Tiger Electronics LIGHTS OUT 2000 User manual

18 19
20
1
®, TM, & © 2000 Tiger Electronics, Ltd. All Rights Reserved.
980 Woodlands Parkway, Vernon Hills, IL 60061, U.S.A.
®, TM, & © 2000 Tiger Electronics UK Ltd. All Rights Reserved.
Belvedere House, VictoriaAvenue, Harrogate, Noth Yorkshire, England HG1 1EL.
www.tigertoys.com
U.S.Patent No.5,417,425 PRINTED IN CHINA
6. CAUTION/DEFECT OR DAMAGE
If a part of your game is damaged or something has been
left out, DO NOT RETURN THE GAME TO THE STORE. The
store doesn’t have replacement parts.
Instead, write to us at:
TIGER REPAIR DEPARTMENT
1000 N. Butterfield Road, Unit 1023,
Vernon Hills, IL 60061, U.S.A.
In your note, mention the name of your game, your game’s
model number, and tell us briefly what the problem is. Also
include sales slip, date, place of purchase and price paid.
We will do our best to help.
7. 90-DAY LIMITED WARRANTY
Tiger Electronics,Ltd. (TIGER) warrants to the original consumer
purchaser of this product that the product will be free from
defects in materials or workmanship for 90 days from the
date of original purchase. This warranty does not cover
damages resulting from accident, negligence, improper service
or use or other causes not arising out of defects in materials
or workmanship.
During this 90-day warranty period, the product will either be
repaired or replaced (at TIGER'S option) without charge to
the purchaser, when returned with proof of the date of purchase
to either the dealer or to TIGER.
Product returned to TIGER without proof of the date of
purchase or after the 90-day warranty period has expired,
but prior to one year from the original date of purchase, will
be repaired or replaced (at TIGER'S option) for a service fee
of US$13.50. Payments must be by check or money order
payable to Tiger Electronics, Ltd.
THE FOREGOING STATES THE PURCHASER'S SOLE AND
EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY
WITH RESPECT TO THE PRODUCT.
All product returned must be shipped prepaid and insured
for loss or damage to:
TIGER REPAIR DEPARTMENT
1000 N. Butterfield Road, Unit 1023,
Vernon Hills, IL 60061, U.S.A.
The product should be carefully packed in the original box
or other packing materials sufficient to avoid damage during
shipment. Include a complete written description of the defect,
a check if product is beyond the 90-day warranty period, and
your printed name, address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES
AND NO OTHER REPRESENTATIONS OR CLAIMS OF
ANY NATURE SHALL BE BINDING ON OR OBLIGATE
TIGER IN ANY WAY. ANY IMPLIED WARRANTIES
APPLICABLE TO THIS PRODUCT, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY
(90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT
WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE, OR MALFUNCTION OF THIS TIGER
PRODUCT.
Some states do not allow limitations as to how long an implied
warranty lasts and/or exclusions or limitations of incidental
or consequential damages, so the above limitations and/or
exclusions of liability may not apply to you. This warranty
gives you specific rights, and you may also have other rights
which vary from state to state.
For more information about Tiger Electronics, our products
and special promotions, please visit our web site at:
www.tigertoys.com
Ages 9 & UItem No. 68376
INSTRUCTIONS
Clean only with a piece of soft dry cloth.
High temperature will destroy the unit.
Do not leave unit in direct sunlight.
QUICK START
To get right into your game, follow these instructions.
1) Press ON to turn on the unit.
2) You will see the light-chase sequence, followed by the
cross-shaped effect pattern.
3) Press START to begin playing right away
.
4) The board will look like this:
5) Press this button.
6) Press this button again.
Notice that when you press
a button, that button and all
the buttons around it also
change: The lights that were
red turn green, and the lights
that were off turn red.
This time, the green lights
turned off, and the red light
turned green.
press
press
711710001IWTI-01

18 19
20
1
®, TM, & © 2000 Tiger Electronics, Ltd. All Rights Reserved.
980 Woodlands Parkway, Vernon Hills, IL 60061, U.S.A.
®, TM, & © 2000 Tiger Electronics UK Ltd. All Rights Reserved.
Belvedere House, VictoriaAvenue, Harrogate, Noth Yorkshire, England HG1 1EL.
www.tigertoys.com
U.S.Patent No.5,417,425 PRINTED IN CHINA
6. CAUTION/DEFECT OR DAMAGE
If a part of your game is damaged or something has been
left out, DO NOT RETURN THE GAME TO THE STORE. The
store doesn’t have replacement parts.
Instead, write to us at:
TIGER REPAIR DEPARTMENT
1000 N. Butterfield Road, Unit 1023,
Vernon Hills, IL 60061, U.S.A.
In your note, mention the name of your game, your game’s
model number, and tell us briefly what the problem is. Also
include sales slip, date, place of purchase and price paid.
We will do our best to help.
7. 90-DAY LIMITED WARRANTY
Tiger Electronics,Ltd. (TIGER) warrants to the original consumer
purchaser of this product that the product will be free from
defects in materials or workmanship for 90 days from the
date of original purchase. This warranty does not cover
damages resulting from accident, negligence, improper service
or use or other causes not arising out of defects in materials
or workmanship.
During this 90-day warranty period, the product will either be
repaired or replaced (at TIGER'S option) without charge to
the purchaser, when returned with proof of the date of purchase
to either the dealer or to TIGER.
Product returned to TIGER without proof of the date of
purchase or after the 90-day warranty period has expired,
but prior to one year from the original date of purchase, will
be repaired or replaced (at TIGER'S option) for a service fee
of US$13.50. Payments must be by check or money order
payable to Tiger Electronics, Ltd.
THE FOREGOING STATES THE PURCHASER'S SOLE AND
EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY
WITH RESPECT TO THE PRODUCT.
All product returned must be shipped prepaid and insured
for loss or damage to:
TIGER REPAIR DEPARTMENT
1000 N. Butterfield Road, Unit 1023,
Vernon Hills, IL 60061, U.S.A.
The product should be carefully packed in the original box
or other packing materials sufficient to avoid damage during
shipment. Include a complete written description of the defect,
a check if product is beyond the 90-day warranty period, and
your printed name, address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES
AND NO OTHER REPRESENTATIONS OR CLAIMS OF
ANY NATURE SHALL BE BINDING ON OR OBLIGATE
TIGER IN ANY WAY. ANY IMPLIED WARRANTIES
APPLICABLE TO THIS PRODUCT, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY
(90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT
WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE, OR MALFUNCTION OF THIS TIGER
PRODUCT.
Some states do not allow limitations as to how long an implied
warranty lasts and/or exclusions or limitations of incidental
or consequential damages, so the above limitations and/or
exclusions of liability may not apply to you. This warranty
gives you specific rights, and you may also have other rights
which vary from state to state.
For more information about Tiger Electronics, our products
and special promotions, please visit our web site at:
www.tigertoys.com
Ages 9 & UItem No. 68376
INSTRUCTIONS
Clean only with a piece of soft dry cloth.
High temperature will destroy the unit.
Do not leave unit in direct sunlight.
QUICK START
To get right into your game, follow these instructions.
1) Press ON to turn on the unit.
2) You will see the light-chase sequence, followed by the
cross-shaped effect pattern.
3) Press START to begin playing right away
.
4) The board will look like this:
5) Press this button.
6) Press this button again.
Notice that when you press
a button, that button and all
the buttons around it also
change: The lights that were
red turn green, and the lights
that were off turn red.
This time, the green lights
turned off, and the red light
turned green.
press
press
711710001IWTI-01

1. WELCOME
Welcome to the updated version of Tiger's classic Lights Out
game. There's more challenge than ever before -- including
games with color variables! So fasten your seat belts and
fire up all the synapses in your brain -- you're about to enter
weeks -- maybe even months -- of electronic puzzle
excitement!
2. OBJECT OF THE GAME
The object of the game is turn off the lights on the game
board in a minimum number of moves. Pressing the squares
on the game board matrix will either turn the light ON or OFF
on the board according to the cross-shaped effect pattern.
