Hasbro Electronic Hand-Held TRANSFORMERS User manual

Electronic Hand-Held Contents: Electronic Hand-Held TRANSFORMERS
game unit.
Object: Your mission is to find and convert pods into
AUTOBOT allies, then travel to the Hoover Dam and defeat
MEGATRON for control of the Allspark. To win, survive 10
levels of intense play (5 driving and 5 battling).
Getting Started
First, insert the batteries (see Battery Information on the
other side).
Press ON to “wake up” the game. Then press START to
begin a game.
THE MENU SCREEN
Press the D PAD to scroll to an option, then press B to
select it. The 3 options are described below.
New Game: Begin a new game at Level 1.
See Levels of Play.
Continue: Start the previous game at the same level
that you ended.
Battle Mode: Practice one-on-one battles against
the DECEPTICONS: BARRICADE, SKORPONOK, BONE-
CRUSHER, and MEGATRON. Before playing your first game,
you may check out the enemy and bone up on your fight-
ing skills.
First, press B to choose a NORMAL or ENDURANCE battle.
Normal Battles: Choose any DECEPTICON to battle. Press
the D PAD to scroll to the opponent you want to face off
against. Press B, and the battle begins!
Endurance Battles: Battle every DECEPTICON in the game,
one after another. Can you beat them all?
How to Battle: To defeat an opponent, win 2 out of 3
rounds. The chart below explains which buttons to press
when attacking and defending. Keep practicing to perfect
your moves. Can you make up some of your own?
BATTLE MOVES
Punch A
Super Dash/Slash B
Jump UP
Jump Kick UP + A
Block Left/Right Shoulder
Duck DOWN
Uppercut DOWN + A
THE ENERGY METERS
Your energy meter appears at the top left. You start the
game with 3 lives. You lose energy with each hit from an
enemy, missile or electric zapper. Each time the meter
runs out, you lose one life. You also lose one life if you lose
a battle or fall off a building. When your 3 lives run out, it’s
game over. So be careful out there!
In battle mode, you and your opponent both have energy
meters. Keep an eye on them so you’ll know who’s winning!
THE STATUS SCREEN
At any time during a game, you may view the Status
Screen. This screen shows how many lives you have, and
allows you to adjust the sound or end the game. Press the
D Pad to scroll to an option.
Sound: Press B to make the sound the louder, softer
or muted. Then press START.
End Game: To end your game, press B. You’ll return
to the START screen.
FOR 1 PLAYER AGES 6+
IMPORTANT: If your game malfunctions,
push in RESET (on the back of the game)
or try fresh batteries.
RESET (IN BACK) Push in if game malfunctions and after changing batteries.
ON
Press to
“wake up”
the game.
START
Press to
start a game.
Press to view
Status Screen.
D PAD
Press left, right,
up and down to
move, scroll or
perform battle
moves.
A/FIRE
Press to fire
missiles and
to perform
battle moves.
B
Super dash/
slash. Press for
a burst of speed,
or to slash in
battle. Press to
choose a Menu
option.
LEFT
SHOULDER
Press to block
an enemy hit.
Press to swerve
in Level 4.
RIGHT
SHOULDER
Press to block
an enemy hit.
Press to swerve
in Level 4.
MORPH
Press to convert a
Pod into an AUTOBOT.
A Look at Your Game
TM
7S0511-2-41690 Transformers HH I1 1 6/1/07 5:16:18 PM

1. Always follow the instructions carefully. Use only batteries specied
and be sure to insert them correctly by matching the + and – polarity
markings. 2. Do not mix old batteries and new batteries, or standard
(carbon-zinc) with alkaline batteries. 3. Remove exhausted or dead
batteries from the product. 4. Remove batteries if product is not to be
played with for a long time. 5. Do not short-circuit the supply termi-
nals. 6. Should this product cause, or be affected by, local electrical
interference, move it away from other electrical equipment. Reset
(pushing RESET or removing and reinserting batteries) if necessary.
7. RECHARGEABLE BATTERIES: Do not mix these with any other
types of battery. Always remove from the product before recharging.
Recharge batteries under adult supervision. DO NOT RECHARGE
OTHER TYPES OF BATTERY. 8. As with all small items, these batter-
ies should be kept away from children. If swallowed, seek medical
attention immediately.
1. As with all small batteries, the batteries used with this game
should be kept away from small children who still put things in their
mouths. If they are swallowed, promptly see a doctor and have the
doctor phone (202) 625-3333 collect. In other countries, have the
doctor call your local poison control center. 2. Make sure the bat-
teries are inserted correctly and follow the game and battery manu-
facturer’s instructions. 3. Do not mix old and new batteries, alkaline,
standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
Levels of Play
In each game you must try to survive 5 two-part levels
of play. Here’s a heads-up on what happens in each level.
