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Cranium Wacky Words User manual

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Copyright 2025 Manuals.Online. All Rights Reserved.

®
™
Win the most points by creating
fun sentences and stories.
OBJECT OF THE GAME
Welcome to Cranium Wacky Words, where
you work together to create hilarious stories
in a game of fill-in-the-blank fun!
Put one story card face down on
the table and set out the eraser.
The player whose birthday is
coming up next is the first judge.
Give the judge the scorecard, a
pen, and the letter spinner.
Give each of the other players a
secret word keeper and a pen.
© 2006 CRANIUM, INC. ALL RIGHTS RESERVED. CRANIUM CHARACTER ILLUSTRATIONS © 1998-2005 ™
. THE FOLLOWING ARE TRADEMARKS OR REGISTERED
TRADEMARKS OF CRANIUM, INC. IN THE U.S. AND/OR OTHER JURISDICTIONS: CRANIUM, CREATIVE CAT, DATA HEAD, STAR PERFORMER, WACKY WORDS, WORD
WORM, THE CRANIUM LOGO, AND THE BRAIN LOGO. WE PACK EVERY CR ANIUM GAME WITH A VARIETY OF OUTRAGEOUS ACTIVITIES. IT’S UP TO YOU TO USE
CAUTION, PLAY IT SMART, AND HAVE FUN.
1.
2.
3.
GET READY
scorecard
story card letter spinner
pens
eraser
secret word keepers
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USeng01LP
192060129_USeng_01_LP_rules.indd 1 4/14/06 10:22:39 AM
HOW TO WIN
The judge turns over the story card and
places it where everyone can read it.
The judge reads Round
One aloud, then pushes the
button on the letter spinner
and calls out the letter.
All players – except the judge – write down
on the left side of their
secret word keepers
something to fill in the
first blank for Round
One. Use the letter on
the spinner to start the
word or phrase. If the letter is WILD( ),
players may write down something that
starts with any letter.
Close your word keeper and hand it
to the judge.
After you finish the story, add up your points. If you have the highest score,
you’re the winner!
Erase the words in your word keeper.
The player to the left of the judge is the judge in the next round.
Continue until you’ve completed all the rounds on the story card.
1.
2.
3.
4.
You’ve written a story together — now read it out loud!
The judge chooses a favorite set of words and writes them on the story card.
The judge writes the scores on the scorecard, giving two points to the player
who wrote the fi rst word or phrase and two points to the player who wrote the
second. The judge gets one point.
1.
2.
1.
2.
3.
HOW TO PLAY HOW TO SCORE
GET READY FOR THE NEXT ROUND
The judge shuffles the closed word
keepers and passes them back. (It’s okay
to get your own word keeper – just be
sure to keep it a secret!)
The judge reads Round One aloud again,
then spins the spinner and calls out
the letter.
Write down on the right side of the
word keeper something that starts with
the new letter to fill in the second blank
for Round One. Close your word keeper
and hand it to the judge.
The judge opens the
word keepers and,
one by one, reads
the sentences aloud
using the words in
the word keepers.
5.
6.
7.
8.
192060129_USeng_01_LP_rules.indd 2 4/14/06 10:22:42 AM