GLD Products 42-1005 Product information sheet

Easy Assembly
Instructions & Rules
Model # 42-1005
Thank you for purchasing the GLD Products electronic dart game.
Its computerized scoring system, the e-BOARD Computer, makes
game playing easy and enjoyable. With 38
games and 176 options
to choose from, beginners and more advanced players will find
challenging games to suit them.
Features also include:
•16 player electronic dart game •Favorite key
•Handicap options •Team play
•Automatic player change •Catch ring that registers
or manual mode missed darts
•CPU player with 5 skill levels •Ultra thin spider
Warning to Parents:
Please read instructions carefully.
Not for use by children without
adult supervision.

2
Important Notes
1. During shipping or in the course of normal play, it is possible for scoring seg-
ments of this board to become temporarily jammed, resulting in a “frozen”
board. If this occurs, the built-in Self Diagnostic Function of the e-BOARD
computer will be activated automatically. Your dartboard will run a self-test
routine to determine which segment is stuck. An error message will flash on
the display together with the number for the “frozen” segment. Take the fol-
lowing steps immediately when the error message appears.
a. Find the “frozen” segment according to the display.
b. Press firmly down on the “frozen” segment until it breaks free and the
loose fit is restored. Once the “frozen” segments are loosened, the error
message should be gone and the board will operate normally.
2. Never use metal tipped darts on this dartboard! Metal tipped darts will seri-
ously damage the circuitry, the e-BOARD computer and electronic operation
of the dartboard.
3. Do notuse excessive force whenthrowing darts.Throwing a dart too hard will
cause frequent tip breakage and cause excessive wear on the board.
4. Use only the provided AC adapter. Using the wrong adapter may cause
electrical shock and damage to the unit.
5. Do not spill liquids on the dartboard. Do not spray cleaners that contain
ammonia or other harsh chemicals, as they may damage the dartboard. We
recommend regular dusting with a damp cloth. Use a mild detergent and a
damp cloth for more vigorous cleaning.
Mounting (Physical Installation)
1. The dartboard should be hung on a wall stud, with the center of the bulls-eye
68" above the floor. Regulation throwing distance for soft-tip darts is 8’, so be
sure there are about 10 feet of open floor space in front of the board.
2. Place 2 marks side-by-side on the selected wall stud 76" (193.32 cm) above
the floor, with 16" (40.64 cm) between them.
3. Screw two screws into the reference marks until the screw heads are protrud-
ing about 1/2" from the wall.
4. Line up the slotted mounting holes on the back of the game with the screw
heads then mount the game. It may be necessary to adjust the screws until
the board fits snugly against the wall. After the board is mounted, the bulls-
eye should be 68" (172.72 cm) above the floor. Please see illustration on
page 3.

3
Floor
76 in.
(193.32 cm)
74 in.
(188.875 cm)
60 in.
(156.28 cm)
61.75 in.
(157.125 cm)
12.5 in.
(31.75 cm)
16 in.
(40.64 cm)
68 in.
(172.72 cm)
Center of Board
Wall
Throwing or
Toe LIne
Plumb Line from
Face of Board to Floor
Floor
96 in.
(244 cm)
68 in.
(172.72 cm)

4
Power Installation
The dartboard is designed to be powered by an AC to 9V DC, 500 milliamp (mini-
mum) adapter, with the DC plug polarity configured as positive (+) outside, and
negative (-) center. To connect by adapter, plug the DC plug into the DC power
jack and the AC plug into an electrical outlet.
Protective Film
This electronic dartboard has a clear protective film over the entire display area
and button area to prevent scratching during shipping. Remove this film for easier
reading of the display. To remove, simply lift edge, peel off and discard.
Warning
Not for use by children without adult supervision. Please read instructions care-
fully.
Game Menu
Game Description Options Players Score
Display Cricket
G01 301, 501, 601, 701, 801, 901 6 1-16 Total Score xxx
G02 301 League 6 4 Total Score xxx
G03 Quick Cricket 3 1-16 xxx Cricket No. Status
G04 American Cricket 3 1-16 xxx Cricket No. Status
G05 Cut Throat Cricket 3 1-16 Total Score Cricket No. Status
G06 Scram Cricket 1 2 Total Score Cricket No. Status
G07 Double Only Cricket 3 1-16 Total Score Cricket No. Status
G08 Random Cricket 1 1-16 Total Score Cricket No. Status
G09 Minnesota Cricket Simple 1 1-16 Total Score Cricket No. Status
G10 MInnesota Cricket Standard 1 1-16 Total Score Cricket No. Status
G11 Spanish Cricket 1 1-16 Total Score Cricket No. Status
G12 Shanghai 12 1-16 Total Score xxx
G13 Count-Up 9 4 Total Score xxx
G14 Shoot Out 10 1-16 Remaining
Target xxx

