All American MP-7479 Troubleshooting guide

OPERATING INSTRUCTIONS AND SERVICE MANUAL
FOOTBALL SCOREBOARD
MODEL MP-7479 WITH MP-5000 CONTROL
1
EFFECTIVE S.N. 18,725, May, 2005

TABLE OF CONTENTS
1. General Information
1.1 Description
1.2 Identification
1.3 Damage
1.4 Damage Claim Procedure
2. Installation
2.1 General Information
2.2 Installation
2.3 Electrical Connection
3. Control Console Operation
3.1 Scoreboard Power
3.2 Control Console Display
3.3 Control Console Power
3.4 Initializing Scoreboard
3.5 Time Setting and Control
3.6 Team Scores
3.7 Horn (Optional)
3.8 Yards to Go, and Ball On
3.9 Down, Quarter, and Time Outs Left
3.10 Dimmer
3.11 Track Operation
4. Maintenance and Troubleshooting
4.1 Introduction
4.2 Test Equipment
4.3 Troubleshooting
4.4 Troubleshooting Guide
5. Replacement Parts List
5.1 Scoreboard Display Parts
5.2 Controller Assembly
6. Diagrams
6.1 Control Console Keyboard Layout (Slipsheet)
6.2 Scoreboard Layout with Floating Time Control
6.3 Power Wiring
6.4 Controller Assembly Wiring and Layout
6.5 Microprocessor 5 x 9 Lamp Pattern (8 Bit)
6.6 Figuregram Wiring Diagram
6.7 Conversion Placards for Baseball (B-13168)
6.8 Installation Drawings
2

1. GENERAL INFORMATION
1.1 DESCRIPTION
Your All-American scoreboard has been carefully inspected and tested before leaving the
factory. It is possible, however, that components may be loosened or forced out of adjustment
in transit. If this occurs, follow the troubleshooting guide (section 4). If equipment then fails to
operate, contact immediately:
ALL-AMERICAN Service Department
EVERBRITE LLC
P.O. Box 100
Pardeeville, WI 53954
Telephone: (608) 429-2121
Toll Free: 800-356-8146
Parts being returned for repair are to be sent to:
ALL-AMERICAN Service Department
EVERBRITE LLC
401 S. Main Street
Pardeeville, WI 53954
NOTE
If you need to send parts in for repair, please call the ALL AMERICAN
service department for a returned goods authorization (RGA) number.
1.2 Identification
ALL-AMERICAN uses a serial number for scoreboard identification. The serial number tags are
located on the back of the control console and the lower right hand corner on the face of the
scoreboard display. When contacting the factory for assistance it is important that the model
number and serial numbers are known.
1.3 Damage
Upon receipt of scoreboard, check for visible damage. If this occurs, or if damage is found
after shipment has been accepted, follow the damage claim procedure.
1.4 Damage Claim Procedure
An instruction sheet is enclosed advising the consignee in case of damage in transit. If
damage is noted at the time of delivery, consignee must obtain an 'Inspection of Bad
Order' from the delivering carrier. In order to process your claim, this must be properly
3

filled out with a complete statement of all damage and it must be signed by the carrier.
If damage is discovered after delivery, you should call the delivery company. Have them make out
a Concealed Damage Report. Fifteen days after delivery are allowed, so this should be
done promptly or it is impossible to process this claim.
Advise EVERBRITE corporation of necessary replacement parts, or repairs. Consignee will be
invoiced and then should file a claim with the carrier to recover charges. To file your claim
follow this procedure:
(A) Cost of replacement parts or repair charges are invoiced to the carrier by the consignee.
(B) The following documents, properly filled out, plus invoice, are forwarded to the trucking
company in support of your claim:
(a) Original bill of lading
(b) Original paid freight bill
(c) Certified copy of original invoice
(d) Standard form for presentation of loss and damage claim
2. INSTALLATION
2.1 General Information
Shipping papers accompany each scoreboard. Check carefully to see that you receive the
following:
1 ea Football Display (2 Pieces)
1 ea Control Console
1 ea Service Manual
1 ea Mounting Hardware Package
? ft. control cable (if ordered)
1 ea Horn (if ordered)
2.2 Installation
Select the location best suited for visibility by the majority of spectators. Preferred position is
facing east or north to avoid direct sunlight on the face of the scoreboard, if day games are
played.
For permanent mounting to uprights, see the enclosed installation drawing in section 6.
Consult Section 6 for junction box and scoreboard wiring.
2.3 Electrical connections
The MP-7479 scoreboard requires one 120 VAC 20 AMP circuit.
4