All the squares that were ON will turn OFF and vice versa,
according to the cross-shaped effect pattern.
3. KEYPAD
ON/OFF - turns the game ON or OFF
(the game shuts off automatically after three
minutes if no button is pressed within that time)
SOUND - to control sound ON/OFF
START - starts the game
- confirms the selected puzzle number
- confirms the input puzzle
- restarts the game
SELECT - selects the type of game (3-Color, Action,
2-Player, or Classic)
- selects the mode of game (for 3-Color and
Classic)
- exits from the present game
HELP / SCORE
- to get hints from the computer
- displays the "maximum score", "Score ID" and
"Authentication code" in the Action game
select menu
- displays score in action game
4. HOW TO PLAY
Press the ON button to turn on the unit. The default game
will be game 1 mode 1. When the unit is turned ON, a "home-
run pattern" (the lights circling around the game grid) followed
by the effect pattern will show on the board, indicating that
you should select the game you want to play.
Pressing the START button will immediately start game 1
mode 1 playing with the latest puzzle.
Press the SELECT button to select the game and the START
button to start the selected game:
So, by repeatedly pressing SELECT you can scroll between
each of the game/mode combinations. LEDs will light next
to the appropriate labels.
Pressing START will get you straight to the selected game
except for 3-Color Puzzle Pre-Programmed and Classic Puzzle
Pre-Programmed. In these two game modes, you can select
the previous puzzle instead of current puzzle by pressing the
SELECT button. This is because the game will save your
progress through all the puzzles -- once you beat a puzzle
in Pre-Programmed Mode, you don't have to play it again. If
you want to play a puzzle you've already beaten, you can
use the SELECT button to play the previous puzzle. For
example, if you finish 10 puzzles in Classic Puzzle Pre-
Programmed and then turn off the unit or start another game
mode, the next time you play 2-Color Puzzle Pre-programmed
game, it will default to the 11th puzzle. You can select puzzles
1 to 10 using the SELECT button (see below for more detail).
GAME 1 (3 - Color Puzzle )
MODE 1 (Pre-Programmed)
There are 100 pre-computed puzzles stored in this game:
25 puzzles in 4 different levels of difficulty. The puzzles begin
with 5 step solutions and the most difficult puzzles could take
up to 24 steps to solve!.
Before you start playing the puzzle,
there is a blinking square on the
board indicating the puzzle number.
- Indicate a number between 1 and
25 by flashing the appropriate LED
to Red.
- Indicate the level of difficulty (1-4)
by flashing the appropriate LED in
Green.
Minimum moves
For the first 25 puzzles, if the Red square appears in:
row 1 5 steps puzzle
row 2 6 steps puzzle
row 3 7 steps puzzle
row 4 8 steps puzzle
row 5 9 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 10 steps puzzle
row 2 11 steps puzzle
row 3 12 steps puzzle
row 4 13 steps puzzle
row 5 14 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 15 steps puzzle
row 2 16 steps puzzle
row 3 17 steps puzzle
row 4 18 steps puzzle
row 5 19 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 20 steps puzzle
row 2 21 steps puzzle
row 3 22 steps puzzle
row 4 23 steps puzzle
row 5 24 steps puzzle
SELECTING A PREVIOUS PUZZLE
During the game play, you can exit from the current puzzle
and select another puzzle to play. You can choose any puzzle
from the first puzzle up to the highest puzzle you have
1
25
2345
678910
11 12 13 14 15
16 17 18 19 20
21 22 23 24
ROW 1
ROW 2
ROW 3
ROW 4
ROW 5
Start
On/Off
Sound
Help/Score
Select
press
7) Press this button.
8) Almost there! Press this button.
9) Press this button again.
10) LIGHTS OUT! You did it!
Mode 3: Insert Puzzle
Level
1
Level
2
Level
3
Level
4
Mode 2: Random
Mode 1: Pre-Programmed
The three green lights
turned off, and the off light
turned red.
The red lights all turned green.
Now try the next puzzle on
your own!
The green lights all turned off.
press
press
press
Game 2:
Action
Game 3:
2- Player
Game 4:
Classic Puzzles
Game 1:
3-Color Puzzles
2345
9
8
7
6

1. WELCOME
Welcome to the updated version of Tiger's classic Lights Out
game. There's more challenge than ever before -- including
games with color variables! So fasten your seat belts and
fire up all the synapses in your brain -- you're about to enter
weeks -- maybe even months -- of electronic puzzle
excitement!
2. OBJECT OF THE GAME
The object of the game is turn off the lights on the game
board in a minimum number of moves. Pressing the squares
on the game board matrix will either turn the light ON or OFF
on the board according to the cross-shaped effect pattern.
All the squares that were ON will turn OFF and vice versa,
according to the cross-shaped effect pattern.
3. KEYPAD
ON/OFF - turns the game ON or OFF
(the game shuts off automatically after three
minutes if no button is pressed within that time)
SOUND - to control sound ON/OFF
START - starts the game
- confirms the selected puzzle number
- confirms the input puzzle
- restarts the game
SELECT - selects the type of game (3-Color, Action,
2-Player, or Classic)
- selects the mode of game (for 3-Color and
Classic)
- exits from the present game
HELP / SCORE
- to get hints from the computer
- displays the "maximum score", "Score ID" and
"Authentication code" in the Action game
select menu
- displays score in action game
4. HOW TO PLAY
Press the ON button to turn on the unit. The default game
will be game 1 mode 1. When the unit is turned ON, a "home-
run pattern" (the lights circling around the game grid) followed
by the effect pattern will show on the board, indicating that
you should select the game you want to play.
Pressing the START button will immediately start game 1
mode 1 playing with the latest puzzle.
Press the SELECT button to select the game and the START
button to start the selected game:
So, by repeatedly pressing SELECT you can scroll between
each of the game/mode combinations. LEDs will light next
to the appropriate labels.
Pressing START will get you straight to the selected game
except for 3-Color Puzzle Pre-Programmed and Classic Puzzle
Pre-Programmed. In these two game modes, you can select
the previous puzzle instead of current puzzle by pressing the
SELECT button. This is because the game will save your
progress through all the puzzles -- once you beat a puzzle
in Pre-Programmed Mode, you don't have to play it again. If
you want to play a puzzle you've already beaten, you can
use the SELECT button to play the previous puzzle. For
example, if you finish 10 puzzles in Classic Puzzle Pre-
Programmed and then turn off the unit or start another game
mode, the next time you play 2-Color Puzzle Pre-programmed
game, it will default to the 11th puzzle. You can select puzzles
1 to 10 using the SELECT button (see below for more detail).
GAME 1 (3 - Color Puzzle )
MODE 1 (Pre-Programmed)
There are 100 pre-computed puzzles stored in this game:
25 puzzles in 4 different levels of difficulty. The puzzles begin
with 5 step solutions and the most difficult puzzles could take
up to 24 steps to solve!.
Before you start playing the puzzle,
there is a blinking square on the
board indicating the puzzle number.
- Indicate a number between 1 and
25 by flashing the appropriate LED
to Red.
- Indicate the level of difficulty (1-4)
by flashing the appropriate LED in
Green.
Minimum moves
For the first 25 puzzles, if the Red square appears in:
row 1 5 steps puzzle
row 2 6 steps puzzle
row 3 7 steps puzzle
row 4 8 steps puzzle
row 5 9 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 10 steps puzzle
row 2 11 steps puzzle
row 3 12 steps puzzle
row 4 13 steps puzzle
row 5 14 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 15 steps puzzle
row 2 16 steps puzzle
row 3 17 steps puzzle
row 4 18 steps puzzle
row 5 19 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 20 steps puzzle
row 2 21 steps puzzle
row 3 22 steps puzzle
row 4 23 steps puzzle
row 5 24 steps puzzle
SELECTING A PREVIOUS PUZZLE
During the game play, you can exit from the current puzzle
and select another puzzle to play. You can choose any puzzle
from the first puzzle up to the highest puzzle you have
1
25
2345
678910
11 12 13 14 15
16 17 18 19 20
21 22 23 24
ROW 1
ROW 2
ROW 3
ROW 4
ROW 5
Start
On/Off
Sound
Help/Score
Select
press
7) Press this button.
