ESCALADE TRIUMPH 45-6100F User manual

1
For Customer Service Call 1-888-996-2729
© 2016 Escalade Sports
1-888-996-2729
FAX: 1-866-873-3535
gameroom@escaladesports.com
We strive to ensure that our products are of the highest quality
and free of manufacturing defects or missing parts. However, if
you have any problems with your new product,
DO NOT RETURN IT TO THE STORE,
please contact us toll free @:
Or write to:
Escalade Sports
Customer Service Department
P.O. Box 889
Evansville IN 47706
When contacting Escalade Sports please provide your model number, date code (if
applicable), and part number if requesting a replacement part. These numbers are
located on the product, packaging, and in this owners manual.
Your Model Number:
Please have your model number when inquiring about parts.
Date Code:
All Rights Reserved
Purchase Date:
PLEASE RETAIN THIS INSTRUCTION MANUAL FOR FUTURE REFERENCE
45-6100W/F
2-45-6100W/F- -GR

IMPORTANT! READ EACH STEP
IN THIS MANUAL BEFORE YOU
BEGIN THE ASSEMBLY.
TWO (2) ADULTS ARE REQUIRED TO ASSEMBLE
THIS LIGHT FX DOUBLE SHOOTOUT
READ AND FOLLOW ALL ASSEMBLY, OPERATION, AND
SAFETY INSTRUCTIONS CAREFULLY. AT LEAST TWO
ADULTS ARE NEEDED TO PUT THIS BASKETBALL
SHOOTOUT TOGETHER.
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All Rights Reserved
Tools Needed:
Make sure you understand the following tips before you begin to assemble your
basketball shootout.
1.This game (with Mechanical Scoring Arm) can be played outdoors in dry weather
- but must be stored indoors.
2.Tighten hardware as instructed.
3.Do not over tighten hardware,as you could crush the tubing.
4.Some drawings or images in this manual may not look exactly like your product.
5.To prevent damage to the electronics or to your wall, do not place this unit any closer
than six inches from the wall.
!
WARNING:
1) Do not mix old and new batteries.
2) Do not mix alkaline, standard (carbon zinc), or rechargeable (ni-cad, ni-mh, etc.) batteries.
3) Do not dispose of batteries in fire, batteries may explode or leak.
T1 Allen Wrench and T2 Wrench (provided)
Phillips Screwdriver
Plyers

H1 - M6 x 35mm
Allen Head Bolt
(1 pc)
H4 - M6 x 15mm
Flat Washer
(3 pcs)
H5 - M6
Wing Nut
(11 pcs)
H6 - Plastic
Bushing
(2 pcs)
H2 - M6 x 90mm
Allen Head Bolt
(2 pcs)
H3 - M6 x 25mm
Phillips Head Bolt
(8 pcs)
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HARDWARE IDENTIFIER
(To Scale)
H7 - M6
Lock Washer
(8 pcs)
(Not to Scale)
T1 - Allen
Wrench
(1 pc)
H8 - M4 x 59mm
Phillips Round
Head Bolt
(1 pc)
H9 - M4 x 20mm
Phillips Round
Head Bolt
(4 pcs)
H10 - M4 x 12mm
Flat Washer
(5 pcs)
H11 - M4
Lock Nut
(4 pcs)
(Packed inside
Electronic Scorer Box)
(Packed inside Electronic Scorer Box)
(Packed inside
Electronic Scorer Box)
(Packed inside
Electronic Scorer Box)
T2 - Wrench
(1 pc)

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PARTS IDENTIFIER (Not to Scale)
P1 - Left Lower
Tube Assembly
(1 pc)
P2 - Right Lower
Tube Assembly
(1 pc)
P3 - Left Middle
Tube Assembly
(1 pc)
P4 - Right Middle
Tube Assembly
(1 pc)
P5 - Front
Tube Assembly
(1 pc)
P6 - Upper
Tube (2 pcs)
P7 - Backboard
with Tubes Assembly
and Mechanical Arm
Scoring Female Brackets
attached (1 pc)
P8 - Ramp
Chute (1 pc)

