Harvil SB-9 User manual

1
SB-9
SB-9
ASSEMBLY INSTRUCTIONS
Thank you for your purchase of this Harvil Product!
We work around the clock and around the globe to ensure that Harvil products
maintain the highest possible quality. However, in the rare instance that your
product is defective or missing parts, contact your retailer to submit parts requests
or warranty claims. Please read the warranty information at the back of these
assembly instructions for further details.
IMPORTANT! PLEASE READ THESE ASSEMBLY INSTRUCTIONS IN
ENTIRETY BEFORE ASSEMBLING YOUR PRODUCT.
The information contained in this manual is subject to change withouth notice.
9 Foot Shuffleboard Table

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SB-9
ASSEMBLY TIPS & WARNINGS
Identi er before you begin assembly. Note: Some parts may be pre-installed or pre-assembled and some
parts may not look exactly as pictured.
be assembled in the location where you intend to use it. Moving it after assembly may cause damage.
products. The location of your shu eboard should not be too damp or too dry. A comfortable relative
humidity between 30% and 50% is optimal for your shu eboard.
never be placed in direct sunlight or near a heat source. It is intended for INDOOR use only.
a ect the“trueness”of the play eld and should not necessarily be considered a defect. If used properly,
the Climatic Adjusters should compensate for these natural occurrences. Refer to Care & Maintenance
in this manual for further instructions on using the Climatic Adjusters.
Further adjustments may be necessary to keep the play eld true.
torque is set too high.
CHOKE HAZARD - This table contains small parts. It is not suitable for children under 3 years of age.
Following these simple guidelines will ensure many years of enjoyment of your Harvil shu eboard!

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SB-9
PARTS IDENTIFIER (NOT TO SCALE)

4
SB-9
ASSEMBLY INSTRUCTIONS
NOTE:
Please unscrew and move the playeld out of
the cradle before legs assembly

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SB-9
CARE & MAINTENANCE
CARE & MAINTENANCE
-
cally designed for shu eboard tables should be used.
-
eld. Each Climatic Adjuster consists of three anchor bolts attached to the underside of the
play eld through a metal bar. Adjustments will be made by tightening the nuts on the anchor
bolts against the metal bar.
the rst Climatic Adjuster at either end of the table. This will determine if the play eld is con-
falling o the sides of the play eld. A single sheet of paper should easily slide under the
straight edge at the center of the play eld.

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SB-9
CARE & MAINTENANCE (CONT.)
Adjustments should be made slowly. Depending on environmental conditions, the play-
eld may require days or weeks to completely settle. Making adjustments too quickly or over-
correcting a condition may cause the play eld to crack, permanently damaging your shu e-
board.
nut below the metal bar up against the bar in order to pull the center of the play eld down.
-
en the nuts below the metal bar up against the bar in order to pull the edges of the play eld
down.
shu eboard will react to the adjustments for several days. Check the play eld again after a
few days to determine if further adjustments are needed.
TIGHTEN
TIGHTEN
LOOSEN LOOSEN
LOOSEN

