Micron Technology MicronEye User manual

Operator's Manual .

TABLE
OF
CONTENTS
CHAPTER
1INTRODUCTION
MICRONEYE
BULLET . . . • •
MICRONEYE
CAMERA
. . • . .
IS32
OPTICRAM . . . .
... . .......·
1-1
·
1-1
·
1-2
CHAPTER
2TECHNIQUES
FOR
OPERATING
THE
MICRONEYE
FOCUS
AND
F-STOP
ADJUSTMENTS
..••.....
2-1
CLOSE-UP RING . . . . . . . . • • • . • . . • . .
2-1
LIGHTING CONSIDERATIONS .
..
..•.
2-2
CHAPTER
3USING
THE
MICRONEYE
WITH
THE
APPLE
·...
..
.
3-1
DISKETTE . • . .
3-2
. .
'"
...
3-3
. . • . . . . .
..
3-11
........
..
3
-1
2
3-14
3-15
•••
••
3
-1
6
INSTALLATION
AND
SET
UP
FILES
INCLUDED
ON
YOUR
MICRONEYE
THE
MICRONEYE
PROGRAM
THE
COMMANDER
PROGRAM
. • .
THE
GREYPIC
PROGRAM
• • • .
THE
GREYSCREEN
PROGRAM
THE
ENHANCED
EYE
PROGRAM
• .
THE
GREY16
PROGRAM
..•
CHAPTER
4USING
THE
MICRONEYE
WITH
THE
IBM
PC
,
CREATING A
BOOTABLE
DISKETTE
INSTALLATION
AND
SETUP • • .
FILES
INCLUDED
ON
YOUR
MICRONEYE
THE
MEYE
PROGRAM
• . . • DISKETTE
•
4-1
4-2
•
4-4
4-4
CHAPTER
5USING
THE
MICRONEYE
WITH
THE
COMMODORE
64
INSTALLATION
AND
SET
UP
FILES
INCLUDED
ON
YOUR
MICRONEYE
THE
MICRONEYE
PROGRAM
. • • • •
THE
ASSEMBLY
LANGUAGE
CONNECTION
·
..
....
5-1
DISKETTE • • • •
5-2
·........
5-2
(MEYE6510.EX)
••
5-7
CHAPTER
6USING
THE
RS-232
MICRONEYE
CAMERA
HARDWARE
REQUIREMENTS
SOFTWARE
•••••.•• ....
..
..
6-1
..........
6-2
CHAPTER
7
HOW
YOUR
COMPUTER
TALKS
TO
THE
MICRONEYE
MICRONEYE
VERSIONS • .
••
•••.••••••
7-1
THE
SERIAL
CONNECTION
• • • . •
••
•
7-2
COMMAND
DEFINITIONS
•
•.
••••••
••
7-3
EFFECTS
OF
COMMAND
MODE
COMBINATIONS •••••••
7-6
RECOMMENDED
MICRONEYE
COMMAND
SEQUENCES •
7-8


APPENDIX A
BAUD
RATE
MODIFIFICATION
APPENDIX BTRANSMISSION TIME CONSIDERATIONS
APPENDIX CTROUBLESHOOTING
APPENDIX D
IS32
OPTICRAM TECHNICAL INFORMATION
OPERATION ......••.
IS32
TECHNICAL
SPECIFICATIONS
. . •
TOPOLOGY
•
..
...•...
·......
D-1
·......
D-
3
· . . . . . .
D-
4
APPENDIX E
ANNOTATED
ASSEMBLY
LANGUAGE
DRIVER
FOR
THE
IBM
PC
APPENDIX FGUIDE
TO
OPTICS SELECTION
AND
LIGHTING TECHNIQUES
• •
F-1
•
F-4
F-17
LIGHTING CONSIDERATIONS
FOR
THE
IS32
OPTICRAM
OPTICS
........
..
.....••
OTHER
CONSIDERATIONS . • . • • . • • . . • • . .
APPENDIX G
HARDWARE
DESCRIPTION
TIMING GENERATION
CIRCUIT
••••••••••••G-1
COMMAND
RECEIVER
CIRCUIT
•••••••••••.•
G-2
ADDRESS
REGISTERS . . • • • . • • • • • • • . • .
G-3
ADDRESS
DESCRAMBLE,
SOAK/,
AND
DIN/DOUT
CIRCUITS.
G-4
TRANSMITTER
AND
INTERRUPT
GENERATOR
CIRCUIT
• • •
G-6
ADDER
AND
END-OF-FRAME
CIRCUIT
• • . • • • • • • •
G-8
APPENDIX H
MICRONEYE
APPLICATIONS SUBROUTINE LIBRARY DESCRIPTIONS
(C)
Copyright
Micron
Technology,
Inc.
1983
6253
Oct
1984


