Biamp Audia Series User manual

(printable Help file)

October 18, 2004

3
Table of Contents
Introduction 5
Overview ..........................................................................................................5
Architect's & Engineer's Specifications ............................................................7
Documentation .................................................................................................9
Software Tools 10
Basic Screen Elements ..................................................................................10
Layout ............................................................................................................11
Bird's Eye View ..............................................................................................12
Processing Library .........................................................................................12
Object Toolbar................................................................................................13
Format Toolbar...............................................................................................13
Layout Toolbar ...............................................................................................16
Network Toolbar.............................................................................................23
Standard Toolbar ...........................................................................................26
Main Menus....................................................................................................28
File Menu .................................................................................................29
Edit Menu.................................................................................................30
View Menu ...............................................................................................31
Processing Library Menu.........................................................................32
Presets Menu ..........................................................................................32
Custom Blocks Menu...............................................................................34
Tools Menu ..............................................................................................36
Layout Menu ............................................................................................43
Window Menu..........................................................................................45
Help Menu ...............................................................................................45
Status Bar ......................................................................................................45
Component Objects 46
Input Output ...................................................................................................46
Mixers.............................................................................................................57
Equalizers ......................................................................................................61
Filters .............................................................................................................65
Crossovers .....................................................................................................68
Dynamics .......................................................................................................71
Routers...........................................................................................................76
Delays ............................................................................................................77
Controls..........................................................................................................78
Meters ............................................................................................................90
Generators .....................................................................................................92
Diagnostics.....................................................................................................93
Specialty.........................................................................................................94

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System Design 97
Placing Component Objects ..........................................................................97
Arranging Component Objects.......................................................................97
Connecting Component Objects ....................................................................97
Component Object Properties........................................................................98
Customizing Component Objects ..................................................................98
Object and Layout Text..................................................................................99
System Compiling Considerations .................................................................99
Channel Number Assignments ....................................................................100
Compile Error Messages .............................................................................101
System Network Considerations..................................................................109
Applications..................................................................................................110
Hardware 110
Hardware Overview......................................................................................110
Input/Output Expanders ...............................................................................113
System Connections ....................................................................................115
System Control 116
Software User Interface ...............................................................................116
Remote Control Bus.....................................................................................117
Third-Party Control.......................................................................................118
RS-232 and Telnet Protocol.........................................................................119

5
Introduction
Overview
Audia®is a Digital Audio Platform, which provides distributed digital audio, signal processing, and control.
Audia is a networkable, decentralized audio system, which is easy to configure & program.
Audia allows the installer to quickly & accurately define the exact sound system required for each job.
Audia is software programmable, easily expandable, and remotely controllable.
Audia utilizes both CobraNet™ and Ethernet for enhanced system networking and control.
Audia is a completely customizable, yet cost-effective, solution for sound system design.
Audia is covered by a five-year warranty.
ALGORITHMS
• Mixers: standard, automatic, matrix, combiners
• Equalizers: graphic & parametric
• Filters: HPF, LPF, high shelving, low shelving, all-pass
• Crossovers: 2-way, 3-way, 4-way
• Dynamics: levelers, comp/limiters, duckers, gates, ambient noise compensators
• Routers: 2x4 to 56x56
• Delays: 0 to 2,000 mS
• Controls: levels, mutes, presets, remotes, logic, command strings
• Meters: signal present, peak reading, RMS reading
• Generators: single tone, sweep, pink-noise, white-noise
• Diagnostics: transfer function