IMPORTANT !!!
To protect the control from damage, it is advisable to disconnect
the control and store in a dry secure area when not in use.
NOTE
This equipment is UL and NRTL approved and complies with the requirements in
part 15 of the FCC rules for a class A computing device. Operation of this
equipment in a residential area may cause unacceptable interference to radio and
television reception, requiring the operator to take whatever steps are necessary
to correct the interference.
3. CONTROL CONSOLE OPERATION
3.1 Scoreboard Power
Turn on the branch circuit to the scoreboard. The Home and Guest scores will show "0".
3.2 Console Display
The Liquid Crystal Display module displays the scoreboard information entered from
control console. The following information is displayed continuously: Time, Home and
Guest scores, Yards To Go, Ball On, Down, Quarter, and Auto Horn Enable.
3.3 Console Power
Plug the power adaptor into the control console and into a 120 VAC wall outlet.
Push
ON/OFF once to turn the console on.
Push ON/OFF a second time to shut the console off.
When first turned on; the console display should show as follows:
MULTI-SPORT CONTROL
MP-7000 V 2.00.A 2003
3.4 Initializing Scoreboard
Enter the two digit code (61) shown in the lower left corner of the keyboard as in
the following example: Push CODE 6 1 ENTER .
When the proper code has been entered, the console display will show as follows.
5

0 Q :00 0
& 0 on 0 H
The scoreboard display will now show :00 in the time section.
3.5 Setup
The
SETUP key will step through a list of options.
Press
YES/NO , or make Numeric Entries to make changes.
Pushing
ENTER without any other input skips to the next item.
Pushing
CLEAR exits setup, and all changes are kept.
Accurate time will be kept without power to the scoreboard for up to 2 months.
Select brightness level for the scoreboard digits by pushing 1-8 and ENTER .
Select game time period. Example, 800 and press ENTER for 8 minutes.
Select time outs allowed. Example, 3 and press ENTER for 3 time outs.
Select automatic horn for end of period. Example, Yes/No and press ENTER .
Select set time of day clock. Example, press 2 1 5 ENTER for 2:15.
The scoreboard will display the time of day after game time use, if desired.
Accurate time will be kept without power to the scoreboard for up to 2 months.
3.6 Timing
The main game time period is set in the "SETUP" program, however this time period
may be changed or edited using the EDIT TIME key.
To change the period time; Push EDIT TIME , the desired time, then ENTER .
To reset the period time to the original setting; Push TIME RESET .
To change the time period directional mode for counting up or down; Push UP/DOWN .
When in the Up mode, an arrow up symbol is displayed next to the time on the LCD display.
If in the Down mode, there is no arrow displayed.
6

3.7 Team Scores
The Home and Guest Scores can be changed in five different ways.
(A) To add 1 to the existing score: Push +1 .
(B) To add 6 to the existing score: Push +6 .
(C) To add 3 to the existing score: Push +3 .
(D) To directly enter or correct a score: Push Home or Guest SCORE ,
followed by the desired number, then ENTER .
Example: Present Home Score is 15. Change the score from 15 to 23.
Push:HomeSCORE 2 3 ENTER .
(E) To clear the score: Push SCORE CLEAR .
3.8 Horn (Optional)
The horn will blow for 1/2 second each time HORN is pressed.
The horn will blow automatically at the end of each period for 2 seconds.
The automatic horn function may be disabled by using the AUTO HORN key.
An 'H' is displayed on the LCD when this function is enabled.
3.9 Yards To Go, Ball On, Down, Quarter, and Time Outs Left
Entries to the above function is made in the same manner as direct entry for Team Scores.
3.10 Time Outs
If you push TIME OUT .under the Home or Guest Section, the Time Out Timer will start,
and the Home or Guest Team will lose one of their Time-Outs. If you push the TIME OUT
Button, to the right of the Keypad, the Time-Out-Timer will start without charging a Time Out
to either team..
3.11 Dimmer
Push DIMMER to dim the lamps during night use.
3.12 Track Operation
For track operation, use Code 82. The timer will now count up from zero. When in the track
7