5
G15 Best of Nine 7 1-16 Total Score Remaining Darts
G16 Call Three 8 1-16 Total Score Remaining Rounds
G17 Poker Darts 2 1-16 xxx Card Status
G18 Hound and Hare 5 2 Current Tar-
get No. xxx
G19 Halve-It 1 1-16 Total Score xxx
G20 Gold Hunting 6 1-16 Total Score Gold Gained
G21 Killer 11 2-16 Killer’s No. Remaining Life
G22 Blind Killer 10 2-16 xxx xxx
G23 Round-The-Clock 4 1-16 Remaining
Target xxx
G24 Round-The-Clock in
Doubles/Triples 81-16
Remaining
Target xxx
G25 Round-The-Clock the
Irish Way 11-16
Current Tar-
get xxx
G26 Nine Dart Century 3 1-16 Total Score Remaining Darts
G27 Football 1 1-16 Selected No. Remaining Targets
G28 Bowling 6 1-16 Total Score Remaining Round
G29 Golf 10 1-16 No. of
Strokes Remaining Targets
G30 Car Racing 1 1-16 Current Tar-
get Remaining Targets
G31 Big Six 5 2-16 Current Tar-
get Remaining Targets
G32 Shove A Penny 1 1-16 xxx Cricket No. Status
G33 Hi-Score 10 1-16 Total Score xxx
G34 Double Down 1 1-16 Total Score xxx
G35 Forty One 1 1-16 Total Score xxx
G36 Over 3 2-16 Total Score Remaining Lives
G37 Under 3 2-16 Total Score Remaining Lives
G38 All Fives 5 1-16 Total Score xxx
G39 Legs 3 2-16 Total Score Remaining Legs
TOTAL 177
Game Description Options Players Score
Display Cricket

6
Operation Manual
1. Plug the DC plug into the dartboard and the AC plug into a 110/120V electri-
cal outlet.
2. Locate the ON/OFF button on the front panelof the dartboard. Press andhold
for 2 seconds. With the power on, all LCD icons on the front will display a
flashing "8" while a welcoming fanfare plays.
3. To select a game, press the GAME button until your choice appears in the
player 1’s score display.
4. To quick select the count down game and cricket game, press quick game
entry key:
• 301/BOUNCE G01 Count Down
• CRICKET/ELIMINATE G04 American Cricket
• COUNT UP/MISS G13 Count up
5. To select the number of players, press the PLAYER button. The selection will
be displayed at the 3rd player’s score display. The maximum number of play-
ers is 16. Formore than 4 players the player’s score display is shared. During
the game, players can page through all player’s scores by pressing the
PLAYER button.
6. To select the games option, press the OPTION button. The selection will be
displayed at the 2nd player’s score display.
7. For 301 series games, a player may also press the DOUBLE button to select
the start/ending method. The selection will be displayed at the DOUBLE OUT
and DOUBLE IN displays.
"IN” icon on Double In/Single Out
“OUT" icon on Single In/Double Out
Both “IN/OUT" icon on Double In/Double Out
8. You can play against the e-BOARD computer (CPU or CYBER PLAYER).
Press COMPUTER button to select the level of the CYBER PLAYERS. The
last player involved will be the e-BOARD computer (for example: Players 1-3
are human players and player 4 is the e-BOARD computer for a 4-player
game. The COMPUTER EED will light up to indicate cyber player mode. The
available skill level of the e-BOARD computer is as follows:
0
x0
x
BEGINNER
INTERMEDIATE
ADVANCED
EXPERT
PROFESSIONAL
CPU OFF
0
x0
x0
x0
x
0
x0
x0
x0
x0
x0
x
0
x0
x0
x0
x0
x0
x0
x0
x
0
x0
x0
x0
x0
x0
x0
x0
x0
x0
x