8) Almost there! Press this button.
9) Press this button again.
10) LIGHTS OUT! You did it!
Mode 3: Insert Puzzle
Level
1
Level
2
Level
3
Level
4
Mode 2: Random
Mode 1: Pre-Programmed
The three green lights
turned off, and the off light
turned red.
The red lights all turned green.
Now try the next puzzle on
your own!
The green lights all turned off.
press
press
press
Game 2:
Action
Game 3:
2- Player
Game 4:
Classic Puzzles
Game 1:
3-Color Puzzles
2345
9
8
7
6

1. WELCOME
Welcome to the updated version of Tiger's classic Lights Out
game. There's more challenge than ever before -- including
games with color variables! So fasten your seat belts and
fire up all the synapses in your brain -- you're about to enter
weeks -- maybe even months -- of electronic puzzle
excitement!
2. OBJECT OF THE GAME
The object of the game is turn off the lights on the game
board in a minimum number of moves. Pressing the squares
on the game board matrix will either turn the light ON or OFF
on the board according to the cross-shaped effect pattern.
All the squares that were ON will turn OFF and vice versa,
according to the cross-shaped effect pattern.
3. KEYPAD
ON/OFF - turns the game ON or OFF
(the game shuts off automatically after three
minutes if no button is pressed within that time)
SOUND - to control sound ON/OFF
START - starts the game
- confirms the selected puzzle number
- confirms the input puzzle
- restarts the game
SELECT - selects the type of game (3-Color, Action,
2-Player, or Classic)
- selects the mode of game (for 3-Color and
Classic)
- exits from the present game
HELP / SCORE
- to get hints from the computer
- displays the "maximum score", "Score ID" and
"Authentication code" in the Action game
select menu
- displays score in action game
4. HOW TO PLAY
Press the ON button to turn on the unit. The default game
will be game 1 mode 1. When the unit is turned ON, a "home-
run pattern" (the lights circling around the game grid) followed
by the effect pattern will show on the board, indicating that
you should select the game you want to play.
Pressing the START button will immediately start game 1
mode 1 playing with the latest puzzle.
Press the SELECT button to select the game and the START
button to start the selected game:
So, by repeatedly pressing SELECT you can scroll between
each of the game/mode combinations. LEDs will light next
to the appropriate labels.
Pressing START will get you straight to the selected game
except for 3-Color Puzzle Pre-Programmed and Classic Puzzle
Pre-Programmed. In these two game modes, you can select
the previous puzzle instead of current puzzle by pressing the
SELECT button. This is because the game will save your
progress through all the puzzles -- once you beat a puzzle
in Pre-Programmed Mode, you don't have to play it again. If
you want to play a puzzle you've already beaten, you can
use the SELECT button to play the previous puzzle. For
example, if you finish 10 puzzles in Classic Puzzle Pre-
Programmed and then turn off the unit or start another game
mode, the next time you play 2-Color Puzzle Pre-programmed
game, it will default to the 11th puzzle. You can select puzzles
1 to 10 using the SELECT button (see below for more detail).
GAME 1 (3 - Color Puzzle )
MODE 1 (Pre-Programmed)
There are 100 pre-computed puzzles stored in this game:
25 puzzles in 4 different levels of difficulty. The puzzles begin
with 5 step solutions and the most difficult puzzles could take
up to 24 steps to solve!.
Before you start playing the puzzle,
there is a blinking square on the
board indicating the puzzle number.
- Indicate a number between 1 and
25 by flashing the appropriate LED
to Red.
- Indicate the level of difficulty (1-4)
by flashing the appropriate LED in
Green.
Minimum moves
For the first 25 puzzles, if the Red square appears in:
row 1 5 steps puzzle
row 2 6 steps puzzle
row 3 7 steps puzzle
row 4 8 steps puzzle
row 5 9 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 10 steps puzzle
row 2 11 steps puzzle
row 3 12 steps puzzle
row 4 13 steps puzzle
row 5 14 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 15 steps puzzle
row 2 16 steps puzzle
row 3 17 steps puzzle
row 4 18 steps puzzle
row 5 19 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 20 steps puzzle
row 2 21 steps puzzle
row 3 22 steps puzzle
row 4 23 steps puzzle
row 5 24 steps puzzle
SELECTING A PREVIOUS PUZZLE
During the game play, you can exit from the current puzzle
and select another puzzle to play. You can choose any puzzle
from the first puzzle up to the highest puzzle you have
1
25
2345
678910
11 12 13 14 15
16 17 18 19 20
21 22 23 24
ROW 1
ROW 2
ROW 3
ROW 4
ROW 5
Start
On/Off
Sound
Help/Score
Select
press
7) Press this button.
8) Almost there! Press this button.
9) Press this button again.
10) LIGHTS OUT! You did it!
Mode 3: Insert Puzzle
Level
1
Level
2
Level
3
Level
4
Mode 2: Random
Mode 1: Pre-Programmed
The three green lights
turned off, and the off light
turned red.
The red lights all turned green.
Now try the next puzzle on
your own!
The green lights all turned off.
press
press
press
Game 2:
Action
Game 3:
2- Player
Game 4:
Classic Puzzles
Game 1:
3-Color Puzzles
2345
9
8
7
6

1. WELCOME
Welcome to the updated version of Tiger's classic Lights Out
game. There's more challenge than ever before -- including
games with color variables! So fasten your seat belts and
fire up all the synapses in your brain -- you're about to enter
weeks -- maybe even months -- of electronic puzzle
excitement!
2. OBJECT OF THE GAME
The object of the game is turn off the lights on the game
board in a minimum number of moves. Pressing the squares
on the game board matrix will either turn the light ON or OFF
on the board according to the cross-shaped effect pattern.
All the squares that were ON will turn OFF and vice versa,
according to the cross-shaped effect pattern.
3. KEYPAD
ON/OFF - turns the game ON or OFF
(the game shuts off automatically after three
minutes if no button is pressed within that time)
SOUND - to control sound ON/OFF
START - starts the game
- confirms the selected puzzle number
- confirms the input puzzle
- restarts the game
SELECT - selects the type of game (3-Color, Action,
2-Player, or Classic)
- selects the mode of game (for 3-Color and
Classic)
- exits from the present game
HELP / SCORE
- to get hints from the computer
- displays the "maximum score", "Score ID" and
"Authentication code" in the Action game
select menu
- displays score in action game
4. HOW TO PLAY
Press the ON button to turn on the unit. The default game
will be game 1 mode 1. When the unit is turned ON, a "home-
run pattern" (the lights circling around the game grid) followed
by the effect pattern will show on the board, indicating that
you should select the game you want to play.
Pressing the START button will immediately start game 1
mode 1 playing with the latest puzzle.
Press the SELECT button to select the game and the START
button to start the selected game:
So, by repeatedly pressing SELECT you can scroll between
each of the game/mode combinations. LEDs will light next
to the appropriate labels.
Pressing START will get you straight to the selected game
except for 3-Color Puzzle Pre-Programmed and Classic Puzzle
Pre-Programmed. In these two game modes, you can select
the previous puzzle instead of current puzzle by pressing the
SELECT button. This is because the game will save your
progress through all the puzzles -- once you beat a puzzle
in Pre-Programmed Mode, you don't have to play it again. If
you want to play a puzzle you've already beaten, you can
use the SELECT button to play the previous puzzle. For
example, if you finish 10 puzzles in Classic Puzzle Pre-
Programmed and then turn off the unit or start another game
mode, the next time you play 2-Color Puzzle Pre-programmed
game, it will default to the 11th puzzle. You can select puzzles
1 to 10 using the SELECT button (see below for more detail).
GAME 1 (3 - Color Puzzle )
MODE 1 (Pre-Programmed)
There are 100 pre-computed puzzles stored in this game:
25 puzzles in 4 different levels of difficulty. The puzzles begin
with 5 step solutions and the most difficult puzzles could take
up to 24 steps to solve!.
Before you start playing the puzzle,
there is a blinking square on the
board indicating the puzzle number.
- Indicate a number between 1 and
25 by flashing the appropriate LED
to Red.