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PARTS IDENTIFIER (Not to Scale)
P9 - Electronic
Scorer (1 pc)
P10 - Control Box
with Wire (1 pc)
P11 - Mechanical
Scoring Arm
(2 pcs)
P12 - Rim (2 pcs)
P13 - Rim Net
(2 pcs)
P14 - Rim Support
Plate (2 pcs)
ACCESORY IDENTIFIER (Not to Scale)
A1 - Air Pump
with Needle
(1 pc)
A2 - Basketball (4 pcs)
P15 - Locking Pin
(2 pcs)
Note: This is a special rim net
designed to avoid entanglement
with the mechanical scoring arm.
Note: This is a special rim
designed to avoid entanglement
with the mechanical scoring arm.
A3 - AC Adapter
(1 pc)

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STEP 1
PARTS REQUIRED:
1 pc - P1 Left Lower Tubes Assembly
1 pc - P2 Right Lower Tubes Assembly
Connect P2 - Right Lower Tubes Assembly to
P1 - Left Lower Tubes Assembly using Spring
Lock as shown in FIGURE 1.
NOTE: STEP 1, 2 and 3 requires
a second adult to help “hold” the
assemblies as being assembled.
Remove all the parts from the box and verify that you have all of the listed parts as shown on the Parts List.
NOTE: STEP 1, 2 AND 3 requires a second adult to help “hold” the assemblies as being assembled
NOTE: When unfolding assemblies, be careful not to bend any parts.
Spring Lock
Spring Lock
face backside
STEP 2
PARTS REQUIRED:
1 pc - P3 Left Middle Tubes Assembly
1 pc - P4 Right Middle Tubes Assembly
Connect P4 - Right Middle Tubes Assembly to
P3 - Left Middle Tubes Assembly using Spring
Lock as shown in FIGURE 2.
NOTE: The only assembly in this step is
connecting this spring lock.
FIGURE 1 P2
P1
Spring Lock
P4
P3
FIGURE 2
WARNING / PINCH HAZARD!
Keep hands and fingers away from
hinge until STEP 3 is complete and
the hinge is in a controlled position.

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STEP 3
PARTS REQUIRED:
1 pc - H1 M6 x 35 mm Allen Head Bolt
1 pc - H4 Flat Washer
1 pc - H5 Wing Nut
Connect Middle Tubes Assembly from STEP 2 to
Lower Tubes Assembly from STEP 1 using Spring
Locks. Next, using H1 Bolt, H4 Washer and H5 Wing
Nut connect frame braces as shown in FIGURE 3
and DETAIL A.
FIGURE 3
Spring Lock
Spring Lock
H5
H4
H1
DETAIL A
H4
H5
H1
ASSEMBLY FRAME
FROM STEP 2
ASSEMBLY FRAME
FROM STEP 1
NOTE: Lastly, these six points can now
be tightened using a phillips screwdriver
or allen wrench (T1) provided and plyers.

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STEP 4
PARTS REQUIRED:
2 pcs - H2 M6 x 60 mm Allen Head Bolt 2 pcs - H6 Plastic Bushing
2 pcs - H4 Flat Washer 1 pc - P5 Front Tube Assembly
2 pcs - H5 Wing Nut 2 pcs - P15 Locking Pin
Connect P5 Front Tube Assembly using Spring Lock
as shown in FIGURE 4.
NOTE: Bungee Cord is an assembly aide and stays in place.
FIGURE 4
Spring Lock
Bungee
Cord
Spring Lock
Bungee
Cord
STEP 5
Connect P5 Front Tube Assembly to P1 - Left Lower Tube Assembly
and P2 - Right Lower Tube Assembly using H2 Bolts, H4 Washers,
H6 Bushing and H5 Wing Nuts as shown in FIGURE 5 and DETAIL B.
Note: This is a pivot point. “Snug” tighten H5 Wing Nuts only.
Make sure this assembly pivots freely.
P5
P5
P2
P1
P5
P1
H2
H4 H5
P15
H6
FIGURE 5
DETAIL B
NOTE: Use “bottom” hole
for this assembly.
NOTE: Push H2 Bolts
around the inner bungee
cord.

