
tv.
LI BERAL.CONSERVATIVE ADJUSTMENT
Switch 31 in the liberal position allows plaÿield specialto be on 20% longer than conservative position.
Switch 32 controls the maximum Blue Diamond Total. The conservative position sets maximum to 50.
The liberal position sets maximum to 40. .
B. ELECTRONIC SOUND ADJUSTMENTS
There are two switches on the SOUND BOARD which allowvariation:
swrTcH s1
MUST REMAIN IN OFF POSITION
swrTcH s2
oFF ...
oN .... NO ATTRACTTUNE
ATTRACTTUNE PLAYED EVERY6 MINUTES
The volume control is on the bottom panel in the cabinet and is accessible from the front door opening.
Switch 53 is a test switoh. Pushing 33 will generate a short tune if switches 51 and S2 are in opposite
states. No tune will be played if switches 51 and 52 are in the same state. This enables the oper-
ator to test the condition of both switches and to verify that the audio-output portion of the sound
board is functional.
C. POST ADJUSTMENT SEE PAGE 9.
GAME OPERATION
!Vi!n tne line cord unplugged drop a coin into one of the chutes. lt should be rejected. Plug the line cord
ONLY into a properly grounded 3-wire receptacle of the correct voltage. Turn on ihe game b-y pressing the
main switch located on the cabinet bottom near the front right corner.
After a five second delay the relays will pulse and the score displays will light and show all zeros. The credit
display will show the number of credits remaining and the ball in play display will be blank. lf the credits fail
to light, turn off the game and inspect the front door slam switch. lt is normàlly closed.
Five seconds after the score displays light, they will flash the High Game to Date score for one second. This
cycle continues untilthe game is started. A number of playfield lights controlled by the MPU will be flashed
to create an attract mode.
lnsert coins into each chute and note that the correct number of credits are added on the credit display
according to the information on the coin entrance plate. Press the ieplay button to reset the game; the'bail
should now be at the shooter. (Note: All balls must be in trough to start !ame.) The first playù score reads
zero and flashes, indicatingthat that player is now scoring. the other player itisplays aie btanf and a one
appears on the ballin play display. Additional players are indicated by azero shôwing in each correspond-
ing player display. After the maximum number of players has been added, or when thé credit display reads
zero, the replay.button has no effect.
Additional players can be added at any time the first ball is still in play.
When the ball enters the outhole the bonus is scored, the ball is kicked to the shooter, and the display of the
player now scoring begins to flash and continues to flash until a score is made. When the ShootAgain light
is lit neither the player designation (flashing display) nor the ball in play display changes wfreÀtne nalt
enters the outhole. Oàly one extra ball per ball in play can be given.
The number of balls per game is adjustable. When the last ball enters the outhole, the Game Over and
Number to Match lights come on. A random number appears in the ball in play display and if this number
matches the last two digits in any player's score a replay is awarded. At this time a High êame to Date score
is periodically flashed in all player displays. When a score higher than this is achieveà, an award dependent
on switches 23 and 24 is given.
Tilting the game results in a penalty depending on the setting of switch 29. There is a normally closed
switch on the front door. lf this switch opens from pounding the front door, the entire game is ended. The
Game Over light comes on and for three seconds the entirè switch matrix is inactive.
BOOKKEEPING AND SELF.TEST
T.he circuitry in this game helps the operator perform many bookkeeping functions. The information is
shown one step at a time on the first player score display while the step number is shown in the credit
display. Pressing the play/test button on the front door begins the bookkeeping and advances it to the next
step each time the button is pressed. lf the button is notpressed within sixtÿ seconds of each step, the
game returns to the attract mode.
V.
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