Cyclone Analogic Drum Drone TT-606 User manual

English Version 0.9.9, 2016

www.cyclone-analogic.com
Introduction
The TT-606 Drum Drone™ and TT-78 Beat Bot™ are analog drum
machines with timeless electronic sounds and modern professional
features. We've designed these instruments to provide musicians with
inspiring percussive sounds while being a pleasure to use.
The Drum Drone™ features a classic set of analog drum and percussion
sounds that work well with all styles of music, including a solid bass
drum, a crispy snare drum, and expressive hi-hats.
The Beat Bot™ features a collection of distinctive instrument sounds
that will enhance the rhythm of any track. These sounds include a deep
bass drum, resonant bongos, and eclectic instruments like a guiro and
clave.
These drum machines provide intuitive tools for creating and performing
your own rhythms. By applying the techniques covered in this manual
you will enjoy building beats that match your own personal style.
Read the first few lessons and you’ll be making rhythms with your new
drum machine within minutes. Then continue reading to learn about
more advanced features that can enhance your rhythms and efficiency.
We hope you love your Drum Drone and Beat Bot as much as we loved
bringing them to life.
RezOSDrum™, Drum Drone™, and Beat Bot™ are registered trademarks of Cyclone Analogic Ltd., Hong
Kong S.A.R. ®
Copyright 2016 ©
Information is current of printing and may change without notice.
Printed in China, P.R.C.

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Contents
Lesson 1 Overview .................................................................................. 4
Lesson 2 Orientation ................................................................................ 6
Lesson 3 Pattern Storage and Selection ................................................. 9
Lesson 4 Programming Your First Pattern ............................................10
Lesson 5 Accents, Flams, and Rolls ......................................................13
Lesson 6 Instrument Selection...............................................................16
Lesson 7 Tone Control ...........................................................................19
Lesson 8 Fills .........................................................................................21
Lesson 9 The Time Menu ......................................................................23
Lesson 10 Live Performance Features ..................................................26
Lesson 11 Mix Control ...........................................................................27
Lesson 12 Nuance Auto-Variation .........................................................28
Lesson 13 Pattern Management ............................................................31
Lesson 14 Advanced Pattern Editing .....................................................33
Lesson 15 Working with Clips ................................................................35
Lesson 16 Kits .......................................................................................37
Lesson 17 Overview of Track Modes ....................................................38
Lesson 18 Writing a Track .....................................................................39
Lesson 19 Playing and Performing Tracks ............................................41
Lesson 20 MIDI Functions .....................................................................42
Lesson 21 Firmware Updates and Pattern Backup & Restore ..............46
Command Shortcuts Summary ..............................................................50
RezOSDrum v1.0 MIDI Implementation Charts .....................................52
Warranty and Maintenance ....................................................................59

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Lesson 1 Overview
This lesson describes the Drum Drone's and Beat Bot's instruments and
introduces some of the terms and notation used in this manual.
The Instruments
Each drum machine features a unique collection of drum instruments.
The table below lists each drum machine's instruments as they appear
on the Track/Instrument switch.
Position Drum Drone
Instrument
Beat Bot Instrument
1 Bass Drum (BD) Bass Drum (BD)
2 Snare Drum (SD) Snare Drum (SD)
3 Low Tom (LT) * Low Bongo (LB) / Low Conga (LC)
4 High Tom (LT) * High Bongo (HB) / High Conga (HC)
5 Cymbal (CY) * Clave (CL) / Cowbell (CB)
6 Open Hi-hat (OH) Cymbal (CY) plus Metal Beat (MB)
7 Closed Hi-hat (CH)
Hi-hat (HH) plus Metal Beat (MB)
8 Rimshot (RS) Maracas (MA)
9 Hand Clap (CP) * Guiro (GU) / Tambourine (TB)
* Refer to Lesson 6 for a description of Track/Instrument switch
positions that include multiple instruments.