- Indicate the level of difficulty (1-4)
by flashing the appropriate LED in
Green.
Minimum moves
For the first 25 puzzles, if the Red square appears in:
row 1 5 steps puzzle
row 2 6 steps puzzle
row 3 7 steps puzzle
row 4 8 steps puzzle
row 5 9 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 10 steps puzzle
row 2 11 steps puzzle
row 3 12 steps puzzle
row 4 13 steps puzzle
row 5 14 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 15 steps puzzle
row 2 16 steps puzzle
row 3 17 steps puzzle
row 4 18 steps puzzle
row 5 19 steps puzzle
For the next 25 puzzles, if the Red square appears in:
row 1 20 steps puzzle
row 2 21 steps puzzle
row 3 22 steps puzzle
row 4 23 steps puzzle
row 5 24 steps puzzle
SELECTING A PREVIOUS PUZZLE
During the game play, you can exit from the current puzzle
and select another puzzle to play. You can choose any puzzle
from the first puzzle up to the highest puzzle you have
1
25
2345
678910
11 12 13 14 15
16 17 18 19 20
21 22 23 24
ROW 1
ROW 2
ROW 3
ROW 4
ROW 5
Start
On/Off
Sound
Help/Score
Select
press
7) Press this button.
8) Almost there! Press this button.
9) Press this button again.
10) LIGHTS OUT! You did it!
Mode 3: Insert Puzzle
Level
1
Level
2
Level
3
Level
4
Mode 2: Random
Mode 1: Pre-Programmed
The three green lights
turned off, and the off light
turned red.
The red lights all turned green.
Now try the next puzzle on
your own!
The green lights all turned off.
press
press
press
Game 2:
Action
Game 3:
2- Player
Game 4:
Classic Puzzles
Game 1:
3-Color Puzzles
2345
9
8
7
6

completed so far. Pressing the SELECT button will start the
selection process.
For selecting the first 25 puzzles, you can press the desired
puzzle number and then the START button to start the game.
For example, to select puzzle #12, press button #12.
Selecting puzzles over #25 is a bit more complicated.
Each additional time you press the key will add 25 to the
puzzle number. For example, say you want to play puzzle
#32. In order to play this puzzle, you would have to press the
#7 key TWO TIMES (7 + 25) = 32.
Example 2: To play puzzle #53, you would press the #3 key
THREE TIMES (3 + 25 + 25) = 53.
Example 3: To play puzzle #85 you would press the #10 key
FOUR TIMES (10 + 25 + 25 + 25) = 85.
After you have selected the puzzle number, press START to
play the selected puzzle.
If the selected puzzle number is greater than your most
difficult puzzle achieved so far, then it is an invalid input and
the result will be clearing of the lights. You will have to select
a different puzzle. You cannot play a higher level puzzle if
you have not "earned" it.
While selecting the puzzle, you can quit the existing game
by pressing the SELECT button.
HELP
You can get help from the computer by pressing the HELP
button.
For the first 25 puzzles, the computer will offer the first 2
steps of help for you. There is no help provided in the middle
of the game or for the next 25 puzzles.
You can restart the game by pressing the START button during
the game play.
SOLVING THE PUZZLES
To solve the puzzle you must turn all the lights off.
When you finish a game in the minimum number of moves,
you will see the HOME-RUN lights and sounds.
If you clear the board with excess steps, then the grid will
light up with the extra number of steps over the permitted
minimum that it took you to solve the puzzle.
Up to 10 excess moves will register
on the game board. Below, is an
example of 5 excess moves.
If the number of moves exceeds 10
over the minimum required moves,
a cross of blinking squares will
appear on the game board.
This counts as a "failed" result.
After you successfully finish a puzzle, you advance to play
the next puzzle, which will be more difficult than the puzzle
you just completed!
MODE 2
Mode 2 is similar to mode 1 except the puzzles are generated
randomly by the computer.
Your performance in Mode 1 determines the level of difficulty
you will see in Mode 2. If you only solved the 5-step puzzles
in Mode 1, then all of the random puzzles you receive in Mode
2 will have 5 steps.
In other words, you can not access puzzle number 6 in mode
2 unless you solved puzzle number 5 in mode 1 first!
MODE 3
The same game rules from game modes 1 and 2 apply.
However, this time, you can create your own puzzle with
various difficulty. This is a great game for 2 players to play
-- you and a friend to challenge each other!
Before the game starts, you must input your own puzzle.
Or a friend can input the puzzle and you can try to solve it!
Press any number of keys to change the lights and "set up"
the puzzle.
Press the START button. If your puzzle is not solvable, you
will hear an error tone, and the game will not start. You must
create a solvable puzzle.
If you press the START button and do not hear the error tone,
you can now try to solve the puzzle.
During the game, you can return to the initial puzzle by pressing
the START button.
There is no minimum moves required in the game. Once you
clear the board, you have successfully finished the game and
are rewarded with a HOME-RUN light show.
But be warned! There is no HELP function available in Mode
3 -- so you can create some truly frustrating puzzles! There
IS a solution... but can you find it?
GAME 2 (Action game)
The object of the game is to act quickly to keep the lights
turned off. The computer will randomly turn on lights, getting
faster and faster, and you must work to keep them off. If there
are ever 18 or more lights on the board, it is GAME OVER!
The game will begin in CLASSIC style by turning on red lights.
You can turn RED lights to OFF using the effect pattern.
SCORING
Each time you press a key and change the face of the board,
your score will change depending on how many lights you
turn ON or OFF. If you turn more lights OFF, you will score
points. If you turn more lights ON, you will LOSE points!
# Lights Changed Score
00
1 +/- 1
2 +/- 4
3 +/- 9
4 +/- 16
5 +/- 25
Orange Lights +100
Turn all OFF +500
At the end of the game you will see your score displayed in
"digital" format. For example, if you score 540 points, you
would see the digits 5, 4, 0 appear on the face of the game.
When your score passes 400 AND is at least HALF the current
high score, the game will get more difficult by changing to 3-
COLOR mode! Now, you will begin to see GREEN lights, and
the effect pattern will go from RED to GREEN to OFF!
Occasionally you will see ORANGE lights. Press these quickly
to turn them off and score 100 points!
If you turn off ALL the lights on the board, you score a 500
point bonus. But keep playing -- the game is not over until
you lose!
HIGH SCORE VERIFICATION
On the game select menu, press SELECT to highlight the
ACTION game (but do not press START).
Press and hold the "HELP/SCORE" button around 1 second.
This will display the maximum score.
Press "HELP/SCORE" again to display your "Score ID." The
score ID will appear in RED and can include numbers (0-9)
or letters (A-F).
Press "HELP/SCORE" again to display the authentication
code. The authentication code will appear in GREEN.
Visit Tiger’s website at www.tigertoys.com to post your high
scores for other players around the world to try to beat your
best!
GAME (2 player game)
This is a game for two players only. One player plays RED
and the other player is GREEN. The object of the game is to
control more "spaces" on the board than your opponent.
The game will begin by randomly placing one or two initial
squares for the RED PLAYER and the GREEN PLAYER.
The player who gets the first turn will see his color flashing.
You can press any button that is already lit up in your color.
If you press an invalid key, you will hear the error sound.
You lose when your color cannot claim another space the
board.
A match consists of 6 games where the players maintain
their color during the entire match.
If after 6 games it is still a draw, continue until one player
leads by 2 points, up to 16 games (8 - 8 is a draw match).
At the end of each game, the computer displays the winner
with his color and displays the match score.
At the end of each game, the computer displays the winner
with his color and displays the match score.
Press START to restart the game and the score will reset to
0 - 0. The score also resets if a different game is selected.
GAME 4
(Classic Lights Out - 2 color Lights Out game)
The classic game plays exactly the same as the 3-Color
game, except that the lights have only two positions: ON or
OFF. There is no intermediate step (Green) in this mode.
The Classic game includes all three modes of the 3-Color
game including Pre-Computed Puzzles, Random Puzzles,
and Create-Your-Own Puzzles.
MODE 1
There are 50 pre-computed puzzles, increasing in difficulty
from 6 steps to 15 steps.