CHAPTER
1
INTRODUCTION
The
MicronEye
is
the
easiest
and
least
expensive
solution
to
numerous
applications
requiring
a
low
cost,
all
digital
imaging
system.
The
MicronEye
is
an
electro-optical
system
suitable
for
use
with
your
computer
as
a
peripheral.
The
three
necessary
dimensions
--
optics,
hardware
and
software
are
furnished
with
the
standard
package.
There
are
three
basic
MicronEye
systems:
1.1
MICRONEYE
BULLET
(Shown
in
Illustration
1a).
This
,system
has
the
drive
electronics
located
on
a
9"x3"
card
inserted
in
the
computer.
The
IS32
OpticRAM
is
located
in
the
1"
diameter
cylindrical
Bullet
case.
The
Bullet
and
computer
are
connected
via
a
standard
16-wire
flat
ribbon
cable.
Micron
recommends
that
the
cable
be
less
than
5
feet
long
and
furnishes
a
4-foot
cable
with
the
standard
Bullet
package.
1.2
MICRONEYE
CAMERA
(Shown
in
Illustration
1b).
This
system
has
all
of
the
drive
electronics
and
IS32
OpticRAM
on
a
6"x3"x1"
card
which
is
mounted
in
a
rectangular
camera
case.
It
also
includes
a
3"x3"
serial
interface
card
suitable
for
inserting
in
the
Apple
II,
IBM
PC,
Radio
Shack
TRS-80
Color
Computer
and
Commodore
64.
The
advantage
the
Camera
has
over
the
Bullet
is
that
the
Camera
may
be
located
remotely
from
the
computer
(up
to
50
feet
away).
For
computers
on
which
custom
MicronEye
interfaces
are
not
available,
an
RS-232
compatible
version
of
the
MicronEye
Camera
is
available.
The
RS-232
MicronEye
Camera
comes
equipped
with
a
male
DB25P
connector.
Pin
2
(transmitted
data)
carries
data
from
the
MicronEye
to
the
computer.
Pin
3
(received
data)
sends
data
from
the
computer
to
the
MicronEye.
Pin
7
is
acornman
ground.
Power
for
the
MicronEye
(+5V
capable
of
driving
a50
rnA
load)
must
be
made
available
1
-1

INTRODUCTION
MICRONEYE
CAMERA
to
the
MicronEye
on
Pin
11.
1.3
IS32
OPTICRAM
The
heart
of
the
MicronEye
is
the
OpticRAM.
The
OpticRAM
was
developed
and
is
manufactured
by
Micron
Technology,
Inc.
The
OpticRAM
is
composed
of
65,536
individual
image
sensing
elements
called
pixels.
These
pixels
are
organized
into
two
rectangles
(often
referred
to
as
arrays)
of
128
x
256
pixels
each.
Each
array
of
cells
is
separated
by
an
optical
"dead"
zone
of
about
25
elements
in
width.
When
an
image
is
focused
onto
the
OpticRAM,
a
digital
representation
of
the
image
is
"exposed"
on
the
OpticRAM.
The
MicronEye
transmits
this
image
from
the
OpticRAM
to
the
computer.
The
software
included
with
the
MicronEye
takes
the
transmitted
image
and
displays
it
on
the
computer's
graphics
screen.
Because
the
image
created
by
the
OpticRAM
is
digital,
the
image
produced
is
black
and
white.
The
MicronEye
may
produce
shades
of
gray
by
multiple
scans
at
different
exposure
times.
MicronEye
users
with
an
Epson
printer
can
produce
pictures
with
grey
tones
with
the
software
provided.
The
low
cost
of
the
MicronEye
is
directly
attributable
to
the
technological
advance
represented
by
Micron's
OpticRAM.
In
terms
of
cost
per
pixel,
the
OpticRAM
represents
a
1000x
reduction
in
price
over
earlier
generation
image-sensing
chips
such
as
the
CCD.
As a
result,
the
MicronEye
brings
capabilities
to
your
computer
which
were
previously
available
only
to
large
industrial
users.
The
electronics
in
the
MicronEye
provide
an
interface
between
the
OpticRAM
and
computer.
It
also
provides
a
means
by
which
the
MicronEye
can
receive
commands
from
the
computer.
Using
a
crystal
to
assure
accuracy,
the
MicronEye
drive
electronics
provides
all
the
requisite
timing
signals
and
circuitry
to
execute
commands
received
from
the
computer.
The
MicronEye
automatically
sequences
the
OpticRAM
so
that
each
image
sensing
element
in
the
OpticRAM
is
accessed
and
the
appropriate
video
information
is
returned
to
the
computer
for
display
or
,processing.
In
addition,
the
MicronEye's
electronic
shutter
is
easily
controlled
by
sending
the
MicronEye
the
appropriate
commands.
A
command
to
the
MicronEye
to
SOAK,
"opens"
the
shutter.
After
the
appropriate
period
of
exposure
has
elapsed,
acommand
to
the
MicronEye
to
REFRESH
will
"close"
the
shutter.
The
software
provided
automatically
performs
these
functions.
Chapter
7
explains
the
commands
available
for
controlling
the
MicronEye
for
users
who
want
to
design
their
own
assembly
language
interfaces.
(For
most
users,
the
routines
provided
should
be
more
than
adequate.)
As
you
might
suspect,
1-2