5
Button Notation
Throughout this manual, instructions for pressing buttons are presented
with notation like “[BUTTON],” which refers to a specific button on the front
panel of your drum machine. Certain commands require multiple buttons
to be pressed in a specific order, which are shown like this:
[FIRST BUTTON]+[SECOND BUTTON]
This means press [FIRST BUTTON] and continue to hold it while then
pressing [SECOND BUTTON] momentarily.
The term "[#] button" refers to one of the 16 numbered buttons on the
front panel, depending on the context.
The expression ([X] - [Y]) means press one button within the range of X to
Y to make a selection.
The Sequencer
The "sequencer" is mentioned often in this manual. The sequencer is the
software engine that triggers instruments based on the patterns you've
created. It is responsible for playing the desired patterns at the correct
tempo and time scale. The sequencer has two states: Running and
Stopped.
Pattern
A Pattern is a programmed rhythm that is stored in memory. In this
manual, patterns are referred to with a "P" prefix, like "P1" for Pattern 1.
Bar
In this manual, a "bar" refers to one complete playback cycle of a pattern
regardless of its length.

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Lesson 2 Orientation
This lesson will acquaint you with your drum machine's physical layout.
The Drum Drone in shown below. The Beat Bot's layout is very similar.
Rear Connections (left to right, top view)
MIDI In and MIDI Out: Accept standard 5-pin DIN type MIDI cables.
Refer to Lesson 20 for details on the machines' MIDI implementations.
MIDI Out/Thru Switch: Select whether the MIDI Out jack operates as a
MIDI output (left position) or as a MIDI Thru jack (right position).
Instrument Outputs: These 3.5mm mono jacks provide the output of
one instrument or a submix of instruments so that you can isolate them
for external processing or mixing. When a cable is inserted into an
Instrument Output jack, that instrument will be removed from the main
mix at the Output and Phones jacks.
Phones: An amplified stereo headphone jack for monitoring with
headphones.
Output: This is the main mono audio output to an amplifier, effects, or
mixer.
Power Input and Switch: The Drum Drone and Beat Bot accept
9V DC with negative polarity (barrel positive, center negative) at 300mA
or greater. The power on/off switch is located here as well.
Tip! It is best to turn off the unit when not in use. Your patterns and
tracks are stored permanently whether or not power is applied.

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Master Controls (left to right)
Tempo: This sets the tempo of the sequencer. This control is disabled
when your drum machine is under the control of an external MIDI clock
source (see Lesson 20). The center position corresponds to a tempo of
approximately 120 beats per minute (BPM).
Track/Instrument Switch: Selects a drum instrument or a track,
depending on the position of the Mode switch.
Mode Switch: Determines the operating mode for the drum machine.
There are four unique operating modes which will be described in
greater detail in later sections of this manual:
Pattern Write:
Create and modify patterns.
Pattern Play:
Play patterns safely without editing or saving
functions.
Track Play:
Play tracks. “Tracks” are a sequence of patterns.
Track Write:
Create and modify tracks.
Volume: Sets the overall output volume for the Phones and Output
jack audio signals.
Audio Controls (left to right)
Accent Amount: This controls the impact of the Accent modifier on
accented drum steps. Accents are described in Lesson 5.
Level Controls: These set the volume of each instrument or submix
within the mix and at the corresponding instrument output jack.
Tone: This adjusts the sound characteristics of the instrument that is
selected on the Track/Instrument switch. Lesson 7 describes how the
Tone control affects each instrument.

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Buttons (left to right, top to bottom)
There are several buttons on the front panel. Their general purposes are
described here but each may serve other additional functions.
[CLEAR]: Clears the content of a pattern or clears a feature's setting
within a menu.
[START/STOP]: Toggles the sequencer between the Running state
and the Stopped state.
[TIME]: Used to access feature and options related to timing, such
as a pattern's Time Scale or the sequencer's Shuffle Amount setting, by
holding [TIME] then pressing another button.
[FUNC]: Used to access various function and feature menus, or to
exit those menus. Feature menus are accessed by pressing and holding
[FUNC] then pressing another button.
[1] - [16]: Used to select patterns, enter step data when editing a
pattern, or to access features when pressed with [FUNC] or [TIME].
[ACCENT]: Assigns step accent effects when editing a pattern.
[FLAM]: Assigns step flam effects when editing a pattern.
[ROLL]: Assigns step roll effects when editing a pattern.
[PAGE]: Cycles through pages in views that display multiple pages
of information.
[FILL]: Instructs the sequencer to play the fill variation of a
pattern or to edit a pattern's fill variation.
[TAP]: Used to insert instrument steps while editing a pattern or
to commit changes when editing a track. Used to tap the desired tempo
while holding [TIME].
Tip! The Drum Drone and Beat Bot are intended to let you move
seamlessly between Pattern Write and Pattern Play modes. The
sequencer continues to play when switching between these modes so
that you can modify patterns without interrupting your performance.