Before you start playing a puzzle, there is a blinking square
on the board to indicate the puzzle number.
This mode includes a HELP function and a PUZZLE SELECT
function. Please refer to Mode 1 of the 3-Color game for
details on these functions.
MODE 2
Just as with Mode 2 of the 3-Color game, the difficulty of
the puzzles in Mode 2 is based on your achievements in
Mode 1.
MODE 3
This mode works the same as Mode 3 in the 3-Color game.
Please refer back to that section for advice on how to create
your own puzzles.
5. INSERTING THE BATTERIES
To insert the batteries, have an adult
open the battery compartment cover
at the back of the game. (To remove
cover, push in direction of the arrow.)
Insert 3“AA”/LR6 batteries, (not
included), making sure to align “+”
and “-” as shown.
CAUTION: Battery should be
replaced by adult. Not suitable for
children under 36 months, may
contain small parts.
TO ENSURE PROPER FUNCTION:
- Do not mix old and new batteries.
- Do not mix alkaline, standard or
rechargeable batteries.
- Battery installation should be done by
adult.
- Non-rechargeable batteries are not to
recharged.
- Rechargeable batteries are to be removed from the toy
before being charged (if removable).
- Rechargeable batteries are only to be charged under adult
supervision.
- Only batteries of the same or equivalent type as
recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
Replace with new batteries at the first sign of erratic operation.
AA / LR6 1.5V
AA / LR6 1.5V
AA / LR6 1.5V
10 11 12 1
14 15 16 17

completed so far. Pressing the SELECT button will start the
selection process.
For selecting the first 25 puzzles, you can press the desired
puzzle number and then the START button to start the game.
For example, to select puzzle #12, press button #12.
Selecting puzzles over #25 is a bit more complicated.
Each additional time you press the key will add 25 to the
puzzle number. For example, say you want to play puzzle
#32. In order to play this puzzle, you would have to press the
#7 key TWO TIMES (7 + 25) = 32.
Example 2: To play puzzle #53, you would press the #3 key
THREE TIMES (3 + 25 + 25) = 53.
Example 3: To play puzzle #85 you would press the #10 key
FOUR TIMES (10 + 25 + 25 + 25) = 85.
After you have selected the puzzle number, press START to
play the selected puzzle.
If the selected puzzle number is greater than your most
difficult puzzle achieved so far, then it is an invalid input and
the result will be clearing of the lights. You will have to select
a different puzzle. You cannot play a higher level puzzle if
you have not "earned" it.
While selecting the puzzle, you can quit the existing game
by pressing the SELECT button.
HELP
You can get help from the computer by pressing the HELP
button.
For the first 25 puzzles, the computer will offer the first 2
steps of help for you. There is no help provided in the middle
of the game or for the next 25 puzzles.
You can restart the game by pressing the START button during
the game play.
SOLVING THE PUZZLES
To solve the puzzle you must turn all the lights off.
When you finish a game in the minimum number of moves,
you will see the HOME-RUN lights and sounds.
If you clear the board with excess steps, then the grid will
light up with the extra number of steps over the permitted
minimum that it took you to solve the puzzle.
Up to 10 excess moves will register
on the game board. Below, is an
example of 5 excess moves.
If the number of moves exceeds 10
over the minimum required moves,
a cross of blinking squares will
appear on the game board.
This counts as a "failed" result.
After you successfully finish a puzzle, you advance to play
the next puzzle, which will be more difficult than the puzzle
you just completed!
MODE 2
Mode 2 is similar to mode 1 except the puzzles are generated
randomly by the computer.
Your performance in Mode 1 determines the level of difficulty
you will see in Mode 2. If you only solved the 5-step puzzles
in Mode 1, then all of the random puzzles you receive in Mode
2 will have 5 steps.
In other words, you can not access puzzle number 6 in mode
2 unless you solved puzzle number 5 in mode 1 first!
MODE 3
The same game rules from game modes 1 and 2 apply.
However, this time, you can create your own puzzle with
various difficulty. This is a great game for 2 players to play
-- you and a friend to challenge each other!
Before the game starts, you must input your own puzzle.
Or a friend can input the puzzle and you can try to solve it!
Press any number of keys to change the lights and "set up"
the puzzle.
Press the START button. If your puzzle is not solvable, you
will hear an error tone, and the game will not start. You must
create a solvable puzzle.
If you press the START button and do not hear the error tone,
you can now try to solve the puzzle.
During the game, you can return to the initial puzzle by pressing
the START button.
There is no minimum moves required in the game. Once you
clear the board, you have successfully finished the game and
are rewarded with a HOME-RUN light show.
But be warned! There is no HELP function available in Mode
3 -- so you can create some truly frustrating puzzles! There
IS a solution... but can you find it?
GAME 2 (Action game)
The object of the game is to act quickly to keep the lights
turned off. The computer will randomly turn on lights, getting
faster and faster, and you must work to keep them off. If there
are ever 18 or more lights on the board, it is GAME OVER!
The game will begin in CLASSIC style by turning on red lights.
You can turn RED lights to OFF using the effect pattern.
SCORING
Each time you press a key and change the face of the board,
your score will change depending on how many lights you
turn ON or OFF. If you turn more lights OFF, you will score
points. If you turn more lights ON, you will LOSE points!
# Lights Changed Score
00
1 +/- 1
2 +/- 4
3 +/- 9
4 +/- 16
5 +/- 25
Orange Lights +100
Turn all OFF +500
At the end of the game you will see your score displayed in
"digital" format. For example, if you score 540 points, you
would see the digits 5, 4, 0 appear on the face of the game.
When your score passes 400 AND is at least HALF the current
high score, the game will get more difficult by changing to 3-
COLOR mode! Now, you will begin to see GREEN lights, and
the effect pattern will go from RED to GREEN to OFF!
Occasionally you will see ORANGE lights. Press these quickly
to turn them off and score 100 points!
If you turn off ALL the lights on the board, you score a 500
point bonus. But keep playing -- the game is not over until
you lose!
HIGH SCORE VERIFICATION
On the game select menu, press SELECT to highlight the
ACTION game (but do not press START).
Press and hold the "HELP/SCORE" button around 1 second.
This will display the maximum score.
Press "HELP/SCORE" again to display your "Score ID." The
score ID will appear in RED and can include numbers (0-9)
or letters (A-F).
Press "HELP/SCORE" again to display the authentication
code. The authentication code will appear in GREEN.
Visit Tiger’s website at www.tigertoys.com to post your high
scores for other players around the world to try to beat your
best!
GAME (2 player game)
This is a game for two players only. One player plays RED
and the other player is GREEN. The object of the game is to
control more "spaces" on the board than your opponent.
The game will begin by randomly placing one or two initial
squares for the RED PLAYER and the GREEN PLAYER.
The player who gets the first turn will see his color flashing.
You can press any button that is already lit up in your color.
If you press an invalid key, you will hear the error sound.
You lose when your color cannot claim another space the
board.
A match consists of 6 games where the players maintain
their color during the entire match.
If after 6 games it is still a draw, continue until one player
leads by 2 points, up to 16 games (8 - 8 is a draw match).
At the end of each game, the computer displays the winner
with his color and displays the match score.
At the end of each game, the computer displays the winner
with his color and displays the match score.
Press START to restart the game and the score will reset to
0 - 0. The score also resets if a different game is selected.
GAME 4
(Classic Lights Out - 2 color Lights Out game)
The classic game plays exactly the same as the 3-Color
game, except that the lights have only two positions: ON or
OFF. There is no intermediate step (Green) in this mode.
The Classic game includes all three modes of the 3-Color
game including Pre-Computed Puzzles, Random Puzzles,
and Create-Your-Own Puzzles.
MODE 1
There are 50 pre-computed puzzles, increasing in difficulty
from 6 steps to 15 steps.
Before you start playing a puzzle, there is a blinking square
on the board to indicate the puzzle number.
This mode includes a HELP function and a PUZZLE SELECT
function. Please refer to Mode 1 of the 3-Color game for
details on these functions.
