TOMY.
How to Play
•Set the Game Selector to either the AMA (for "ama-
teur" players) or the PRO (for intermediate and
advanced "professional" players).
•Turn the Power Switch on.
•The auto-display lights up on the screen. The dino-
saur, the dinosaur's children, dragons, eggs, and
volcanic bombs also appear
•Press the Shoot/Start Button. An electronic fanfare
confirms your choice of AMA or PRO, and gives the
allotted number of cavemen (four). You are
now ready to play. (You cannot change the
AMA-PRO selection once the Shoot Button
has been pressed.
If you wish to change levels, first turn the
Power Switch off, and then reset the Game
Selector).
Move the caveman left and nght with the Move
Lever Play the game by pressing the Shoot Button
to make the caveman throw the stone axe.
(AMA -the stone axe appears in the caveman's
hand.)
(PRO -the caveman must first retrieve the stone
axe, which appears by the egg counter)
The caveman dies when he is hit by avolcanic
bomb or if he is blown down by the fire-breathing
dinosaur. When that happens, the screen first indi-
cates the score up to that point and the number of
cavemen left, and then resumes the game.
The number of cavemen (four) is increased by one
single additional caveman when the score reaches
2000 points
The game is over when all the cavemen are dead.
Caveman
Move the caveman left and nght with the
Move Lever. When he falls into position for
attack, press the Shoot Button to make him
throw the stone axe.
(AMA -the stone axe appears in his hand)
(PRO -the stone axe first has to be retrieved
from the egg counter)
There are four cavemen. When all four die,
the game is over However one single additio-
nal caveman is given when the score reaches
2000 points.
Egg:
The caveman moves to steal the egg When
the egg blinks, the caveman can carry it back
to the egg counter
The first egg is placed on the egg counter
When the caveman bnngs asecond egg, the
first one goes into the cave for points
If an egg is not taken away within eight
seconds, the egg hatches, causing the dino-
saur children to laugh and make fun of the
caveman.
When atotal of eight eggs have been put into
the cave, bonus points are added to the score.
The screen goes on to display the next pat-
tern.
Dinosaur:
The screen movements are slow when the
game is set at AMA, and rapid on the PRO
setting.
The dinosaur moves his head at random.
The stone axe scores adirect hit only when
the dinosaur is standing.
When adirect hit is scored, the dinosaur falls
and the player scores points. When the dino-
saur falls, the caveman is free to steal the egg.
With correct timing, the caveman can take the
egg while the dinosaur is not looking in his
direction.
If the caveman approaches when the dinosaur
is breathing fire, the caveman dies.