
Game
Pak
to
the retailer.
2.
Notify
th
e Capcom Consumer
SeiVice
Departme
01
of
the probl
em
requir
ing
warranty serviceby
ca
lli
ng
(4
08)
727
-0400. Our Cons
um
er
Service Department is in operation from
8:00A.M
. to 5:
00P
.M.
Pacific Time, Mond
ay
through Friday.
3.
If
the
Ca
pcom
servi
ce
t
ec
hnician is unable
to
solve the problem by
phone,
he
will provide
yo
u with a return Authorization
num
be
r.
Simply record this number
on
the outside packagi
ng
of
y
our
defective
PAK, and return
your
PAK fre
ig
ht prepaid,
at
your
risk
of
da
ma
ge
,
together wi
th
your
sa
les slipor similiar proof-of-purchase within
th
e
90-day
wa
rr-d
nty
period
to:
CA
PCOM
U.S.A., Inc.
C
ons
u
mer
Servi
ce
Department
475
Oalanead Parkway
Sunnyva
le,
CA
95086
This
warra
nt
y shall notapply
if
t
he
Pak
has
been damaged by
neglige
nce,
acc
id
ent, unre
aso
nable use,
mo
dification, tampering, or by
other causes unrelated to
th
e defective materials orworkmans
hip
.
RE
PA
IRS AFTER
EXP
IRA
TIO
N
OF
WARRANT
Y:
If
the
PA
K develops a problem
after
the
90-day
warr
anty
pe
riod,
you
may contact the C
apcom
Consu
mer
Service Department at
th
e
phon
e
number noted
pre
v
io
us
ly.
If
the
Ca
pcom service technician
is
unab
le
to
solve the problem by
ph
one
,
he
may
pr
ovide
you with a R
et
urn
Authorization number. You
ma
y then record this number on the
outsidepackaging of
th
e Defective PAK
and
return t
he
defec
tive P
AK
freight prepaid
to
Ca
pc
om
,
enc
losing a check
or
mone
y
orde
r for
$\0
.
00
payable
to
CA
P
CO
M U.S.A., Jnc.
Cap
c
om
will
at
i
ts
option,
subject
to
the
cond
itions ab
ove
, repairthe PAK
or
replace it with a
new
or
repaired PAK.
If
r
ep
lacement PAKS arc not available, the
defecti
ve
PAK will
be
returned and the $ 10.00
payment
ref
unded.
WARRANTY
LI
MIT
ATIO
NS
:
ANYAPPLICAB
LE
IMPLIED WARRANTIES, TNCLUDING
WARRANTIES OF
MERCHA
NTABILITY
AND
FITNES
S
FOR
A
PARTICULAR P
UR
PO
SE
,
ARE
HEREB
Y
LIMITED
TO
NIN
ETY
DAYS
FROM
T
HE
DATE
OF
P
URCHASE
AND
ARE
S
UBJECT
TO
THE
CONDI
TIO
NS
SET
FORTH
HEREIN
.
TN
NO
E
VEN
T
SHA
LL
CAPCO
M
BE
LIAB
LE
FOR
CONSEQU
ENT
IAL
OR
TNCJDENTAL
DAMAGE
S RESULTING
FRO
M
Tiffi
BR
EAC
H
OF
ANY
EXPRESS
OR
IMPLI
ED
WARRANTI
ES
.
The provisions
of
th
is warranty arc valid
in
the
Uni
t
ed
Stat
es
on
l
y.
Some
states do not a
ll
ow l
im
itations
on
how long
an
implied warranty
lasts
orexclusions
of
cons
equ
ential orincidental damages, so
th
e
above limitations and exclusions
may
not
apply
to
you.This warranty
gives you specific legal
ri
ghts,
and
you
may have other rights w
hi
ch
v
ary
from
state to state.
23
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