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Lesson 3 Pattern Storage and Selection
The Drum Drone is a pattern-based instrument, so it’s important to
understand how patterns are stored in memory. The Drum Drone can
store up to 64 patterns. Each pattern consists of a normal pattern and an
optional Fill variation of the pattern. Fills are described in Lesson 8.
Patterns are displayed in four "pages" with each page containing up to
16 patterns. Use [PAGE] to cycle through these pages of patterns. The
color of the [PAGE] button indicates which page is being shown. The
colors are:
Page 1 Page 2 Page 3 Page 4
Red Yellow Green Blue
When viewing a page of patterns, buttons [1] through [16] will illuminate
to show which pattern slots are filled and which are currently selected.
The currently selected pattern (or patterns) is shown with a
brightly blinking indicator.
Pattern slots that are filled but not selected are shown with a dim
indicator.
Pattern slots that are empty are not illuminated.
Pattern Selection
You will often select one or more patterns in order to perform some kind
of action on them.
To select a pattern, press the [#] button that corresponds to the desired
pattern. You'll see that the selected pattern is brightly lit while the other
pattern slots are dimly lit or off.
To select a range of patterns, press and hold the [#] button of the lowest
pattern in the range then also press the [#] button of the highest pattern
in the range. For example, to select patterns 5 through 8, you would
press [5]+[8].
Lesson 13 further explains how to select and manipulate pages and
patterns.

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Lesson 4 Programming Your First Pattern
Patterns are programmed and edited in Pattern Write mode while the
sequencer is running. Let’s program a new pattern into pattern slot P1 in
your red pattern page:
1. Be sure the sequencer is stopped then turn the Mode Switch to
Pattern Write mode.
2. Set all the instrument level controls to the middle position.
3. If the [PAGE] button is not already a red color (Page 1), then
press [PAGE] until its color changes to red.
4. Press [1] to select pattern slot P1.
5. If necessary, clear the pattern in slot #1 (this is covered later in
Lesson 13) by pressing [CLEAR]+[1]. This initializes the pattern to
an empty 16-step pattern with a 16th note time scale (see
Lesson 9 to learn about time scales).
6. Press [START/STOP] to run the sequencer. You will see a cursor
move across the keypad at the tempo that's currently set by the
Tempo knob, but the pattern will be silent.
7. Program a simple beat for the Bass Drum. Set the
Track/Instrument switch to the Bass Drum (BD) position. Now
the display shows only the Bass Drum's part of the current
pattern, which is currently empty.
8. Press [1], then [8], then [11]. These buttons will illuminate after
being pressed to show that the Bass Drum will be played at
those steps in the pattern. You should hear the bass drum when
the playback cursor reaches steps 1, 8, and 11.

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9. Switch the Track/Instrument switch to the Snare Drum (SD)
position then press [5] then [13].
10. Switch the Track/Instrument switch to the Closed Hi-hat (CH)
position on your Drum Drone or Hi-hat on your Beat Bot then
press [3], [7], [11], [15], then [16].
That's it! You've programmed your first rhythm pattern. But there is
another practical way to set which steps are on or off for a particular
instrument. Let's add another instrument to this pattern using a
technique called Tap Entry:
1. With the sequencer still running, switch the Track/Instrument
switch to the High Tom (HT) position on your Drum Drone or the
High Conga/Bongo (HC/HB) position on your Beat Bot.
2. While the pattern plays, press [TAP] to record instrument strikes
at certain steps. You will see that the sequencer illuminates the
step numbers when you press [TAP].
3. Repeat this process for other instruments if you'd like.

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You can also clear steps for an instrument using a similar technique.
Let's program a new rhythm for the Snare Drum.
1. Clear out the existing snare drum rhythm by pressing [CLEAR]
and holding it through an entire repetition of the pattern. The
display shows that none of the steps are active for the snare
drum.
2. Now use [TAP] to enter a new snare drum rhythm.
3. If you're not happy with the result, you can manually adjust each
step by pressing any of the [#] buttons as you did at the
beginning of this lesson, or repeat steps 1 and 2 above to try
again.
Tip! If you hold [CLEAR] while pressing [TAP] to activate steps for the
selected instrument, all existing steps will be turned off and the new
steps entered with [TAP] will take their place.