INTRODUCTION
1832
OPTICRAM
the
MicronEye's
shutter
is
not
a
mechanical
shutter.
The
MicronEye
controls
whether
or
not
the
OpticRAM
is
sensitive
to
light
or
not.
This
feature
allows
for
precise
continuous
control
of
the
MicronEye's
"shutter
speed."
If
for
any
reason
you
must
remove
the
OpticRAM
from
its
socket,
caution
is
imperative.
The
OpticRAM
is
susceptible
to
static
and
can
be
damaged
by
static
electricity.
Be
certain
to
properly
orient
the
OpticRAM
when
reinserting
it
into
the
socket.
For
the
bullet,
the
OpticRAM
is
oriented
properly
when
the
red
edge
of
the
ribbon
cable
is
on
the
same
side
of
the
camera
as
the
Pin
1
notch
on
the
OpticRAM.
For
the
camera,
the
OpticRAM
is
oriented
properly
when
the
Pin
1
notch
on
the
OpticRAM
is
on
the
same
edge
as
the
Pin
1
notch
on
other
IC's
in
the
camera.
Removal
of
the
OpticRAM
from
the
bullet
may
require
that
the
tips
of
the
chip
extractor
tool
be
bent
out
slightly
to
accomodate
the
narrowness
of
the
bullet
housing.
(a)
MicronEye
Bullet
(b)
MicronEye
Camera
Illustration
1
1
-3
(c)
1832
OpticRAM


CHAPTER
2
TECHNIQUES
FOR
OPERATING
THE
MICRONEYE
2.1
FOCUS
AND
F-STOP
ADJUSTMENTS
The
lens
supplied
with
your
MicronEye
is
an
F1.6
16mm
lens
with
adjustable
f-stop.
Please
note
that
the
lens
has
two
controls
which
must
be
adjusted
before
the
MicronEye
will
operate
successfully:
f-stop
and
focus
control.
The
f-stop
controls
the
amount
of
light
admitted
through
the
lens
while
the
focus
control
focuses
the
image
on
to
the
surface
of
the
image
sensing
device
(the
IS32
OpticRAM).
For
normal
use,
the
lowest
f-stop
setting
(1.6)
is
recommended.
Any
increase
in
the
f-stop
requires
a
compensating
increase
in
the
light
source
or
in
the
exposure
time.
Please
note
there
is
a
"c"
setting
which
completely
closes
the
aperture.
A
mechanical
shutter
is
not
needed
since
this
function
is
performed
electronically
by
the
MicronEye.
The
depth
of
focus
(the
distance
the
scene
can
move
in
relation
to
the
MicronEye
and
still
be
in
focus)
is
increased
at
higher
f-stops.
To
optimize
the
result,
increase
the
amount
of
light
and/or
the
exposure
time.
A
tradeoff
of
lighting,
exposure
time,
f-stop
and
scene-to-MicronEye
position
is
necessary
to
optimize
the
result.
2.2
CLOSE-UP RING
The
lens
is
designed
for
viewing
objects
at
a
distance
of
at
least
18
inches.
Also
supplied
with
the
MicronEye
is
a
close-up
ring
which
allows
the
MicronEye
to
view
objects
as
near
as
five
inches.
From
this
distance,
normal
text
is
cleariy
readable.
The
ring
can
be
installed
by
unscrewing
the
lens
from
the
MicrqnEye,
inserting
the
ring
over
the
threads
of
the
lens
screw,
and
screwing
the
lens
back
into
the
MfcronEye.
The
ring
acts
as
a
spacer
and
extends
the
focal
length
of
the
lens.
For
experimenting
with
viewing
objects
as
close
as
two
to
three
inches,
an
acceptable
short-term
solution
is
to
slowly
unscrew
the
lens
until
the
object
comes
into
focus
(taking
care
not
to
unscrew
the
lens
so
far
that
there
are
insufficient
threads
to
hold
2-1