7
9. To start a game, press START/NEXT button. The 1st to 4th player’s options
will be displayed at their respective score displays. During the game, when a
player shoots out 3 darts, press this button to change to the next player.
10. For most of the games, each player has 3 darts in each round. After throwing
3 darts, the dartboard will announce “NEXT PLAYER/REMOVE DARTS" and
any pressure on segments will not activate the scoring system. The player is
required to take out all darts and press the START/NEXT button before the
next player may continue the game.
11. During the game,if a dart thrown at the e-BOARD scores but does notstick in
the e-BOARD, press the BOUNCE button. The score will flash on the LCD
display. Eliminate this score by pressing the ELIMINATE button. When all
darts hit the scoring segment, the e-BOARD computer will announce "NEXT
PLAYER”. Any pressure on the segments will not activate the dartboard. The
player is required to remove all the darts from the e-BOARD and press the
START/NEXT button for the next player to continue the game.
12. If a dart shoots out of the scoring area, press MISS button to cancel this dart.
13. During the game, you can press the DOUBLE/AUTO CHANGE button to
select auto player change mode or manual player change mode. In auto
mode, after 3 throws the board will change to the next player automatically in
10 seconds. In manual mode, press the START/NEXT button to change to
the next players turn.
14. When a player wins a game, the dartboard will announce "Winner" and the
winner will be rewarded with applause plus a display of "r01" on the player’s
score display. For Game 01 and Game 02, average points per dart for each
player will be displayed after all players games are over.
15. Press the BULL/SOUND button to select the bull options. Default is double
bull. Single bull is inner bull and outer bull score 50 points, double bull is inner
bull score 50 points, outer bull score 25 points. After a game starts, to adjust
the volume or muting, press the BULL/SOUND button to select HI, MED,
LOW or OFF.
16. If the game has not been played for 5 minutes, it will go into sleep mode. The
dartboard will be reactivated by pressing any button or segment. The dart-
boardwill return to the previous game. If thegame has notbeen played for30
minutes, it will automatically shut down.

8
Game Descriptions & Rules
G01 301 (with options of 301, 501, 601, 701, 801, 901)
The starting score for each player is 301 (or 501/601/701/801/901) as selected
before starting the game. The score will be deducted for each dart that scores.
The first player who reaches exactly zero (0) wins. The games can have various
DOUBLE/OPEN options by pressing the DOUBLE button and will be displayed by
the DOUBLE IN/DOUBLE OUT/MASTER OUT LED’s.
• SINGLE IN/SINGLE OUT
• SINGLE IN/DOUBLE OUT
• DOUBLE IN/SINGLE OUT
• DOUBLE IN/DOUBLE OUT
For SINGLE IN or SINGLE OUT options, the game can be started or ended by
throwing at any segment, regardless if single, double or triple. For DOUBLE IN/
DOUBLE OUT options, the beginning and ending throws will only be accepted
respectively by hitting the double zone or the bulls-eye.
If DOUBLE OUT has been selected, the Dart Out feature is automatically acti-
vated. In this mode, once a player is at 170 or below the e-BOARD computer will
suggest the 3 best possible finishing shots. If an out is not possible, the best
remaining alternative shots are displayed on the Scrolling Screen.
G02 301 Leagues (with options of 301, 501, 601, 701, 801, 901)
Similar to G01 301 Countdown, this game is played by 2 teams consisting of 2
members. Theteam wins when a player’sscore reaches exactly zero(0),with one
more requirement: his teammatesscore must be lowerthan orequal to the sum of
the score of the opposing team. Otherwise the score of the player returns to the
beginning of the turn. That team cannot win at that time. Once a player’s score is
below 170 for Single Out orDouble Out, and his teammates score is lower than or
equal to the score sum of the opposing team, the e-BOARD computer will say
“GO FOR OUT.” This will confirm you have a chance to win in this round. Other-
wise, the player will “freeze” even if his score comes to zero.
G03 Quick Cricket (with options of C00, C20, C25)
1. Quick Cricket is played with the numbers 15 through 20 and the bulls-eye.
2. Each player must “mark” a number 3 times to close it out.
3. Doubles count as 2 times and triples as 3 times the segment’s score.
4. The winner is the first player to close all the cricket numbers.
C00 Hit and open numbers 15-20 and bulls-eye in any order.
C20 Hit and open the number 20 first, then in order, open numbers 19, 18, 17,
16, 15 and bulls-eye.
0
x
0
x
Cricket Status One Time Two Times Open Close
Sign

