
Ill. BUCK ROGERS
GAME
FEATURES(3 BALL)
Completing the
B-U-C-K
rollover se-
quence will reset and light the red drop
targets toscore"Special".
Completing the red drop targets scores
10,000 points, adds one bonus and resets
the red droptargets.
Moving the vari-target arm from base to
return to base:
With one hit will score 10,000 points,
reset and light yellow drop targets, lights
the kickout hole to score bonus and lights
the extra ball rollover.
With two hitswill score 5000 points, reset
and lightyellow droptargets.
With three hits will score 3000 points,
reset yellow drop targets and lightthe left
pairofyellow droptargets.
With more than three hits will score 1000
points.
Completing all of the yellow drop targets
before a reset will also advance the bonus
multiplieror if 5X is litscore 5000 points.
The pop bumpers and the rollover but-
tons score 1000 points.
FEATURE CHANGES FOR5
BALL
OPERATION ARE:
The pop bumpers and the rollover but-
tons
~core
100points.
IV.
GAME OPERATION
With the line cord unplugged drop a coin
into one of the chutes.
It
should be rejected.
Plug the line cord
only
into a properly-
grounded 3-wire receptacle of the correct
voltage.
Turn
on the game
by
pressing the
main switch located on the cabinet bottom
near the front right corner.
After a five-second delay
all
score dis-
plays will light and read zeros. The credit
displ
ay
will show the number of credits
re
-
maining and the ball
in
play displaywill show
3
"70."
If
the credits fail to light, turn off the
game
and inspect the
normally
closed
switch on the ball-roll assembly and on the
front door.
Turn
on the game; if the problem
remains, refer to Section VI. (Trouble-
shooting).
Five seconds after the score displays
light, they will flash "High Game to Date"
score for one second. This cycle continues
until the game is started. All playfield lights
controlled
by
the micro-processorwill beoff.
Insert one or morecoins and note thatthe
correct number of credits are added on the
credit display according to the information
on the coin entrance plate. Press the credit
button to resetthe game;the ball should now
be at the shooter. The first player score
reads "O" and flashes, indicating that that
player is now scoring. The other player dis-
plays are blank and a "1" appears on the
ball-in-play display.
Additional players are indicated
by
a "O"
showing
in
each corresponding player dis-
play.
Thusif there arethree players,a"O" will
show
in
the first three player displays. After
the fourth player has been added (or when
the credit display reads "O"), the credit but-
ton has
no
effect.
The game features are described
in
Sec-
tion Ill. When the ball enters the outhole,the
bonus is scored, the ball is kicked to the
shooter, and the display of the player now
scori
ng
begins to flash and continues to
flash until a score is made. All playfield fea-
tures reset aftereach ball. When the "Shoot
Again" light is lit, neither the player designa-
tion (the flashing display) northe ball-
in
-play
display changes when the ball enters the
outhole. Only one extra ball per ball
in
play
c
an
be
given.
The number of balls per game is adjusta-
ble. When the last ball enters the outhole,
the "Game Over" and "Number to Match"
lights come
on
. A random number appears