TECHNIQUES
FOR
OPERATING
THE
MICRONEYE
CLOSE-UP
RING
the
lens
onto
the
MicronEye).
For
viewing
objects
at
close
range
it
is
recommended
that
the
user
purchase
a
close-up
lens.
Since
the
MicronEye
utilizes
a
standard
C-mount
lens,
most
camera
retailers
provide
a
wide
assortment
of
special
purpose
lenses
directly
compatible
with
the
MicronEye.
2.3
LIGHTING CONSIDERATIONS
The
MicronEye
requires
a
high
contrast
scene
in
order
to
image
the
object
onto
the
OpticRAM.
Unlike
a
TV
camera
which
can
respond
to
shades
of
gray,
the
OpticRAM
is
a
digital
device
where
each
picture
element
will
only
respond
to
a
black
and
white
representation
of
a
scene.
All
portions
of
the
scene
lighter
than
an
arbitrary
threshold
are
considered
white
and
all
portions
of
the
scene
darker
than
the
threshold
are
considered
black.
If
the
exposure
time
is
increased
more
of
the
scene
falls
on
the
white
side
of
the
threshold
barrier.
As
the
exposure
time
is
decreased
more
of
the
scene
falls
on
the
black
side
of
the
threshold
level.
The
threshold
level
can
be
affected
in
one
of
three
ways:
(1
)
changing
the
exposure
time;
(2)
changing
the
f-stop
on
the
lens;
and
(3)
changing
the
light
on
the
scene
itself.
Doubling
the
exposure
time
is
the
same
as
opening
the
f-stop
by
one
stop
(changing
the
f-stop
to
the
next
smaller
number)
or,
in
other
words,
doubling
the
amount
of
light.
For
optim~m
results
from
your
MicronEye,
careful
consideration
must
be
paid
to
lighting.
In
general,
arbitrary
lighting
of
the
environment
will
not
produce
optimum
results
as
it
may
result
in
low-contrast
images,
reflections,
shadowing
and
extraneous
details.
A
good
lighting
system
illuminates
the
scene
so
that
the
complexity
of
the
image
is
minimized
while
the
information
required
for
inspection
or
manipulation
is
enhanced.
2.3.1
Front
Lighting
A
front
lit
scene
(where
the
MicronEye
is
on
the
same
side
of
the
scene
as
the
light
source
or
ambient
light)
sometimes
lacks
adequate
contrast.
Front
lighting
with
a
diffused
light
source
can
often
be
used
to
increase
the
contrast
in
a
scene.
If
defects
or
points
of
interest
are
to
be
emphasized,
side
lighting
such
that
the
defects
Qr
points
of
interest
cast
a
shadow
or
appear
brighter
through
increased
reflectivity
may
be
used.
2-2

TECHNIQUES
FOR
OPERATING
THE
MICRONEYE
LIGHTING CONSIDERATIQNS
To
set
up
a
front
lit
scene,
one
or
more
flood
lamps
(found
at
most
hardware
stores)
are
arranged
around
the
scene
far
enough
away
so
that
there
are
no
shadows.
Then
the
f-stop,
focus
control
and
lamps
are
adjusted
for
maximum
contrast
and
focus.
It
is
usually
helpful
to
adjust
the
focus
where
the
smallest
part
of
the
scene
has
the
most
detail.
In
many
instances
you
will
want
to
diffuse
the
light
corning
from
the
flood
lamps.
Diffusing
the
light
increases
the
uniformity
of
the
light
on
the
image.
You
can
diffuse
the
light
as
simply
as
placing
a
piece
of
paper
over
the
lamp.
A
better
method
of
diffusion
is
to
take
a
sheet
of
frosted
mylar,
diffused
white
plastic,
or
a
sandblasted
pane
of
glass
and
place
it
between
the
lamp
and
the
subject.
A
diffused
light
source
is
most
commonly
used
in
defect·
detection
and
visual
inspection
applications.
2.3.2
Back
Lighting
the
the
give
when
of
For
a
backlit
scene,
the
light
comes
from
behind
that
the
object
being
viewed
is
shadowed
into
Backlighting
the
object
for
maximum
contrast
will
repeatable
results.
Backlighting
is
recommended
MicronEye
to
measure
an
object
or
certain
aspects
Backlighting
is
often
ideal
for
part
recognition.
scene
so
MicronEye.
the
best
using
the
an
object.
The
backlit
light
source
must
be
large
enough
so
that
the
MicronEye,
without
the
object
in
the
field
of
view,
will
see
a
uniform
amount
of
light.
This
is
normally
accomplished
by
~sing
several
flood
lamps
and
shining
the
flood
lamps
onto
a
diffused
surface'
(ground
glass,
or
diffused
white
plastic,
or
frosted
mylar),
such
that
a
uniform
light
source
is
created.
Placing
the
object
between
the
diffused
surface
and
the
MicronEye
will
shadow
the
object
into
the
MicronEye
with
maximum
contrast.
Adjust
the
f-stop
to
the
maximum
value
that
the
amount
of
light
and
exposure
time
will
allow.
2-3


