
Christie Digital Systems Inc. Using 3D in Mirage 9
APPROPRIATE STEREO 3D SOURCE: Use stereo 3D application software with
your 3D video source (usually a workstation or PC). The source must also
provide a separate stereo 3D synchronization signal that precisely controls
when left/right fields are visible through the viewer’s glasses (usually a
VESA 3-pin connector port).
3D STEREO SYNC CABLE: Since the projector has a variable delay, using a
simple inverter is not required. Instead, use the projector’s 3D Simulation
submenu to adjust the stereo sync delay to match the latency through the
projector. Connect the 3D Stereo Sync Cable and choose the proper setting in
the projector’s 3D Simulation submenu.
Stereo 3D displays will usually require adjustment of Frame Delay, which
can be approximately 1-3 frames set in 1-line increments. If the delay is 1
frame or 3 frames, it needs correction (i.e., reversal of frames), otherwise
image display intended for one eye would be fully delayed and seen by the
other—images would lose their perspective and stereo 3D quality. If your
stereo 3D source cannot invert the signal, thereby synchronizing the left/right
(L/R) shutters in your 3D glasses or z-screen with the corresponding images
displayed by the projector, you can invert by using the 3D Stereo Sync Cable
and the proper 3D Stereo Sync Lock setting in the 3D Simulation submenu.
Either configuration ensures that shutter changes in the glasses or z-screen
allow each eye to receive the image data intended for it, regaining the stereo
3D effect in the display. You can lock the R/L signal to either the input or the
output, inverted or not.
IR EMITTER: In response to an incoming sync signal, this device emits L/R
infrared signals to a receiver in active 3D shutter glasses, causing their L/R
shutters to alternately open and close for active stereo 3D applications.
Connecting one of the 3D Stereo Sync Cable outputs to an emitter allows you
to synchronize the emitter’s IR signal with your stereo 3D display.
GLASSES (ACTIVE/PASSIVE): Active glasses differ in speed/performance—
consult the documentation for your glasses and keep their specifications in
mind when reconfiguring your source signal. The input signal must be
optimized for the available shutter speed in order to prevent obvious
“ghosting” of image content (known as cross-talk in stereo 3D applications)
as well as other more subtle color artifacts. Such problems indicate that the
eyes are detecting portions of the opposing frame due to an “out-of-sync”
system, and can occur in either active or passive stereo 3D configurations.
Adjust the Dark Interval setting to reduce ghosting.
In the Simulation 3D menu, the correct “3D Stereo Sync Delay” setting
should help to synchronize glasses with the displayed images. See also
Appendix B: Understanding the Projector Adjustments for examples of well-
synchronized systems.
NOTE: In a passive system, where glasses do not have shutters and instead depend
on the speed and accuracy of the Pi Cell polarizer (z-screen), the signal must be
synchronized to the projector via the 3D Stereo Sync Cable.