Educational Insights Math Whiz Operator's manual

EI-8899
Grades 1+
Ages 6+
®
8899 Math Whiz Guide:8899 Math Whiz Guide 6/1/10 3:50 PM Page 1

1
Math Whiz
®
CONTENTS
Why Is Math Whiz an Important L arning Tool? . . . . . . . . . . . 2
IntroductiontoMathWhiz ...........................2
Sp cialF atur s ..................................4
HowtoUs MathWhiz .............................6
Cont ntbySkillL v l...............................8
Add..........................................8
Subtract ......................................10
Multiply ......................................11
Divid .......................................12
CaringforMathWhiz.............................13
Notes:
8899 Math Whiz Guide:8899 Math Whiz Guide 6/1/10 3:50 PM Page 2

2 3
WHY IS MATH WHIZ
AN IMPORTANT LEARNING TOOL?
Aft r using Math Whiz, you will b abl to:
• apply math skills to th r al world
• d v lop probl m-solving t chniqu s
• inquir , analyz , and r ason math matically
• communicat math matically
Math Whiz’s fast, continuous drill gam s and instant f dback giv
you th basic tools you n d to r ason and probl m-solv accurat ly
and ff ctiv ly.
INTRODUCTION TO MATH WHIZ
Congratulations! You hav chos n Math Whiz, th calculator and
l ctronic gam that improv s math skills. Math Whiz has thr
mod s—DRILL, CALCULATOR, and CHALLENGE.
Math Whiz DRILL is a progr ssiv s qu nc of probl ms in four skills:
addition, subtraction, multiplication, and division. Th r ar
thousands of probl ms! S lf-dir ct d and s lf-motivating, Math Whiz
Drill giv s play rs th confid nc to us math matics in v ryday
activiti s. Math Whiz us rs of all ag s and skill l v ls find that th s
f atur s h lp th m sharp n math skills at th ir own individual pac .
®Repeated Drill - Each SKILL has ight s qu ntial l v ls. At ach
l v l, th r ar t n or mor gam s—t n probl ms p r gam . At
th nd of ach gam , th play r can choos to r play that gam
to improv timing or chang to anoth r l v l or anoth r skill.
®Immediate Feedback - Diff r nt ton s and happy fac s or sad
fac s t ll th play r wh th r th answ r is corr ct or incorr ct.
®No-Fail Game Format - Incorr ct answ rs ar r cycl d into th
gam and r p at d. Gam play continu s until all probl ms ar
answ r d corr ctly.
®Self-Assessment - At th nd of ach gam , a play r’s laps d
tim is shown on th scr n. Th play r can try to improv that
tim by r p ating th gam .
As a CALCULATOR, Math Whiz p rforms arithm tic calculations for
hom or school.
Math Whiz CHALLENGE is a numb rs limination gam that k ps
play rs’ math minds working.
8899 Math Whiz Guide:8899 Math Whiz Guide 6/1/10 3:50 PM Page 2

4 5
SPECIAL FEATURES
ON/OFF
Us this button to turn
Math Whiz ON and OFF.
MUTE
Pr ss to turn off sound.
DRILL/CALCULATOR
Us this button to
choos a mod .
SKILL
Pr ss on of th s buttons to
s l ct a SKILL—ADD, SUBTRACT,
MULTIPLY, or DIVIDE.
SCREEN
Gr tings, s l ction m nus,
math probl ms, and laps d
tim app ar on th scr n.
NUMERAL BUTTONS
Us th s to input answ rs.
FUNCTION
Pr ss a k y to add, subtract,
multiply, or divid .
ENTER
Pr ss this button to nt r
answ rs in DRILL mod or
find th answ r in
CALCULATOR mod .
CHALLENGE
Pr ss this button for a
numb rs limination
chall ng .
CLR
To chang an answ r, us
th CLR button to ras th
most r c nt numb r input.
BATTERY COMPARTMENT ON BACK
R quir s two AAA batt ri s.
8899 Math Whiz Guide:8899 Math Whiz Guide 6/1/10 3:50 PM Page 4