MODE 2
Just as with Mode 2 of the 3-Color game, the difficulty of
the puzzles in Mode 2 is based on your achievements in
Mode 1.
MODE 3
This mode works the same as Mode 3 in the 3-Color game.
Please refer back to that section for advice on how to create
your own puzzles.
5. INSERTING THE BATTERIES
To insert the batteries, have an adult
open the battery compartment cover
at the back of the game. (To remove
cover, push in direction of the arrow.)
Insert 3“AA”/LR6 batteries, (not
included), making sure to align “+”
and “-” as shown.
CAUTION: Battery should be
replaced by adult. Not suitable for
children under 36 months, may
contain small parts.
TO ENSURE PROPER FUNCTION:
- Do not mix old and new batteries.
- Do not mix alkaline, standard or
rechargeable batteries.
- Battery installation should be done by
adult.
- Non-rechargeable batteries are not to
recharged.
- Rechargeable batteries are to be removed from the toy
before being charged (if removable).
- Rechargeable batteries are only to be charged under adult
supervision.
- Only batteries of the same or equivalent type as
recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
Replace with new batteries at the first sign of erratic operation.
AA / LR6 1.5V
AA / LR6 1.5V
AA / LR6 1.5V
10 11 12 1
14 15 16 17

completed so far. Pressing the SELECT button will start the
selection process.
For selecting the first 25 puzzles, you can press the desired
puzzle number and then the START button to start the game.
For example, to select puzzle #12, press button #12.
Selecting puzzles over #25 is a bit more complicated.
Each additional time you press the key will add 25 to the
puzzle number. For example, say you want to play puzzle
#32. In order to play this puzzle, you would have to press the
#7 key TWO TIMES (7 + 25) = 32.
Example 2: To play puzzle #53, you would press the #3 key
THREE TIMES (3 + 25 + 25) = 53.
Example 3: To play puzzle #85 you would press the #10 key
FOUR TIMES (10 + 25 + 25 + 25) = 85.
After you have selected the puzzle number, press START to
play the selected puzzle.
If the selected puzzle number is greater than your most
difficult puzzle achieved so far, then it is an invalid input and
the result will be clearing of the lights. You will have to select
a different puzzle. You cannot play a higher level puzzle if
you have not "earned" it.
While selecting the puzzle, you can quit the existing game
by pressing the SELECT button.
HELP
You can get help from the computer by pressing the HELP
button.
For the first 25 puzzles, the computer will offer the first 2
steps of help for you. There is no help provided in the middle
of the game or for the next 25 puzzles.
You can restart the game by pressing the START button during
the game play.
SOLVING THE PUZZLES
To solve the puzzle you must turn all the lights off.
When you finish a game in the minimum number of moves,
you will see the HOME-RUN lights and sounds.
If you clear the board with excess steps, then the grid will
light up with the extra number of steps over the permitted
minimum that it took you to solve the puzzle.
Up to 10 excess moves will register
on the game board. Below, is an
example of 5 excess moves.
If the number of moves exceeds 10
over the minimum required moves,
a cross of blinking squares will
appear on the game board.
This counts as a "failed" result.
After you successfully finish a puzzle, you advance to play
the next puzzle, which will be more difficult than the puzzle
you just completed!
MODE 2
Mode 2 is similar to mode 1 except the puzzles are generated
randomly by the computer.
Your performance in Mode 1 determines the level of difficulty
you will see in Mode 2. If you only solved the 5-step puzzles
in Mode 1, then all of the random puzzles you receive in Mode
2 will have 5 steps.
In other words, you can not access puzzle number 6 in mode
2 unless you solved puzzle number 5 in mode 1 first!
MODE 3
The same game rules from game modes 1 and 2 apply.
However, this time, you can create your own puzzle with
various difficulty. This is a great game for 2 players to play
-- you and a friend to challenge each other!
Before the game starts, you must input your own puzzle.
Or a friend can input the puzzle and you can try to solve it!
Press any number of keys to change the lights and "set up"
the puzzle.
Press the START button. If your puzzle is not solvable, you
will hear an error tone, and the game will not start. You must
create a solvable puzzle.
If you press the START button and do not hear the error tone,
you can now try to solve the puzzle.
During the game, you can return to the initial puzzle by pressing
the START button.
There is no minimum moves required in the game. Once you
clear the board, you have successfully finished the game and
are rewarded with a HOME-RUN light show.
But be warned! There is no HELP function available in Mode
3 -- so you can create some truly frustrating puzzles! There
IS a solution... but can you find it?
GAME 2 (Action game)
The object of the game is to act quickly to keep the lights
turned off. The computer will randomly turn on lights, getting
faster and faster, and you must work to keep them off. If there
are ever 18 or more lights on the board, it is GAME OVER!
The game will begin in CLASSIC style by turning on red lights.
You can turn RED lights to OFF using the effect pattern.
SCORING
Each time you press a key and change the face of the board,
your score will change depending on how many lights you
turn ON or OFF. If you turn more lights OFF, you will score
points. If you turn more lights ON, you will LOSE points!
# Lights Changed Score
00
1 +/- 1
2 +/- 4
3 +/- 9
4 +/- 16
5 +/- 25
Orange Lights +100
Turn all OFF +500
At the end of the game you will see your score displayed in
"digital" format. For example, if you score 540 points, you
would see the digits 5, 4, 0 appear on the face of the game.
When your score passes 400 AND is at least HALF the current
high score, the game will get more difficult by changing to 3-
COLOR mode! Now, you will begin to see GREEN lights, and
the effect pattern will go from RED to GREEN to OFF!
Occasionally you will see ORANGE lights. Press these quickly
to turn them off and score 100 points!
If you turn off ALL the lights on the board, you score a 500
point bonus. But keep playing -- the game is not over until
you lose!
HIGH SCORE VERIFICATION
On the game select menu, press SELECT to highlight the
ACTION game (but do not press START).
Press and hold the "HELP/SCORE" button around 1 second.
This will display the maximum score.
Press "HELP/SCORE" again to display your "Score ID." The
score ID will appear in RED and can include numbers (0-9)
or letters (A-F).
Press "HELP/SCORE" again to display the authentication
code. The authentication code will appear in GREEN.
Visit Tiger’s website at www.tigertoys.com to post your high
scores for other players around the world to try to beat your
best!
GAME (2 player game)
This is a game for two players only. One player plays RED
and the other player is GREEN. The object of the game is to
control more "spaces" on the board than your opponent.
The game will begin by randomly placing one or two initial
squares for the RED PLAYER and the GREEN PLAYER.
The player who gets the first turn will see his color flashing.
You can press any button that is already lit up in your color.
If you press an invalid key, you will hear the error sound.
You lose when your color cannot claim another space the
board.
A match consists of 6 games where the players maintain
their color during the entire match.
If after 6 games it is still a draw, continue until one player
leads by 2 points, up to 16 games (8 - 8 is a draw match).
At the end of each game, the computer displays the winner
with his color and displays the match score.
At the end of each game, the computer displays the winner
with his color and displays the match score.
Press START to restart the game and the score will reset to
0 - 0. The score also resets if a different game is selected.
GAME 4
(Classic Lights Out - 2 color Lights Out game)
The classic game plays exactly the same as the 3-Color
game, except that the lights have only two positions: ON or
OFF. There is no intermediate step (Green) in this mode.
The Classic game includes all three modes of the 3-Color
game including Pre-Computed Puzzles, Random Puzzles,
and Create-Your-Own Puzzles.
MODE 1
There are 50 pre-computed puzzles, increasing in difficulty
from 6 steps to 15 steps.
Before you start playing a puzzle, there is a blinking square
on the board to indicate the puzzle number.
This mode includes a HELP function and a PUZZLE SELECT
function. Please refer to Mode 1 of the 3-Color game for
details on these functions.
MODE 2
Just as with Mode 2 of the 3-Color game, the difficulty of
the puzzles in Mode 2 is based on your achievements in
Mode 1.
MODE 3
This mode works the same as Mode 3 in the 3-Color game.
Please refer back to that section for advice on how to create
your own puzzles.