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STEP 6
PARTS REQUIRED:
8 pcs - H3 M6 x 20 mm Phillips Round Head Bolt 1 pc - P7 Backboard
8 pcs - H5 Wing Nut 2 pcs - P11 Mechanical Scoring Arm
8 pcs - H7 Lock Washer 2 pcs - P12 Rim
1 pc - T1 Allen Wrench 2 pcs - P14 Rim Support Plate
Attach P12 Rim and P14 Rim Support Plate
to the P7 Backboard using H3 Bolts, H7 Lock
Washers and H5 Wing Nuts as shown
in FIGURE 6.
Use T1 Allen Wrench and Plyers
(not provided) to tighten all Bolts.
Slide to connect P11 Mechanical Scoring Arm to
P7 Backboard Mechanical Scoring Arm Female
Plastic Brackets.
You should hear the two tabs “snap”
into place.
P11
P12
P14
P7
H3
H5
FIGURE 6
PARTS REQUIRED:
4 pcs - H9 M4x20mm Phillips Round Head Bolt
4 pcs - H10 M4x12mm Flat Washer
4 pcs - H11 M4 Lock Nut
1 pc - P9 Electronic Scorer
2 pcs - P13 Rim Net
1 pc - T2 Wrench
STEP 7
Attach P9 Electronic Scorer from the back of
P7 Backboard using H9 Bolts, H10 Flat Washers
and H11 Lock Nuts as in FIGURE 7.
Use T2 Wrench to tighten H11 Nuts.
Loop the P13 Rim Net through the ram horns
on the P12 Rims as shown in FIGURE 7.
NOTE:
P11 Mechanical Scoring Arm
sensor plug must pass through
P7 Backboard before attaching
the scoring arm.
Note: This is a special rim
designed to avoid entanglement
with the mechanical scoring arm.
H7
NOTE:
Place P9 Electronic Scorer
as per diagram. Do not turn
over.
P7
P9
H11
FIGURE 7
P13
P12
H10 H9
C1
Female
Plastic
Brackets
(Pre-installed)

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STEP 8
PARTS REQUIRED:
2 pcs - P6 Upper Tube
Attach Backboard assembly from STEP 7 to Frame assembly from STEP 5 as shown in FIGURE 8.
Attach P6 Upper Tubes to P7 Backboard assembly using Spring Lock as shown in FIGURE 8.
FIGURE 8
Spring Lock

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STEP 9
PARTS REQUIRED:
1 pc - P8 Ramp Chute
Slide elastic loops and the sleeve of P8 Ramp Chute onto P6 Upper Tubes as shown in FIGURE 9 and
DETAIL C.
At the front of P8 Ramp Chute, bring the ramp down and secure using velcro strap as shown in FIGURE 9.
Secure all velcro straps on the shootout as shown in FIGURE 9.
Elastic
Loop
Ramp Chute
Upper Sleeve
P8
P6
DETAIL C
Bring Ramp Chute
cross bottom tube and
front U-tube down and
secure using velcro strips.
Connect Velcro
Strap here.
Connect Velcro
Strap here.
Connect Velcro
Strap here.
P8
FIGURE 9
NOTE: Bottom Tube.
Connect Velcro
Strap here.
Bottom
Tube
SIDE VIEW
Front U-Tube
Velcro Strap
Ramp
Chute

12 For Customer Service Call 1-888-996-2729
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STEP 10
Connect P11 Mechanical Scoring Arm sensor wires to P9 Electronic Scorer as shown in FIGURE 10.
Secure Elastic Bands from P8 Ramp Chute to the back of P7 Backboard attached Wing Nuts as shown
in FIGURE 10.
Hook Elastic Loop’s over Wing Nuts in six locations as shown in FIGURE 10.
Connect P14 Control Box Wire to P9 Electronic Scorer as shown in FIGURE 10.
Now attach P14 Control Box to the RIGHT corner of the front U-Tube P5 using H8 Bolt and H10 Washer as
shown in FIGURE 11. Run the rest of P14 Control Box Wire through the loops on P8 Ramp Chute.
Connect A3 AC Adapter to P9 Electronic Scorer as shown in FIGURE 10.
PARTS REQUIRED:
1 pc - H8 M4 x 59 mm Phillips Round Head Bolt
1 pc - H10 M4 x 12 mm Flat Washer
1 pc - P14 Control Box with Wire
1 pc - A3 AC Adapter
H8
P14
FIGURE 11
P5
Install P14 Control
Box Wire into Velcro
Straps.
P11
Elastic
Loop
Elastic
Loop
Elastic
Loop
Elastic Loop Elastic Loop
FIGURE 10
NOTE: Plug the mechanical
scoring arm plug into bottom
backside of the electronic
scoreboard.
P14
Elastic
Loop NOTE: Plug the Control Box
wire plug into top backside
of the electronic scoreboard.
A3
H10
P9