76
HOW TO USE MATH WHIZ
Math Whiz is thr fully functional l arning tools in on ! H r ’s how to us
Math Whiz. Pr ss ON to start.
For CALCULATOR
1. Pr ss CALCULATOR.
2. Input th first numb r.
3. Pr ss a function k y (+ - x ÷).
4. Input th n xt numb r.
5. Pr ss ENTER/= and th answ r will show.
6. Continu th proc ss for a multipl -st p probl m.
7. Pr ss CALCULATOR, CLR or 0 to b gin a n w probl m.
For DRILL
1. Pr ss DRILL.
2. Choos on of four skills: ADD, SUBTRACT, MULTIPLY or DIVIDE.
3. Choos a LEVEL from 1 to 8. (On is asi st.)
4. Aft r choosing SKILL and LEVEL, th scr n displays EXAMPLES.
5. Pr ss ENTER to start a gam , or CLR to choos a diff r nt SKILL or LEVEL.
• At l v ls 1 and 2, you n d to s l ct a numb r to drill.
INPUT a numb r: 0–9 in ADD and SUBTRACT, 0–12 in
MULTIPLY, 1–12 in DIVIDE.
6. Th first probl m app ars. Input an answ r, th n pr ss ENTER.
• If th answ r is corr ct, th flash s and th corr ct
answ r ton plays.
• If th answ r is incorr ct, th flash s and th incorr ct
answ r b p plays. Th gam r cycl s th probl m.
Play continues until all 10 proble s are answered
correctly.
7. At th nd of ach gam , th scr n displays a congratulatory m ssag
and th laps d tim . Your goal—b at your tim !
8. You can choos to r p at th SAME GAME or r turn to th main m nu
to choos a SKILL and LEVEL.
• Pr ss ENTER to play th sam gam , pr ss CLR to s l ct a n w
skill and l v l.
For CHALLENGE
Th obj ct of CHALLENGE is to liminat numb rs b for th numb rs
liminat you!
1. Pr ss CHALLENGE.
2. Numb rs will app ar on th scr n from l ft to right, on aft r anoth r.
You must liminat numb rs that add up to 10.
3. On th numb r pad, pr ss th numb rs adding to 10 as th y app ar on
th scr n. For xampl , if digits app ar in this ord r:
278
you should pr ss th 2 and 8 to liminat thos add nds from th
scr n. If digits app ar in this ord r:
3452
you can pr ss 3 5 2 to qual 10.
®You can pr ss up to thr numb rs to qual 10.
®If you pr ss an incorr ct numb r combination—you los !
®As soon as you l t 8 digits display across th scr n, th
CHALLENGE is ov r—you los !
4. Numb rs continu to app ar, so you must continu to liminat !
R m mb r, your goal is to stay in th gam !
®Anytim you s this pr ss ENTER to canc l it from th scr n.
This giv s you a “fr ” limination. Th n you’ll hav to start your
add nds ov r again.
5. Each tim you liminat add nds of 10, you scor 10 points. At 1,000
points CHALLENGE paus s. Th n you advanc to th n xt l v l, which
go s fa ter!
6. Th r ar 5 l v ls. At ach l v l th sp d incr as s. You’ll hav to
work fast r! Onc you r ach l v l 5 th r is NO SCORE LIMIT! You can
play for v r unl ss you l t 8 numb rs app ar on th scr n (or w ar
down th batt ri s)! S how long you can k p th CHALLENGE
going!
To cons rv batt ri s, Math Whiz is s t to turn off aft r 300 s conds, or fiv minut s, of nonus
in any mod . Pr ss th ON button to r sum play. Wh n th gam is ov r, th laps d tim at
th nd of a gam will say 300 SECS, th maximum tim . To b gin a n w gam , pr ss Math
Whiz off and on again.
8899 Math Whiz Guide:8899 Math Whiz Guide 6/1/10 3:50 PM Page 6