CHAPTER
3
USING
THE
MICRONEYE
WITH
THE
APPLE
3.1
INSTALLATION
AND
SET
UP
The
MicronEye
configured
for
use
with
the
Apple
II
requires
at
least
48K
of
memory.
The
MicronEye
is
compatible
with
the
Apple
II+
and
the
Apple
lIe.
Remove
your
MicronEye
from
its
shipping
carton.
If
you
have
purchased
a
Bullet,
it
will
already
be
fully
assembled.
All
that
is
required
of
you
is
to
unfold
the
legs
of
the
tripod
and
stand
the
MicronEye
upright.
If
you
have
purchased-a
Camera,
you
will
have
to
connect
the
Camera
to
the
interface
board
with
the
cord
which
is
provided.
Take
amoment
to
examine
the
lens
provid~d
with
the
MicronEye.
You
will
notice
that
there
are
two
lens
controls
which
must
be
adjusted
before
the
MicronEye
will
operate
successfully:
f-stop
and
focus
control.
The
f-stop
controls
the
amount
of
light
admitted
through
the
lens
and,
for
normal
use,
the
lowest
setting
(1.6)
is
recommended.
Any
increase
in
the
f-stop
requires
a
compensating
increase
in
the
light
source
or
in
the
exposure
time.
The
recommended
operating
distance
of
the
MicronEye
is
18
inches
or
greater
from
the
object
it
is
viewing.
You may
be
required
to
make
a
slight
adjustment
to
the
f-stop
setting
and/or
the
focus
control
once
you
have
the
MicronEye
actually
viewing
an
object.
Switch
off
the
power
to
your
computer,
and
you
are
ready
to
install
the
interface
card
into
any
available
slot
in
the
Apple.
With
the
computer
keyboard
facing
you,
insert
the
interface
card
into
the
computer
with-
the
components
on
the
right
side
of
the
card.
The
computer
initially
expects
it
in
slot
2,
but
this
can
be
changed
from
the
keyboard
once
inside
the
program.
Insert
the
MicronEye
diskette
into
the
disk
drive
and
switch
on
the
power
to
your
Apple.
The
MICRONEYE
program,
discussed
in
detail
below,
is
automatically
invoked
when
the
Apple
is
turned
on.
3-1

USING
THE
MICRONEYE'WITH
THE
APPLE
FILES
INCLUDED
ON
YOUR
MICRONEYE
DISKETTE
3.2
FILES
INCLUDED
ON
YOUR
MICRONEYE
DISKETTE
To
assist
you
in
MicronEye,
both
source
your
diskette.
A
catalog
your
diskette
follows:
developing
personal
applications
for
the
listings
and
programs
have
been
included
in
and
brief
description
of
the
files
found
on
APPLES
OFT
CATALOG
A
045
MICRONEYE
A
012
COMMANDER
A
014
GREYPIC
A011
GREYSCREEN
A011
ENHANCED
EYE
A
003
SLIDE
SHOW
T
033
T.CAMASM
B
006
CAMASM
T011
T.EPRINT
B
003
EPRINT
T
029
T.GREYASM
B
005
GREYASM
T
018
T.GSCRASM
B
003
GSCRASM
T041 T.ENHANCER
B
006
ENHANCER
T
002
EYEPARMS
B
008
MEYEAPP
T
034
T.MEYEAPP
A
007
GREY16
B
006
GREY16-48K
B
007
GREY16-64K
B
034
BAMBI
B
034
BAMBI
AND
FLOWER
B
034
ROBOTARM
B
034
WINNIE
B
034
BEARS
PASCAL
DIRECTORY
MIGRONEYE.CODE
19
COMMANDER.
CODE
4
GREYPIC.CODE
12
CAMASM.CODE
9
GREYASM.CODE
6
SCREENIO.CODE 7
MICROCAM.TEXT
30
COMMANDIT.TEXT
6
GREYPIC.TEXT 10
CAMASM.TEXT
26
GREYASM.TEXT
16
SCREENIO.TEXT
10
(MICRONEYE
program
as
discussed
below)
(COMMANDER
program
as
discussed
below)
(GREYPIC
program
as
discussed
be~ow)
(GREYSCREEN
program
as
discussed
below)
(ENHANCED
EYE
program
as
discussed
below)
(runs
GREYSCREEN
pictures
on
this
disk)
(source
for
CAMASM)
(6502
routines
for
MICRONEYE
and
CAMASM)
(source
for
EPRINT)
(6502
Epson
screendump
routine)
(source
for
GREYASM)
(6502
routines
for
GREYPIC)
(source
for
GSCRASM)
(6502
routines
for
(GREYSCREEN)
(source
for
ENHANCER)
(6502
routines
for
ENHANCED
EYE)
(parameter
file
for
MICRONEYE)
(6502
routines
for
APPLICATIONS SUBROUTINES)
(source
for
APPLICATIONS SUBROUTINES)
(16
shades
of
grey
program,
BYTE
Oct
'83)
(6502
routines
for
GREY16
on
a48K
Apple)
(6502
routines
for
GREY16
on
a64K
Apple)
(picture
created
using
GREYSCREEN)
(picture
created
using
GREYSCREEN)
(picture
created
using
GREYSCREEN)
(picture
created
using
GREYSCREEN)
(picture
created
using
GREYSCREEN)
(MICRONEYE
program
as
discussed
below)
(COMMANDER
program
as
discussed
below)
(GREYPIC
program
as
discussed
below)
(6502
routines
for
MICRONEYE/COMMANDER)
(6502
routines
used
by
GREYPIC)
(Screen
handling
library
code
file)
(Source
code
for
MICRONEYE)
(Source
code
for
COMMANDER)
(Source
code
for
GREYPIC)
(Source
code
for
CAMASM)
(Source
code
for
GREYASM)
(Source
code
for
SCREENIO)
3-2