9
C25 Hit and open bulls-eye first, then in order, open numbers 15, 16, 17, 18, 19
and 20.
G04 American Cricket (with options of C00, C20, C25)
In this game, only the numbers 15 through 20 and the inner/outer bulls-eye are
used. Each player must hit a number 3 times to open that segment for scoring. A
player is then awarded the number of points of the open segment each time he
throws a dart that lands in that segment, provided all opponents have not hit that
number 3 times to close. No one may score any points at the closed number. Dou-
bles count as 2 hits and triples as 3 hits. The first player closing all the numbers
first and accumulating the highest total score is the winner. If a player closes all
numbers first but is behind in score, they must continue scoring on the opened
numbers until they have exceeded their opponents score.
C00 Hit and open the numbers 15-20 and bulls-eye in any order.
C20 Hit and open number 20 first, then in order open 19, 18, 17, 16, 15 and
bulls-eye.
C25 Hit and open bulls-eye first, then in order open 15, 16, 17, 18, 19 and 20.
G05 Cut Throat Cricket (with options of C00, C20, C25)
Same basic rules as American Cricket EXCEPT the points are added to your
opponent’s total once scoring begins. A player can add scores to all opponents
who opened the number. The player who first closes all segments with the lowest
score wins. This variation enables players to rack up scores for opponents, dig-
ging them into a deeper hole.
C00 Hit and open the numbers 15-20 and bulls-eye in any order.
C20 Hit and open number 20 first, then in order open 19, 18, 17, 16, 15 and
bulls-eye.
C25 Hit and open bulls-eye first, then in order open 15, 16, 17, 18, 19 and 20.
G06 Scram Cricket
This game is a variation of Cricket. The game consists of 2 rounds. In the first
round, player 1 must close 15 through 20 and bulls-eye while player 2 attempts to
get as many scores as they can by scoring the open segments. Round 1 will be
finished when all segments have been closed. For round 2, the reverse is done.
The player with the most scores is the winner.
G07 Double Only Cricket (with options of C00, C20, C25)
The same as American Cricket rules apply except you must hit a double before
you can open a number. Once you have a double, then that double and all other
singles, doubles and triples of that number count.
For example, to start the 20’s, each player musthit double 20. After getting double
20, then a single 20 would close the number, a double would close and score 20
points and a triple would close and score 40 points. The most significant differ-
ence in Double Only Cricket is that you cannot close a number with one dart.
C00 Hit and open the numbers 15-20 and bulls-eye in any order.
C20 Hit and open number 20 first, then in order open 19, 18, 17, 16, 15 and
bulls-eye.

10
C25 Hit and open bulls-eye first, then in order open 15, 16, 17, 18, 19 and 20.
G08 Random Cricket
The same rules as American Cricket apply with the exception that the numbers
are not fixed but randomly selected by the e-BOARD computer. Six numbers
change at random while the bulls-eye remains constant. When a player hits a
selected number, it is locked in for the rest of the game. All numbers unmarked
will randomly change after every turn until all 6 numbers are locked in. The first
player to close all numbers is the winner.
G09 Minnesota Cricket Simple
The same rules as American Cricket apply here for all segments.
Players need to first close 15-20 and bulls-eye cricket number and then close all
the three new cricket numbers called T, D, 3B.
T Refers to any 3 triples. A player can close 1 mark by hitting any triple from
1-20. Hitting 3 triples will close this cricket number.
D Refers to any 3 doubles. A Player can close 1 mark by hitting any double
from 1-20. Hitting 3 doubles will close the cricket number.
B Refers to 3 in bed. A bed means the 2 single segments (both inner and
outer) of any number from 1 to 20. A player has to hit all 3 darts in a same
bed and it will be counted as one mark. To close the 3B, a player needs to
have 3 turns to hit 3 darts in the same bed.
The first player who closes all cricket numbers is the winner.
G10 Minnesota Cricket Standard
The same rules as Minnesota Cricket Simple apply here except players can close
any standard cricket number and the 3 particular numbers in random order. Play-
ers can also accumulate scoresto winsimilar to American Cricketrules. However,
if there is any conflict between the standard numbers and the 3 particular num-
bers,the standard number counts first. If you hit a double 20 and you have not yet
closed the number 20, the mark and score will automatically go to this number
instead of counting a mark D.
The first player who closes all cricket numbers and has the highest accumulated
score is the winner.
0
x0
x
Cricket Status One Mark Two Marks Open Close
Sign

