Fairlight Prodigy User manual

Manual by: Andrew Bell/Ross Caston
Copyright © August 2000
Mix/Automation Manual
Software Version 3.1
Part Number: PR1101-C
ocument Number: 168

Page 2 User Manual
Important Notice
The material in this document is copyright to Fairlight ESP Pty Ltd, and
may not be quoted or reproduced in any form without written permission from
the company.
LIMITED SOFTWARE WARRANTY POLICY
All the software pro ided with, or purchased especially for, Fairlight
products has been tested for functionality. Fairlight ESP Pty Ltd will make its
best efforts to correct reported software defects for future releases subject to
technical practicabilities. Fairlight ESP will also replace any defecti e media on
which software has been deli ered pro ided that the item to be replaced is
returned to the dealer who supports the product within 90 days of purchase.
Fairlight ESP Pty Ltd makes no warranty or representation either ex-
pressed or implied with respect to the system's performance or fitness for a
particular purpose.
In no e ent will Fairlight ESP Pty Ltd be liable for direct or indirect dam-
ages arising from any defect in the software or its documentation. Further,
Fairlight ESP Pty Ltd will not accept any liability for any programs, sounds,
audio recording or sequences stored in or used with Fairlight products, including
the cost of reco ery of such data.
The warranties, remedies and disclaimers abo e are exclusi e and take
precedence o er all others, oral or written, express or implied, to the extent
permitted by law in the geographical area of the product's use. No employee of
Fairlight ESP, agent, distributor or employee of an agent or distributor is author-
ised to offer any ariation from this policy.
Copyright 2000
Fairlight ESP Pty Ltd,
Unit 2, 1 Skyline Place,
French's Forest, NSW 2086,
AUSTRALIA.
Telephone +61 2 8977 9999
Fax +61 2 8977 9900
Text and Graphics by Andrew Bell / Ross Caston
Updated by Owen Walker

User Manual Page 3
Contents
1. System Components ........................... 5
1.1 Prodigy Engine ................................. 5
1.2 isk rives for Audio Storage ............ 5
1.3 MFX Editing Console ......................... 5
1.4 MFX Video Monitor ........................... 5
1.5 Prodigy Mixing Surface ..................... 5
1.6 Surround Monitor Box ....................... 5
2. PRODIGY Mixer Overview .................. 6
2.1 Mixing System Overview ................... 6
2.2 Inputs and Outputs Overview ............. 7
2.3 Patching Inputs to Tracks ................. 7
2.4 Insert Sends and Returns .................. 7
3. Runnin the System ............................ 8
3.1 Powering on the system ................... 8
...................................................... 3.2
Running the Prodigy Editor ............... 8
3.3 Running the Prodigy Mixer ................ 8
4. Restartin the System ......................... 9
4.1 Restarting the Mixer .......................... 9
4.2 Restarting the PRO IGY Engine ....... 9
4.3 Running the System as an Editor...... 9
5. The Control Surface .......................... 10
6. User Interface ..................................... 11
6.3 System Modes ................................ 11
6.4 Mixer Screen Menu Summary........ 13
6.4.1 The Mix Menu ............................. 13
6.4.2 The Data Menu .......................... 14
6.4.3 The System Menu ..................... 15
6.5 Fader Screen Menus ....................... 16
7. Startin a Job .................................... 17
7.1 File Types ....................................... 17
7.1.1 Recording Fi es ......................... 17
7.2 MFX and Prodigy Communication ... 17
7.3 MFX User Interface ......................... 18
7.3.1 Creating a new project: ............. 18
7.3.2 Opening a project that does not
contain mix data. ....................... 18
7.3.3 Opening a project that contains mix
data. ........................................... 18
7.3.4 Using LOAD MIXDATA in the import
menu. ........................................ 19
7.3.5 C osing a project. ...................... 19
7.3.6 The UPDATE button on the Mixer.20
7.3.7 Extending Project containing embed-
ded Mixer Data. .......................... 20
7.3.8 Removing Embedded Mixer Data from
a project. .................................... 20
7.3.9 Notes ......................................... 21
8. Settin Up the Console ..................... 22
8.1 Buss Allocation ............................... 22
8.1.1 The Buss A ocation Screen ...... 22
8.1.2 Mono Aux Busses ...................... 22
8.1.3 Stereo Aux Busses .................... 22
8.1.4 Sub Busses .............................. 22
8.1.5 Main Busses ............................. 23
8.1.6 Mu titrack Busses ...................... 23
8.1.7 5.1 Format ................................. 23
8.1.8 So o ........................................... 23
8.1.9 C/R Monitor ................................ 23
8.1.10 Define Port ................................ 24
8.1.11 Free Mix Busses ....................... 24
8.2 Monitoring Setup ............................. 24
8.2.1 The Surround Monitor ............... 24
8.2.2 Interna Sources ........................ 26
8.3 Channel Configuration ..................... 27
8.3.1 Live Feeds ................................. 27
8.3.2 Track Feeds .............................. 27
8.3.4 Sources ..................................... 28
8.3.5 Insert Points .............................. 29
8.3.6 Copying Channe Configuration 29
8.3.7 Stereo Linking ........................... 29
8.3.8 Arming Tracks ........................... 29
8.3.9 Signa F ow ................................ 29
8.3.10 EQ/COMP/EXP buttons ............. 29
8.3.11 Mu titrack busses ...................... 29
8.3.12 MS Decoding/Input configuration
options ...................................... 30
8.3.13 Input Phase Reverse ................ 30
8.4 Buss and Group Assignment .......... 31
8.5 Naming Signal Paths ...................... 31
8.5.1 Tracks ........................................ 31
8.6.2 Live Feeds ................................. 32
8.6 Fader Sets ...................................... 32
8.6.1 Switching Between Sets ........... 32
8.6.2 Editing a Fader Set .................... 32
8.6.3 Saving Fader Sets ..................... 33
8.7 Meter Sets ...................................... 33
8.7 Editing a Meter Set .................... 33
8.7.2 Saving Meter Sets ..................... 34