LEVEL 1: POD SEARCH
Drive through the city in car mode to find 4 pods and
morph them into AUTOBOTS. Here’s how:
• Press the D PAD to drive through the streets, searching
for the 4 Pods. When you find a Pod, drive toward it. When
MORPH flashes on the screen, press MORPH to convert
the Pod into an AUTOBOT.
BARRICADE will do his best to stop you from finding the
Pods. Try to avoid him – if you get too close, he’ll attack!
BATTLE BARRICADE
After you find and morph the 4 Pods, you’ll face BARRI-
CADE in battle. Defeat him to advance to Level 2.
LEVEL 2: ENTER HOOVER DAM
Now you’ll travel to the Hoover Dam, where MEGATRON
has the Allspark. You’ll be fired at by missile trucks. Jump
over or duck under the missiles to avoid them, and fire at
the trucks to destroy them. Dash past the electric zappers
to avoid getting zapped.
BATTLE MEGATRON
This is your first battle with MEGATRON. This battle may
have a surprise ending!
LEVEL 3: EXIT HOOVER DAM
As you leave the Hoover Dam, you’ll face the same
hazards and pitfalls that you faced in Level 2 – until
you meet SKORPONOK! You must run past him to
escape to Level 4.
BATTLE SKORPONOK
Now there’s no escaping SKORPONOK. He’s in your face,
and he’s ready to rumble! Can you beat him to advance to
Level 4?
LEVEL 4: HIGHWAY CHASE
The challenge in this level is to dodge cars, along the high-
way, and to run BONECRUSHER off the road into the build-
ings. To swerve quickly, press left or right shoulder. When
a morphed BONECRUSHER attacks, morph to fight back!
BATTLE BONECRUSHER
Defeat BONECRUSHER one last time to advance to Level 5.
LEVEL 5: BOMB ATTACK
As you head back to Hoover Dam, MEGATRON tries to stop
you by dropping bombs on the highway. Swerve from lane
to lane to avoid them, or you’re in for a trunkload of trou-
ble. You can lose a life with only 2 hits.
THE FINAL BATTLE!
Your final challenge is to beat MEGATRON to win the
game. He’s tough and he’s tricky, so bring your best battle
skills. Will good triumph over evil? Will ALLSPARK be
saved? Or will MEGATRON get the best of you?
Inserting the batteries: Loosen the screw on the battery
cover (on the back of the game) Insert 3 AAA-size batter-
ies (we recommend alkaline), making sure to match the +
and - symbols with the markings in the plastic. Replace
the door and tighten the screw, then push in RESET.
IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference.
Batteries should be replaced by an adult.
Shutting Down
If left idle for about two minutes, the game will auto-
matically power down to save battery power. To power
up again, press ON.
FCC STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital
device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable
protection against harmful interference in a residential installation. This equipment generates,
uses, and can radiate radio frequency energy and, if not installed and used in accordance with
the instructions, may cause harmful interference to radio communications. However, there is
no guarantee that interference will not occur in a particular installation. If this equipment does
cause harmful interference to radio or television reception, which can be determined by turn-
ing the equipment off and on, the user is encouraged to try to correct the interference by one
or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
We will be happy to hear your questions or comments about this game. US consumers please
write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel:
888-836-7025 (toll free). Canadian consumers please write to: Hasbro Canada Corporation,
2350 de la Province, Longueuil, QC Canada, J4G 1G2. European consumers please write
to: Hasbro UK Ltd., Hasbro Consumer Affairs, P.O. BOX 43, Caswell Way, Newport, Wales,
NP194YD, or telephone our Helpline on 00 800 2242 7276.
© 2007 DreamWorks LLC and Paramount Pictures Corporation.
The HASBRO and PARKER BROTHERS names and logos and TRANSFORMERS and all
related characters are trademarks of Hasbro and are used with permission. © 2007 Hasbro.
All Rights Reserved. TM & ® denote U.S. Trademarks.
BATTERIES REQUIRED
x3
1.5V AAA or R03 size
Alkaline batteries recommended. Phillips/cross head
screwdriver (not included) needed to insert batteries.
NOT INCLUDED
For European Consumers Only
This product and its batteries must be disposed of
separately at your local waste recycling centre.
Do not dispose of them in a household waste bin.
41690-I
!
CAUTION:
!
CAUTION:
Electronic Hand-Held
®
41690
PROOF OF PURCHASE
TM
7S0511-2-41690 Transformers HH I2 2 6/1/07 5:16:26 PM
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