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HARDWARE:
• 24-bit A/D & D/A converters
• Six 60 MHz 32-bit floating point Analog Devices SHARC DSPs (360 MFLOPS)
• 80 MHz 32-bit Motorola Power PC host processor
• 32 Mbytes SDRAM
• 8 Mbytes Flash ROM
• Ethernet communications for software control and configuration
• Support of TCP/IP, UDP and ICMP (ping) networking standards
• Battery backed real-time clock and calendar
• Powered Remote Control Bus for easy addition of AUDIA control devices; touch screens, rotary
encoders, and contact switches
• RS-232 serial port for simple connection to 3rd party control devices
• Internal 80 watt universal switching power supply
• Multiple analog I/O configurations
• Mic/Line inputs with programmable mic preamp (0dB to ~ +66dB gain)
• Optional CobraNet interface supporting 64 channels of digital audio (32 in/32 out) over Fast Ethernet
• Compatible with all other CobraNet compliant devices
• Works with standard Ethernet switches
• Multiple system-wide presets and current settings stored in flash memory
• Layout drawing information stored in flash memory
SOFTWARE:
• Win32 application - Windows 2000/XP operating system required
• Fully dockable Menu and Toolbar support
• Birdseye viewer for easy panning and zooming of large layout files
• Fully customizable Processing Library bar for storing default and custom DSP objects
• Workspace state saved at program shutdown, including current documents, Toolbar, Catalog & Birdseye
viewer states
• User configurable data file and Processing Library catalog
• Simple object attribute control: colors, line widths, hatching, text font, size, style & alignment, border
widths, etc.
• Multiple simultaneous line (wire) drawing with no special editing modes required
• Special text block object to enter freeform text and label information
• Easy-to-use tools for object alignment, sizing, packing, spacing & centering
• Fully supported object drag-and-drop between Catalog and view, and between views
• Fully supported multiple layers within a drawing
• Support of Clipboard operation
• Programmable presets
• Export file types: DXF (drawing interchange format) & EMF (enhanced meta files)

7
Architect's & Engineer's Specifications
AUDIA®Digital Audio Platform
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Digital Audio Platform shall be available in three hardware
configurations: 8-in/8-out (8x8); 12-in/4-out (12x4); and 4-in/12-out (4x12).
Inputs and outputs shall be analog, with internal 24-bit A/D & D/A converters
operating at a sample rate of 48kHz. All internal processing shall be digital
(DSP). Electronically balanced inputs and outputs shall be provided on plug-in
barrier-strip connectors. Inputs shall be individually programmable to accept
either microphone or line level signals. The 12x4 configuration shall allow
inputs 11 & 12 to be set for mono summing of unbalanced stereo line level
signals. Outputs shall normally provide line level signals, however, the 4x12
configuration shall allow outputs 1~4 to be individually programmed to provide
microphone level signals.
Each hardware configuration shall include six 60MHz 32-bit floating point
SHARC DSPs, an 80MHz 32-bit Power PC host processor, 32MB SDRAM, and 8MB Flash
ROM. Software shall be provided for creating/connecting DSP system components
within each hardware unit. Available system components shall include (but not
be limited to) various forms of: mixers, equalizers, filters, crossovers,
dynamics/gain controls, routers, delays, level controls, level meters, and tone
generators. Ethernet communications shall be utilized for software control,
configuration, and DSP sharing. CobraNet™ technology shall transport digital
audio over fast Ethernet, allowing multiple units to share digital audio. After
initial programming, systems may be controlled using either TCP/IP or RS-232
serial communication by third party control systems such as AMX®and Crestron®.
Each hardware configuration shall be available with CobraNet™ (for multi-unit
network applications) or without CobraNet™ (for stand-alone applications).
Multi-unit network applications require an external 10/100Base-T Ethernet
switch. All CobraNet™ & Ethernet connections shall be via CAT5 cable or fiber-
optic. Software shall operate on a PC computer, with network card installed,
running Windows®2000/XP.
The Digital Audio Platform shall be AUDIA®.
AudiaSOLO Digital Audio Platform
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Digital Audio Platform shall be available in three hardware
configurations: 8-in/8-out (8x8); 12-in/4-out (12x4); and 4-in/12-out (4x12).
Inputs and outputs shall be analog, with internal 24-bit A/D & D/A converters
operating at a sample rate of 48kHz. All internal processing shall be digital
(DSP). Electronically balanced inputs and outputs shall be provided on plug-in
barrier-strip connectors. Inputs shall be individually programmable to accept
either microphone or line level signals. The 12x4 configuration shall allow
inputs 11 & 12 to be set for mono summing of unbalanced stereo line level
signals. Outputs shall normally provide line level signals, however, the 4x12
configuration shall allow outputs 1~4 to be individually programmed to provide
microphone level signals.
Each hardware configuration shall include six 60MHz 32-bit floating point
DSPs, an 80MHz 32-bit host processor, 32MB SDRAM, and 8MB Flash ROM. Software
shall be provided for creating/connecting DSP system components within each
hardware unit. Available system components shall include (but not be limited
to) various forms of: mixers, equalizers, filters, crossovers, dynamics/gain
controls, routers, delays, remote controls, meters, generators, and diagnostics.
Ethernet communications shall be utilized for software control and
configuration. After initial programming, systems may be controlled using
either TCP/IP or RS-232 serial communication by third party control systems
(such as AMX®and Crestron®), by PC computer, and/or by dedicated remote control
devices. Software shall operate on a PC computer, with network card installed,
running Windows® 2000/XP.
The Digital Audio Platform shall be AudiaSOLO.

