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English
Croquet
Art.no 31-3112
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Brief rules for Swedish croquet
Croquet can be played by two to six players who can either play individually or be divided into two teams.
The lawn/court: The court should measure 14×24metres or have similar proportions.
Forcompetition play, thecourt is marked off with chalk boundary lines or corner markers.
Goal of thegame: The goal of thegame is to be thefirst to move your ball (X) from thestarting peg
(A) through hoops 1–7, strike thetarget peg (B) and then return back through hoops 8–14 without
striking thestarting peg again and thereaer over half of thecourt. Thedouble hoops in thecentre
of thecourt are called the“crown” (hoops 4 and 11) and can be run through from both directions.
Bothof thehoops must be run in thesame strike from theside of thecourt one is playing from.
Theplayer or team whose ball has run all thehoops in thecorrect order, become arover, croqueted
all theopponents and then struck thestarting peg with his ball has won. Theplayers should play in
theorder of thecolours on thestarting peg from thetop down. Twoplayers in thesame team should
not take turns aer each other. Ifthere are only two players, they can use two balls each.
Order of play: Each player should place his/her ball within 1foot of thestarting peg and try to drive
theball through thefirst hoop or thefirst two hoops with one strike of themallet. Thewhole of
theball must run through thehoop in order for theplayer to be awarded anextra shot. Ifany part of
theball is still under thehoop, theplayer must use his/her next turn to strike theball back theway
it came and then wait until his/her next turn to try and drive theball through thehoop in one shot.
Eachplayer may continue their turn for as long as they advance through thehoops in order or hit
another ball (a “roquet”) or thetarget peg. Ifaplayer takes aswing at his/her ball and misses, he/she
can try again but if theball is touched he/she may not try again. Ifaplayer makes amistake he/she
forfeits his/her turn and it is thenext player’s turn to play.
Continuation and bonus shots: A player whose ball has run through ahoop may take another shot to
try and run through thenext hoop or, if his/her ball is out of position, to position theball in abeer
place for his/her next turn. Moreover, if aplayer’s ball runs through two hoops in one shot, he/she
gets two new shots. Bonusshots cannot be banked and must be used immediately.
Croqueting: If aplayer chooses to, he/she can strike another player’s ball with his/her own ball.
Ifanopponent’s ball is struck (a “roquet”), theplayer on strike can then make a“croquet”, i.e. place
his/her ball touching theopponents and strike his/her ball to move theopponent’s ball out of
position. Aplayer may croquet as many times as they like in one turn, but not on thesame ball twice
without having first run through another hoop with his/her own ball. Ballswhich have not run through
thefirst three hoops may neither croquet others nor be croqueted. Note: Placing one’s foot on one’s
ball when croqueting anopponent’s ball is NOT allowed.
Rover: A player who has run through all thehoops in thecorrect order and who has, in thesame
turn, struck his/her ball over half length of thecourt, is called arover. Iftheshot to become arover is
unsuccessful, theplayer must use his/her next turn to strike theball back past thestarting peg again
in order to make anew aempt later. Inorder to win thegame, aplayer must become arover and then
croquet all theother players who have passed thethird hoop before striking thestarting peg in two
shots. Ifthestarting peg is not struck in two shots, he/she must croquet theopponents’ balls again.
Iffor some reason therover’s ball strikes thestarting peg again before all theopponents’ balls have
been croqueted, therover must start from thebeginning again.