Leve 6: Add thr 1-digit numb rs.
Leve 7: Add 2-digit numb rs to 1-digit numb rs or
2-digit numb rs with r grouping.
Leve 8: Introduc s th pr -alg bra conc pt of finding th missing numb r
(shown as ?).
CONTENT BY SKILL LEVEL
On th following pag s, you will find a d finition and xampl s of th kinds
of probl ms on ach l v l.
ADD
Leve 1: Basic addition facts 0–9 in s qu ntial ord r. Play r s l cts
numb r to drill, such as 4.
Leve 2: Basic addition facts 0–9 in non-s qu ntial ord r.
Play r s l cts numb r to drill, such as 2.
Leve 3: Basic addition facts 0–9 in non-s qu ntial ord r.
Drill numb rs ar randomly mix d.
Leve 4: Add 2-digit numb rs to 1-digit numb rs without r grouping.
Leve 5: Add 2-digit numb rs to 2-digit numb rs without r grouping.
98
3+5+4=?
28 + 9 = ?
2+?=9 ? + 70 = 80
45 + 36 = ?
4+1=?
2+4=? 2+9=?
3+5=? 4+9=?
4+2=?
23 + 4 = ?
51 + 34 = ?
Sugge tion for mental reminder in adding three number :
• Add the fir t two number , then add the um to the third.
• Add the ea ier two number , then add the um to the third.
Reminder
Determine the an wer “mentally” and enter the whole an wer.
Reminder
8899 Math Whiz Guide:8899 Math Whiz Guide 6/1/10 3:50 PM Page 8

Reminder
Reminder
Leve 1: Basic subtraction facts 0–9 in s qu ntial ord r.
Play r s l cts numb r to drill.
Leve 2: Basic subtraction facts 0–9 in non-s qu ntial ord r.
Play r s l cts numb r to drill.
Leve 3: Basic subtraction facts 0–9 in non-s qu ntial ord r.
Drill numb rs ar randomly mix d.
Leve 4: Subtract 1-digit numb rs from 2-digit numb rs without r grouping.
Leve 5: Subtract 2-digit numb rs from 2-digit and 3-digit numb rs
without r grouping.
Leve 6: Subtract 1-digit numb rs from 2-digit numb rs with r grouping.
Leve 7: Subtract 2-digit numb rs from 2-digit and 3-digit numb rs
with r grouping.
Leve 8: Introduc s th pr -alg bra conc pt of finding th missing numb r
(shown as ?) in subtraction probl ms.
1110
Leve 1: Basic multiplication facts 0–12 in s qu ntial ord r.
Play r s l cts numb r to drill.
Leve 2: Basic multiplication facts 0–12 in non-s qu ntial ord r.
Play r s l cts numb r to drill.
Leve 3: Basic multiplication facts 0–12 in non-s qu ntial ord r.
Drill numb rs ar randomly mix d and includ multiplication
by numb rs up to 12.
Leve 4: Multiply 2-digit numb rs by 1-digit numb rs without r grouping.
Leve 5: Multiply 1-digit or 2-digit numb rs by a numb r nding in on
or two z ros.
Leve 6: Multiply thr 1-digit factors.
Leve 7: Multiply 2-digit numb rs by 1-digit numb rs with r grouping.
Leve 8: Introduc s th pr -alg bra conc pt of finding th missing factor
(shown as ?) in multiplication.
MULTIPLY
5x5=?
2x5=?
5x3=?
23 x 3 = ?
3x5x4=?
4 x 100 = ? 12x30=?
47 x 3 = ?
6 x ? = 12 ? x 5 = 20
9x2=?
6x5=?
8x5=?
U e your e timating kill at thi level. E timation i a valuable
tool in mental math. Remember to enter the whole an wer.
5 – 2 = ? 6 – 2 = ?
16 – 8 = ? 13 – 8 = ?
5–3=? 9–2=?
25 – 4 = ?
654 – 13 = ?
43 – 9 = ?
92 – 58 = ? 170 – 27 = ?
? – 2 = 0 100 – ? = 7
SUBTRACT
Determine the an wer “mentally” and enter the whole an wer.
Sugge tion for mental reminder in multiplying three factor :
• Multiply the fir t two number , then multiply the product by the third.
• Multiply the ea ier two factor , then multiply the product by the third factor.
8899 Math Whiz Guide:8899 Math Whiz Guide 6/1/10 3:50 PM Page 10