mode, the console LCD will display two timers. If you want to know the split times push
SPLIT . The bottom timer will stop so that you can read the time. Now if you
push
RESUME , the timer will show what the top timer shows, and resume timing.
The 1/10 second digit will work with the track code but not with the football code.
4.0 MAINTENANCE AND TROUBLESHOOTING
4.1 Introduction
This section gives maintenance and troubleshooting information. Included are
troubleshooting guides for typical scoreboard malfunctions. If the cause of a
problem cannot be determined, please contact the Customer Service Department.
4.2 Test Equipment
A simple analog or digital voltmeter will be sufficient for all user repairable problems.
Printed circuit boards requiring troubleshooting should be returned to the factory.
4.3 Troubleshooting
Whenever possible, follow the troubleshooting guides prior to contacting the Customer
Service Department. If a problem not described in the guides exists, contact the customer
service department immediately. Read through the appropriate troubleshooting section before
beginning a repair. Refer to the diagrams in chapter 6 as an aid in troubleshooting scoreboard
malfunctions.
4.4 Troubleshooting Guides
(A) Scoreboard doesn't light and console doesn't work:
(a) Check that the main power switch is turned on and providing power to the scoreboard.
(b) Check to see that the green Led is lit on each power supply.
(c) Check for 24 VDC at the power supply terminals.
(d) Check the 110 VAC power connections and voltages at the scoreboard.
(e) Replace any defective or blown fuses.
(f) Check for 12 to 16 VDC on the red and black wires at the data cable terminal block.
(g) Contact the Customer Service Department.
(B) Scoreboard digits
(a) Check all connections.
(b) Turn the main power "on".
(c) If the scoreboard still doesn't light, check the items in section (A), power supply
voltage and fuses.
(d) Check if LED D1 on the receiver board is lit. If not, check that the receiver board is
plugged into the power supply board, then contact the customer service department.
8

(e) Check to see that the LED on the first driver board (closest to receiver) is flashing. If not,
check the data cable connections (orange and grey wires) from the receiver to the
drivers, and check to be sure that the power connection to the driver board is OK.
(f) If the driver board LED is still not flashing, connect a different driver board to the
receiver (first in line). If the LED is now flashing, the first driver board should be
replaced. Otherwise the problem is on the receiver board.
(C) The scoreboard digits light but the console doesn't work.
(a) For a cable connected system, check for 12 to 16 VDC between the red and black wires
In the junction box. For wireless consoles, check the output of the wall transformer by
unplugging it from the console, putting the + meter lead into the center cavity of the power
plug and touching the meter lead to the metal shell. The reading should be at least 10 VDC.
(b) If the voltage is 10 V or more, turn on and code in the console, even though it may not
appear to be working. Listen for beep sounds when pressing the keys, and see if the
scoreboard responds at all. If the scoreboard is radio controlled, go to section D, step 3.
Otherwise contact customer service with results or see Advanced Troubleshooting, in
section C.
(c) If the voltage from step 1 is zero, measure the voltage on the red and black wires at the
terminal block inside the scoreboard. If the voltage is still zero, go to section A, step 3.
Otherwise check the cable to the junction box for continuity.
(d) Refer to advanced troubleshooting, section B to connect the console directly to the
receiver board.
(D) The scoreboard digits light, the console works, but there is no control of the scoreboard.
(a) If the scoreboard is a hardwired system, check for 1 to 4 volts AC on the green and
white wires at the junction box (console on and coded in). Then go to step 6.
(b) With wireless consoles, be sure that the battery (if so equipped) is fully charged, or
better still, use the wall transformer to power the console.
(c) Check the LED on the radio adapter board inside the scoreboard. If it is lit, turn the
console off. This LED should go out about 5 seconds later. Turning the console on
again should relight the LED.
(d) Bring the console within 10 to 25 feet of the scoreboard and test again. If the radio
adapter LED now works, check and tighten antenna connections as necessary, both in the
scoreboard and in the console. CAUTION: the antenna connection at the radio can be
easily broken. Push or pull the connector STRAIGHT on or off!
(e) Check to see if D1 is lit. If not, check that the receiver board is plugged into the
power supply board, then contact the customer service department.
(f) With the console turned on and coded in, check to see that LED D2 on the receiver board
is flashing. If not, refer to Advanced Troubleshooting for instructions on connecting the
console directly to the scoreboard or contact customer service.
(g) Starting with the driver board closest to the receiver, check to see that the LED on each
driver board is flashing. If not, check the data cable connections (orange and grey wires)
from the receiver to the drivers, and check to be sure that the power connection to the
driver board is OK.
(E) The scoreboard works, but some lights stay on all the time
(a) With the main power "OFF", disconnect (and tag) the suspect digit from the driver board.
Plug a known good digit into that position on the driver card. Do Not Plug the Suspect
9