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AudiaFLEX Digital Audio Platform
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Digital Audio Platform shall be available in various I/O configurations.
Inputs and outputs shall be specified by pairs, in any combination, up to a
total of 24. Inputs and outputs shall be analog, with internal 24-bit A/D & D/A
converters operating at a sample rate of 48kHz. All internal processing shall
be digital (DSP). Electronically balanced inputs and outputs shall be provided
on plug-in barrier-strip connectors. Inputs and outputs shall be individually
programmable for either microphone or line level signal.
Each hardware configuration shall include six 60MHz 32-bit floating point
DSPs, an 80MHz 32-bit host processor, 32MB SDRAM, and 8MB Flash ROM. Software
shall be provided for creating/connecting DSP system components within each
hardware unit. Available system components shall include (but not be limited
to) various forms of: mixers, equalizers, filters, crossovers, dynamics/gain
controls, routers, delays, remote controls, meters, generators, and diagnostics.
Ethernet communications shall be utilized for software control, configuration,
and DSP distribution. Each hardware configuration shall be available with
CobraNet™ (for multi-unit network applications) or without CobraNet (for stand-
alone applications). CobraNet technology shall transport digital audio over
fast Ethernet, allowing multiple units to share digital audio. Multi-unit
network applications shall require an external 10/100Base-T Ethernet switch.
All CobraNet and Ethernet connections shall be via CAT5 cable or fiber-optic.
After initial programming, systems may be controlled using either TCP/IP or RS-
232 serial communication by third party control systems (such as AMX®and
Crestron®), by PC computer, and/or by dedicated remote control devices.
Software shall operate on a PC computer, with network card installed, running
Windows® 2000/XP.
The Digital Audio Platform shall be AudiaFLEX.
AudiaEXPI Input Expander
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Input Expander shall provide eight mic/line analog audio inputs on rear
panel plug-in barrier strip connectors. Front panel level controls and peak
indicators shall be provided for adjustment of the analog audio input signals.
Internal analog-to-digital signal conversion shall be 24-bit, with a sample rate
of 48kHz. Eight channels of digital audio output shall be provided via
CobraNet, on two rear panel RJ45 connectors. A rotary encoder and LCD screen
shall be provided on the front panel for programming and setup.
The Input Expander shall be represented as a functional block within AUDIA™
software, for easy inclusion into system designs. The Input Expander shall also
be capable of providing additional analog audio inputs to other CobraNet
compliant systems or devices. The Input Expander shall be CE marked, include a
UL listed power source, and carry a five-year warranty.
The Input Expander shall be AudiaEXPI.
AudiaEXPO Output Expander
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Output Expander shall provide eight channels of digital audio input via
CobraNet, on two rear panel RJ45 connectors. Internal digital-to-analog signal
conversion shall be 24-bit, with a sample rate of 48kHz. Eight line-level
analog audio outputs shall be provided on rear panel plug-in barrier strip
connectors. Front panel level controls shall be provided for adjustment of the
analog audio output signals. A rotary encoder and LCD screen shall be provided
on the front panel for programming and setup.
The Output Expander shall be represented as a functional block within AUDIA™
software, for easy inclusion into system designs. The Output Expander shall also
be capable of providing additional analog audio outputs from other CobraNet
compliant systems or devices. The Output Expander shall be CE marked, include a
UL listed power source, and carry a five-year warranty.
The Output Expander shall be AudiaEXPO.