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8.8 Talkback ......................................... 35
8.8.1 Operation ................................... 35
8.8.2 Setup ......................................... 35
8.8.3 Automatic Cue ........................... 36
8.8.4 Use of System Resources ........ 36
9. Operatin the Console Manually ..... 37
9.1 Fader Operation .............................. 37
9.1.1 Leve .......................................... 37
9.1.2 Pan / Ba ance ............................ 37
9.1.3 Trim / Surround ......................... 37
9.1.4 So o ........................................... 37
9.1.5 Mute ........................................... 39
9.1.6 Fader Sets ................................. 39
9.1.7 Faders To .................................. 39
9.1.8 Fader Groups ............................ 39
9.2 Stereo Faders ................................. 41
9.2.1 Setting up a Stereo Fader ......... 41
9.2.2 Leve .......................................... 41
9.2.3 Pan Pot ...................................... 41
9.2.4 Trim Pot ..................................... 41
9.4 Monitoring ....................................... 42
9.4.1 Basic Contro s .......................... 42
9.4.2 The CR Mon & Studio Screen ... 42
9.3 Custom Pan Laws ........................... 43
9.4.3 The Aux Masters Page ...................... 45
9.5 The Central Assignable Panel (CAP) 46
9.5.1 Introduction ................................ 46
9.5.2 Assigning a Signa Path ........... 46
9.5.3 The Equa iser ............................ 46
9.5.4 The Auxi iary Send Pane ........... 48
9.5.5 Dynamics .................................. 50
9.6 Joystick Operation .......................... 52
9.7 Writing Screen Macros ................... 52
9.8 The Cue List ................................... 54
9.9.2 Presets .............................................. 56
9.9.3 The Patch Library .............................. 56
9.9 VFX................................................. 57
9.9.1 Operating VFX ................................... 57
9.10.3 Setting ON Triggers .................. 58
9.10 Fader Starts (GPOs) ....................... 59
9.10.1 Setting up GPOs ....................... 59
9.10.2 Output Mode .............................. 59
10. Console Automation .......................... 60
10.1 Mix Control Buttons ........................ 60
10.1.2 Write Enab es ............................ 63
10.1.3 Mix Screen Menu Buttons .......... 63
10.2 Getting Started with Automation ...... 65
10.3 How to Change an Existing Mix ...... 66
10.3.1 Set Write Enab es ..................... 66
10.3.2 Write New Data ......................... 66
10.3.3 Correct Existing Fader Data ...... 66
10.3.4 Other Automatab e Parameters 66
10.4 How to Set Up for a new Scene ...... 66
10.4.1 Method 1 .................................... 66
Contents continued
10.4.2 Method 2 .................................... 66
10.5.1 Mix Processing Commands ..... 68
10.5.2 Snapshots ................................. 68
10.5 Mix Processing ............................... 69
11. Preferences ........................................ 70
11.1 Preference escriptions ..................... 70

