Fisher-Price Cool School User manual

www.fisher-price.com
www.fisher-price.com

2
Consumer Information
• Please keep these instructions for future reference as they
contain important information.
• Software installation should be done by an adult.
• For proper use of this product we recommend that your
computer meet minimum system requirements (see page 3).
• Install Computer Cool School™software (sold separately)
BEFORE installing this or any other Computer Cool School™
software (not included).
• This software includes a Parent Tips folder full of activities you
can do with your child. After installing the software, you can
find the Parent Tips by clicking, in order, the following items:
Start>Programs>Fisher-Price>Computer Cool School>Parental
Tips. Refer to page 6.
• This product must be used with listed Information Technology
Equipment (I.T.E.).

3
Minimum System Requirements
Operating System........................... Microsoft®Windows Vista™
or Windows XP
Processor ....................................... 1.2GHz
Memory .......................................... 256MB RAM
Hard Drive....................................... 200MB available
Video Resolution ........................... 800x600 32-bit color
DirectX9.0c compatible
Sound ............................................. 16-bit DirectX compatible
CD or DVD drive
USB port......................................... 1.1
Recommended: Printer, Internet Connection (for software updates)

4
Install/Uninstall
Installing Software
• Before inserting the CD-ROM, insert the USB cord from
Computer Cool School™keyboard into the USB port on
your computer.
• If you have multiple logons on your computer, be sure the
logon you are using has Administrator privileges. You will
need Administrator privileges to install this software.
• Insert the SpongeBob’s Classroom CD into the CD-ROM or
DVD drive of your computer.
• The software installer launches automatically. Follow the
on-screen instructions to complete installation.
Note: You need to install all components to use this software.
• If installation of the software does not launch automatically,
go to the “Start” menu, click on “Run” and type “D:\setup”.
Note: If you are using Windows Vista™, you will need to restart
your computer after installing the software.
Uninstalling Software
• Click on the following items (in order):
- “Start” menu on your computer taskbar
- “Programs”
- “Fisher-Price”
- “Computer Cool School”
- “Uninstall SpongeBob’s Classroom”

5
Sign-In
Software Selection Screen
• On the sign-in screen, first click on a highlighted area on
the chalkboard.
• Then, type your name and click on a picture.
Note: If you have already created a sign-in, simply click on your
name to enter the main classroom. If you do not want to create a
sign-in, click the green arrow to enter as a guest. You will not be
able to save any work when signed in as a guest.
• Click on the trash can to erase a name from the chalkboard. If
you erase a name, you will lose any work saved under that name.
• On the software selection screen, click on SongeBob’s door to go
to the classroom.
Note: The other doors on the software selection screen are
only active if you have purchased and installed additional
software titles.
Sign-In Screen
SpongeBob’s Classroom

6
Parent Tips
The Parent Tips folder cannot be accessed when you
are using the Computer Cool School™program.
Please be sure to exit the program first.
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1
3
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• To access the Parent Tips folder go to:
Start
Programs
Fisher-Price
Computer Cool School
Parental Tips
SpongeBob’s Classroom Parental Tips
2
1
3
4
5
6

7
Parent Tips
• From the Parent Tips main screen, click on any link to access
that learning center’s section.
Learning Center Links

8
Parent Tips
• Each learning center section contains information on many
activities you can do with your child.

9
• To enter the classroom, first sign-in (see page 5). Next, on the
software selection screen, click on SpongeBob’s door to go to
the classroom.
• On the classroom screen, move the pen on the tablet to explore
the classroom. Press the tip of the pen straight down and then
release to make selections.
HINT: You can also use your computer mouse.
• Press any learning center button on the Computer Cool School™
keyboard to enter an activity.
• Click on the exit button to return to the software selection screen.
Classroom
Exit Button
Classroom ScreenSoftware Selection Screen
SpongeBob’s Door