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Lesson 5 Accents, Flams, and Rolls
In Lesson 4 you learned how to program a simple pattern. This lesson
describes how to apply the Accent, Flam, and Roll modifiers to the steps
of a pattern to make it more interesting. First, let's define these terms:
Accent:
The Accent modifier denotes steps which will be given
extra emphasis, usually by accentuating the
instrument's volume or length. The amount of
additional emphasis is determined by the position of
the Accent control.
Flam:
The Flam modifier adds a flam effect to the step, which
simulates a drummer striking an instrument with both
drum sticks but at slightly different times. The time gap
between the first and second strikes is determined by
the Flam Time setting, which can be adjusted to make
the flam effect as subtle or obvious as you want.
Adjusting the Flam Time is described in Lesson 9.
Roll:
The Roll modifier causes the instrument to be played
twice for the programmed step, with the second strike
taking place half way between the current step and the
next step. For example, in a pattern with 16th note
timing, a Roll step will play two 32nd notes.

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The modifier buttons ([ACCENT], [FLAM], and [ROLL]) are used to edit
these properties and are programmed in much the same way as how
you programmed pattern steps in Lesson 4. They can be edited using
either of the techniques below while in Pattern Write mode with the
sequencer running.
Mode
Editing
When a modifier button is pressed then released,
the button illuminates to show that the modifier is
currently ready to be edited. The steps for the
selected instrument are displayed. Steps that are
on but do not have the current modifier applied are
shown in orange. Steps that have the current
modifier applied are shown in the modifier's color.
Pressing a [#] button will toggle the modifier for that
step. If the step is off, pressing its [#] button will turn
the step on and apply the modifier. Pressing [TAP]
has the same effect.
Press or hold [CLEAR] to remove the modifier from
one or more steps as the sequencer plays.
To completely clear a step in this mode, press and
hold its [#] button for two seconds.
Press the modifier button again to exit this mode.
Quick
Editing
To quickly edit a modifier, press and hold the
modifier button then press the [#] buttons you want
to toggle. You can also hold the modifier button and
press [TAP] to assign the modifier to new steps as
they play.
Quick Editing mode automatically exits when the
modifier button is released.

15
We'll use a simple snare drum pattern to demonstrate the modifiers and
the different ways you can edit them.
1. With the sequencer stopped, set the Mode switch to Pattern
Write mode and choose an empty pattern slot. Make sure that
the Accent and Snare Drum Level Control knobs are set to
about 50%.
2. Press [START/STOP] to start the sequencer.
3. Set the Track/Instrument switch to Snare Drum (SD).
4. Press these buttons to program the basic rhythm: [1], [3], [5], [6],
[8], [11], [13], [15], and [16].
5. Press [ACCENT] to enter accent programming mode. Press [1],
[5], [13], and [15] to add accent to those steps. The buttons for
these steps will show a red color. These steps will sound louder
when the pattern plays.
6. Press [FLAM] to enter flam programming mode. Press [TAP] as
the pattern plays to add the flam effect to some steps of the
pattern or to add new flammed steps. Press [FLAM] again to exit.
7. Press and hold [ROLL], then press [16]. Release both buttons.
Listen for the roll effect on step 16.
Tip! Steps can be accented and have flam or roll applied too.
However, both flam and roll cannot be applied to the same step.

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Lesson 6 Instrument Selection
The TT-606 Drum Drone and TT-78 Beat Bot offer multiple instrument
options for certain drum instruments, but the two drum machines are
somewhat different in this respect.
TT-606 Instrument Timbre Selection
The TT-606 Drum Drone lets you choose from several timbres for the
Cymbal and Hi-hat instruments. Each timbre has a distinctive sound that
can change the personality of your patterns.
The Instrument Selection menu may be accessed in any mode by
pressing [FUNC]+[INST]. The front panel will display the timbre options for
the instrument that is currently selected by the Track/Instrument switch.
The brightly lit button shows the current instrument timbre. Dimly lit
buttons show the other available timbres.
Tip! Instrument timbre selections are stored as part of TT-606 Kits,
which are described in Lesson 16.
TT-78 Instrument Selection
The TT-78 Beat Bot includes several positions on the Track/Instrument
switch that include more than one available instrument. You can assign
either of these instruments to any step of your pattern.
The two available instruments are referred to as Instrument A and
Instrument B, where Instrument A is the first instrument listed for that
position on the Track/Instrument switch.