CARE AND USE OF YOUR SHOOTOUT
Congratulations! You have now assembled your Double Shootout.
Please note the Care and Use instructions below.
1. Product can be used OUTDOORS - but must be stored INDOORS.
2. DO NOT sit, climb or lean on the unit.
3.
4. DO NOT place backside of this product against wall as during play, the backside
of product could become damaged or your wall could become damaged.
DO NOT drag the unit when moving it, This will damage the legs.
PRODUCT PARTS LIST 45-6100
KEY PARTS DESCRIPTIONS QTY
H1
H2
H3
H4
H5
H6
H7
H8
H9
H10
H11
T1
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
P13
P14
P15
A1
A2
A3
C1
K1
M1
45-6100GRH1
45-6100GRH2
45-6100GRH3
45-6100GRH4
45-6100GRH5
45-6100GRH6
45-6100GRH7
45-6100GRH8
45-6100GRH9
45-6100GRH10
45-6100GRH11
45-6100GRT1
45-6100GRP1
45-6100GRP2
45-6100GRP3
45-6100GRP4
45-6100GRP5
45-6100GRP6
45-6100GRP7
45-6100GRP8
45-6100GRP9
45-6100GRP10
45-6100GRP11
45-6100GRP12
45-6100GRP13
45-6100GRP14
45-6100GRP15
45-6100GRA1
45-6100GRA2
45-6100GRA3
45-6100GRC1
45-6100GRK1
45-6100GRM1
M6 x 35 mm Allen Head Bolt
M6 x 90 mm Allen Head Bolt
M6 x 25 mm Allen Head Bolt
M6 x 15 mm Flat Washer
M6 Wing Nut
Plastic Bushing
Lock Washer
M4 x 59 mm Phillips Round Head Bolt
M4 x 20 mm Phillips Round Head Bolt
M4 x 12 mm Flat Washer
M4 Lock Nut
Allen Wrench
Left Lower Tube Assembly
Right Lower Tube Assembly
Left Middle Tube Assembly
Right Middle Tube Assembly
Front Tube Assembly
Upper Tube
Backboard with Tubes Assembly and Mechanical
Scoring Arm Female Plastic Bracket attached
Ramp Chute
Electronic Scorer
Control Box with Wire
Mechanical Scoring Arm
Rim
Rim Net
Rim Support Plate
Locking Pin
Air Pump with Needle
Basketball
AC Adapter
Mechanical Scoring Arm Female Plastic Bracket
(Pre-Installed)
Hardware Kit
Owner’s Manual
1
2
8
3
11
2
8
1
4
5
4
1
1
1
1
1
1
2
1
1
1
1
2
2
2
2
2
1
4
1
2
1
1
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interferences, and
(2) This device must accept any interference recieved, including interference that may cause undesired
operation.

14
For Customer Service Call 1-888-996-2729
© 2016 Escalade Sports
All Rights Reserved.
This consumer warranty extends to the original consumer purchase of any ESCALADESPORTS
Product (hereinafter referred as the "Product").
WARRANTY DURATION: This Product is warranted to the original consumer purchase of a pe-
riod of 90 days from the original purchase.
WARRANTY COVERAGE: ESCALADE SPORTS warrants to the original Consumer Purchaser
that any Product of its manufacture is free from defects in material and workmanship when used
for the intended purpose under normal use and conditions. THIS WARRANTY IS VOID IF THE
PRODUCT HAS BEEN DAMAGED BY ACCIDENT, UNREASONABLE USE, NEGLIGENCE,
IMPROPER SERVICE, FAILURE TO FOLLOW INSTRUCTIONS PROVIDED WITH THE PROD-
UCT OR OTHER CAUSES NOT ARISING OUT OF DEFECTS IN MATERIAL AND WORKMAN-
SHIP.
WARRANTY PERFORMANCE: During the above 90 day warranty period, ESCALADESPORTS
shall repair or replace with a comparable model, and Product, or component thereof, which may
prove defective under normal use and proper care, and which our examination shall disclose to
our satisfaction to be thus defective, please contact our Warranty Dept.
1-888-996-2729 / Warranty Dept.
Or Write us at:
Escalade® Sports, Inc. - P.O. Box 889, Evansville, IN 47706
Attn: Warranty Dept.
Or E-mail us at:
Other than shipping requirements no charge will be made for such repair or replacement of in-
warranty Products. ESCALADE SPORTS strongly recommends that the Product is insured for
value prior to mailing.
WARRANTY DISCLAIMERS: ANY IMPLIED WARRANTIES ARISING OUT OF
THIS SALE, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIM-
ITED IN DURATION TO THE ABOVE 90 DAY PERIOD. ESCALADE SPORTS
SHALL NOT BE LIABLE FOR LOSS OF USE OF THE PRODUCT OR OTHER
CONSEQUENTIAL OR INCIDENTAL COSTS, EXPENSES OR DAMAGES IN-
CURRED BY THE CONSUMER OF ANY OTHER USE.
Some states do not allow the exclusion or limitation of implied warranties or consequential or
incidental damages, so the above limitations or exclusions may not apply to you.
LEGAL REMEDIES: This warranty gives you specific legal rights and you may also have other
rights which may vary from state to state.
90 DAY LIMITED WARRANTY