User Manual Page 5
1. System Components
There are eight ma or subassemblies to the Prodigy system :
1.1 Prodigy Engine
This is an 8-unit rack mount device, normally located in a machine room away from the recording area. It provides
processing for all the audio recording, editing and mixing, as well as running the graphics display for the audio
waveform and editing screens.
1.2 Disk Drives for Audio Storage
These may be located inside the Prodigy Engine and on an external SCSI buss, if an additional SCSI card is fitted.
They may include fixed and removable hard disks, magneto-optical disks, and backup tape devices.
1.3 MFX Editing Console
This is built into the Prodigy Mixing Surface, and used for recording and editing functions.
1.4 MFX ideo Monitor
Connects to a 15 pin socket on the Prodigy Engine.
1.5 Prodigy Mixing Surface
Includes faders, Master section, touch screen and a built in automation system, controls the automation of the
console and displays the graphics on an external monitor.
1.6 Surround Monitor Box
The Surround Monitor Box is a 3 unit rack mount providing analog monitoring for Prodigy. Its use is fully described
in the section called Monitoring Setup.

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2. PRODIGY Mixer Overview
2.1 Mixing System Overview
The PRODIGY mixer has a 36 into 12 digital core (please see diagram).
There are 36 input channels (or FEEDS). 24 of them are the outputs of the recorder / editor, known as Track Feeds.
The other 12 channels are called Live Feeds, and these have sources outside the system.
The 12 mixed outputs (or BUSES) are different combinations of the 36 FEEDS. They are used for Main mix outputs,
auxiliary sends, extra mix busses, solo and mix minus outputs and can be reassigned to any of these functions at any
time.

User Manual Page 7
2.2 Inputs and Outputs Overview
The 24 INPUTS are divided into A and B types.
The A Inputs are 1, 2, 5, 6, 9, 10, 13, 14, 17, 18, 21, 22.
The B Inputs are 3, 4, 7, 8, 11, 12, 15, 16, 19, 20, 23, 24.
When patching an INPUT to a FEED, certain restrictions apply:
1. Track Feeds can use both A and B Inputs as sources.
2. Live Feeds can use only A Inputs as sources.
3. Insert Returns can use only B Inputs as sources.
The 24 OUTPUTS are also divided into A and B types, with exactly the same numbers. When patching a signal path
to an output (this is called "Defining a Port" in the software), restrictions once again apply:
1. Busses can only use A Outputs.
2. Insert Sends and can only use B Outputs.
3. Monitor outputs can use either A or B Outputs.
4. Direct Outputs can only use B Outputs.
2.3 Patching Inputs to Tracks
There are two reasons for patching Inputs to Tracks:
to record the input on to the Track
to put the Track into Thru mode and use it as the equivalent of another Live Feed (this is done on the MFX
Console - click the Arm key, then click the Mode Soft Key until it shows THRU, then click the Track key(s)
of the appropriate track(s)).
Inputs are patched to Tracks on the Channel Configuration screen of the mixer. This is described later in this manual.
Note that it is possible to record a system BUSS into a Track, by patching it to the input of the Track (beware, this
can create audio feedback!). This is done on the Channel Configuration page.
2.4 Insert Sends and Returns
In PRODIGY there are 12 available insert points, which can be patched into any of the feeds. Creating the Insert Send
and Return can be done from the Channel Configuration page or from the Channel List Page.
Sometimes the system will only allow a limited choice of physical I/O ports for use as Insert Sends and Returns. This
is because its architecture dictates the allowable connections between the Physical I/O and the mixer. In all such
cases it is simply a matter of choosing which of the available ports you want to use.

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3. Running the System
3.1 Powering on the system
a) First turn on the Engine, using the power button on the front panel.
b) Next turn on the Mixer Surface, using the power switch on the rear panel.
C) Turn on the surround monitor.
3.2 Running the Prodigy Editor
The Engine, once started, will boot up and launch the main software application.
Open or create a pro ect on the MFX Editor, See Section 7 for further instructions.
3.3 Running the Prodigy Mixer
Once the surface has been powered up and a pro ect has been loaded on the Editor, type -
prodigy
at the prompt, displayed on the external monitor, using the keyboard.

