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  9. Radica Games Sega megadrive 75020 User manual

Radica Games Sega megadrive 75020 User manual

WARNING: EPILEPSY AND SEIZURES READ
BEFORE OPERATING YOUR ARCADE LEGENDS
SEGA MEGA DRIVE
Afew people may experience epileptic seizures when viewing flashing
lights or patterns in our daily environment. These persons may experi-
ence seizures while watching TV pictures or playing video games. Players
who have not had any seizures may nonetheless have an undetected
epileptic condition.
Consult your physician before playing video games if you have an epilep-
tic condition or experience any of the following symptoms while playing
video games: altered vision, eye or muscle twitching, other involuntary
movements, loss of awareness of your surroundings, mental confusion
and/or convulsions.
BATTERY INSTALLATION
This game is powered by four (4) AA (LR6) batteries.
•Using a screwdriver, loosen the screw until the battery compartment door
can be removed.
•Insert four (4) AA (LR6) batteries (we recommend alkaline) as indicated inside
the battery compartment.
•Replace the battery compartment door and tighten the screw with a screw-
driver.Do not over-tighten.
ADULTSUPERVISION IS RECOMMENDED WHEN CHANGING BAT-
TERIES.
TV CONNECTION
NOTE: To connect Sega Mega Drive directly to a TV, the TV must be
equipped with audio and video input jacks. They are commonly found on
the front of the TV near the contrast, color, and picture adjustment con-
trols or on the rear of the TV near the antenna and cable/satellite jacks.
If your TV does not have audio and video input jacks, you may connect
Sega Mega Drive through a VCR connected to your TV.
CONNECTING TO A VCR
Toconnect Sega Mega Drive to your VCR, insert the yellow video plug
from the Main Unit into the video-in (Yellow) jack on your VCR, the white
audio plug into the left audio-in (white) jack. Then set the VCR to the
appropriate video input mode (see your VCR’soperating manual for
details).
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING
CABLES TO A TV AND VCR.
BUTTONS AND FEATURES
SET UP
The Sega Arcade Legends contains 6 of the most popular games built-in, with
no extra equipment needed.
SOME CONTENT IN THE GAME PLAYERS WILL NOT BE ABLE TO
ACCESS, FOR EXAMPLE THE TWO PLAYER MODE. THIS IS THE ORIGI-
NAL GAME SOFTWARE AND HAS NOT BEEN ALTERED.
Games Included:
Sonic the Hedgehog 2
Ecco The Dolphin
Columns
Alex Kidd and the Enchanted Castle
Gain Ground
The OOze
IMPORTANT! NOT ALL GAMES WILL WORK IN THE TWO PLAYER MODE.
AMESSAGE WITH “TWO PLAYER” MODE WILL APPEAR ON THE START-
UP SCREEN BUT WILL ONLY RESPOND FOR THE “SONIC THE HEDGE-
HOG 2” GAME. THIS IS A CARRY OVER FROM THE ORIGINAL GAME
SOFTWARE.
SONIC THE HEDGEHOG 2
The Legend
Thanks to the original Sonic, the Mega Drive became the biggest selling con-
sole throughout the world. Sonic 2 launched with a heightened anticipation and
expectation, and it didn’t let the Blue Hedgehog’s army of fans down quickly
becoming one of the top-selling games of all time. It's worldwide appeal and
availability ensured that almost everyone who had a Mega Drive played Sonic 2
The Game
Dr Robotnik is at it again, turning all the animals in the forest into robots,
enabling him to build his doomsday machine! He’s grabbed control of every-
thing except the 7 Chaos Emeralds. These magnificent gems are believed to
hold exceptional powers and if he gets his hands on them, he could have the
entire world in his grasp.
It’s all down to one spiky haired dude and his protégé Miles “Tails” Prower to
find the emeralds, free the animals and squash Robotnik forever.
The Controls
D-Button: Moves Sonic or “Tails” left and right. Hold the button LEFT or RIGHT
to speed up. Press DOWN to spin while moving.
Button A, B or C: Makes Sonic or “Tails” perform a spin-jump
Super Spin Attack
Press the D-Button DOWN while moving to spin like wildfire and bump off ene-
mies.