10
Reading Center
• Listen as the narrator reads the story.
Note: Click on the repeat button to read that page again.
• Turn the page to continue the story. Click on an arrow on the
bottom of the page.
• Press a letter or number on the keyboard to hear the name of
that letter or number.
• Click on a sticker on any page and drag it onto the picture.
• From the reading center, click on the writing icon to practice
writing letters, numbers and words!
• When finished, press the classroom button on the
Computer Cool School™keyboard to return to the classroom
or press another learning center button for a different activity.
Repeat Button
Back Arrow
Reading and Writing Center
Forward Arrow
Stickers
Writing Icon

11
Writing Center
• Watch the screen to see how to write the letter, number or word.
Listen to the letters, numbers or words before you write them.
Note: For younger preschoolers, place the writing templates
under the writing tablet cover to trace the letters.
• Write the letter, number or word on the writing tablet.
• Press the Erase button on the Computer Cool School™
keyboard to clear the screen and practice again.
• Click on the arrows to practice a different letter, number or word.
Reading Icon
Reading and Writing Center

12
Note: You can also press a letter or number on the keyboard.
Press the same button twice to shift from upper case to lower
case, or press and hold the SHIFT key with the letter button!
• When finished, click on the reading icon to return to the
storybook. Press the classroom button on the Computer
Cool School™keyboard to return to the classroom or press
another learning center button for a different activity.
Reading and Writing Center

13
Levels
Math Center
• Choose level 1, 2 or 3. Click on your choice with the pen.
• Help SpongeBob catch all the coins from the register before the
Krusty Krab opens.
• Listen for the type of coin you have to catch. Use your pen to
move SpongeBob under the falling coins.
Level 1 – Catch 1 or 5 cent coins.
Level 2 – Catch 10 or 25 cent coins.
Level 3 – Catch 1, 5, 10 or 25 cent coins. Listen carefully for
coin you need, it can change fast!
• Catch as many coins as you can before time runs out.
• Help count the coins you caught to see how much money
you collected.
• When finished, press the classroom button on the
Computer Cool School™keyboard to return to the classroom
or press another learning center button for a different activity.

14
Art Center
• Use the pen and the writing tablet to draw pictures.
• Press the buttons above the writing tablet on the Computer Cool
School™keyboard to customize your pictures.
Backgrounds – Press this button to choose a background
image for your picture.

15
Tools – Press this button to choose an effect for your pen:
pencil, marker, paintbrush, spray paint or erasers.
Art Center
Colors – Press this button to choose the color for your tool.

16
Stampers – Press this button to select different images to
“stamp” on your picture.
Hint: You can also “stamp” letters or numbers onto your picture.
First, type letters or numbers on Computer Cool School™
keyboard. Then click the pen to place your picture.
Erase – Press this button to erase your picture and start
a new one.
Note: This button will erase the entire drawing. If you want to
erase part of your picture, press the Tools button and choose
the pencil eraser.
Art Center

17
Print +– Press this button to print your pictures or save
them in the Gallery.
Note: To open a saved picture, press the Print +button
and click on Gallery.
• When finished, press the classroom button on the
Computer Cool School™keyboard to return to the classroom
or press another learning center button for a different activity.
Art Center

18
Tempo
Buttons
Music Center
• Click on an instrument to learn about it and hear the different
notes it plays.
• Click on the 1, 2 or 3 button for a song to play along. Click on
any of the instruments during the song to turn them on or off.
Note: You can also press the letters on the keyboard to play
along with the selected instrument.
Song Select
Buttons Instrument
Select Arrows
Scale

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• Click on the drum buttons at the bottom of the screen to change
the tempo of the song to slow, medium or fast.
• Click on the 1, 2 or 3 button again to stop the song.
• Choose an instrument to play a scale. Click on the instrument
select arrows to choose an instrument. Then, click on a note on
the scale to hear that instrument play it.
Note: You can also press the letters on the keyboard to hear
different notes from that instrument.
• When finished, press the classroom button on the
Computer Cool School™keyboard to return to the classroom
or press another learning center button for a different activity.
Music Center

20
• Choose an object for your experiment.
• Use your pen to choose if the item will float or sink, weighs
more or less than Patrick and if it is a soft or hard object.
• When you finish your experiment, choose a different object.
Note: Click the arrows on the bottom of the screen for
more objects.
• Click on the mystery game button to do the experiment with a
mystery object, then guess what it is!
Science Center
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