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AudiaEXPI-D Digital Input Expander
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Digital Input Expander shall provide four pairs of AES3 transformer
coupled digital audio inputs on XLR connectors. Two of these pairs shall be
selectable instead as SPDIF inputs on RCA connectors and the other two pairs
shall be selectable instead as TOSLINK inputs. Eight channels of digital audio
output shall be provided via CobraNet, on two rear panel RJ45 connectors. A
word clock output shall be provided on BNC connector. A rotary encoder and LCD
screen shall be provided on the front panel for programming and setup. Logic
Inputs shall be provided for recalling preset configurations.
The Digital Input Expander shall be represented as a functional block within
AUDIA® software, for easy inclusion into system designs. The Digital Input
Expander shall also be capable of providing digital audio inputs to other
CobraNet compliant systems or devices. The Digital Input Expander shall be CE
marked, include a UL listed power source, and carry a five-year warranty.
The Digital Input Expander shall be AudiaEXPI-D.
AudiaEXPO-D Digital Output Expander
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Digital Output Expander shall provide eight channels of digital audio
input via CobraNet, on two rear panel RJ45 connectors. Four pairs of AES3
transformer coupled digital audio outputs shall be provided on XLR connectors.
Two of these pairs shall be available also as SPDIF outputs on RCA connectors,
and the other two pairs shall be available also as TOSLINK outputs. A word
clock output shall be provided on BNC connector. A rotary encoder and LCD
screen shall be provided on the front panel for programming and setup. Logic
Inputs shall be provided for recalling preset configurations.
The Digital Output Expander shall be represented as a functional block within
AUDIA® software, for easy inclusion into system designs. The Digital Output
Expander shall also be capable of providing digital audio outputs from other
CobraNet compliant systems or devices. The Output Expander shall be CE marked,
include a UL listed power source, and carry a five-year warranty.
The Digital Output Expander shall be AudiaEXPO-D.
Documentation
The information contained in this Help file can be printed in manual form (with Table of Contents and Index).
Two PDF documents are provided on the software CD-ROM for this purpose. The file AUDIA.pdf is
intended for printing on Letter (8.5" x 11") size paper. The file AUDIA-A4.pdf is intended for printing on A4
(210mm x 297mm) size paper. These are printable Help files. Similar PDF files are also available on the
software CD-ROM, for the 'RS-232 & Telnet Protocol' and the 'Quick Start Guide & Safety Information'
documents.

