Step 4: Guy Ropes
Each of the four guy ropes are shipped with one large overhand knot to eliminate confusion and tangling
with each other and the top net. Untie the overhand knot in each and place the ropes on the ground or
sand, connecting the end with the black tensioners around the stake or bag strings.
Step 5: Up It Goes!
Starting with one corner, untie the final overhand knot in the top net section, and place both white
thimbles of the top net over the tip of the pole, followed by the thimble in the guy rope, and stand the
pole upright. IMPORTANT: the top thimble on each pole tip needs to be the one from the guy rope, or
the top rope may slip off during play. Tip: Each corner thimble has a matching color mark, a different
color for each corner, in case the net becomes tangled in set up or pack up.)
While this set up is a very easy process for five or more, one person can set it up alone. After placing the
ropes over the tip of the pole as instructed above, stand the pole almost upright, leaning it slightly in
toward the center of the game area until it stands on its own, supported by the tension of the guy ropes.
Move to each corner to attach the ropes to the poles in a similar fashion, and once all four poles are
upright, make one more lap around, straightening the poles and tightening the guy ropes.
Don’t overly tighten the tensioners too soon. Eyeball the four poles into an overall square, ensuring a
better playing space for each player. At this point, you’re ready to tighten the tensioners on each of the
eight guy ropes to stretch the top net evenly for optimal play. You may decide to reposition the anchors
to accurately line up with the final positioning of the poles.
Tip: Periodically check the tension on the guy ropes to ensure the tightest net for more enjoyable play.
Rules for Play
Don’t make many, just make it fun! Use any size ball! Basically, if the ball comes into your square, you
must return the ball up through your square and into an opponent’s square or you’re out!
Goal of the game: get to King/Queen square and stay there!
To begin 4 Air Squares, pick one corner to be the King/Queen square. For 9 Air Squares, the King/Queen
square is the middle square. The player here serves to begin play by serving to any square.
Two rules…
Serve with one foot touching the ground. Don’t touch the rope. Mess up, you’re out. That’s it! Make up
variations to make it more fun, like allowing a player to hit it more than once to get it out of their
square!
When a player is out, every other player moves up one square closer (rotating counterclockwise) to the
King/Queen square. The player who is out goes back to the entry square, or to the back of the queue
waiting to enter the game.
Parts guaranteed for one year. Play at your own risk. Be safe!
Questions?
Email
us
at
georgiaima[email protected] or go to our website, www.playairsquares.com