11
G11 Spanish Cricket
This is the same as American Cricket except the availability of numbers is from 11
to 20.
G12 Shanghai (with options of L01, L05, L10, L15, H01, H05,
H10, H15, P01, P05, P10, P15)
Each player must hit numbers 1 through 20 and the bulls-eye. Throw 3 darts for
each number and the player who gets the most points wins. There are 3 levels of
difficulty. Playerscan score on any segment (single x 1,double x 2, triple x 3)for L
level. Only doubles and triples will count for H level. Players can also select super
Shanghai (P level) as a complimentary option. The rules are the same as above
except various doubles and triples must be hit as specified by the computer. The
computer will announce the chosen double or triple and display that number at the
LED Text Display.
• L01, H01 and P01 the game starts from segment 1.
• L05, H05 and P05 the game starts from segment 5.
• L10, H10 and P10 the game starts from segment 10.
• L15, H15 and P15 the game starts from segment 15.
G13 Count Up (with options of 100, 200, 300, 400, 500, 600,
700, 800, 900)
Score will be accumulated for each dart. The first player to reach or go over the
set points will be the winner.
G14 Shoot Out (with options of -11, -12, -13, -14, -15, -16, -17,
-18, -19, -20)
The e-BOARD computer will randomly display a score for the player to hit. One
correct hit scores 1 mark. The first player who hits 11, 12, 13...20 marks, depend-
ing on the level of difficulty, is the winner. If a player does not hit the e-BOARD
within 10 seconds, the dart is regarded as a miss and the e-BOARD computer will
automatically change to another random number for the player to hit.
Option 100 200 300 400 500 600 700 800 900
Setpoints 100 200 300 400 500 600 700 800 900
Option -11 -12 -13 -14 -15 -16 -17- -18 -19 -20
Marks 11 12 13 14 15 16 17 18 19 20

12
G15 Best of Nine (with options of 009, 012, 015, 018, 021, 024,
027)
A good warm up, either alone or against an opponent, is to keep track of the best
9 darts of a number chosen by the e-BOARD computer. A player receives 1 score
when hitting the number, 2 scores when hitting a double and3 scores when hitting
a triple.
G16 Call Three (with options of R03, R04, R05, R06, R07, R08,
R09, R10)
The e-BOARD computer chooses 3 numbers randomly in each turn as selected.
The player attempts to hit them in the order called. The player receives 1 score
when hitting the correct number in the correct order, 2 scores for double and 3 for
triple.
G17 Poker Darts (with options of A00, D00)
This game uses the numbers 1-13 to play. The e-BOARD computer assigns each
player 5 cards represented by the numbers 1-13. These cards are displayed on
the Scrolling Display by pressing the PLAYER button continuously. All players try
to hit a double of 1 of these cards. Should a player hit it,all cards with that number
will be erased. Should any player have 1 or more than one card with that number,
they are also erased. The first player out of cards is the winner.
G18 Hound and Hare (with options of 005, 009, 011, 012, 014)
The Hare tries to escape from the Hound while the Hound tries to catch the Hare.
Players 1 and 2 act as the Hound and Hare respectively. The Hare starts at 20.
The Hare tries to get a double and move clockwise to the next number. Similarly,
the Hound starts at the number 5 and must hit a double to move. When the Hound
catches up to the Hare and hits the same double that the Hare is trying for, the
Hare is caught. If the Hare reaches the double 5 before the Hound catches him,
Option 009 012 015 018 021 024 027
No. of Darts 9 12 15 18 21 24 27
Option R03 R04 R05 R06 R07 R08 R09 R10
No. of Rounds 3 4 5 6 7 8 9 10