10
Software Tools
Basic Screen Elements
The main screen of the Audia®software has several sections. The Layout occupies the largest portion of
the main screen, at the lower-right. This is the area where system design actually occurs, with the
placement & connection of Component Objects. Component Objects represent the individual audio
devices (processing blocks) within the system. Other objects include Lines (for connecting components)
and Text (for labeling the system). If a system becomes too big to fit the Layout, a Bird's Eye View is
available to aid navigation. A Processing Library of available Component Objects is displayed, at the
lower-left of the main screen, for drag & drop placement into the Layout. However, the Processing Library
can be closed, increasing the width of the Layout, and Component Object selection can then be
accomplished using the Object Toolbar, located directly above the Layout. The Object Toolbar also
provides the option of either a select or a text cursor. Above the Object Toolbar is the Format Toolbar,
which allows customizing of text & colors used in the Layout and associated objects. Above the Format
Toolbar is the Layout Toolbar, which affects certain aspects of Layout, such as the grid, rulers, zooming, &
alignment of Component Objects. The Layout Toolbar can also open editing/information sheets for
properties, objects, & layers. Above the Layout Toolbar is the Network Toolbar, with functions related to
communications, configuration, maintenance, and testing of the system network. Above the Network
Toolbar is the Standard Toolbar, with file functions such as new, open, & save, plus additional functions
such as cut, copy, paste, print, & help. The Standard Toolbar also includes the Compile function, which
will generate a new configuration file, while checking system layout/connections & determining DSP
resource allocation. Above the Standard Toolbar are the Main Menus, which provides all of the toolbar
functions mentioned above, with several more in-depth editing functions. Along the bottom edge of the
main screen is a Status Bar, which gives indication of object quantity, location, & size, as well as layer
name, visibility, & locking. The location and shape of all toolbars, including the Processing Library, may be
changed to fit the user's preference.

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Layout
The Layout occupies the largest portion of the main screen, at the lower-right. This is the area where
system design actually occurs, with the placement & connection of Component Objects. Component
Objects represent the individual audio devices (processing blocks) within the system. Other objects include
Lines (for connecting components) and Text (for labeling the system). Component objects can be placed
into the Layout from the Processing Library, the Object Toolbar, or the Processing Library Menu. The
Layout has fixed dimensions of 16384x16384 pixels (approx. 163.75" square). Therefore, horizontal &
vertical scroll bars are used to navigate within the Layout. Zoom In/Out and a Bird's Eye View are also
available as navigational aids, and can be accessed from the Layout Toolbar or View Menu. The Ruler and
Grid may be turned on/off from the Layout Toolbar, and the background color of the Layout may be
changed from the Format Toolbar. Grid Settings, such as snap-to-grid, grid spacing, and guideline spacing,
are available from the Layout Menu. Minimize, Down-Size, and Close buttons for the Layout are located in
the upper-right corner of the main screen. Right-clicking over the Layout provides a pop-up menu of
options.

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Bird's Eye View
The Bird's Eye View provides a thumb-nail sketch of the entire
system design, to aid navigation within the Layout. Bird's Eye View
initially covers an area of only 8" x 5", but will automatically increase
size to cover a larger system design. A black rectangle frames the
viewable area. The rectangle may be dragged to view any location
within the system design. The rectangle also has handles to re-size
the viewable area, from a minimum of 4" x 2.5" to a maximum of 16"
x 10".
Processing Library
A Processing Library of available Component Objects is displayed, at
the lower-left of the main screen. The Component Objects are
organized in the following categories: Input Output; Mixers;
Equalizers; Filters; Crossovers; Dynamics; Routers; Delays;
Controls; Meters; Generators; and Diagnostics.
Once a category is selected, the pre-defined components available
from that category will be displayed underneath the category
heading. A vertical scroll bar will appear on the right if the available
components cannot all be displayed. To place a Component Object,
simply drag & drop it into the Layout at the desired location.
Customized and grouped components may be added to the
Processing Library (see Customizing Component Objects).
The Processing Library may be closed, thereby increasing the width
of the Layout, and components can instead be selected from the
Object Toolbar. The Object Toolbar also allows configuration of
some components as they are placed into the Layout.
To close the Processing Library, left-click on the 'X' in the upper-right
corner. The Processing Library can again be opened by selecting
any component category from the Processing Library Menu. The
Processing Library can also be opened/closed from the View Menu.
Right-clicking over the Processing Library provides a pop-up menu of
options. The location and shape of all toolbars, including the
Processing Library, may be changed to fit the user's preference.