Digit into any other location!
(b) Turn the power back on. If the good digit shows the same problem as the original digit,
there is a problem on the driver PCB assembly. See the original digit, replacement parts
list for the proper replacement part or refer to Advanced troubleshooting, section A to
swap another driver board into that position. There may also be a problem with the digit or
its cabling, continue with step 3.
(c) Check the digit and cable assembly for shorts to the scoreboard frame and to the + and -
power leads.
(d) Plug the suspected bad digit into another output position. USE the SAME driver board
(A bad digit may be the cause of a driver board failure). If the same lights remain on,
replace the digit and driver board.
(F) The scoreboard works, but some lights do not come on.
(a) If only part of a digit works, e.g. a 0 looks like a U, go to step 6.
(b) If one or more of the digits are completely blank, check the LED on the corresponding
driver board.
(c) If the LED is blinking, check the power connection at the opposite end of the board for
24 VDC. If not, check the power and data cable connections on the driver board.
(d) Plug the blank digit into a known good driver board position. If it is still blank, check for
broken wires or bad connections in the digit cable. Replace the digit if the cabling is OK.
(e) If the digit now works, see the replacement parts list for the proper replacement driver
board or refer to Advanced troubleshooting, section A to swap another driver board
into that position.
(f) Disconnect the suspect digit and plug a known good digit into that driver location.
(g) If the good digit shows the same problem, see the replacement parts list for the proper
replacement driver board or refer to Advanced troubleshooting, section A to swap
another driver board into that position.
(h) If the good digit is working, check for a broken wire or bad connection on the 10 pin
connector.
(i) Contact customer service for the proper replacement digit.
4.5 Advanced Troubleshooting
In emergency situations (Tournament begins in an hour), the following steps may help to make
the scoreboard usable in a temporary fashion. These procedures are best performed by someone
that has experience working on electronic equipment. If possible, consult with customer service
before proceeding.
(A) All of the driver boards in a 7000 series scoreboard are interchangeable. However, each
board has an address programmed inside its microcontroller chip. The chip from the board
being replaced must be put into the new board for proper operation. Example: The scoring
driver of a football board has a problem. The Ball On/Yards To Go driver can be used in its
place. (Ball on and yards to go will not be usable until a new driver board is received from
the factory).
(a) Remove power from the scoreboard.
(b) Take the bad driver board out and set it aside. Put the replacement driver in position.
(c) Remove the processor chip from the new driver.
(d) Carefully take the processor chip out of the old driver board and install it in the
10

replacement board. Be sure the notched end of the chip is aligned correctly.
(e) Put the processor chip from the new board into the defective driver board so it doesn't
get lost.
(f) Reconnect power, data, and the display cables to the new driver board.
(B) Direct connection of consoles to scoreboards can be done to ensure that the
electronics is working properly. For radio controlled systems, skip to step 8.
(a) For a hardwired system, the cover of the junction box with the connector and wire
pigtail can be used. Open the junction box and disconnect the connector wires at the
terminal block.
(b) Take the cover plate/connector assembly up to the scoreboard. Attach the red and black
wires to the matching positions on the terminal block. Disconnect the red and black data
cable wires (that go to the junction box).
(c) Attach the green and white wires from the cover plate connector to the terminals on the
lightning protector board where the same colored wires connect to the receiver board.
(d) Disconnect the data cable (to the junction box) green and white wires from the lightning
protector board. Mark the board so that the wires can be put back on the correct terminals.
(e) Test the system. If it works, move the green and white wires from the cover plate
connector to the other two terminals on the lightning protect board.
(f) Test again. If the scoreboard works, there is a problem in the data cable somewhere
between the scoreboard and the junction box. If not, the lightning protector board
must be replaced.
(g) The data cable can be checked by re-installing the junction box cover plate and
connecting both green wires to one of the green wire terminals on the lightning board,
and doing the same with the white wires. While the scoreboard will operate with the
lightning protect board bypassed in this fashion, it should be fixed as soon as
possible, since the board also protects the electronics in the scoreboard from other
sources of potentially damaging interference.
(h) Radio controlled consoles may be connected directly to the scoreboard through the
12 pin radio connectors. Remove the radios and interface boards.
(i) Using 22 gauge solid wire, connect pin 10 of the console connector to pin 10 of the
scoreboard receiver board connector. Also connect pin 2 of the console connector to
pin 6 on the receiver board connector.
(j) Powering the console from the battery or wall cube, the system should operate.
This eliminates any radio related communication problems.
NOTE !: if it is necessary to operate the scoreboard this way, keep the 2 wires
as short as possible (10 ft. max), since there is no protection on these lines and
(C) Console problems
(a) Power is OK, but console does not turn on: check that the keypad connector is
plugged into the main board in the console.
(b) Console beeps, but has no display: check the ribbon cable between the main
console board and the display module.
(c) Erratic operation, abnormal display: check the socketed IC chips to be sure that
they are well seated.
5. REPLACEMENT PARTS LIST
11