13
the Hare is free. S05, S09, S11, S12 and S14 represent what number the Hound
starts at.
G19 Halve-It
There are 7 rounds of 3 darts in this game. The objective is to score as many
points of the designated numbers as possible. The designated numbers for each
round are: 1st Round 20, 2nd Round 16, 3rd Round double 7, 4th Round 14, 5th
Round triple 10, 6th Round 17, 7th Round bulls-eye
Scoring occurs when the dart hits the designated area only. All hits are scored at
face value. Should all 3 of a player’s darts miss the designated target area, his
total score to that point is cut in half. The highest score at the end of 7 rounds is
the winner.
G20 Gold Hunting (with options of 006, 009, 012, 015, 018, 021)
The object of this game is to find “Gold.” Gold is earned when your score is
exactly 50, or a multiple of 50, such as 100, 150, 200 etc., at any point during a
round. Since Gold can make a person greedy, not only do you collect Gold for
everymultiple of 50, you also steal 1 Gold from every playerwho has Gold.This is
a real back and forth game, but the player who reaches the selected total of Gold
required first is the winner.
G21 Killer (with options of -7, -8, -9, -10, -11, -12, -13, =3, =5, =7,
=9)
To start this game, players throw a dart at the board to select their number. The
Scrolling Screen display will show “CHOOSE A NUMBER” and the number
selected will be used for the player throughout the game. No 2 players can select
the same number.
To become a “Killer,” the player must hit the double in their number. A “Killer” can
then “Kill” other players by hitting the segments of their numbers until all “Lives”
are ”Killed.” A player can also commit “Suicide” by hitting his own number. The
last player with “Lives” will be the winner.
There are 11 options/difficulties for player’s to select. -7 to -13 represents 7 to 13
Lives” which can be “Killed” by hitting their segment numbers single, double or tri-
ple. For more advanced players, select =3, =5, =7 and =9, which require players
to “Kill” their opponents by hitting doublesin those segment numbers. The number
of “Lives” remaining will be displayed at the player’s score display.
Option 005 009 011 012 014
Hound Starts at 05 09 11 12 14
Option 006 009 012 015 018 021
Total Gold 6 9 12 15 18 21

14
G22 Blind Killer (with options of L03, L04, L05, L06, L07, b03,
b04, b05, b06, and b07)
To start the game, the LCD screen will show "SEL”. Each playermust insert a dart
into a segment to select their secret number. The number will display on the
Scrolling Screen for 3 seconds and then disappear. Each player has to keep the
number a secret, as this becomes their number and represents their “Lives.” Any
player can “Kill” another player by hitting the double segment of that player’s num-
ber. When all the “Lives” are gone, that player announces he’s out.
L03, L04, L05, L06, L07 represents how many “Lives” each player will have.
b03, b04, b05, b06, b07 are the same as L03, L04, L05, L06, L07 except that the
player must hit the bulls-eye before “Killing.”
G23 Round-the-Clock (with options of 105, 110, 115, 120)
Players must hit in strict order of 1, 2, 3...until 5, 10, 15, or 20, depending on the
level of difficulty selected. The first player to reach the last score will be the win-
ner. Should the wrong number be hit in the round, the player has to continue the
same target number for the next darts. The e-BOARD computer will display the
number that the player must hit.
G24 Round-the-Clock in Doubles/Triples (with options of
205, 210, 215, 220, 305, 310, 315, 320)
This game is played the same as Round-the-Clock, except that only the double
and triple segments are used for each number.
G25 Round-the-Clock the Irish Way
The same basic rules apply as in Round-the-Clock except that doubles and triples
advance you to the amount of the double or triple, plus 1. For example hitting D1
makes your next numberthe 3,hitting D10 makes your next number the bulls-eye.
But beware; if you hit a single, you have to take it and once youpass 10, you have
to go one single at a time.
One additional requirement is that the players must get 2 bulls-eyes in the same
turn of 3 darts to win the game. The bulls-eyes do not accumulate during the
game.
Option 105 110 115 120
Last Number 5 10 12 20
Double Option 205 210 215 220
Triple Option 305 310 315 320
Last Number 5 10 15 20

15
A match between Nick and Marilyn is as follows:
G26 Nine-Dart Century (with options of 100, 150, 200)
In this game, each player has 9 darts (3 turns) to either score 100 points, or come
as close as possible to 100. Each bed is scored in the regular manner. Any player
going over 100 is busted and out of the game. Darts that land outside the scoring
area bring that player’s total down to zero and they must start over again. This
eliminates deliberate misses. Darts that bounce out are not penalized and do not
count any points. You can set the target score to be 100, 150 or 200.
G27 Football
The e-BOARD computer LED will display “SEL.” The player then throws a dart at
the board to determine his number. Once a playing field is selected, you must
start points from the double segment, then carry through the bulls-eye and then to
the oppositesegments in strict order. For example, if a player selects segment 11,
they should hit D-11, outer S-11, T-11, inner S11, outer bulls-eye, inner bulls-eye,
inner S-6, T-6, outer S-6 and finally D-6. The first player who finishes his playing
field is the winner.
Turn 1st hit Next # 2nd hit Next # 3rd hit Next #
1st S1 2 T2 7 S7 8
2nd D8 17 S17 18 S5 18
3rd S18 19 S19 20 S20 BULL
4th S8 BULL BULL 2nd Bull S1 BULL
5th Double Bull WIN!
Nick
Turn 1st hit Next # 2nd hit Next # 3rd hit Next #
1st S1 2 S2 3 S3 4
2nd D4 9 S9 10 D10 BULL
3rd BULL 2nd Bull S17 BULL D4 BULL
4th BULL 2nd Bull S19 BULL D18 BULL
Marilyn
Option 100 150 200
Target Point 100 150 200
D-11 Outer
S-11
T-11 Inner
S-11
Inner
S-6
Bulls Eye
Inner &
Outer
T-6 Outer
S-6
D-6
Diagram A