User Manual Page 9
. Restarting the System
4.1 Restarting the Mixer
If you have made a controlled exit from the mixer computer (by pressing the Quit to DOS button) you can restart it by
typing:
PRODIGY<ENTER>
If you wish to restart the mixer, and there is no response from the touch screen, you can hold down all of the follow-
ing keys:
<ALT>-CTRL>-<DEL>
This can normally be done without disturbing the Recorder/Editor. Then type PRODIGY<ENTER>.
After this you should load the Mixer Title, which will return you to the last point you saved.
4.2 Restarting the PRODIGY Engine
If the recorder/editor needs to be restarted, the best way to do it is to turn the power off on the front of the PRODIGY
Engine and PC, then on again, waiting at least 10 seconds in between.
It is usually best to save and then reload the Title from the mixer, so that everything is "in sync".
It is also possible to exit the Prodigy application by typing:
QUIT<RETURN>Y
This will take the machine to a command line interface known as the Shell where various OS9 commands can be
entered. If you have ventured into this area and wish to return to the PRODIGY environment, type:
PRODIGY<RETURN>
You should always restart the Prodigy application on the PC after restarting the Editor.
4.3 Running the System as an Editor
If you wish to run the system as an editor only, exit to the Shell as described above and type:
MFX3<RETURN>
This will cause the system to run as MFX3 this particular time, but next time it is booted it will start as PRODIGY
again. To make the system boot up as MFX3, boot it normally, then type:
BEMFX<RETURN>
then reboot. This can be useful if you wish to move the system to another room or connect it temporarily to another
mixing console. When you wish to change the system back into a PRODIGY, type:
BEPRODIGY<RETURN>
Note: the main differences between MFX3 and PRODIGY are:
MFX3 is a multitrack editor whose tracks come out of individual outputs (or as a stereo mix from outputs 1
and 2)
PRODIGY is a multitrack editor with a built in mixer. All outputs are mixes of the tracks and Live Feeds
(except those used as Insert Sends or Direct Outputs)

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5. The Control Surface
Prodigy Keyboard
Used for entering text into the
Mix system and controlling the
Mix computer
Track Ball and Monitor Panel
Contains the Mix computer
Trackball and Monitor controls
Talkback Mic and Floppy
Drive Panel
Contains the Floppy Drive
and the Talkback Mic Input
Editing Console
Used to control all aspects of
recording and editing.
Described in more detail in the
PRODIGY Recording and
Editing Manual.
Joysticks
Used for Panning in Surround
Modes
Central Assignment Panel
Any signal path can be
assigned to this panel,
where its EQ, Dynamics and
Auxiliary send levels may
be altered and automated.
Master Control Section
Used for high level control of
configuration and displays.
Faders
Faders are used for
level control during
recording and mixing.

User Manual Page 11
DYN
Shows a graph of the Dynamics setting for the currently selected signal path, which changes as the Dynamics are
altered.
CR MON
+
STUDIO
Allows you to see and change the sources feeding your monitoring system.
6. User Interface
6.3 System Modes
The System Mode Keys determine which display is shown on the user interface. To enter a mode, press the
System Mode key. To exit, press the same System Mode key again, or press the CLOSE command on the touch
screen. This will return you to the fader screen.
The available system modes are:
CHAN
CONFIG
Allows you to see and change the physical input and output, insert send and return and buss assignment of any
signal path. The channel selected when you open the screen will be the same one you have selected for the CAP,
and you can change the selection by the same methods. These are:
by pressing the INT button on any fader
by touching the fader (if Assign to CAP via Touch Sensors has been checked on the Preferences screen)
by soloing the fader (if Assign to CAP via Solo Switches has been checked on the Preferences screen)
by pressing the Assign button on the CAP and choosing a signal path from the screen
by touching the Feed name at the top of the screen and choosing from the new screen that appears
E Q
Shows a graph of the EQ setting for the currently selected signal path, which changes as the EQ is altered. A library
of saved EQ settings is also shown, and these can be auditioned with the current setting. The channel selected when
you open the screen will be the same one you have selected for the CAP, and you can change the selection by the
same methods. These are listed in the previous paragraph.

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CUES
+
COMMS
Screen for assignment of talkback to appropriate destinations.
MASTER
AUXES
Sets the master level and output assignment for aux busses and multitrack busses.
VFX
Virtual Effects. Allows control of external MIDI devices from an animated screen.
METERS
Places meters on the screen. You may also choose and edit meter sets, which are arrangements of meter numbers,
source channels and types that have been saved with the current title or preset.
MATRIX
Gives you a picture of your X-Point switching system, and allows you to change the connections. The Matrix setup
is saved as part of the current title.
FADERS
TO..
Allows you to switch the faders to control such things as the Aux send level from each channel, or the send level to
the 6th (Boom) channel of a 5.1 mix setup.
Record
Allows users to record automation.