Press Button A, B or C to jump while spinning and knock of badniks from
below or jump on them from above
Super Dash Attack
Hold Still, press the D-Button DOWN and press A,B or C button to rev up like a
turbo engine.
Getting Started
Press start at the Title Screen. (Note 2 player VS mode is not operational)
To play as “Tails” go to the options screen and select “Sonic and Tails”, then
press Start.
ALEX KIDD AND THE ENCHANTED CASTLE
The Legend
By the time the first Mega Drive version of an Alex Kidd game arrived in 1989,
he was already by far the most played Sega character, owing to the fact that
the original was the built-in game for the Master System.
Alex’s father, King Thor has been kidnapped by Ashra, the mean ruler of planet
Paperock. Alex goes to find his father, using his power to wallop anything that
get’s in his way. He then grabs the gold and treasures that magically appear.
Abig surpise also awaits Alex as he finds himself dragged into a game of
Janken with Paperock bullies. In this game he has to make a hand signal of
paper, rock or scissors at the same time as his opponent. If Alex’s sign beats
the bully’ssign he wins. If not Alex gets bonked out and loses some of his
gold.
The Controls
D-Button
•Press UP, DOWN, RIGHT or LEFT to make Alex move in that direction.
•Press DOWN and RIGHT or LEFT to make Alex crawl in that direction
•Press UP when Alex is in a doorway to make him go through it
•Press in any direction to move the marker on the Item Selection Screen.
Start Button
•Press to start game.
•Press to continue from the Start game screen
•During play, press to enter the item selection screen
Button A or Button C
•Before play, press to exit from the game options screen
•During play, press to make Alex jump
•Release during a jump to make Alex kick
•On the Item Selection screen, press to pick up or put back the item that the
marker points to
•Press Button A to exit from the Item Screen Selection
Button B
•Press to make Alex punch and push blocks
•On the Item Selection screen, press to put back an item you are carrying.
In the Sukpako Motorcycle
•Press the D-Button RIGHT to speed up and LEFT to slow down
•Press Button A or C to jump
In the Pedicopter
•Press the D-Button LEFT or RIGHT to fly in that direction
•Press Button A and C continuously to rev up and take off.
•Press Button B to firemissiles
On the Pogo Stick
•Press the D-Button LEFT or RIGHT to jump in that direction
•Press the D-Button DOWN for low jumps
•Press Button A or C for high jumps
Swimming
•Press and hold the D-Button UP
,DOWN, LEFT,or,RIGHT to make Alex
swim in that direction
•Release the D-Button to make Alex float to the surface
•When pressing the D-Button UP, press Button A or C to make Alex jump.
Alex can jump only when he is on the surface of the water
•Press Button B to punch
Game Options screen
Use this screen to review and change your game settings before playing the
game
Continue
If you have 1000 Baums of gold (or more) when the game ends, Continue lets
you begin an new game at the round where the last game ended. Select
Continue and press Button A to resume play.
Difficulty
Select the number of lives Alex will have when the game starts
Easy- Alex has 5 lives and the enemies are only moderately mean
Normal- Alex has 3 lives and he and the bullies are evenly matched
Hard- Alex has 1 life and there are mean Paperockers everywhere!
Control
Reverse the control settings, making Buttons A and C punch and Button B
jump.
Sound Test
Press Button A or C to preview the in game sounds
Janken
Select this option to practice playing Janken. Select you opponent then press
Button A or C.When the Janken game is over, select another opponent or
press Button B to return to the Game Options screen.
ToPlay Janken
Press the DButton to select a sign then press Button A to start playing.
The rules are
Paper Vs Rock- Paper covers rock so paper wins
Rock Vs Scissors- Rock breaks scissors so rock wins
Scissors Vs Paper- Scissors cuts paper so scissors wins
ECCO THE DOLPHIN
The Legend
Regarded as one of the most beautiful games ever created, Ecco often lays a
claim to being the first truly artistic game. The developers used motion capture
from real dolphins giving Ecco the ability to swim gracefully through the waters
and flip above the waves. From its launch in 1992 it became an instant classic
The Game
Awhirlpool has torn all life from Ecco’s home bay and he must fight to stay
alive and find the lost Dolphin pod, traveling from the rip tides of the Southern
Gulfs to the chill of the Northern Seas.