5. INSERTING THE BATTERIES
To insert the batteries, have an adult
open the battery compartment cover
at the back of the game. (To remove
cover, push in direction of the arrow.)
Insert 3“AA”/LR6 batteries, (not
included), making sure to align “+”
and “-” as shown.
CAUTION: Battery should be
replaced by adult. Not suitable for
children under 36 months, may
contain small parts.
TO ENSURE PROPER FUNCTION:
- Do not mix old and new batteries.
- Do not mix alkaline, standard or
rechargeable batteries.
- Battery installation should be done by
adult.
- Non-rechargeable batteries are not to
recharged.
- Rechargeable batteries are to be removed from the toy
before being charged (if removable).
- Rechargeable batteries are only to be charged under adult
supervision.
- Only batteries of the same or equivalent type as
recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
Replace with new batteries at the first sign of erratic operation.
AA / LR6 1.5V
AA / LR6 1.5V
AA / LR6 1.5V
10 11 12 1
14 15 16 17

completed so far. Pressing the SELECT button will start the
selection process.
For selecting the first 25 puzzles, you can press the desired
puzzle number and then the START button to start the game.
For example, to select puzzle #12, press button #12.
Selecting puzzles over #25 is a bit more complicated.
Each additional time you press the key will add 25 to the
puzzle number. For example, say you want to play puzzle
#32. In order to play this puzzle, you would have to press the
#7 key TWO TIMES (7 + 25) = 32.
Example 2: To play puzzle #53, you would press the #3 key
THREE TIMES (3 + 25 + 25) = 53.
Example 3: To play puzzle #85 you would press the #10 key
FOUR TIMES (10 + 25 + 25 + 25) = 85.
After you have selected the puzzle number, press START to
play the selected puzzle.
If the selected puzzle number is greater than your most
difficult puzzle achieved so far, then it is an invalid input and
the result will be clearing of the lights. You will have to select
a different puzzle. You cannot play a higher level puzzle if
you have not "earned" it.
While selecting the puzzle, you can quit the existing game
by pressing the SELECT button.
HELP
You can get help from the computer by pressing the HELP
button.
For the first 25 puzzles, the computer will offer the first 2
steps of help for you. There is no help provided in the middle
of the game or for the next 25 puzzles.
You can restart the game by pressing the START button during
the game play.
SOLVING THE PUZZLES
To solve the puzzle you must turn all the lights off.
When you finish a game in the minimum number of moves,
you will see the HOME-RUN lights and sounds.
If you clear the board with excess steps, then the grid will
light up with the extra number of steps over the permitted
minimum that it took you to solve the puzzle.
Up to 10 excess moves will register
on the game board. Below, is an
example of 5 excess moves.
If the number of moves exceeds 10
over the minimum required moves,
a cross of blinking squares will
appear on the game board.
This counts as a "failed" result.
After you successfully finish a puzzle, you advance to play
the next puzzle, which will be more difficult than the puzzle
you just completed!
MODE 2
Mode 2 is similar to mode 1 except the puzzles are generated
randomly by the computer.
Your performance in Mode 1 determines the level of difficulty
you will see in Mode 2. If you only solved the 5-step puzzles
in Mode 1, then all of the random puzzles you receive in Mode
2 will have 5 steps.
In other words, you can not access puzzle number 6 in mode
2 unless you solved puzzle number 5 in mode 1 first!
MODE 3
The same game rules from game modes 1 and 2 apply.
However, this time, you can create your own puzzle with
various difficulty. This is a great game for 2 players to play
-- you and a friend to challenge each other!
Before the game starts, you must input your own puzzle.
Or a friend can input the puzzle and you can try to solve it!
Press any number of keys to change the lights and "set up"
the puzzle.
Press the START button. If your puzzle is not solvable, you
will hear an error tone, and the game will not start. You must
create a solvable puzzle.
If you press the START button and do not hear the error tone,
you can now try to solve the puzzle.
During the game, you can return to the initial puzzle by pressing
the START button.
There is no minimum moves required in the game. Once you
clear the board, you have successfully finished the game and
are rewarded with a HOME-RUN light show.
But be warned! There is no HELP function available in Mode
3 -- so you can create some truly frustrating puzzles! There
IS a solution... but can you find it?
GAME 2 (Action game)
The object of the game is to act quickly to keep the lights
turned off. The computer will randomly turn on lights, getting
faster and faster, and you must work to keep them off. If there
are ever 18 or more lights on the board, it is GAME OVER!
The game will begin in CLASSIC style by turning on red lights.
You can turn RED lights to OFF using the effect pattern.
SCORING
Each time you press a key and change the face of the board,
your score will change depending on how many lights you
turn ON or OFF. If you turn more lights OFF, you will score
points. If you turn more lights ON, you will LOSE points!
# Lights Changed Score
00
1 +/- 1
2 +/- 4
3 +/- 9
4 +/- 16
5 +/- 25
Orange Lights +100
Turn all OFF +500
At the end of the game you will see your score displayed in
"digital" format. For example, if you score 540 points, you
would see the digits 5, 4, 0 appear on the face of the game.
When your score passes 400 AND is at least HALF the current
high score, the game will get more difficult by changing to 3-
COLOR mode! Now, you will begin to see GREEN lights, and
the effect pattern will go from RED to GREEN to OFF!
Occasionally you will see ORANGE lights. Press these quickly
to turn them off and score 100 points!
If you turn off ALL the lights on the board, you score a 500
point bonus. But keep playing -- the game is not over until
you lose!
HIGH SCORE VERIFICATION
On the game select menu, press SELECT to highlight the
ACTION game (but do not press START).
Press and hold the "HELP/SCORE" button around 1 second.
This will display the maximum score.
Press "HELP/SCORE" again to display your "Score ID." The
score ID will appear in RED and can include numbers (0-9)
or letters (A-F).
Press "HELP/SCORE" again to display the authentication
code. The authentication code will appear in GREEN.
Visit Tiger’s website at www.tigertoys.com to post your high
scores for other players around the world to try to beat your
best!
GAME (2 player game)
This is a game for two players only. One player plays RED
and the other player is GREEN. The object of the game is to
control more "spaces" on the board than your opponent.
The game will begin by randomly placing one or two initial
squares for the RED PLAYER and the GREEN PLAYER.
The player who gets the first turn will see his color flashing.
You can press any button that is already lit up in your color.
If you press an invalid key, you will hear the error sound.
You lose when your color cannot claim another space the
board.
A match consists of 6 games where the players maintain
their color during the entire match.
If after 6 games it is still a draw, continue until one player
leads by 2 points, up to 16 games (8 - 8 is a draw match).
At the end of each game, the computer displays the winner
with his color and displays the match score.
At the end of each game, the computer displays the winner
with his color and displays the match score.
Press START to restart the game and the score will reset to
0 - 0. The score also resets if a different game is selected.
GAME 4
(Classic Lights Out - 2 color Lights Out game)
The classic game plays exactly the same as the 3-Color
game, except that the lights have only two positions: ON or
OFF. There is no intermediate step (Green) in this mode.
The Classic game includes all three modes of the 3-Color
game including Pre-Computed Puzzles, Random Puzzles,
and Create-Your-Own Puzzles.
MODE 1
There are 50 pre-computed puzzles, increasing in difficulty
from 6 steps to 15 steps.
Before you start playing a puzzle, there is a blinking square
on the board to indicate the puzzle number.
This mode includes a HELP function and a PUZZLE SELECT
function. Please refer to Mode 1 of the 3-Color game for
details on these functions.
MODE 2
Just as with Mode 2 of the 3-Color game, the difficulty of
the puzzles in Mode 2 is based on your achievements in
Mode 1.
MODE 3
This mode works the same as Mode 3 in the 3-Color game.
Please refer back to that section for advice on how to create
your own puzzles.
5. INSERTING THE BATTERIES
To insert the batteries, have an adult
open the battery compartment cover
at the back of the game. (To remove
cover, push in direction of the arrow.)
Insert 3“AA”/LR6 batteries, (not
included), making sure to align “+”
and “-” as shown.
CAUTION: Battery should be
replaced by adult. Not suitable for
children under 36 months, may
contain small parts.