16
G28 Bowling (with options of 10R, 11R, 12R, 13R, 14R, 15R)
Accuracy is a must in this very challenging game. The Scrolling Screen displays
“SEL” and each player selects his alley by throwing a dart at a segment and then
use the 2nd and 3rd darts to score points (pins). Points are scored as follows:
A player cannot hit the same single twice in the same frame. The second hit will
be counted as zero (0). Therefore it would be more advisable for the player to hit
the inner and outer singles to score 10 pins. Hitting a triple segment will result in a
score of 20 pins while hitting a double twice will only result in 10 pins. Otherwise
you will get only 9 pins if you hit the double with your second dart and another
segment with your third dart. The perfect game is 200/220/240/260/280/300
respectively for the options chosen.
G29 Golf (with options of 09F, 10F, 11F, 12F, 13F, 14F, 15F,
16F, 17F, 18F)
The segments 1-18 are used to represent the holes of a golf course. A player
must make 3 hits in one segment before they can move to the next hole. A double
or triple will count as 2 or 3 hits. This allows the player to finish the hole with fewer
darts and a lower score. The e-BOARD computer will count the strokes. The one
who finishes the game first with the lowest score is the winner. The e-BOARD
computer will keep track, announce and display on the LED Screen the holes to
be hit. Players can play 9 or 18 holes depending on the level of difficulty.
G30 Car Racing
In this game, the board becomes a race course. The first player who finishes the
course is the winner. The course begins at the 20 segment and runs clockwise
around the board to the 5 segment and ends with the bulls-eye. A valid hit on the
course is the inner single. There are 4 obstacles throughout the course at the fol-
lowing segments; triple 13, triple 17, triple 8 and triple 5. The player must hit the
triple in each of those segments to clear the obstacle.
G31 Big Six (with options of 003, 004, 005, 006, 007)
This game allows players to challenge their opponents to hit the targets of their
choice. However, players must earn the chance of picking the next target for their
opponent by making a hit on the current target first.
The game begins with the single 6 segment. Player 1 must hit a 6 to “save” his
“Life.” If the current target is hit with 2 darts, the Scrolling Screen displays “SEL”.
Then the next dart willdetermine the target for the next player. However, he would
losea chance to determine the target forthe nextplayer when he hits his target by
Double
Outer Singl
e
Triple
Inner Single
Segment Score
Double 9 pins
Outer Single 3 pins
Triple 10 pins
Inner Single 7 pins

17
the third dart. Therefore, player 2 will hit the same target for his turn. If player 1
fails to hit the target within 3 darts, he will lose a “Life.” Player 2 will shoot for the
single that player 1 missed. Singles, doubles and triples are all separate targets
for this game.
The object of this game is to force your opponent into losing “Lives” by selecting
tough targets for them to hit such as the bulls-eye or triple 20. The last remaining
player with a ”Life” is the winner.
G32 Shove A Penny
The original game played in England used a halfpenny. The Cockney slang short-
ened this to ha’penny and thus the game was known as Shove Ha’ Penny. This
game is the same as Cricket in that the segments 15 through 20 and the bulls-eye
are used. All players must hit the numbers in order with the objective to score 3
points in each segment before moving on to the next segment. Singles are 1
point, doublesare 2 and triples are 3. However, should a player score more than 3
points in any 1 number, the excess points will be given to the next player. The first
player to score 3 points in all numbers is the winner.
G33 Hi Score (with options of H03, H04, H05, H06, H07, H08,
H09, H10, H11, H12)
The rules are simple. A player must rack up the most points in 3, 4, 5...or 12
rounds (each round is 3 darts) to win. Doubles and triples count as 2 times and 3
times that segment’s score respectively. The player with the highest score wins.
G34 Double Down
This game starts with a base score of 60 points. The player must score by hitting
the activated segments as selected by the e-BOARD computer for the current
round. For instance, in the first round the player must hit the 15 segment. If no
15’s are hit, the player’s score will be cut in half. The next round is 16 and so on.
For the D and T, the player must hit any double or triple. If the doubles and triples
are not hit, the same rule applies. Play goes in this order: 15, 16, Double, 17, 18,
Triple, 19, 20 and bulls-eye. The player with the highest score is the winner.
Option 003 004 005 006 007
No. of Lives 3 4 5 6 7
Option H03 H04 H05 H06 H07 H08 H09 H10 H11 H12
Number of Rounds 3 4 5 6 7 8 9 10 11 12
Round 1 2 3 4 5 6 7 8 9
Target 15 16 Double 17 18 Triple 19 20 Bulls Eye

