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  9. Radica Games BIG SCREEN Free Cell User manual

Radica Games BIG SCREEN Free Cell User manual

Addicting and perplexing!
So you think you’re good at Solitaire, huh? If
so, then you’ve never played FreeCell. This
game takes the basic principals of Solitaire to
the next level and beyond! Simply separate a
deck of cards into its four suits, lowest to
highest. Sound simple enough? Well, after a
few rounds of FreeCell, you’ll wish you had
more than just four Free Cells to work with!
BUTTONS AND FEATURES
NEW GAME - Press and hold this button to
begin a new game before and during a run-
ning game.
SOUND - This adjusts the game’s sound. This
mutes the sound on and off
WIN % - Press this button to display the per-
centage of wins in a session of play.
REPLAY - Press and hold this button to replay
the game just played (dealt in the same lay-
out).
RESET - When a blunt point is inserted, this
button resets the game to its original settings
and erases the current game and percent-
ages. A paperclip is recommended for this
procedure
ON / DEAL – This turns the game on or
wakes it from “sleep mode.” This also deals
the cards after NEW GAME or REPLAY is
pressed. During a game, press this button to
instantly scroll to the bottom of the screen.
UP and DOWN ARROWS - Use these to
scroll up and down the cards.
CARD BUTTONS - Press one of these but-
tons to select a card or cards in the column
directly above it.
HOME CELLS BUTTON - Press to send a
selected card directly to a Home Cell
FREE CELLS BUTTON - Press to send a
selected card directly to a Free Cell
HOME CELLS - These four cells are where
you will place each suit in order of Ace to
King.
FREE CELLS - These are placeholders to
where you can temporarily move cards.
SLEEP MODE - After 120 seconds of inactivi-
ty, the game will automatically shut down,
going into “sleep mode”. To turn it on again,
simply press the ON / DEAL button.
AUTO BACK LIGHT - Your Solitaire game is
equipped with an auto-backlight feature. This
allows you to play your favorite game in the
dark! After you turn your game on, or at any-
time while you are playing your game, if your
lighting conditions become dim, your screen
will automatically illuminate! Don't worry if
you set the game down, when the game goes
to sleep - the light will also automatically turn
off.
BATTERY INSTALLATION
This game is powered by two (2) AA (LR6) bat-
teries.
• Using a screwdriver, loosen the screw until
the battery compartment door can be
removed.
• Insert two (2) AA (LR6) batteries. (we recom-
mend alkaline) as indicated inside the bat-
tery compartment.
• Replace the battery compartment door and
tighten the screw with a screwdriver. Do not
over-tighten.
ADULT SUPERVISION IS RECOMMENDED
WHEN CHANGING BATTERIES.
CAUTION
•As with all small batteries, the batteries
used with this device should be kept
away from small children who might still
put things in their mouths. If a battery is
swallowed, consult a physician immedi-
ately.
• Be sure you insert the battery correctly
and always follow the device and battery
manufacturer’s instructions.
•Do not dispose of batteries in fire.
•Batteries might leak if improperly
installed, or explode if recharged, disas-
sembled or heated.
FREECELL RULES
FreeCell is a Solitaire type game played with
all 52 playing cards dealt face up. The object
of the game is to divide all the cards into their
four suits: Hearts, Clubs, Diamonds, and
Spades. The four suits should be “stacked”
onto the Home Cells in order from Ace (being
the lowest) to King (being the highest).
The four Free Cells on the top left are used for
placeholders.
EXAMPLE: The Ace of Spades is in a Home
Cell. At the bottom of one of the columns is a
3 of Spades with a 2 of Spades right behind it.
You may move the 3 of Spades to a Free Cell
in order to free up the 2 of Spades. Once the
2 of Spades is placed on the Ace of Spades,
you can then place the 3 of Spades on top of
the 2 of Spades.
Remember, the object of the game is to move
all cards to the Home Cells using one of the
three legal moves. The game is lost when
there are no more legal moves left to play.
HINT:Before making your first move, keep an
eye open for trouble areas such as aces at the
tops of columns or low cards stacked behind
high cards.
If the game is lost, it can be replayed without
affecting your win percentage by pressing the
REPLAY button then the ON / DEAL button.
The cards will be dealt in exactly the same
order as before.
LEGAL MOVES
1. You can move any card from the bottom of
a column to an empty Free Cell.
HINT: Keep your Free Cells empty as much as
possible; you’ll always need them. Empty
columns are very useful as well.
2. You can move any card from a Free Cell or
from the bottom of a column to a home cell if
it is the next highest card than the card found
in that home cell and it’s in the same suit.
EXAMPLE: You can move an 9 of diamonds
onto a 8 of diamonds in a home cell.
At the end of each move, the game will auto-
matically transfer all unneeded cards into
home cells (Unneeded cards are determined if
there are no lower ranking cards of the oppo-
site color left in the playing area).
Aces can always be moved into an empty
home cell. Aces and 2’s are automatically
moved to the Home Cells if they are at the
bottom of a column
3. You can move a card from a Free Cell or
from the bottom of a column to the bottom of
another column as long as the rank of the
card is one less than the rank of the card you
will place it on and its color is different.
Heat Clubs Spades
Diamonds
E
MODEL 75008
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 82389300 Rev.A
New Game
Sound
Free
On
Reset