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LOAD
Allows you to load an existing mix. This mix must have
been saved under the current title.
DELETE
Allows you to delete mixes that have previously been
saved to disk in this Title.
MIX PROC
Opens a screen allowing parts of mixes to be proc-
essed in different ways. For example, you may copy a
section from one track to another, or trim the fader
levels in a given timecode range by a number of dB.
This processing only affects the mix data, not the
audio content. All editing of audio content is done on
the Editing console.
AUTO REC
Allows setup of Automation Drop-In and Drop-Out.
NORMAL/ZOOM
Changes the default fader screen to give an enlarged
view.
<<< >>>
Moves the display one fader to the left or right.
ALL WRITE
Puts all faders into Write mode for use in automation.
ALL READ
Puts all faders into Read mode for use in automation.
ALL UPDATE
Puts all faders into Update mode for automation.
ARM ALL
Arms all faders in Touch-Write or Preview mode (when
enabled) for automation.
GIANT SMPTE
Turns the whole touch screen into a timecode display.
NEW MIX
Unloads the current mix (if any) from memory, puts Mix
automation online, and sets all channels to WRITE
mode, ready for a complete new mix to be recorded.
FORGET
Throws away any new automation data that was
recorded on the last timecode pass.
SPEED SAVE
Saves the current mix with the same name as the last,
except for incrementing a number at the end of the
name.
SAVE
Allows you to create a new name for the mix before
saving it.
6.4 Mixer Screen Menu Summary
The lower area of the screen interface has three menus of commands, which are accessed using the MIX, DATA and
SYSTEM screen buttons. Here is a summary of their usage:
6.4.1 The Mix Menu

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PRESETS
Allows you to see, load and save presets. A preset is
like a snapshot of all the system parameters at a given
moment, and can be used to save and restore settings
of the following:
Configuration of Tracks, Inputs, etc., including
names, grouping, buss allocation, routing to
busses and assignment of physical inputs and
outputs
Fader, EQ and Dynamics setting for each
source signal
Settings of outboard equipment being control-
led by the VFX system
Settings of all non-automated controls, such
as input trims, stereo width etc.
Current patching of X-Point matrix switcher
Current settings of Monitor Box
ROUTING
Shows you all feeds, routable busses and fader groups.
It allows you to choose which feeds are routed to which
buses, and to assign them to fader groups.
NORMAL/ZOOM
Changes the default fader screen to give an enlarged
view.
<<< >>>
Moves the display one fader to the left or right.
SNAPSHOTS
Allows up to 64 snapshots to be made of all dynami-
cally automatable parameters.
6.4.2 The Data Menu
UPD TITLE
Saves your currently loaded title without changing its
name. Allows you to quickly get your changes safely
to disk.
TITLE SHEET
Allows you to record and store information about the
current title.
CUE LIST
A list of events that may be fired at preset timecodes.
CHANNEL LIST
A screen showing all fader channels, allowing you to
view and change their names.
FAD STARTS
If the optional GPO card is fitted, this allows the setup
of GPOs to correspond with opening and closing of
nominated faders.
I/O LIST
A list of the physical inputs and outputs, allowing
you to see the usage of these resources.
BUSS ALLOC.
Allows display and configuration of all the system
buses. This is where buses are created and assigned
physical outputs.

User Manual Page 15
TRIGGERS
Triggers fire macros. 12 triggers are pre-defined in
PRODIGY, and these are the 6 user keys and 6
SHIFT-user keys. The trigger system allows
System Macros to be assigned to these User keys.
QUIT TO DOS
This allows you to exit the Prodigy system and
return to DOS.
SYS INFO
Displays information about the computer system
and the software revision.
ABOUT
Displays information about the program and its
authors
OSC
Settings for the system oscillator.
PREFERECES
Provides choices for some user settings including
assignment of faders to the CAP, operation of the
screen saver, and startup definitions.
MACROS
This screen allows screen macros to be recorded
into the system, and assigned to the User Keys
on the console.
SMART KEYS
This screen is used to set up the optional
Smartkey Panel, if fitted.
6.4.3 The System Menu