18
G35 Forty One
This game is the same as Double Down except the sequence is reversed from 20
to 15. An additional round of 41 points is included before the bulls-eye, and a
player must get through this challenge before turning to the last round. Play would
then go 20, 19, Double, 18, 17, Triple, 16, 15, “41” and bulls-eye.
G36 Over (with options of 0-7, 0-8, 0-9)
Players can select 7, 8, or 9 “Lives.” Players take turns throwing 3 darts at the
board. The highest score is the “Leader’s Score.” A player’s score becomes the
“Leader’s Score” when their score in the new turn is higher than the previous
“Leader’s Score.” If not they lose a “Life.”
Should a leader choose not to challenge and remain leader, they can press the
START/NEXT button and skip their turn. The LED displays 7, 8, or 9 segments
indicating the player has 7, 8 or 9 “Lives.” After the throws, if they do not have a
new “Leader’s Score,” one segment is turned off indicating a “Life” lost. If the
player’s score is higher than the “Leader’s Score,” the e-BOARD computer will
announce “LEADER” and keep their score. A leader can challenge their own
“Leader’s Score” but, they lose a “Life” if they fail. A player plays to zero “Lives”
and they are out. The e-BOARD computer displays “OUT” at their score display.
The last player alive is the winner.
G37 Under (with options of U-7, U-8, U-9)
The rules follow exactly as Over except the “Leader’s Score” is the lowest score
for each turn. A missed dart should be counted as 60 by pressing the triple 20
segment.
Round 1 2 3 4 5 6 7 8 9 10
Target 20 19 Double 18 17 Triple 16 15 41 Bulls Eye
Option 0-7 0-8 0-9
No. of Lives 7 8 9
Option U-7 U-8 U-9
No. of Lives 7 8 9

19
G38 All Fives (with options of 551, 561, 571, 581, 591)
2-4 playersmay play this game. During each round, eachplayer’s totalscore must
be divisible by 5. Every group of 5 counts as 1 point. For instance, 2, 8, 5 totals
15. A player will get 3 points as 15 dividedby 5 equals 3. There are no points if the
round of 3 darts’ total score is not divisible by 5 or a player misses the third dart.
The first player to score 51, 61, 71, 81 or 91 is the winner.
G39 Legs (with options of L03, L04, L05)
Each player begins with 3 “Legs.” The first player attempts to get the highest
score possible. The next player must exceed that score. Should they fail, a “Leg”
will be lost. Accordingly, each player tries to beat the previous player’s score. The
winner is the player with a remaining “Leg.” L03, L04 and L05 represent how
many “Legs” players can begin with.
Option 551 561 571 581 591
Total Points 51 61 71 81 91
Option L03 L04 L05
No. of Legs 34 56 21

20
WARRANTY INFORMATION
90 Day Warranty on Extreme™ Dart Board
Manufacturer warrants to the original retail purchaser, this product to be free from
defects in material and workmanship for a period of ninety (90) days from the date
of purchase.
Should this product become defective due to material of workmanship within the
warranty period, contact our Customer Service Department. This warranty is not
transferable and does not cover normal wear and tear, or damage caused by
improper handling, installation, or use of this product. This warranty is also void if
product is in any way abused, damaged, or modified from its original state, or if
used for other than indoor residential use. This warranty gives you specific legal
rights, and you may have other rights which vary from store to store.
DO NOT RETURN TO STORE
For all returns and warranty coverage, please call:
GLD Products 1-800-225-7593
Please provide model number, serial number and/or part number when you call.
Numbers can be found on outside of packaging.
GLD Products
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
800 225 7593 •FAX 800 841 6944
Email:
g
ld@
g
ldmf
g
.com
This manual suits for next models
1
Table of contents
Other GLD Products Game Console manuals