Down Buttons
Replay
Deal
8 Card
Buttons
Up Buttons
Home
Win %
EXAMPLE: You can move a black Jack onto
red Queen. Any card can be moved into an
empty column.
HOW TO PLAY
TO BEGIN
To begin, press the ON / DEAL button to turn
on the game. Next, press the NEW GAME but-
ton to begin a new game, then the ON / DEAL
button to deal the cards. Use the UP and
DOWN ARROW buttons to view the entire
deck of cards.
MOVING CARDS
Press the CARD BUTTON under the card you
wish to move. The card will flash if selected.
Next, press an area to where you want to
move the card and it will move automatically
(as long as it is a valid move). You can move
the card to any of the other 7 Columns, any of
4 Free Cells or the 4 Home Cells.
Press the FREE CELL BUTTON to send it to
an empty Free Cell. Press the HOME CELL
BUTTON to send it to a valid Home Cell.
HINT: If you wish to cancel the move, simply
press the chosen cards’ button again and the
card will stop flashing. This will not work after
you press the FREE CELL BUTTON, the
HOME CELL BUTTON or another CARD BUT-
TON. Once a move is made, it is final
MOVING A STACK OF CARDS
Just like in Solitaire, you may move a stack
from one column to another. Press and hold
the CARD BUTTON that has a moveable
stack. EXAMPLE: Red Jack, Black 10, Red 9,
and Black 8.
As you hold down the CARD BUTTON, more
cards flash inside the moveable stack. After all
the desired cards are flashing, press the
CARD BUTTON under the desired location.
(The number of cards that can be selected are
determined by the empty columns and free-
cells) This can be an empty column or on top
of a corresponding card--such as a Black
Queen, using the above example.
As you play several games, press and hold
the WIN % button to view your percentage of
wins.
If you lose a game, press the REPLAY button
to replay the last game.
Good luck!
MAINTENANCE
• Handle this device carefully.
• Store this device away from dusty or dirty
areas.
• Keep this device away from moisture or
extreme temperature.
•
Do not disassemble this device. If a problem
occurs, press the Reset button, or remove and
replace the batteries to reset the device, or try
new batteries. If problems persist, consult the
warranty information located at the end of this
instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc)
or rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-recharge-
able batteries.
• Remove any exhausted batteries from the
device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC
Rules. Operation is subject to the following
two conditions: (1) this device may not cause
harmful interference and (2) this device must
accept any interference received, including
interference that may cause undesired opera-
tion.
WARNING: Changes or modifications to this
unit not expressly approved by the party
responsible for compliance could void the
user’s authority to operate the equipment.
NOTE: This equipment has been tested and
found to comply with the limits for a Class B
digital device, pursuant to Part 15 of the FCC
Rules. These limits are designed to provide
reasonable protection against harmful interfer-
ence in a residential installation. This equip-
ment generates, uses and can radiate radio
frequency energy and if not installed and used
in accordance with the instructions, may
cause harmful interference to radio communi-
cations. However, there is no guarantee that
interference will not occur in a particular
installation. If this equipment does cause
harmful interference to radio or television
reception, which can be determined by turn-
ing the equipment off and on, the user is
encouraged to try to correct the interference
by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equip-
ment and receiver.
• Connect the equipment into an outlet on a
circuit different from that to which the
receiver is connected.
• Consult the dealer or an experienced radio
TV technician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United
States and Canada only)
Radica Games Limited warrants this product
for a period of 90 days from the original pur-
chase date under normal use against defec-
tive workmanship and materials (batteries
excluded). This warranty does not cover dam-
age resulting from accident, unreasonable
use, negligence, improper service or other
causes not arising out of defects in material or
workmanship. Radica Games Limited will not
be liable for any costs incurred due to loss of
use of this product or other incidental or con-
sequential costs, expenses or damages
incurred by the purchaser. Some states do not
allow the exclusion or limitation of incidental
or consequential damages, so the above limi-
tations may not apply to you. This warranty
gives you specific legal rights and you may
also have other legal rights, which vary from
state to state.
During this 90-day warranty period, the game
will either be repaired or replaced (at our
option) without charge to the purchaser when
returned prepaid with proof of date of pur-
chase to: Radica USA, Ltd., 13628-A Beta
Road, Dallas, Texas 75244, USA. Please
remove the batteries and wrap the unit care-
fully before shipping. Please include a brief
description of the problem along with your
return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for
repair, test it with fresh alkaline batteries. Even
new batteries may be defective or weak and
low battery power is a frequent cause of
unsatisfactory operation.
RADICA: ®
GIRL TECH ®
BIG SCREEN FREECELL IS A TRADEMARK
OF RADICA GAMES LTD.
© 2004 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESERVED
Distributed in the U.S. by:
RADICA U.S. Ltd.
13628-A Beta Road
Dallas, TX 75244-4510

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