SETTING / ADJUSTING THE TIME
Once batteries are inserted into the Stopwatch receiver
12 00 will appear on the screen.
Select flashing digits through hours, minutes and
seconds by pressing ‘Start/Set’. Advance the digits using
‘Stop’. (NOTE hours will scroll through ‘P’ for ‘pm’, no
prefix for 'am' and will show on the left side of the
screen)
ALARM MODE
Press ‘Stop’ button for 2 seconds and alarm symbol will
show on the screen. To set alarm time press ‘Mode’
button once. Select flashing digits through hours,
minutes and seconds by pressing ‘Start/Set’. Advance
the digits using ‘Stop’. After finished setting the alarm
time press ‘Mode’ button 3 times.
When time reaches the set alarm time the alarm will
sound for one minute – It can be stopped during this
time by pressing 'Stop' button.
MANUAL STOPWATCH MODE
The watch features a manual stopwatch function as well
as the Automatic timing function required for the
dribbling challenge.
To activate the manual stopwatch feature press ‘Mode’
button twice. Press ‘Start/Set’ button – 3 bleeps will
sound. Press ‘Start/Set’ button to start counting and
press ‘Stop’ button to stop counting. Press ‘Start/Set’
button to clear the stopwatch time. Press 'Mode' button
twice to return to the clock function.
USING THE AUTOMATIC START/STOP DRIBBLING
SET
Press ‘Mode’ button for 2 seconds, the aerial symbol will
appear on the screen. Press ‘Mode’ button twice to bring
up automatic stopwatch function, a row of 6 zeros will
appear.
Once the first player is ready to play the ‘Start/Set’
button should be pressed once and 3 bleeps will sound.
As soon as the player kicks the ball through the start
gate the timer will automatically start and will continue to
bleep each second. After negotiating the course that has
been laid out, the player then kicks the ball through the
goal and the timer and bleeps automatically stop. The
total time for the dribbling challenge will be displayed on
the watch.
The second player to start presses the ‘Start/Set’ button,
which is followed by 3 bleeps, the player then follows
the same process as above.
(NOTE The aerial symbol will disappear after play has
stopped for 30 minutes.)
USING THE MEMORY FUNCTION
The Stopwatch Receiver has a 4-player memory
function. To access the 4 times on the screen press
‘Mode’ button once – ‘M1’ will appear on the right hand
side. To scroll through the time records press ‘Start/Set’
button. Each time the button is pressed it will advance
through the 4 recorded times.
NOTE the memory only has the capacity to store 4
player’s times, if a 5th player records their time then the
5th players time will record over the 1st players time.
The memory will clear if the ‘Reset’ button is pressed or
if the batteries are removed.
To return the Stopwatch back to clock mode press the
‘Mode’ button once to revert to time display.
INSERTING / REPLACING THE BATTERIES IN THE PANELS
Remove the access panel of the rear of the unit(s) by unscrewing
the small screw at the top of the access door using a small cross-
head screwdriver (not supplied).
Fit a new 9V battery in the battery space by snapping the lead with
the 2 contacts onto the corresponding contacts on the top of the
battery.
Replace the access door on both units by locating the 2 rugs at the
bottom into the corresponding slots on the back of the unit, locate
the screw and tighten (do not over tighten).
INSERTING / REPLACING THE BATTERIES IN THE STOPWATCH
Remove the access panel on the rear of the unit by unscrewing the
small screw at the bottom of the access door using a small cross head
screwdriver (not supplied).
Fit 4 new AAA batteries in the battery spaces ensuring the correct
polarity (see engraving inside the battery box) when fitted correctly 3
bleeps will sound.
Replace the access door by locating the 2 rugs at the top into the
corresponding slots on the back of the unit, locate the screw and tighten
(do not over tighten).
SETTING OUT THE COURSE
Place the start gate at the beginning of your course, insert a numbered
flag into the hole at the top of each cone, layout the numbered flags (1-6)
along your chosen dribbling course, then place the goal at the end. You
must ensure that if a second person is holding the stopwatch, they stand
no more than 30 meters away from both the start gate and goal.
Max. 30 metres Max. 30 metres
Stop
button
Reset
button
Signal
AM / PM
Hours Minutes Seconds
Battery
Alarm
Start/stop
button
Mode
button