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Object Toolbar
The Object Toolbar, located directly above the Layout, allows Component Object selection for placement
into the Layout. The Component Objects are organized in the following categories: Input Output; Mixers;
Equalizers; Filters; Crossovers; Dynamics; Routers; Delays; Controls; Meters; Generators; Diagnostics;
and Specialty.
Each category is represented by an icon, with a drop-down menu to the right. To place a Component
Object, first choose the appropriate category, then select the desired component from the drop-down menu.
Once the component has been selected, simply left-click at the desired location on the Layout. Left-clicking
a category icon will select the component which occurs first in the menu list. When using the Object
Toolbar to place components into the Layout, certain components will present the user with a pop-up
window of configuration options.
The Object Toolbar also provides the option of either a select cursor or a text cursor. The select cursor is
for component selection, placement, wiring, etc. The text cursor is for placing Text Objects into the Layout,
for system design labeling purposes.
When using the Object Toolbar, the Processing Library may be closed, increasing the width of the Layout.
The Object Toolbar may be opened/closed from the View Menu. The location and shape of all toolbars
may be changed to fit the user's preference.
Format Toolbar
The Format Toolbar allows customization of text & colors used in the Layout and associated Component,
Line, & Text Objects. The available tools are: Font; Size; Bold; Italics; Align Left; Center; Align Right;
Back Color; Text Color; Fore Color; Hilite Color; Pen Width; and Hatch Style. The Format Toolbar may
be opened/closed from the View Menu. The location and shape of all toolbars may be changed to fit the
user's preference.
Tools
Font
Provides a drop-down menu of lettering styles
for use in Component or Text Objects.
Size
Provides a drop-down menu of lettering sizes
for use in Component or Text Objects.

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Bold
Changes the selected text to a thicker
version of the chosen font.
Italic
Changes the selected text to an italicized
version of the chosen font.
Align Left
Aligns the selected text to the left margin
of the Component or Text Object.
Center
Centers the selected text between the left and
right margins of the Component or Text Object.
Align Right
Aligns the selected text to the right margin
of the Component or Text Object.
Back Color
Provides a drop-down menu for changing the background
color of the Layout, or of selected Component or Text Objects.
Left-clicking the icon applies the color which was selected last.

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Text Color
Provides a drop-down menu for changing the text color
in selected Component or Text Objects.
Left-clicking the icon applies the color which was selected last.
Fore Color
Provides a drop-down menu for changing the color of the lower
and right borders, as well as any internal Hatching, of the
selected Component, Line, or Text Objects.
Left-clicking the icon applies the color which was selected last.
Hilite Color
Provides a drop-down menu for changing the color of the upper
and left borders of the selected Component or Text Objects.
Left-clicking the icon applies the color which was selected last.
Pen Width
Provides a drop-down menu for changing the width of line used
for the borders of the selected Component, Line, or Text Objects.
Left-clicking the icon applies the width which was selected last.
Hatch Style
Provides a drop-down menu for changing the hatching
style within the selected Component or Text Objects.
Left-clicking the icon applies the style which was selected last.

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Layout Toolbar
The Layout Toolbar affects certain aspects of Layout, such as the grid, rulers, zooming, & alignment of
Component Objects. The Layout Toolbar can also open editing/information sheets for properties, objects, &
layers. The available tools are: Property Sheet; Object Inspector; Layers Sheet; Toggle Grid; Toggle
Ruler; Bird's Eye View; Zoom In; Zoom Out; Zoom 1:1; Zoom Level; Pack Objects; Align Edges;
Center In View; Space; Make Same Size; and To Front Or Back. The Layout Toolbar may be
opened/closed from the View Menu. The location and shape of all toolbars may be changed to fit the user's
preference.
Tools
Property Sheet
Provides an editable table of attributes regarding the
Layout and its associated objects. Only Display Attributes
are shown for the Layout (and Lines). Both Display and
DSP Attributes are shown for Component Objects.
see Layout Property Sheet
see Line Property Sheet
see Object Property Sheet