5.1 Scoreboard Display Parts
figure 1
DISPLAY ASSEMBLY
12

REPLACEMENT PARTS LIST (MP-7479)
fig.& MFG PART REF VENDOR
index NUMBER DESCRIPTION DES PART #
1- 000000 Display, top 000000
1- 000000 Display, bottom 000000
1-1A 000000 Window Assy, double digit 21"
1-1B 000000 Digit, 21" Red
1-1Ba EL00737P Digit Part A EL00737P
1-1Bb EL00738P Digit Part B EL00738P
1-2A 152021 Window Assy, Single digit 21"
1-2B 000000 Digit, 21" Red
1-3A 000000 Window Assy, Double digit 24"
1-3B 000000 Digit, 24" Red, Single
1-3Ba EL00739P Digit 24” Part A EL00739P
1-3Bb EL00740P Digit 24” Part B EL00740P
1-3Bc EL00741P Digit 24” Part B EL00741P
1-4A 000000 Window Assy, Single digit 14"
1-4B 000000 Digit, 14” Red Single
1-5A 000000 Window Assy, Possession Football
1-5B EL00870P Digit, Possession Football Red
1-6 000000 Controller Assembly, W/ 5 Drivers A2 000000
*****SEE DETAIL FIGURE 2*****
1-7 000000 Rain Shield 000000
1-8 000000 Service Door 000000
151742 Control Console, 151742
119771 Slipsheet Pair 119771
151788 Transmitter PCB Assembly A1 151788
***** PROGRAM MP5000 V 2.24 *****
500042 Membrane Keypad 500042
151740 Cable Assy, 25' 151740
930894 Connector, 6C Male Hirose P1 RM12BPG-6P
EL057700 LCD Assembly, 2 X 20 EL057700
151915 Press Box Junction Box, 7000 series 151915
151073 Plate, Connector Mounting 151073
930895 Connector, 6 Pin Female J1 RM12BRD-6S
150508 Cable, MP-40 Control YR21233
5.2 Scoreboard Controller Assembly Parts
13

figure 2
CONTROLLER ASSEMBLY
REPLACEMENT PARTS LIST (MP-7479) Controller Assembly
fig.& MFG PART REF VENDOR
index NUMBER DESCRIPTION DES PART #
2- 000000 Controller Assembly A2 000000
2-1 BL00059P Power Supply, 24V/300W A10-15 BL00059P
2-2 MM00598P Driver PCB Assembly, 4 Position A4-8 MM00598P
2-3 150635 Receiver PCB Assembly A3 150635
*** PROGRAM 3MP-CNT-V00***
2-4 152000 Voltage Reduction PCB Assembly A19 152000
2-5 EL00525P Relay, 12 VDC DPDT 10 Amp Contact K1 EL00525P
2-6 701011 Fuse, 5A 250V F1-F8 MTH-5
2-7 EL00551P Fan, 24V/40CFM 3" EL00551P
2-8 701137 Terminal Block, 5C TB1 670-5
2-9 705723 Spacer, P.C. Board LCBS-6-01
6. DIAGRAMS
14

6.1 Control Console Keyboard and Slipsheet Layout
figure 3
CONSOLE KEYBOARD
6.2 Scoreboard System Layout
15

figure 4
SYSTEM LAYOUT
6.3 Controller Assembly Wiring
16

CONTROLLER ASSEMBLY
6.4 Microprocessor 5 X 9 LED Pattern
17

MICROPROCESSOR 5 X 9 (8 BIT) LED PATTERN
6.5 Figuregram Wiring
18

FIGUREGRAM WIRING
6.6 Installation Drawing
19

20
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