Leve 1: Basic division facts 1–12 in s qu ntial ord r. Play r s l cts
numb r to drill.
Leve 2: Basic division facts 1–12 in non-s qu ntial ord r. Play r s l cts
numb r to drill.
Leve 3: Basic division facts 1–12 in non-s qu ntial ord r. Drill numb rs
ar randomly mix d and includ divisors up to 12.
Leve 4: Divid numb rs nding in z ro by 10 or divid numb rs nding
in two z ros by 100.
Leve 5: Divid 3-digit numb rs by 1-digit numb rs.
Leve 6: Divid 2-digit numb rs by 1-digit numb rs.
Leve 7: Introduc s th pr -alg bra conc pt of finding th missing divisor
(shown as ?).
Leve 8: Introduc s th pr -alg bra conc pt of finding th missing
divid nd (shown as ?).
1312
DIVIDE
2÷2=? 4÷2=?
9÷3=?
12 ÷ 4 = ? 18 ÷ 2 = ?
560 ÷ 10 = ?
364 ÷ 4 = ?
78 ÷ 3 = ?
60 ÷ ? = 3
?÷4=6
200 ÷ 100 = ?
15 ÷ 3 = ?
CARING FOR MATH WHIZ
Battery Insta ation
1. Us a scr wdriv r to car fully op n th batt ry compartm nt on
th bottom of Math Whiz.
2. Install two fr sh AAA batt ri s (batt ri s not includ d), following
th illustration insid th batt ry compartm nt.
• Batt ri s must b install d with th corr ct polarity.
• Only batt ri s of th sam or quival nt typ ar to b
us d.
• Alkalin batt ri s ar pr f rabl .
• Do not mix old and n w batt ri s.
• Do not mix diff r nt typ s of batt ri s: alkalin ,
standard (carbon zinc) or r charg abl (nick l-
cadmium) batt ri s.
• Do not us r charg abl batt ri s.
• Th supply t rminals must not b short-circuit d.
• Non-r charg abl batt ri s ar not to b r charg d.
• R mov xhaust d batt ri s from th unit.
3. Clos th compartm nt door and tight n th scr w.
4. To pr v nt batt ry corrosion, it is r comm nd d th batt ri s b
r mov d from th unit if it is not in us for two w ks.
Note: If your Math Whiz is not op rating prop rly, try insta ing
two new a ka ine batteries. W ak batt ri s ar th numb r on
r ason for consum r complaints.
C eaning
Cl an with a damp or dry cloth. Do not imm rs Math Whiz in
wat r. Do not spray any liquid or wat r on Math Whiz.
8899 Math Whiz Guide:8899 Math Whiz Guide 6/1/10 3:50 PM Page 12

This d vic compli s with Part 15 of th FCC rul s. Op ration is subj ct to
th following two conditions: (1) this d vic may not caus harmful
int rf r nc , and (2) this d vic must acc pt any int rf r nc r c iv d,
including int rf r nc that may caus und sir d op ration.
Warning: Chang s or modifications to this unit not xpr ssly approv d by
th party r sponsibl for complianc could void th us r’s authority to
op rat th quipm nt.
NOTE: This quipm nt has b n t st d and found to comply with th limits
for a class B digital d vic , pursuant to Part 15 of th FCC rul s. Th s
limits ar d sign d to provid r asonabl prot ction against harmful
int rf r nc in a r sid ntial installation. This quipm nt g n rat s, us s,
and can radiat radio fr qu ncy n rgy and, if not install d and us d in
accordanc with th instructions, may caus harmful int rf r nc to radio
communications. How v r, th r is no guarant that int rf r nc will not
occur in a particular installation. If this quipm nt do s caus harmful
int rf r nc to radio or t l vision r c ption, which can b d t rmin d by
turning th quipm nt off and on, th us r is ncourag d to try to corr ct
th int rf r nc by on or mor of th following m asur s:
- R ori nt or r locat th r c iving ant nna.
- Incr as th s paration b tw n th quipm nt and r c iv r.
- Conn ct th quipm nt into an outl t on a circuit diff r nt from that to
which th r c iv r is conn ct d.
- Consult th d al r or an xp ri nc d radio TV t chnician for h lp.
Developed in Southern California by Educational Insights.
© Educational Insights, Inc., Gardena, CA (U.S.A.). All rights reserved. Learning
Resources Ltd., King’s Lynn, Norfolk (U.K.). Please retain this information.
Made in China.
www.EducationalInsights.com
Fabriqué en Chine. Informations à conserver.
Made in China. Bitte bewahren Sie unsere
Adresse für spätere Nachfragen auf.
Hecho en China. Conservar estos datos.
8899 Math Whiz Guide:8899 Math Whiz Guide 6/1/10 3:50 PM Page 14
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