EYEPARHS
1
USING
THE
MICRONEYE
WITH
THE
APPLE
FILES
INCLUDED
ON
YOUR
MICRONEYE
DISKETTE
(Parameter
file
used
by
MICRONEYE)
NOTE:
The
Pascal
version
of
the
MicronEye
does
not
have
the
Applesoft
equivalents
of
GREYSCREEN
and
ENHANCED
EYE.
3.3
THE
MICRONEYE
PROGRAM
The
MICRONEYE
program
lets
a
non-technical
user
harness
a
great
deal
of
the
MicronEye's
power.
The
program
incorporates
the
ability
to
show
pictures
transferred
from
the
MicronEye
onto
your
computer's
screen,
save
pictures
to
disk
for
future
use,
and
print
pictures
to
a
graphics
printer.
.
When
the
program
is
invoked,
amenu
similar
to
the
screen
below
is
displayed:
MICRONEYE
DEMONSTRATOR
WHAT
WOULD
YOU
LIKE
TO
DO?
(1)
START
CAMERA
(2)
SET
UP
CAMERA
PARAMETERS
(3)
DISPLAY REAL-TIME
COMMANDS
(4)
SAVE
CURRENT
CAMERA
SETUP
(5)
RECALL
CAMERA
SETUP
FROM
DISK
(6)
CHANGE
SLOT
AND
BAUD
RATE
(7)
TARGET
PRACTICE
(8)
EXIT
PROGRAM
3.3.1
START
CAMERA
Starting
the
MicronEye
causes
the
screen
to
blank,
and
prepares
the
computer
to
begin
the
display
of
pictures
using
your
computer's
high
resolution
graphics
capabilities.
The
MicronEye
then
begins
sending
what
it
sees
to
your
computer.
The
computer
then
displays
this
picture
onto
the
computer's
screen.
The
size
of
the
picture
displayed
can
be
modified
by
using
the
"SET
UP
CAMERA
PARAMETERS"
option.
3-3

USING
THE
MICRONEYE
WITH
THE
APPLE
THE
MICRONEYE
PROGRAM
When
the
MicronEye
begins
sending
pictures
to
your
computer,
the
MicronEye
has
no
way
of
knowing
if
the
picture
is
properly
focused
or
if
the
proper
exposure
time
has
been
selected.
If
you
are
having
difficulty
focusing
or
selecting
the
proper
exposure
setting,
refer
back
to
the
chapter
2
on
OPERATING TECHNIQUES.
There
are
several
single-key
commands
that
you
can
use
when
the
camera
is
operating.
These
commands
allow
you
to
increase
or
decrease
the
exposure
time,
save
pictures
to
disk,
recall
pictures
from
disk,
print
pictures
to
a
printer,
enable
and
disable
the
display
of
information
about
each
picture
displayed,
select
fixed
or
automatic
exposure
times,
etc.
These
commands
are
called
real-time
commands
and
are
discussed
in
the
"REAL-TIME
COMMANDS"
section.
While
the
MicronEye
is
operating,
you
can
return
to
the
main
menu
at
any
time
by
typing
"Q".
3.3.2
SET
UP
CAMERA
PARAMETERS
When
you
select
this
option,
a
screen
similar
to
the
one
shown
below
will
be
displayed:
MICRONEYE
SETUP
SELECT LETTER
OF
DESIRED OPTION
.•.
(PRESS
<RETURN>
TO
EXIT)
PICTURE
SIZE:
A)
128
X
64
B)
256
X64
C)
256
X
128
D)
512
X
128
PICTURES/SCREEN:
E)
1PER SCREEN
F)
2PER SCREEN
EXPOSURE
CONTROL:
G)
FIXED EXPOSURE TIME
H)
AUTO-ADJUST EXPOSURE
STATUS READOUTS:
I)
ENABLED
J)
DISABLED
LIGHT
MARGIN
K)
PICTURE
SIZE:
256
X
128
(1
PIC/SCREEN)
READOUTS
ARE:
ENABLED
,EXPOSURE
IS:
FIXED
EXPOSURE
LEN:
250
MSECS
LIGHT LEVEL:
45
%
MA~GIN
5%
3-4