The Controls
Start Button
•Skips the opening sequence and demo games
•Exits the titles screen and goes to the submerged cavern
•Exits the password screen and starts the quest from your password level
•Exit’sEcco’s map and returns to the quest
•Pauses the game during play, resumes a paused game
D-Button
•Moves Ecco Left or Right to leave the submerged cavern at the start of the
game. Right takes Ecco to the start of a new quest, Left goes to the pass-
word screen.
•Moves the highlight on the password screen
•Makes Ecco swim in any direction. Hold down the button for cruising speed,
and to make Ecco leap when breaking the surface of the water. Tap the but-
ton to swim slowly through dangerous passages. Press Button C to speed
up.
•Exits Ecco’s map and returns to the quest
Button A (Sonar)
•Makes Ecco sing in the direction he is facing. Songs call to other singers
and fight off danger
•Echoes back information about the surrounding ocean. Hold the button
down until Ecco’s song returns. Then Ecco’s map will appear, showing the
important undersea features in the direction Ecco is facing
•Exits Ecco’s map and returns to the quest
•Exits any text screen
•Erases a letter on the password screen
Button B (Charge)
•Makes Ecco charge forward in a short range, high-speed attack. Ecco can
charge schools of small fish to grab food or attack enemies to make them
dissolve
•Exits Ecco’s map and returns to the quest
•Enters a letter on the password screen
Button C (Speed Swim)
•Pumps up Ecco’s swimming speed. Press the button repeatedly then hold
down to maintain speed.
•Makes Ecco flip. Use the D-Button to make Ecco swim towardthe surface,
then press Button C when Ecco jumps. The faster Ecco is going, the more
spectacular the jump
•Enters a letter on the password screen
COLUMNS
The Legend
Originally launched October 10, 1990, Columns transports you back in time to
abygone civilization, the ancient world of Phoenicia. And play the game that
originated among the Phoenician merchants - Columns. It's incredibly capti-
vating. You'll find yourself losing track of time. Yet it's very simple. You don't
have to be a game whiz to play at the hardest level.
The Game
Columns of sparkling, rainbow-color jewels drop one after another. Arrange 3
or more jewels of the same color horizontally, vertically, or diagonally and
remove them from the play screen. If the columns pile up to the top, the game
is over. If you have the urge to challenge something different, try Flash
Columns. In the Flash Columns version, you'll be timed on how quickly you
can make a flashing jewel disappear.
Start on the easiest level and work your way up. Or challenge one of the high-
er levels from the start. So simple and so captivating! If you'reready for a
game that's full of strategy and action, then you're ready for COLUMNS. With
alittle help from the Phoenician gods you can perform miracles!
The Controls
D-Button
•Press up or down to select a game mode.
•Press left or right to move the columns in those directions.
•Press down to increase the speed at which the columns drop.
E 1
Model 75020
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 82390210 Rev.B
Directional Pad
Start
Button A, B, C
Menu
Power
Start Button
•Press to start
•Press to pause; resume play.
•Press to cancel the "HOW TO PLAY" demonstration.
Button A
•Press to enter a selected Game Mode.
•Press to arrange the jewels.
Button B
•Press to return to the previous game mode selection screen.
•Press to arrange the jewels.
Button C
•Press to enter a selected Game Mode.
•Press to arrange the jewels.
ARRANGING THE JEWELS
To shift the jewels, press Button A, B or C.
Note: You can alter the Control Pad Button functions on the Options Screen.
GETTING STARTED
If you wish to see a demonstration of the game, wait for about 10 seconds or
so on the select screen, and the "HOW TO PLAY" demonstration appears
automatically. To cancel the demonstration, press the Start Button. Then
press the Start Button again to go to the Select Screen. (Note 2 player mode
is not operational).
THE OOZE
The Legend
Ahidden Mega Drive gem launched May 6, 1995, the Ooze is an interesting
and original action adventure that sees you take the role of a lump of green
slime. Packed with difficult mazes, crazy hidden goodies, and a story that puts
most B-movies to shame, THE OOZE is all about revenge. Excellent graphics
and advanced game play contribute to make THE OOZE a kooky classic.
