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  9. Cranium Sounds of the Seashore User manual

Cranium Sounds of the Seashore User manual

© 2006 CRANIUM, INC. ALL RIGHTS RESERVED. CRANIUM CHARACTER AND GAME ILLUSTRATIONS © 1998-2006 ™. THE FOLLOWING ARE TRADEMARKS OR
REGISTERED TRADEMARKS OF CRANIUM, INC. IN THE U.S. AND/OR OTHER JURISDICTIONS: CRANIUM, CREATIVE CAT, DATA HEAD, EVERYONE SHINES, SOUNDS OF THE
SEASHORE, STAR PERFORMER,WORD WORM,THE CRANIUM LOGO,AND THE BRAIN LOGO.WE PACK EVERY CRANIUM GAME WITH A VARIETY OF OUTRAGEOUS ACTIVITIES.
IT’S UP TO YOU TO USE CAUTION, PLAY IT SMART, AND HAVE FUN.
WARNING:
CHOKING HAZARD – Small parts.
Not for children under 3 years.
®
™
™
You’ll hear a surprise when you put
the treasure card into the Magic
Seashell at the end of the game!
treasure
Welcome to Cranium Sounds of the Seashore, the game that explores the sights and sounds
of a day by the sea! Listen to the Magic Seashell and match the sounds you hear with the
pictures on the shell cards. You’ll find boats, seals, dolphins— even a buried treasure!
Match the sounds with the shell cards. Collect the most cards by the end of the game to win!
OBJECT OF THE GAME
GET TO KNOW THE SHELL CARDS
GET READY
Now you’re ready to play!
Now you’re ready to play!
Does your Sounds of the Seashore Magic Seashell sound faint or garbled? Ask an adult
to change the batteries. Using a screwdriver, remove the battery cover and replace the
batteries as shown inside the battery case.
If changing the batteries doesn’t fix your Magic Seashell, try turning it off and then on again. If
this doesn’t work, go to cranium.com/help. We value your input, and we’ll do our best to help!
Here are some more tips to keep your game safe and fun.
Battery Safety:
• Do not put the batteries in backwards. Positive (+) and negative (-) ends must be inserted in
the correct directions following the polarity (+/-) diagram in the battery compartment.
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Rechargeable batteries must be removed before recharging.
• Batteries must be installed and removed by an adult only.
• Rechargeable batteries must be recharged by an adult only.
• Remove exhausted batteries and dispose of properly.
• Do not try to recharge nonrechargeable batteries.
• Only batteries of the same or equivalent type as recommended are to be used.
• The supply terminals are not to be short-circuited.
BATTERIES AND TROUBLESHOOTING
NOTE:
This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to Part 15 of the FCC rules and EMC regulations. Conforms
to the requirements of EN 50088 and ICES-003/NMB-003. These limits are designed
to provide reasonable protection against harmful
interference in a residential installation. This equipment
generates, uses, and can radiate radio frequency energy
and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio
communications. However, there is no guarantee that
interference will not occur in a particular installation. If
this equipment does cause harmful interference to radio
or television reception, which can be determined by
turning the equipment off and on, the user is encouraged
to try to correct the interference by one or more of the
following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
Warning: Changes or modifications to this unit not expressly approved by the party
responsible for compliance could void the user’s authority to operate the equipment.
WARNING: TO AVOID
BATTERY LEAKAGE
Please follow these battery
usage instructions. Failure
to follow these instructions
can result in battery acid
leakage that may cause
burns, personal injury,
and property damage.
Place the shell cards face down
on the game mat.
1
2Turn on the Magic
Seashell and place
it in the base.
3The player with the smallest
feet goes first.
boat dolphin seagull
crab seal wave
Magic Seashell
base
shell cards
game mat
For everything Cranium, visit cranium.com
Winner of the Toy Industry
Winner of the Toy Industry
Association’s Game of the Year
Association’s Game of the Year
award three years in a row!
award three years in a row!
WOeng02
HOW TO PLAY
BEGINNER
Keep turning over cards until you find a match. ADVANCED
On your turn select one card to find a match.
Keep the card
until the end of
the game!
It’s a match!
Return the card face down
to the space where you
found it. Keep turning
over cards until you find
a match.
No match this time?
After you make a match, it’s the next player’s turn.
yes
Return the Magic
Seashell to the base
so everyone can
hear the sound.
(Note: In order for the
seashell to operate, it must
be properly nestled in the base.
The shell will not make sounds if it
is sitting directly on a table or on the floor.)
Try to find a shell
card that matches
the sound. Turn
over the cards
one at a time
until you think you
have a match.
At the end of the
game, count your
cards. The player
with the most cards
is the winner!
HOW TO WIN
Mix up the shell cards
and place them face
down on the game mat.
Start playing again!
PLAY AGAIN!
3
2
Put the shell card into
the slot on top of the
Magic Seashell.
4
6
Did you make a match?
no
Start your turn by
lifting the Magic
Seashell from the
base to your ear
and listening to
the sound.
1
Start your turn by
lifting the Magic
Seashell from the
base to your ear
and listening to
the sound.
Return the Magic
Seashell to the base
so everyone can
hear the sound.
(Note: In order for the
seashell to operate, it must
be properly nestled in the base.
The shell will not make sounds if it
is sitting directly on a table or on the floor.)
Try to find a shell
card that matches
the sound. Select
ONE shell card
and turn it over.
3
2
1Put the shell card into
the slot on top of the
Magic Seashell.
4
Now it’s the next player’s turn.
6
Keep the card
until the end of
the game!
Return the card
face down to the space
where you found it.
yes
Did you make a match?
no
Hint: Try to remember each card you put back.
You might hear a sound again on your next turn.
Listen to find out if your
card matches the sound.
5
5Listen to find out if your
card matches the sound.

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