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  9. Hasbro simon User manual

Hasbro simon User manual

Touch-Sensitive
Color Lenses (4)
Touch near center of lens
with more than one finger
for best results
Action Button
- Turn unit ON
- Select Game Mode
- HOLD to turn OFF
LCD Screen
- Counts score
- Displays Game Mode
- Displays High Score
- Animations
Batteries Included. Replace with 3 x 1.5V AA/LR6 Batteries.
The challenge is to repeat the ever-increasing sequence of signals.
Do you have the memory and reflexes to beat Simon?
Think fast . . . Simon says, “Repeat my flashing lights and sounds!”
GETTING STARTED
Press the Action Button to turn Simon ON.
After the Startup Dance, the Screen will display
the Game Mode (G1 by default). Press the Action
Button to scroll between the 3 Game Modes.
After a moment, the game will start. The current
High Score for that Game Mode will display, and
then it’s time to play!
After a game ends and the Screen displays “PLAY
AGAIN”, press the Action Button to choose the Game
Mode and start a new game.
At any time, you can cancel your current game and
choose the Game Mode by pressing the Action
Button.
Simon shuts down automatically after a few seconds
of no use. You can also hold down the Action Button
for 3 seconds to turn the product off.
GAME 1: SIMON SAYS (1 or more players)
Correctly repeat a longer and longer sequence of signals.
HOW TO PLAY
•Simon will give the first signal. (One of the Color
Lenses will light up, accompanied by a tone.)
•Repeat that signal by touching the same Color Lens.
•Simon will repeat thefirst signal and then add one
more.
•Repeat those two signals inthesame order.
•Simon will continue to playthe sequence and add one.
Continue to repeat Simonfor as long as you can!
GAME 2: PLAYER ADDS (1 or more players)
In this Game, you control the sequence. Repeat your
own sequence, adding one signal each turn.
HOW TO PLAY
• Simon will givethefirst signal. (This is theonly signal
Simon will give you until the end of thegame. It will
not repeat thesignals you play.)
• Repeat that signal, and add one more.
• Repeat the first twosignals, and add one more.
• Continue to repeat and add to the sequence for as long
as you can!
VICTORY
• If you fail to completethesequence inthe correct
order or within the timelimit, the Buzzer will sound
and the gamewill end.
• See your score on theLCD Screen.
• Simon will perform a“Victory Dance” based on your
score. There are 4 different Victory Dances - seeif you
canunlock them all!
• Simon records your High Score so you can play to
beat it.
FOR 2 OR MORE PLAYERS
• Simon will givethefirst signal.
• Player #1 repeats this signal and adds one more.
• Player #2 repeats thefirst two signals, and adds one
more.
• Play continues clockwise, with each player repeating
the signals of the previous sequence and adding one
more.
• When aplayer messes up and the game ends, that
player is eliminated. Press the Action Button to start a
new gamewith the remaining players.
• The last remainingplayer wins!
VICTORY
•If you fail to completethe sequence in the correct order
or within the timelimit, theBuzzer will sound and the
game will end.
•See your score on theLCD Screen.
•Simon will perform a “Victory Dance” based on your
score. There are 4 different Victory Dances - seeif you
canunlock them all!
•Simon records your H igh Score so you can p lay tobeat it.
FOR 2 OR MORE PLAYER S
Take turns repeating Simon’s signals. The player that
messes up loses!
1+
PLAYERS
GAME 3: CHOOSE YOUR COLOR
(2, 3, or 4 players)
Players are responsible for their assigned colored button
and must repeat the sequence correctlyas agroup.
When acolor signal is missed that color gets eliminated.
HOW TO PLAY (4 PLAYERS)
• Before startingthegame, each player chooses one
Color Lens. Eachplayer may onlytouch his or her own
Color Lens duringthe game.
• When Game 3 begins, the LCD Screen will quickly
point to thecolors which are active(have not been
eliminated).
• Simon will givethefirst signal.
• The player operatingthat color repeats the signal.
• Play continues as described inGame 1, except that
each player only touches his or her own color in the
proper sequence.
• If you touch your color out of sequence or fail to touch
your color within the timelimit, the Buzzer will sound
and your color will beeliminatedfrom the game.
• Simon automaticallybegins a new game withonly the
remaining colors.
VICTORY
• The last remaining player wins!
FOR 3 PLAYERS
• When Simongives thefirst signal, just wait until that
color gets eliminated.
• Each player quickly chooses one of the remaining
three Color Lenses to use.
• Play continues exactly as described for 4 players.
FOR 2 PLAYERS
Each player chooses two Color Lenses. (When one of
your colors is eliminated, continue playing your
remainingone.)
BOTTOM
OF SIMON
Use Phillips-head screwdriver to
remove battery backing on bottom of
product. Replace with3 x 1.5V
AA/LR6 batteries. Load as illustrated.
Replace the battery backing.
HASBRO and its logo and SIMON
are trademarks of Hasbro and are
used with permission.
©2013 Hasbro. All Rights Reserved.
Manufactured By Basic Fun,
a Division of Good Stu Co.,LLC
Long Island City, NY 11101, USA
MADE IN CHINA
Item# 1897
FCC STATEMENT
This device complies with part 15 of the FCC Rules. Operation
is subject tothe following twoconditions: (1) This device may
not cause harmful interference, and (2) this devicemust accept
any interference received, including interference that may cause
undesired operation.
NOTE: This equipment has been tested and found to comply
withthe limits for aClass B digital device, pursuant to part 15
of the FCC Rules. Theselimits are designed to provide
reasonable protection against harmful interference in a
residential installation. This equipment generates, uses, and
can radiate radio frequency energy, and, if not installed and
used in accordance withthe instructions, may cause harmful
interference toradio communications. However, there is no
guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference
to radio or television reception, which can be determined by
turning the equipment off and on, the user is encouraged totry
to correct the interference by one or more of the following
measures:
Warning: Changes or modifications tothis unit not expressly
approved by the party responsible for compliance could void
the user’s authority to operate the equipment.
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different
from that towhichthe receiver is connected.
• Consult the dealer or an experienced radio/TV technician
for help.
CARING FOR YOUR DEVICE
• If the LCD display or the light inthe color lens becomes
dim or malfunctions, replace the batteries.
• After replacing batteries, press the Action button to
ensure proper functioning. (In most cases, game
malfunctions are dueto weak batteries.)
• In an environment with electrostatic discharge, the
product maymalfunction and lose memory. Inthis
case, please remove the batteries and wait 5 minutes
and then replace the batteries.
BATTERY INFORMATION
• Non-rechargeable batteries are not to be charged.
• Rechargeable batteries are only to be charged under
adult supervision.
• Rechargeable batteries are to be removedfrom thetoy
before beingcharged.
• Do not mix alkaline, standard (carbon-zinc) or
rechargeable (Ni-Cd) batteries.
• Do not mix old and new batteries.
• Dispose of battery (ies) safely.
• Do not dispose of the product in a fire. The batteries
insidemayexplode or leak.
• Batteries are to be inserted withthe correct polarity.
• Exhausted batteries are to be removed from the toy.
• The supply terminal are not to be short-circuited.

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