The Game
When Dr. Caine makes the mistake of discovering his company's evil plot to
take over the world with a deadly virus, his colleagues expose him to radiation.
The result? Instead of instant death, you turn into fluid green ooze with special
powers. Dr. Caine's new identity is The Ooze. You'll trudge through level after
level in the hope of tracking down your boss and making him pay for his mis-
take. Use slimy punches, toxic spit, or disgusting absorption to take down your
foes in this creative epic.
The Controls
D-Button
•Press UP
,DOWN, RIGHT or LEFT to move character in that direction.
Start Button
•Press to start game.
Button A
•Press to Punch. Press and Hold to punch a longer distance.
Button B
•Press to Spit green ooze
You can change the button control settings on the Options screen before the
game starts.
1. When you see START, press the D-Pad right to get OPTIONS, and then
press the Start button.
2. The Options screen appears. Move the Ooze with the D-Pad. Wherever his
head goes, his gob-like body follows.
3. Move the Ooze to SOUND SELECT. Left selects the previous sound, right
selects the next sound, and up replays the sound.
4. Move the Ooze to CONTROL SELECT. Each time you press the D-Pad
down, you change the button controls to a different setting. The default
controls are shown above.
5. Flush the Ooze down the drain, straight to level 1, the T
oxic Dump.
GAIN GROUND
The Legend
Launched on November 8, 1991 and ported from the Arcade, Gain Ground was
one of the last top down shoot-em-ups made famous by such classics as
Commando and Rambo. The game is a great mix of action and strategy as you
aim to rescue hostages of a computer system that is threatening civilization.
The Game
It's the 31st Century, and science and technology have progressed to the point
that the human race is approaching perfection, no war, no poverty, and no
conflict. With nothing to worry about, the human race seems destined to live
forever in harmony; but what if Earth came under attack? By this point in time,
people did not know how to cope with problems or conflicts, and had com-
pletely lost their survival instincts. In response to this, the United Earth
Government created the Gain Ground system, a war simulator that would help
humans rediscover their lost instincts. After several terrible malfunctions, the
creators became prisoners in their own creation. Now it's up to you and two
courageous comrades to go into the Gain Ground system, rescue your fellow
humans, and destroy the system. You'll battle through different periods in his-
tory as you revive your survival instincts, while trying to live!
The object is to lead your crew successfully through each level, picking up
hostages as you go. As you collect the hostages, they will join you, using their
own unique attributes to obliterate the hoards of worker drones that are out to
get you. The strategy element comes in selecting which characters to use first
in each level.
Note: 2player mode is not operational.
The Controls
D-Button
•Press UP, DOWN, RIGHT or LEFT to highlight options and move character in
that direction.
Start Button
•Press to start game.
Button A and C
•Press to fire special weapon.
Button B
•Press to firestandardweapon.
TROUBLE SHOOTING
TV
To locate your auxiliary channel, which is usually not 3 or 4, but a gaming
channel found mostly found between 2 and 99 (example 2, 1, 0, 99), first
try 00 to see if it is the auxiliary channel. Channels downwards from 3
until a Line 1 or Line 2, Video 1 or Video 2, Front, Aux, AV, etc., appears
on screen, then push the power button on the game and it should auto-
matically come on if you have selected the correct channel. If this does
not work, another way to determine your auxiliary channel is to take a
look at your television remote. There may be a button on the remote that
may take you directly to the correct channel. The buttons you are looking
for may be labeled Input, AUX, AV, Line, TV/Video, or Video. If your
remote has one of these buttons, turn your television back to Channel 3
and select that button. The power button on the game should be turned
on in order for the game to appear on the television. If your television
remote does not have any of these buttons, and channel 00 is not work-
ing, you may need to search the main menu for a way to determine your
auxiliary channel. If none of these methods have helped you locate your
auxiliary channel, you may need to check your owner's manual and/or
contact a local television repair company.