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Layout Property Sheet
Provides an editable table of attributes
regarding the Layout. Only Display Attributes
are shown for the Layout. Most Display
Attributes duplicate functions found in the
Format Toolbar However, some exceptions are
as follows:
PrintScale is entered as decimal information,
where 0.5 = 50% or 2.0 = 200%. ViewLayers
opens the Layers Sheet. Tag is for user
comments or other identifying text.
The thumb-tack (upper-left) allows the
Property Sheet to remain open while selecting
other objects. 1By1 (upper-right) allows any
group of selected components (multi-selection)
to appear on the menu.
Line Property Sheet
Only Display Attributes are shown for Lines
(component connections). Most Display
Attributes duplicate functions found in the
Format Toolbar. However, some exceptions
are as follows:
Object Code is a non-editable identifier. Layer
determines which layer the Line is assigned to.
Tag is for user comments or other identifying
text.
The thumb-tack (upper-left) allows the
Property Sheet to remain open while selecting
other objects. 1By1 (upper-right) allows any
group of selected components (multi-selection)
to appear on the menu.

18
Object Property Sheet
Both Display and DSP Attributes are shown for
component objects.
Most Display Attributes duplicate functions
found in the Format Toolbar. However, some
exceptions are as follows:
Object Code is a non-editable identifier. Left,
Top, Width, & Height specify object location
and size (in pixels). Layer determines which
layer the component is assigned to. Tag is for
user comments or other identifying text.
Most DSP Attributes duplicate functions found
in the individual component Control Dialog
boxes (see Component Object Properties).
However, some exceptions are as follows:
Allocated To Unit assigns the component
(DSP block) to a particular unit in the system.
Allocated To Gang assigns multiple
components (DSP blocks) to a common 'gang',
forcing them to be grouped into the same unit.
Fixed In Unit prevents changes to Allocated To
Unit and Allocated To Gang. Instance ID is the
system-wide identifier number for the
component (DSP block). Password Level
selects either Designer or Technician access
level, for individual components. Delay
Equalization turns on/off compensation for
propagation delay (Input Output components
only). Internal Propagation Delay determines
Delay Equalization for third-party converters
(CobraNet I/O components only). See System
Compiling Considerations. Channel Identifier
allows labeling of the individual inputs/outputs
on a component. On most component blocks,
this labeling appears only when the cursor is
over the associated node.
The thumb-tack (upper-left) allows the
Property Sheet to remain open while selecting
other objects. 1By1 (upper-right) allows any
group of selected components (multi-selection)
to appear on the menu.

19
Object Inspector
Provides a list of all objects within the Layout, along with their Object Codes,
Text Labels, Unit numbers, and Instance ID numbers.
Layers Sheet
Provides an editable table of Layer properties. Layers can
be used to separate a Layout into multiple parts. The Layers
can be organized with regards to object types, system
segments, or any other criteria. The Default Layer always
remains, but other Layers may be created or removed, using
Add & Delete. Layers may be selected directly from the list.
Up & Down change the position of a Layer in the list only
(Layers are not stacked, so this does not affect Tab Order or
visual overlapping). All objects in a given Layer can be
selected with Select. Added Layers can be given a custom
Name. View turns on/off visibility of a Layer in the Layout.
NOTE: Components cannot be selected when the current
Layer is invisible. Lock prevents a Layer from being
changed or selected. Lock & View may also be accessed by
double-clicking on the corresponding icons within the list.

20
Toggle Grid
Turns Layout Grid on/off.
Toggle Ruler
Turns Layout Ruler on/off.
Bird's Eye View
Turns Bird's Eye View on/off.
Zoom In
Increases magnification of Layout in 25% increments.
Zoom Out
Decreases magnification of Layout in 25% increments.
Zoom 1:1
Returns magnification of Layout to 100%.
Zoom Level
Provides a drop-down menu of available Zoom
magnifications (50% ~ 200% in 25% increments).
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3
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