45-6100 LIGHT FX DOUBLE SHOOTOUT
8-IN-1 GAME RULES
GAME MODE 1: ONE ON ONE
Each player will shoot at the hoop individually during their turn of play. Player 1 will shoot first alone to score as many
points as they can during their turn. After player 1 is finished, player 2 will take their turn to score points to beat the
score of player 1.
Length of game options to choose from are 45/60/90 seconds.
The default time setting is 45 seconds. Once the game starts, each score into the basket is worth 2 points until the
last 15 seconds. Baskets made during the final 15 seconds will earn 3 points. The green LED will flash and play
music during the final 15 seconds to alert players all baskets are now worth 3 points.
GAME MODE 2: BATTLE MODE
Battle mode is a 2 player game that combines head to head hoops with the added excitement of shoot the lights out
action. Interactive led lights will be incorporated into the game play and give different values to the baskets you make.
The length of game options to select from for this game are 45/60/90 seconds.
The default time setting is 45 seconds. During game play, the LED lights (RED, GREEN, BLUE) will light up randomly.
The values of the baskets while the specific color LED lights are outlined below:
When the RED LED light appears, each basket made is a penalty deducting 2 points from your score.
Be sure to shoot baskets at your opponent’s hoop when red lights come on to deduct 2 points from their score!
When the GREEN LED light appears, each basket made is worth 3 points.
When the BLUE LED light appears, each basket made is worth 10 points.
In the final 15 seconds of the game, music will play to signal the game is coming to an end soon.
GAME MODE 3: CHASING LIGHTS
Chasing lights requires each player to take their turn shooting individually at the baskets by themselves to shoot in the
direction of the hoops as directed by the illuminated arrows on the backboard. After player 1 has their turn, player 2
will start their turn right after player 1 is finished. The highest score wins.
This game will truly test the player’s reflexes and ability to adjust and shoot at different targets during game play.
There is an LED RIGHT arrow and LED LEFT arrow on each side of the backboard to indicate which basket is the
correct basket to shoot for points. The lighted arrows will light up randomly to determine the correct direction to shoot.
Baskets made at the wrong hoop will not count.
Time option for this game are 45/60/90 seconds.
The default time setting for each round is 45 seconds.
When the RED LED light are on and illuminated together with either the RIGHT or LEFT arrow, the value for each
basket is minus 2 points to the score if you sink baskets on the hoop that the arrow is pointing at. When the red
lights come up, you will need to think and react correctly to avoid hurting your own score! Be sure to sink baskets
in the OPPOSITE hoop of the pointed arrow direction when paired with the red light to earn positive two points to
your score per basket.
When the GREEN LED lights up with either RIGHT or LEFT arrow, the basket value for each score is 3 points to
the score.
When the BLUE LED lights up with either RIGHT or LEFT arrow, the basket value for each score is 10 points to
the score.
In there are no LED lights illuminated and only either RIGHT or LEFT arrow are lit up, the value for each basket
is 2 points to the score.
Remember to stay on your toes because the baskets that are made not following the illuminated arrow direction will
not count to your score!
After player 1 finishes their round, it will be player 2’s turn to shoot. The highest score will be flashing on the display
and determine the winner after both players have had their turn.
MODE ON/OFF
Press this button to turn the
electronic scorer ON or OFF.
(Long press to turn OFF)
Press this button to select the
game mode.
TIME
Press this button to
select time options
45 seconds, 60 seconds,
90 seconds.
START
Press this button to
start the game.

