Celco VENTURA 1000 User manual

2 – Controlling HTP Channels
Before doing anything else, you must reserve an
adequate number of desk channels for HTP usage. The
minimum (and default) is 24 and the maximum is 240.
+
Press the soft function buttons — [Setup] followed
by [Defaults] — located below the Main LCD, to
call-up the Default Set-up Screen 1.
+
Set the Number of HTP chans field value as required.
The bank of 24 faders in the top-left corner of the console
control one ‘page’ of HTP Channels at a time.
+
Select the required Channel Page by pressing one of
the buttons marked 1-24,25-48,49-72,73-96 or
97-120 (located below the Channel Faders).
Use these buttons in conjunction with the shift button to
choose Channels 121 thru 240.
3 – Setting up a Lamp
+
Press the lamp entity button (on the Main Keypad
on the right-hand side of the console), then specify
the Lamp number(s) that you want to define.
+
Press the next button; Lamp Entity Screen 1 will
now appear on the Main LCD. For example, pressing
lamp 2 5 next will give:
Lamp:25 Type: Goldenscan 3 HPE
Chan:0 DMX:0
Auto Group:No Position Point:0 Deg Up
Screen Pos:A-01 [Patch]
Defining the Lamp Type
+
Ensure that the value in the Type field is flashing
(if not, use the cursor buttons), then rotate the
select wheel to choose the required Lamp Type.
+
Press the enter button to confirm the selection.
Patching the Lamp to Desk Channels
+
Either, press the [Patch] button (soft function 3) to
automatically patch the Lamp,
Or, manually specify a ‘start’ Channel number using
the Chan field. (Remember that complex light units
will occupy a range of subsequent Channels).
Patching Desk Channels to DMX Channels
+
Return to the Root Menu on the Main LCD screen
(by pressing the exit button), then press the dim
entity button followed by the next button; the Dimmer
Patch Screen will now appear on the Main LCD:
Dimmer Patch Screen
Dimmer: 1 Patch @ 100
Channel: 1 @ 0
[View] [Set 1:1] [CLEAR]
+
Press the [Set 1:1] button (soft function 2) to create a
default 1 to 1 patch:
Desk Channels Dimmer Channels
1 – 512 DMX network 1, channels 1 – 512
513 – 1024 DMX network 2, channels 1 – 512
4 – Selecting/Controlling a Lamp
+
Select the required Lamp Page by pressing one of
the buttons marked 1-20,21-40,41-60,61-80 or
81-100 (located in the top right-hand corner of the
console).
The corresponding range of Lamps are mapped to the 20
Lamp Select buttons on the lamps keypad.
+
Select a Lamp(s) by pressing the corresponding
button(s) on the lamps keypad. There are three
possible states as indicated by the button LED:
•Deselected (LED off)
•Controlled Mode (LED bright)
•Included Mode (LED dim)
Repeated presses will step through the different states.
+
To control a Lamp, you must select it with
Controlled Mode
Applying a Colour and/or Beam
+
Choose a pre-defined option by pressing the buttons
in the colour and/or beam keypads. Available
options are indicated by dimly-lit button LEDs; the
selected option will have a brightly-lit LED.
+
To manually change the Colour and/or Beam
Attributes, use the four colour-coded control
wheels.
The function of each wheel varies according to the Lamp
Type — the present functions are indicated on the
primary HUD screen. If there are more than four
functions, press the next function button to reveal them.
+
To store a new setting in memory, press and hold
down the desired button on the colour or beam
keypad, then press the store lamps button.
Positioning a Lamp
+
To manually move the Lamp to a new position,
rotate the pan and/or tilt control wheels.
+
To store a new position in memory, press and hold
down the desired button on the position keypad,
then press the store lamps button.
+
To recall a pre-defined option, press a button on the
position keypad. Available options are indicated by
dimly-lit button LEDs.
Setting the Intensity
+
Move the intensity digital fader to set the required
level, or press the full or off buttons.
5–CreatingaCue
+
Select the Lamp(s) to be stored in a Cue and set-up
the required Colour, Beam, Position and Intensity.
All Lamps that are ‘selected’ (in Controlled or Included
Mode) can be stored in a Cue. Use Included Mode if you
don’t want the current settings for a Lamp to be changed.
+
Set the level of any HTP Channels to be stored.
+
Ensure that the Cue to be programmed is assigned
to one of the 18 Cue Playbacks (located in the lower
centre of the console).