TO ENSURE PROPER FUNCTION:
- Do not mix old and new batteries.
- Do not mix alkaline, standard or
rechargeable batteries.
- Battery installation should be done by
adult.
- Non-rechargeable batteries are not to
recharged.
- Rechargeable batteries are to be removed from the toy
before being charged (if removable).
- Rechargeable batteries are only to be charged under adult
supervision.
- Only batteries of the same or equivalent type as
recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
Replace with new batteries at the first sign of erratic operation.
AA / LR6 1.5V
AA / LR6 1.5V
AA / LR6 1.5V
10 11 12 1
14 15 16 17

18 19
20
1
®, TM, & © 2000 Tiger Electronics, Ltd. All Rights Reserved.
980 Woodlands Parkway, Vernon Hills, IL 60061, U.S.A.
®, TM, & © 2000 Tiger Electronics UK Ltd. All Rights Reserved.
Belvedere House, VictoriaAvenue, Harrogate, Noth Yorkshire, England HG1 1EL.
www.tigertoys.com
U.S.Patent No.5,417,425 PRINTED IN CHINA
6. CAUTION/DEFECT OR DAMAGE
If a part of your game is damaged or something has been
left out, DO NOT RETURN THE GAME TO THE STORE. The
store doesn’t have replacement parts.
Instead, write to us at:
TIGER REPAIR DEPARTMENT
1000 N. Butterfield Road, Unit 1023,
Vernon Hills, IL 60061, U.S.A.
In your note, mention the name of your game, your game’s
model number, and tell us briefly what the problem is. Also
include sales slip, date, place of purchase and price paid.
We will do our best to help.
7. 90-DAY LIMITED WARRANTY
Tiger Electronics,Ltd. (TIGER) warrants to the original consumer
purchaser of this product that the product will be free from
defects in materials or workmanship for 90 days from the
date of original purchase. This warranty does not cover
damages resulting from accident, negligence, improper service
or use or other causes not arising out of defects in materials
or workmanship.
During this 90-day warranty period, the product will either be
repaired or replaced (at TIGER'S option) without charge to
the purchaser, when returned with proof of the date of purchase
to either the dealer or to TIGER.
Product returned to TIGER without proof of the date of
purchase or after the 90-day warranty period has expired,
but prior to one year from the original date of purchase, will
be repaired or replaced (at TIGER'S option) for a service fee
of US$13.50. Payments must be by check or money order
payable to Tiger Electronics, Ltd.
THE FOREGOING STATES THE PURCHASER'S SOLE AND
EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY
WITH RESPECT TO THE PRODUCT.
All product returned must be shipped prepaid and insured
for loss or damage to:
TIGER REPAIR DEPARTMENT
1000 N. Butterfield Road, Unit 1023,
Vernon Hills, IL 60061, U.S.A.
The product should be carefully packed in the original box
or other packing materials sufficient to avoid damage during
shipment. Include a complete written description of the defect,
a check if product is beyond the 90-day warranty period, and
your printed name, address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES
AND NO OTHER REPRESENTATIONS OR CLAIMS OF
ANY NATURE SHALL BE BINDING ON OR OBLIGATE
TIGER IN ANY WAY. ANY IMPLIED WARRANTIES
APPLICABLE TO THIS PRODUCT, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY
(90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT
WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE, OR MALFUNCTION OF THIS TIGER
PRODUCT.
Some states do not allow limitations as to how long an implied
warranty lasts and/or exclusions or limitations of incidental
or consequential damages, so the above limitations and/or
exclusions of liability may not apply to you. This warranty
gives you specific rights, and you may also have other rights
which vary from state to state.
For more information about Tiger Electronics, our products
and special promotions, please visit our web site at:
www.tigertoys.com
Ages 9 & UItem No. 68376
INSTRUCTIONS
Clean only with a piece of soft dry cloth.
High temperature will destroy the unit.
Do not leave unit in direct sunlight.
QUICK START
To get right into your game, follow these instructions.
1) Press ON to turn on the unit.
2) You will see the light-chase sequence, followed by the
cross-shaped effect pattern.
3) Press START to begin playing right away
.
4) The board will look like this:
5) Press this button.
6) Press this button again.
Notice that when you press
a button, that button and all
the buttons around it also
change: The lights that were
red turn green, and the lights
that were off turn red.
This time, the green lights
turned off, and the red light
turned green.
press
press
711710001IWTI-01

18 19
20
1
®, TM, & © 2000 Tiger Electronics, Ltd. All Rights Reserved.
980 Woodlands Parkway, Vernon Hills, IL 60061, U.S.A.
®, TM, & © 2000 Tiger Electronics UK Ltd. All Rights Reserved.
Belvedere House, VictoriaAvenue, Harrogate, Noth Yorkshire, England HG1 1EL.
www.tigertoys.com
U.S.Patent No.5,417,425 PRINTED IN CHINA
6. CAUTION/DEFECT OR DAMAGE
If a part of your game is damaged or something has been
left out, DO NOT RETURN THE GAME TO THE STORE. The
store doesn’t have replacement parts.
Instead, write to us at:
TIGER REPAIR DEPARTMENT
1000 N. Butterfield Road, Unit 1023,
Vernon Hills, IL 60061, U.S.A.
In your note, mention the name of your game, your game’s
model number, and tell us briefly what the problem is. Also
include sales slip, date, place of purchase and price paid.
We will do our best to help.
7. 90-DAY LIMITED WARRANTY
Tiger Electronics,Ltd. (TIGER) warrants to the original consumer
purchaser of this product that the product will be free from
defects in materials or workmanship for 90 days from the
date of original purchase. This warranty does not cover
damages resulting from accident, negligence, improper service
or use or other causes not arising out of defects in materials
or workmanship.
During this 90-day warranty period, the product will either be
repaired or replaced (at TIGER'S option) without charge to
the purchaser, when returned with proof of the date of purchase
to either the dealer or to TIGER.
Product returned to TIGER without proof of the date of
purchase or after the 90-day warranty period has expired,
but prior to one year from the original date of purchase, will
be repaired or replaced (at TIGER'S option) for a service fee
of US$13.50. Payments must be by check or money order
payable to Tiger Electronics, Ltd.
THE FOREGOING STATES THE PURCHASER'S SOLE AND
EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY
WITH RESPECT TO THE PRODUCT.
All product returned must be shipped prepaid and insured
for loss or damage to:
TIGER REPAIR DEPARTMENT
1000 N. Butterfield Road, Unit 1023,
Vernon Hills, IL 60061, U.S.A.
The product should be carefully packed in the original box
or other packing materials sufficient to avoid damage during
shipment. Include a complete written description of the defect,
a check if product is beyond the 90-day warranty period, and
your printed name, address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES
AND NO OTHER REPRESENTATIONS OR CLAIMS OF
ANY NATURE SHALL BE BINDING ON OR OBLIGATE
TIGER IN ANY WAY. ANY IMPLIED WARRANTIES
APPLICABLE TO THIS PRODUCT, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY
(90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT
WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE, OR MALFUNCTION OF THIS TIGER
PRODUCT.
Some states do not allow limitations as to how long an implied
warranty lasts and/or exclusions or limitations of incidental
or consequential damages, so the above limitations and/or
exclusions of liability may not apply to you. This warranty
gives you specific rights, and you may also have other rights
which vary from state to state.
For more information about Tiger Electronics, our products
and special promotions, please visit our web site at:
www.tigertoys.com
Ages 9 & UItem No. 68376
INSTRUCTIONS
Clean only with a piece of soft dry cloth.
High temperature will destroy the unit.
Do not leave unit in direct sunlight.
QUICK START
To get right into your game, follow these instructions.
1) Press ON to turn on the unit.
2) You will see the light-chase sequence, followed by the
cross-shaped effect pattern.
3) Press START to begin playing right away
.
4) The board will look like this:
5) Press this button.
6) Press this button again.
Notice that when you press
a button, that button and all
the buttons around it also
change: The lights that were
red turn green, and the lights
that were off turn red.
This time, the green lights
turned off, and the red light
turned green.
press
press
711710001IWTI-01
This manual suits for next models
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