GAME MODE 4: CHECK POINT
The Check Point game mode allows 2 players to shoot baskets at the same time.
In this game mode, its head to head style game play but with the added Checkpoint wrinkle in play. Play time will be
extended if players can score enough points to “make the checkpoint” and earn the extended play time. The players
will need to earn a minimum of 24 points to hit the first checkpoint and activate extension time.
If the players do not meet the 24 points requirement, then the game is over after 60 seconds of play time.
Default game time is 60 seconds. During the first 60 seconds of play without making checkpoint, baskets made are
worth 2 points.
As the checkpoints are made, the LED lights will come into play and change the value of the baskets made!
When the checkpoint is made after 24 points in 60 seconds, the BLUE LED lights up, an additional extension time
of 20 seconds will be given to the game play
During the extension time of the bonus 20 seconds, baskets are worth 3 points.
When the second checkpoint is made after 36 points, the BLUE and RED LEDs will light up simultaneously and an
extra extension time of 10 seconds will be given. During this time, baskets will be awarded 3 points.
Player with the highest score wins!
GAME MODE 5: RUN N GUN TUG OF WAR
The object of the game is for players to “pull” the score to their own side to win. The LED display will start with
20 points on the display. Player 1 will shoot only at the left hoop to ADD points from the starting 20 points to total up
to 40 points to win. Player 2 will shoot only at the right side hoop to DEDUCT points to bring that score down to zero
to win. This 2 player game mode requires a hot hand and a good streak of baskets made to get the score to sway to
your side. It will be a constant battle of tug of war until one player can get the number to swing their way. Player 1
needs to get the point total deducted down to zero to win. Player 2 needs to get the point total added up to 40 to win.
The LED game lights are in play!
Illuminated Red LED light = minus 2 penalty points so make sure you shoot into your opponent’s basket to get
2 points credit for your own total!) Green = 3 points Blue = 10 points. Making a basket or two during a blue light
could end the game real fast so you must make that clutch shot to keep the score going your way!
Lights will come out randomly during play. There is no time limit in this game mode.
GAME MODE 6: THREE POINT SHOOT OUT CO-OP SHOWDOWN
This is CO-OP team game mode where you can play with 2 or 4 players. Team 1 will go first. The first team of
players will work together to shoot baskets at either hoop to build up a shared community score. Community score
means both rim baskets will combine to one score on the LED display for the team.
All LED lights are in play (except red) for additional bonus points. Green = 3 points Blue = 10 points The rules of
the CHECKPOINT game apply to this mode as well. Teams will need to work together to score a minimum amount
of points to get extended time. Checkpoint requirements for this game are set at 30 points and 60 points. Teams
will earn an additional 10 seconds of playing time for each checkpoint they reach. As each checkpoint is made, you
will hear the voice command “CHECKPOINT” to signal the team has made the checkpoint and extra time gets put
onto the game clock. After time runs out, the total score is the final score for team 1.
Next its players 3 and 4 (team 2) turn to do the same to see if they can beat the first teams score.
GAME MODE 7: COUNT DOWN
The Count Down game mode is traditional head to head style game play where players will play at the same time
and shoot at their own hoop to score baskets.
The LED display will start with 60 points and the object of the game is for players to shoot at their own baskets to
reduce the 60 down to zero. The first player to do so is the winner. A good combination of speed and accuracy is
the key point to winning in this game mode.
Time options for this game are 45/60/90 seconds. The default level is 45 seconds
In this mode, each basket made is -2 points to the score.
Green LED lights = -3 to your score
Blue LED lights = -10 to your score
GAME MODE 8: TARGET TRAINING
Target Training requires players to shoot at the baskets individually one at a time.
In this training mode, players are instructed by voice command along with the illuminated arrows to encourage and
strengthen their skills to shoot at the different targets. Different levels of difficulty are available to test your skills.
There are 3 GAME DIFFCULTIES for the player to select.
Time select options for this game are 45/60/90 seconds. (Default 45 seconds)
GAME Difficulty: (1) 07 SECONDS - Novice (2) 05 SECONDS - Intermediate (3) 03 SECONDS - Advanced
When the voice announces “SHOOT TO THE RIGHT” or “SHOOT TO THE LEFT” followed with either the RIGHT or
LEFT arrows will light up.
The baskets made in the correct basket will add 2 points to your score.
If the player shoots into OPPOSITE DIRECTION of the arrow basket, the basket does not count.
This manual suits for next models
1
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