USING
THE
MICRONEYE
WITH
THE
APPLE
THE
MICRONEYE
PROGRAM
3.3.2.1
PICTURE
SIZE
-
Options
"A"
through
"D"
select
the
size
of
the
picture
that
the
MicronEye
sends
to
the
computer.
Each
picture
is
made
up
of
thousands
of
black
and
white
dots
called
pixels.
When we
say
a
picture
is
128
x64
in
size,
this
means
that
the
picture
is
made
up
of
64
rows
of
dots
and
that
each
row
contains
128
dots
of
pixels.
A
256
x
128
picture
is
made
up
of
32,768
pixels.
Each
pixel
is
either
black
or
white.
The
128
x64
and
256
x
128
picture
size
selections
are
compressed
in
the
horizontal
direction.
The
256
x64
and
512
x
128
picture
size
selections
produce
an
image
of
normal
proportions.
Only
the
leftmost
280
pixels
of
the
512
x
128
picture
will
fit
on
"the
graphics
screen.
3.3.2.2
PICTURES
PER
SCREEN
-
The
MicronEye
can
take
either
one
or
two
pictures
at
a
time.
If
you
elect
to
look
at
two
pictures
per
screen,
the
computer
will
put
the
second
picture
right
below
the
first
picture.
At
first
glance
it
may
appear
that
you
have
just
one
picture
that
is
twice
as
high
when
the
computer
is
showing
one
picture
per
screen.
If
you
look
closely
though,
you
may
see
that
where
the
two
pictures
meet
there
is
a
slight
discontinuity.
For
some
applications
this
may
not
matter.
In
more
exacting
applications,
you
should
restrict
yourself
to
using
only
one
picture
per
screen.
3.3.2.3
EXPOSURE
CONTROL
-You
have
the
option
of
using
a
fixed
or
variable
exposure
time.
Exposure
time
corresponds
to
the
shutter
~peed
of
conventional
35mm
cameras.
If
the
picture
from
the
MicronEye
1S
too
dark,
a
longer
exposure
time
can
be
specified.
If
the
picture
is
too
light,
a
shorter
exposure
time
can
be
specified.
Exposure
time
can
alternately
be
controlled
by
the
use
of
real-time
commands.
The
exposure
time
is
specified
in
milliseconds.
The
speed
at
which
the
camera
operates
is
equal
to
the
exposure
setting
as
long
as
the
exposure
time
is
greater
than
the
time
required
for
the
MicronEye
to
transmit
the
picture
to
the
computer.
A
more
complete
discussion
of
the
interaction
between
exposure
time
and
transmission
time
can
be
found
in
Appendix
B.
As
an
alternative
to
manual
exposure
time
control,
automatic
exposure
adjustment
can
be
specified
from
this
setup
menu
or
as
a
real-time
command.
Selecting
the
auto-adjust
option
tells
the
computer
to
evaluate
the
picture
as
it
comes
from
the
MicronEye
to,
determine
what
percent
of
the
pixels
are
white
and
what
percent
are
black.
When
readouts
are
enabled,
the
percentage
associated
with
LIGHT
LEVEL
is
an
approximation
of
how
white
the
picture
is:
100%
being
all
white,
0%
being
all
black.
3-5