Page 16 User Manual
There are several screen menus which only appear when the default fader screen is being shown. These are summa-
rised below:
Mix
Turns automation on or off.
Blend
Sets the time for the automation to ramp to stored values at the end of a WRITE
On Stop
Governs what the automation does when you stop the transport while writing data.
Sel-SW
Governs the sequence of automation states that occurs when the SEL button is pressed on any channel.
Punch
Controls the Automation Auto Punch-In Punch-Out facility.
Solo Sys
This switch determines the behaviour of the solo switches.
Off
No solo switches have any effect.
Interlock
Soloing one channel switches solo off for all other channels.
Latching
Solos behave normally, allowing many channels to be soloed at the same time.
6.5 Fader Screen Menus

User Manual Page 17
7. Starting a Job
7.1 File Types
There are two types of work going on inside Prodigy. One type is recording and editing, which are fully described in
the Recording and Editing Manual. The other is mixing, which is the sub ect of this manual. The files used to contain
audio and editing information are also different from those containing mixing information.
7.1.1 Recording Files
Prodigy uses files called Pro ects to contain audio and editing information. The pro ect file must be created or opened
before any recording or editing take place, and there is no need to save this file, as it is automatically updated every
few seconds to make sure that you do not lose any audio information. Whenever you close down the machine, or
even if you ust turn the power off, all audio and editing information more than 10 seconds old is safe.
A title contains the following information:
Title sheet: framerate, producer/engineer data, start and end times
Channel names (entered on the Channel List page)
Matrix settings created while the title was open
Fader sets created while the title was open
Meter sets created while the title was open
All Cue List information
10 user presets and one system preset containing all the current settings that were active when the title was
saved or updated, consisting of:
Configuration of Tracks, Inputs, etc., including names, grouping, buss allocation, routing to busses and
assignment of physical inputs and outputs
Current Fader, EQ and Dynamics setting for each source signal
Settings of outboard equipment being controlled by the VFX system
Settings of all non-automated controls, such as input trims, stereo width etc.
Current patching of X-Point matrix switcher
Current settings of Surround Monitor, excluding Monitor volume levels.
Mix data
The Title that is currently active on the Prodigy is called the Workfile. When saving this data, the Prodigy com-
presses the data into one file and sends it to the MFX. The MFX then embeds this Title into the currently open
pro ect.
7.2 MFX and Prodigy Communication
It is essential that an MFX pro ect be open before starting up the Prodigy. The reason for this is that when the MFX
is booted up, there is a port-to-track association:
Input 1 to track 1
Input 2 to track 2

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Input 3 to track 3
and so on
When the Prodigy surface is started, it will load a system default setup which configures the Inputs, Outputs and
buses. To achieve this, the Prodigy sends instructions to the MFX to change its configuration. The MFX will only
process these instructions when it has a pro ect open. Failure to have a pro ect open on starting the Prodigy will
result in the systems being out of synchronization, which can cause serious problems in operation.
7.3 MFX User Interface
The term START UP Menu refers to the initial state of the Mixer after being booted. It boots to the START UP
menu with the only option being to QUIT TO DOS. Initially, a title must be loaded from or stored to, an MFX Pro ect
before it is possible to start work. This is achieved in one of the following methods:
7.3.1 reating a new project:
A Message box will appear on the MFX Screen: Create New Mixer Data? (YES / NO)
a) Select YES and the current mixer settings are copied and loaded into the mixer as a new title, with the data
being stored into the newly created pro ect, Prodigy now has a title loaded and the new pro ect is open.
Messages on MFX:
Creating New Mixer Title, on clicking Y.
New Mixer Title Created, at completion of title load.
This allows for a new pro ect to be created and mixer data to be copied from the current settings of the mixer into a
title for starting work from scratch. The current settings are dependent on the Preferences set and whether or not
any mixing has been done since Prodigy was booted.
b) Select NO and the newly created pro ect opens, but the Mixer stays in the START UP menu.
No messages on MFX.
This allows for the user to create a new pro ect and then load a title from another pro ect. The title is loaded using
the IMPORT >> LOAD MIXDATA option. At this point the title data is not stored in the pro ect.
7.3.2 Opening a project that does not contain mix data.
Message on MFX:
Create New Mixer Data? (YES / NO)
This will work the same way as it does above.
7.3.3 Opening a project that contains mix data.
Message on MFX:
Load Mixer Data from Pro ect? (YES / NO)
a) Select YES and title stored in pro ect is loaded onto the mixer.
Messages in MFX:
Sending data to mixer, on clicking Y.
Unpacking and Loading title. Please wait., during title loading.
Title Load Complete., at completion of title load.
During this transfer the following functions are disabled:
1. Pro ect Open library files
2. Pro ect Close