VCR
When connecting to a VCR, you must first start with a blue background
showing on your television screen. To obtain a blue screen, try inserting
avideotape into the VCR, let it start to play, then hit the stop button. This
may give you a blue screen, then you can channel down to your auxiliary
channel. If the blue screen still does not appear, try entering your TV
and/or VCR main menu and see if it gives you options to select a blue
screen background. Many times if you enter the main menu on your tele-
vision you can change the setting from cable to video and display a blue
screen. Also if you have an older television, you may locate a hidden door
on your television that has color, picture, horizontal, vertical, and cable,
antennae buttons. If your television includes this panel, you can select
the antennae/cable button and see the blue screen appears. If you have
tried all of these options and arestill unsuccessful connecting the con-
sole, then you may need to check your VCR owner’s manual or contact
the manufacturer to find out how to set up your VCR for console games.
Remember, you can't play our games through a cable box or satellite, so
if you own one of these make sure it is turned off before connecting the
game. You can connect our games through DVD players with the same
connection as a VCR.
If you still have difficulty with setup or operation of your game, please call
our players helpline mentioned at the end of this manual.
If you choose to use an AC Adapter we suggest the following :
Output:
-Voltage: 6 Volts DC
-Current: 300 mA (minimum)
Polarity: Negative Center
Plug Size: 5.5 mm outside diameter, 2.1 inside diameter.
AC Adapters are available at most electronic stores.
If you use the product with a transformer, regularly examine for damage
tothe cord, plug, enclosure and other parts. In the event of any damage,
do not use the toy with the transformer.
CAUTION
• As with all small batteries, the batteries used with this device should be
kept away from small children who might still put things in their
mouths. If a battery is swallowed, consult a physician immediately.
• Be sure you insert the battery correctly and always follow the device
and battery manufacturer’s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if recharged, dis-
assembled or heated.
• Sometimes, a build-up of static electricity (from carpets, etc) may cause
the game to stop working. Just reset the game, and it will work again.
• The unit may malfunction when there is a radio interference on the
power line. The unit will revert to normal operation when the interfer-
ence stops.
MAINTENANCE
•Handle this device carefully.
•Store this device away from dusty or dirty areas.
•Keep this device away from moisture or extreme temperature.
•Do not disassemble this device. If a problem occurs, press the Power button
off and on, or remove and replace the batteries to reset the device, or try
new batteries. If problems persist, consult the warranty information located
at the end of this instruction manual.
•Use only the recommended battery type.
•Do not mix old and new batteries.
•Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium)
batteries.
•Do not use rechargeable batteries.
•Do not attempt to recharge non-rechargeable batteries.
•Remove any exhausted batteries from the device.
•Do not short-circuit the supply terminals.
•Insert batteries with the correct polarity.
•This product is not suitable for children under 36 months.
•Use only with the recommended transformer type.
•Disconnect the transformer before cleaning the console or controller.
•The transformer is not a toy.
•Transformers used with the toy are to be regularly examined for damage to
the cord,plug, enclosure and other parts. In the event of such damage, the
toy must not be used with this transformer until the damage has been
repaired.
•The toy is not to be connected to more than one power supply.
•Packaging should be kept as it contains important information.
PRODUCT WARRANTY
(This product warranty is valid in the United Kingdom only)
All products in the RADICA® range are fully guaranteed for a period of 6
months from the original purchase date under normal use, against defective
workmanship and materials (batteries excluded). This warranty does not cover
damage resulting from accident, unreasonable use, negligence, improper serv-
ice or other causes not arising out of defects in material or workmanship.
In the unlikely event that you do experience a problem within the first 6
months, please telephone the UK Technical Support team: Tel. 0871 222 8278.
Calls arecharged at 10p per minute and will show up on your standard
telephone bill. Helpline hours are2pm-11pm, Monday to Friday.
IMPORTANT: Always test the product with fresh alkaline batteries. Even new
batteries may be defective or weak and low battery power is a frequent
cause of unsatisfactory operation.
YOUR STATUTORY RIGHTS ARE NOT EFFECTED.
RADICA:®
ARCADE LEGENDS IS A TRADEMARK
OF RADICA GAMES LTD.
©2004 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESERVED
©SEGA CORPORATION,1988-1995
©SEGA OF AMERICA,1992
"SEGA and the Sega Logo areeither registered trademarks or trademarks of Sega Corporation."
Manufactured and distributed by Radica under license by Sega Toys.
Distributed in the U.K. by:
RADICA U.K. Ltd.
The Old Stables, Munns Farm,
Cole Green, Hertfordshire,
SG14 2NL, England

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