USING
THE
MICRONEYE
WITH
THE
APPLE
THE
MICRONEYE
PROGRAM
When
you
select
the
auto-adjust
feature
you
are
requested
to
specify
a
light
level
between
0
and
100
and
a
margin
which
specified
the
allowed
discrepancy
from
the
prescribed
light
level.
If
you
specify
a
light
level
of
45%
and
a
margin
of
5%
then
after
each
picture
is
received
from
the
MicronEye,
the
computer
will
determine
if
the
light
level
was
between
40%
and
50%
(45%
plus/minus
5%).
If
the
light
level
was
within
the
set
bounds
then
the
exposure
time
is
left
alone.
If
the
light
level
is
out-of-bounds
then
the
exposure
time
is
adjusted
upward
or
downward
to
try
and
bring
the
next
picture
into
the
prescribed
range.
The
margin
setting
is
also
utilized
by
the
alarm
mode
to
set
sensitivity.
The
alarm
mode
is
explained
in
the
section
on
real-time
commands.
3.3.2.4
STATUS
READOUTS
-
After
displaying
a
picture
from
the
MicronEye,
the
computer
can
optionally
display
the
exposure
time
and
light
level
of
the
picture
just
displayed.
When
status
readouts
are
enabled,
this
information
is
displayed.
Enabling
this
option,
will
slow
down
the
rate
at
which
pictures
are
updated
on
the
screen.
How
much
slower
will
depend
on
the
exposure
time
setting
and
the
type
of
computer
you
have.
In
addition
to
being
able
to
control
.readouts
from
the
setup
menu,
a
real-time
command
is
available
to
enable
and
disable
the
readout
display.
On
some
computers,
you
may
experience
a
difference
in
your
picture's
light
ievel
when
switching
back
and
forth
between
having
readouts
enabled
and
disabled.
3.3.2.5
LIGHT
MARGIN
-
This
is
a
convenient
way
of
setting
the
light
margin
without
altering
the
light
level
setting.
It
is
especially
useful
for
changing
the
MicronEye's
sensitivity
when
being
used
in
the
alarm
mode.
3.3.3
DISPLAY REAL-TIME
COMMAND
There
are
several
keystroke
commands
that
can
change
how
the
MicronEye
operates.
After
the
computer
displays
each
picture
on
the
screen,
it
checks
to
see
if
a
key
has
been
pressed
on
the
keyboard.
If
a
key
has
been
pressed,
the
computer
checks
to
see
if
the
key
hit
corresponds
with
its
list
of
valid
real-time
commands.
If
so,
the
command
is
executed.
If
more
than
one
key
has
been
pressed
during
the
scan
only
the
last
key
struck
is
used.
3-6

activated
by
'Its
operation
is
except
that
the
USING
THE
MICRONEYE
WITH
THE
APPLE
THE
MICRONEYE
PROGRAM
Selecting
the
"DISPLAY REAL-TIME
COMMANDS"
options
shows
you
the
list
of
valid
real-time
commands.
The
screen
should
look
somewhat
like
this:
REAL-TIME
COMMAND
SUMMARY
<
DECREASE
EXPOSURE
TIME
>
INCREASE
EXPOSURE
TIME
A
TOGGLE
ALARM
MODE
ON/OFF
C
CLEAR
SCREEN
fFIX
EXPOSURE
TIME
TO
CURRENT
SETTING
L
LOAD
PICTURE
FROM
DISK
NPRINT PICTURE
NEGATIVE
ON
EPSON
PPRINT PICTURE
ON
EPSON
QQUIT
AND
RETURN
TO
MAIN
MENU
R
TOGGLE
DISPLAY
READOUTS
ON/OFF
S
SAVE
PICTURE
TO
DISK
TUSING
BLACK/WHITE
RATIO (LIGHT
LEVEL)
OF
CURRENT
PICTURE,
START
AUTOMATIC
LIGHT
LEVEL
TRACKING
The
effects
of
each
real-time
command
are
explained
in
the
pages
that
follow.
3.3.3.1
DECREASE
EXPOSURE
TIME
-
This
command
is
activated
by
pressing
the
less-than
key
(comma
also·
works).
Each
time
this
command
is
issued,
the
computer
will
decrease
the
MicronEye's
exposure
time.
Each
time
the
command
is
given
the
computer
will
decrease
the
exposure
time
in
larger
and
larger
steps.
If
the
steps
get
too
large,
the
computer
may
decide
to
decrease
the
exposure
time
in
smaller
and
smaller
steps.
You may
want
to
enable
readouts
and
experiment
with
the
increase
and
decrease
exposure
commands
to
get
a
better
feel
for
how
the
commands
interact
and
how
the
step
size
is
increased
and
decreased
by
different
combinations
of
the
commands.
3.3.3.2
INCREASE
EXPOSURE
TIME
-
This
command
is
pressing
the
greater-than
key
(period
also
works).
similar
to
the
"DECREASE
EXPOSURE
TIME" command
exposure
time
is
increased
rather
than
decreased.
3-7
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