
3.3.
WMUS-AF-5502-25-0917
TROUBLE SHOOTING
a.
With the blaster pointing to the front, press
down the Trigger Lock on the left side. Squeeze
the Trigger to ensure that the blaster has been
locked.
b.
To unlock the blaster, press the Trigger Lock
from the other side.
2. Locking the Blaster
a. Ensure that the blaster has been locked.
b.
Lift Hopper Lid and insert Tactical Strike™ Rounds.
Do not insert more than 25 Rounds, or the blaster
could jam. Close the Lid.
3. Loading Tactical Strike™Rounds
a.
Slide the Sight along either side tactical rail.
b.
Lift end piece.
4. Attaching the Sight
a. To remove, lift edge of Marker and pull upwards.
b.
To install, align the posts against the cavities,
and press down until the Marker snaps into place.
5. Installing the Team Color Markers
a. Unlock blaster.
b. Hold down the Rev-Trigger continuously.
(Releasing the Rev-Trigger will cut off all electricity.)
c.
Press Trigger to launch a Round. Each pull of the
Trigger will launch a single Round.
6. Launching the Tactical Strike™Rounds
a.
Push the Hopper Release Button forward, and remove Hopper.
b.
Slide the Motor Cover back.
(Once the Motor Cover has
been opened, all electricity will be cut off.)
c.
If the jammed Round is behind the flywheels, push it
upwards, and turn the blaster upside down. The Round
will fall out.
d.
If the jammed Round is in front of the flywheels, use a
long, blunt rod to push it backwards past the flywheels,
and repeat
the above.
e.
Replace the Hopper and close the Motor Cover securely.
7. Clearing Jammed Rounds
PROBLEM
Pressed Trigger;
No response
• Check that batteries have been installed in the correct polarity.
•
Check that Hopper has been securely attached. (Unless the Hopper has been properly
attached, all electricity has been cut off.)
• Check that the Motor Cover has been securely closed.
• Ensure that you are continuously holding down the
Rev-Trigger
.
Pressed Trigger;
Motor moves,
but does not fire
• Check that you have not overloaded the Hopper.
• Shake the Hopper to loosen the Rounds.
• Check that blaster is not jammed.
Rounds travel only
a short distance
• Replace the batteries.
•
Rapid depressing and releasing the Rev-Trigger does not give the motors sufficient
time to rev up. Hold down the Rev-Trigger for a longer period before pulling the Trigger.
SUGGESTION
MADE IN CHINA
©7 Wal-Mart Stores, Inc.
Adventure Force is a trademark of
Wal-Mart Stores, Inc. All Rights Reserved.
Distribute by Wal-Mart Stores,Inc., Bentonville, AR 72716
4.
2.
5.
Team Competition
Color Markers
• Only for Ages 14 and up.
• Do not use projectiles other than those supplied with this product.
• Do not aim at eyes or face.
• Do not look directly into the barrel.
• Do not launch at self or animals.
• Do not modify this product or any of the included components.
• Do not use damaged or modied balls.
• Colors and contents may vary from items shown.
• Remove all packaging before use.
Tactical Strike™ is a trademark of Prime Time Toys Ltd. All Rights Reserved.
Battery Safety Information:
·Batteries are to be inserted with the correct polarity and always follow the
product and battery manufacturers’ instructions.
·Do not mix old and new batteries.
·Do not mix alkaline, standard (carbon-zinc), or rechargeable batteries.
·Only batteries of the same equivalent type as recommended are to be used.
·Do not use RECHARGEABLE batteries, unless specified.
·Non-rechargeable batteries are not to be recharged.
·Rechargeable batteries are to be removed from the product before being charged (if removable).
·Rechargeable batteries are only to be charged under adult supervision (if removable).
·Always remove exhausted or dead batteries from the product.
·Remove batteries from product before storage.
·The supply terminals are not to be short-circuited.
·Batteries may explode or leak if misused.
·Battery/ Batteries should be installed by an adult only.
·D/LR20 Batteries may present a choking hazard.
·Keep away from young children.
Blasters and Rounds
designed by Dart Zone®
Dart Zone® is a registered trademark
of Prime Time Toys Ltd.