7
SB-9
PLAYING THE GAME
Object of the Game:
The object of the game is to push one’s weighted pucks down a shu eboard table into the scoring area at the
opposite end of the table. In table shu eboard games, shooting is performed with one’s hands as opposed to
deck shu eboard’s use of cue sticks. In order to score, a player’s pucks must be farther down the board than
the pucks of his opponent. This may be achieved either by knocking o the opponent’s pucks or by outdis-
tancing them. The game ends when a player or team reaches 15 points.
Glossary
Free Hand: Puck is thrown from middle of board, the rail is not used to help guide the release of the shot.
Score Zone: Area in which points can be earned.
Foul Line: Line closest to the shooter
Frame: Refers to all eight pucks being shot and scored
Go Around: Puck curves around another puck.
Hammer: Player or team who has the last shot.
Hanger:
Corner: A puck that is hanging partially o the end and partially o the side
How to Play with 2 Players or Teams
To start a game, both players stand at the same end of the shu eboard table. A coin toss determines who shoots
rst and who gets the hammer. The hammer, or the team/player with the last shot has the advantage in that
round. The winner of the coin toss normally takes the hammer and loser picks the color of pucks he will shoot.
Game play begins when Player A shoots one of his colored pucks toward the opposite end of the board. Player
B then shoots the other colored puck, attempting either to outdistance or knock o the other player’s rst puck.
The two players continue shooting their pucks alternately, until all eight pucks have been shu ed. If a puck
doesn’t cross the foul line, it must be removed and the shot forfeited. When this has been done, one round of
play has been completed.
The players determine who scored by counting only the pucks closest to the end of the table and of the same
The player whose leading puck is farthest down the board (away from the players) is the winner of the round.
The players then proceed to the opposite end of the shu eboard, where the pucks are now resting. Another
the rst puck from this end of the board. The game continues for as many rounds as are necessary, until one
player has scored 15 points (or some still play to 21 points) to win the game.
Scoring:
Only the team that has their pucks closest to the end of the board scores in a round. All of their pucks ahead of
their opponent’s deepest puck (closest to the end of the board) are added together for the score for that round.
A puck located between the foul line and the “2” line earns a player one point. Pucks completely across the “2”
or “3” line count as two or three points respectively. If any portion of the puck is hanging over the end of the
board (not the side) it is called a“hanger”and counts as four points. Scoring occurs after each frame until a player
reaches 15 points.
HOW TO PLAY TABLE SHUFFLEBOARD
HOW TO PLAY TABLE SHUFFLEBOARD

8
SB-9
PLAYING THE GAME (CONT.)
HOW TO PLAY TABLE SHUFFLEBOARD
Shu eboard Horse Collar Rules:
Games are played one-on-one or with two or more teams of two people. Team members play on same end of
the board each player using one set of pucks (red or blue/black). Pucks are considered in play if they are on the
board and past the foul line furthest from the shooter.
How to Play:
If playing singles one player will throw all eight weights. If playing teams (2 players), Player A will throw four
weights of the same color, then Player B will throw the remaining four weights. The objective is to get at least
-
plish this or simply lag one in. All pucks must be past the foul line or o the board, if a puck remains on the board
that is not past the foul line no points can be awarded.
Scoring
Games are played in frames until one team scores 51 points, however scoring 51 points rst does not necessarily
make that team the winner. If the team that scores 51 or more has the hammer (the last team to play), they are
declared the winners immediately. If not, they have to wait for the other team to shoot to see if they have won.
In order to score a team must have at least one puck worth three points or more. Hangers are worth thirteen

9
SB-9
TWO-YEAR LIMITED WARRANTY
HOW TO PLAY TABLE SHUFFLEBOARD
This Harvil product is warranted to the original purchaser to be free from defects in material or
workmanship for a period of 2 years from the date of the original retail purchase.
This warranty does not cover defects or damage due to improper installation, alteration, accident or
any other event beyond the control of the manufacturer. Defects or damage resulting from
misuse , abuse or negligence will void this warranty. This warranty does not cover scratching or
damage that may result from normal usage.
This product is not intended for institutional or commercial use; Harvil does not assume any liability
for such use. Institutional or commercial use will void this warranty.
This warranty is nontransferable and is expressly limited to the repair or replacement of the
defective product. During the warranty period, Harvil shall repair or replace defective parts at no
cost to the purchaser. Shipping charges and insurance are not covered and are the responsibility of
the purchaser. Labor charges and related expenses for removal, installation or replacement of the
product or components are not covered under this warranty.
Harvil reserves the right to make substitutions to warranty claims if parts are unavailable or obsolete.
Harvil shall not be liable for loss of use of the product or other consequential or incidental costs,
expenses or damages incurred by the consumer of any other use. The user assumes all risk of injury
resulting from the use of this product.
This warranty is expressly in lieu of all other warranties, expressed or implied, including warranties of
any of its representatives assumes any other liability in connection with this product.
All warranty claims must be made through the retailer where the product was originally
purchased. A purchase receipt or other proof of date of purchase will be required to
process all warranty claims. The model number and part numbers found within the
assembly instructions will be required when submitting any parts requests or warranty
claims.
For further warranty information or inquiries, please call 877-800-2299
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