Cue numbers appear on the LCD screens above the
Faders. If the required number is not displayed, try
choosing a different Cue Page using the page keypad
(located to the left of the Cue Playback controls).
+
Press and hold down the preview button for the
required Cue — this is called Cue Preview mode.

+
If you wish to assign your Cue settings to an
AutoFade Time Part, press the required Time Part
button — see ‘Using Time Parts’.
+
Whilst still holding down the preview button...
•press the store lamps button to save Lamp
settings, and/or
•press the store htp button to save HTP Channel
levels,
...then release the preview button.
Using Time Parts
There are four Time Parts in each Cue which are used to
control AutoFades. Each Time Part is split into an ‘HTP
Envelope’ (comprising the Wait, Up, Hold and Down
parameters) and an ‘LTP Envelope’ (comprising the LTP
Wait, Move and Reset parameters).
Different aspects of a Cue are allocated to the Time Parts
using the part 1,2,3or 4buttons located beneath the
groups keypad. These allocate the chosen Cue settings
to Time Part 1, 2, 3 or 4 respectively.
The Time Part parameters are defined on Cue Entity
Screen 1; to call-up this screen press the cue and next
buttons on the main keypad.
6 – Creating a Basic Sequence
+
Call-up the Sequence Entity Screen on the Main
LCD (e.g. by pressing seq 8 next):
Seq: 8 Step: 1 {Seq 8 }
Length: 2
[View] [End]
+
Check that the Step field is set to Step 1.
+
Set-up the Lamps and/or reserved HTP Channels as
required for the first Step.
+
To save the current Lamp settings to the Step, press
the store lamps button.
To save the current HTP settings to the Step, press
the store htp button.
Pressing either ‘store’ button will automatically advance
the value of the Step field. To store both Lamp and HTP
settings to the same Step, save Lamp (or HTP) settings
first, then decrement the Step field value by 1 and save
the HTP (or Lamp) settings.
+
Repeat the last two operations to program the
remaining Steps.
If your Sequence has less than the maximum of 99 Steps,
you must mark the ‘end’ of the Sequence as follows:
+
Ensure that the Step field is ‘one past’ the last Step
(e.g. in a 10-step Sequence, it should contain 11).
+
To mark the end of the Sequence, press the [End]
button (soft function 3).
Assigning the Sequence to a Cue
+
Call-up the Cue Entity Screen 2 on the Main LCD
for the required Cue (e.g. press cue 4 next next):
Cue:4 Assign Seq1:8 @100 Seq 8
Assign Seq1:0 @
Assign Seq1:0 @
Details of: [1] [2] [3]
+
Move the cursor to one of the Assign Seq fields and
select the required Sequence number.
+
To examine or modify Sequence replay parameters,
press the soft function button for the corresponding
Assign Seq field. (For details, see the User Guide.)
7 – Cue Playback
Manual
(Cue does not use Time Parts)
+
Move the Cue Playback Fader up or down to fade
the Cue in or out; LTP Channel levels will trigger as
soon as the fader is moved above zero.
AutoFade
(Cue does use Time Parts)
+
Press the LTP go button and/or HTP go button to
trigger the respective AutoFades.
Ven t ur a
Quick-Start
Guide
This Quick-Start Guide contains a selection of useful
procedures which will allow you to start using your
VENTURA 1000 Console as quickly as possible.
Of course, VENTURA offers many more exciting features
than can be introduced here, so once you’re acquainted
with the basics, you’ll find more comprehensive
information in the VENTURA 1000 User Guide.
1 – Basic Installation
+
Make the following connections to the rear panel of
the Ventura console:
Connector Name Connect to
dmx 1 out the DMX data cable from
your lighting rig.
dmx 2 out optional second DMX cable.
monitor (EXP port 1) HUD Monitor.
keyboard (EXP port 1) QWERTY Keyboard.
power the flying lead of the external
PSU (power supply unit).
+
Connect the PSU and the HUD Monitor to a suitable
mains supply using the mains leads supplied.
+
Operate the rocker switch on the PSU to turn the
console On (or Off).
© 1997 CELCO (a division of Electrosonic Ltd.)
Hawley Mill, Hawley Road, Dartford, Kent. DA2 7SY (U.K).
Tel: +44 (0) 1322 282 218 Fax: +44 (0) 1322 282 292
part no.I407GB issue 1
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