User Manual Page 19
3. Pro ect Version downgrade
4. Extend
5. Import Load Mix Data
6. Clicking UPDATE on the mixer again (possible but ignored)
7. Import Open
b) Select NO and the pro ect opens, but the mixer remains in the START UP menu.
At this stage it is possible to load Mixer data from a completely separate Pro ect using the LOAD MIXDATA option
(see below).
7.3.4 Using LOAD MIXDATA in the import menu.
Anytime there is a pro ect open, it is possible to load mix data that is stored from within another pro ect, onto the
Prodigy. This is done by going to the IMPORT menu, browsing to the pro ect you wish to get the embedded mix data
out of, clicking ENTER (opening the pro ect as a library file) and then clicking LOAD MIXDATA, the second soft
key.
Prodigy must either be in the START UP menu, or have a title already loaded.
Upon doing so the mix data embedded in the library file is sent to Prodigy.
If you have a pro ect open which contains embedded mix data, clicking BLUE-IMPORT/LOAD MIXDATA, without
opening a library file first, will send the data contained in the current pro ect to the Prodigy.
Messages displayed after clicking LOAD MIXDATA:
Sending Data to Mixer
Unpacking and Loading Mix Data. Please Wait.
Title Load Complete.
During this transfer the following functions are disabled:
1. Pro ect Open library files
2. Pro ect Close
3. Pro ect Version downgrade
4. Extend
5. Import Load Mix Data
6. Clicking UPDATE on the mixer again (possible but ignored)
7. Import Open
7.3.5 losing a project.
1. If you close a pro ect when there is no title loaded on the mixer, the pro ect will close and nothing else will
happen.
2. Whenever you close a pro ect, while there is a title loaded on Prodigy, you get:
Message on MFX:
Update stored Mixer data? (YES / NO)
a) When you select YES the mixer data currently on the mixer will be packed up and stored into the pro ect you
are closing. This operation will overwrite existing mixer data within the pro ect. The pro ect will close and the mixer
will return to the START UP menu.
Messages on MFX:
Receiving Title Data from Mixer, on starting transfer.

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Importing ob ect into pro ect, during transfer.
Title Store Complete., on the completion of the transfer.
b) If you select NO, the pro ect will close and the mixer will return to the START UP menu.
Closing a pro ect which contains no mix data will result in:
Message on MFX:
Store Mixer Data in Pro ect? (YES / NO)
a) On YES, Mix data is embedded into the pro ect with the Prodigy messaging as 2(a) above.
b) On NO the pro ect will close and will not contain any mixer data.
7.3.6 The UPDATE button on the Mixer.
This button is only available once a title is loaded. Clicking this button will embed the current mix data into the
current pro ect. On clicking the update button it is impossible to activate the following commands, until the
transfer is complete.
1. Pro ect Open library files
2. Pro ect Close
3. Pro ect Version downgrade
4. Extend
5. Import Load Mix Data
6i. Clicking UPDATE on the mixer again (possible but ignored)
The Messages displayed during this operation are:
Updating Mixer Data, on clicking UPDATE.
Mixer Data Updated, on completion of transfer.
7.3.7 Extending Project containing embedded Mixer Data.
On Extending the pro ect, a message box appears:
Update existing Mixer data before extend? (YES / NO)
a) On selecting YES the title is updated and then a copy of the title data is embedded into the extended
pro ect.
b) On NO, the mixer title isnt updated and a copy of the title data embedded into the original pro ect is
copied and stored into the extended pro ect. Thus the original and the extension both contain un-updated mix
data.
7.3.8 Removing Embedded Mixer Data from a project.
To remove embedded mixer data from the pro ect, go to the PROJ >> NEXT >> NEXT, click the PROJ VER soft
key and select to 15.1 then click ENTER.
Message on MFX:
WARNING:
This Operation will permanently discard the following:
Embedded Mixer Data (OK / CANCEL)
a) Selecting OK will downgrade the pro ect version to 15.1 removing any embedded mixer data stored in
the pro ect. This is signified by the message:
PROJECT VERSION DOWNGRADED
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