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In certain views on the Beat Bot, such as Pattern Write mode with the
sequencer running, Instrument A steps are shown with an orange color
and Instrument B steps are shown with a violet color. Refer to the table
below.
Track/Instrument
Position
Instrument A
(ORANGE)
Instrument B
(VIOLET)
LC / LB Low Conga Low Bongo
HC / HB High Conga High Bongo
CL / CB Clave Cowbell
TB / GU Tambourine Guiro
Some Beat Bot behaviors depend on which of the two available
instruments is selected. The Instrument Selection menu may be
accessed in any Mode by pressing [FUNC]+[INST]. Press [1] to select
Instrument A or [2] to select Instrument B.
The instrument that was selected via the Instrument Selection menu will
be used when any of the following is done:
Tap Entry is used while pattern editing (Lesson 4);
Drum strikes are triggered from the Mix menu (Lesson 11) or by
pressing [TAP] in Pattern Play mode (Lesson 10);
Nuance is applied (Lesson 12).

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TT-78 Pattern Editing with Multiple Instruments
When in Pattern Write mode with the Track/Instrument switch set to
one of these dual instrument positions (see the table on the previous
page for a list), pressing the [#] button for a sequencer step will cause
the step to cycle through three states:
Off;
Instrument A (orange);
Instrument B (violet).
As an example, add some Clave and Cowbell steps to your pattern:
1. Set the Mode switch to Pattern Write and start the sequencer.
2. Set the Instrument/Track switch to CL/CB to edit the Clave and
Cowbell instruments.
3. Press [1] once to set step #1 to play the Clave. Do the same for
steps 4 and 7. The [#] buttons for these step should be orange.
4. Press [3] twice to set step #3 to play the Cowbell. Do the same
for steps 9 and 12. The [#] buttons for these step should be
violet.
5. Change step #7 to play the Cowbell sound by pressing [7] once.
The [7] button will be violet.
6. Change step #3 to play the Clave sound by pressing [3] twice.
The [3] button will be orange.
The example above demonstrates the behavior of the buttons when step
programming these dual instruments.

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Lesson 7 Tone Control
The Drum Drone's Tone knob controls some aspect of the sound of
each instrument. Tone settings for the complete set of instruments can
be saved and recalled as Drum Kits (see Lesson 16)
To adjust the tone of an instrument, select the instrument on the
Track/Instrument switch then turn the Tone knob. The Tone knob's
effect on each instrument's sound is described below.
Drum Drone
Instrument
Tone Control Effect
Bass Drum (BD)
Tuning
Snare Drum (SD)
Snare snap
Low Tom (LT)
Tuning
High Tom (LT)
Tuning
Cymbal (CY)
Decay time
Hold [FUNC] and turn Tone knob to adjust tuning.
Open Hi-hat (OH)
Decay time
Closed Hi-hat (CH)
Tone - alters the tuning of both the open (OH) and
closed (CH) hi-hat sounds
Rimshot (RS)
Timbre
Hand Clap (CP)
Density

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Beat Bot
Instrument
Tone Control Effect
Bass Drum (BD)
Tuning
Snare Drum (SD)
Snare snap
Low Bongo (LB) /
Low Conga (LC)
Tuning
High Bongo (HB) /
High Conga (HC)
Tuning
Clave (CL)
Tuning
Cowbell (CB)
Tuning
Cymbal (CY)
Level of Metal Beat sound when Cymbal is played
Hi-hat (HH)
Level of Metal Beat sound when Hi-hat is played
Maracas (MA)
Decay Time
Guiro (GU)
Pitch
Tambourine (TB)
Decay Time
For positions on the Beat Bot's Track/Instrument switch with multiple
instruments, the Tone knob controls the Tone property of Instrument A
by default. Hold [FUNC] while adjusting the Tone knob to change the
Tone property of Instrument B.
Tip! The Tone knob serves other purposes within certain function
menus. While in these function menus, changes to the Tone knob will
not alter the instrument's tone but will instead adjust some setting for
that function.
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