EMS GREAT 512-DMX CONTROLLER User manual

USER MANUAL
GREAT512
-
DMX CONTROLLER
CAUTION!
Keep this device away from rain and moisture!
Unplug mains lead before opening the housing!
For your own safety, please read this user manual carefully before you initially start-up.
Every person involved with the installation, operation and maintenance of this device has to
-
be qualified
-
follow the instructions of this manual
-
consider this manual to be part of the total product
-
keep this manual for the entire service life of the product
-
pass this manual on to every further owner or user of the product
-
download the latest version of the user manual from the Internet
1.
INTRODUCTION
Thank you for having chosen our product. If you follow the instructions given in this manual, we are
sure that
you will enjoy this device for a long period of time. Unpack your product.
2.
OPERATING DETERMINATIONS
The DMX Move Control DMX controller serves for operation of DMX-controlled light effect devices such as
LED spot lights, moving heads and scanners in discotheques or on stage. The controller provides 512
control channels which can be assigned as desired to the 32 control channels. The built-in effect generator
facilitates programming significantly. 9 movement patterns designed for moving heads and scanners can be
called at the push of a button as well as 7 color effects designed for light effect devices with RGBW LEDs in
particular. 32 memory banks are available for programming illumination scenes. 32 additional memory banks
are available for programming chases (sequences of scenes) with 100 steps each. The chases may be
played manually, sound-controlled or automatically. All settings of your light show can be conveniently stored
and archived on a USB memory device.
The device requires an operating voltage of 9-12 V, 300 mA direct current supplied by the included power
unit. The power unit is allowed to be operated with 100-240 V, 50/60 Hz alternating current. The unit was
designed for indoor use only.
Do not shake the device. Avoid brute force when installing or operating the device. When choosing the
installation spot, please make sure that the device is not exposed to extreme heat, moisture or dust. There
should not be any cables lying around. You endanger your own and the safety of others!
This device must never be operated or stockpiled in surroundings where splash water, rain, moisture or fog
may harm the device. Moisture or very high humidity can reduce the insulation and lead to mortal electrical
shocks. When using smoke machines, make sure that the device is never exposed to the direct smoke jet
and is installed in a distance of 0.5 meters between smoke machine and device. The room must only be
saturated with an amount of smoke that the visibility will always be more than 10 meters.
The ambient temperature must always be between -5° C and +45° C. Keep away from direct insulation
(particularly in cars) and heaters. The relative humidity must not exceed 50 % with an ambient temperature
of 45° C. This device must only be operated in an altitude between -20 and 2000 m over NN. Never use the
device during thunderstorms. Over voltage could destroy the device. Always disconnect the device during
thunderstorms.
Operate the device only after having familiarized with its functions. Do not permit operation by persons not
qualified for operating the device. Most damages are the result of unprofessional operation!

3
4
9
8
1
1
Please use the original packaging if the device is to be transported. Never remove the serial barcode from
the device as this would make the guarantee void.
Please consider that unauthorized modifications on the device are forbidden due to safety reasons! If this
device will be operated in any way different to the one described in this manual, the product may suffer
damages and the guarantee becomes void. Furthermore, any other operation may lead to dangers like short-
circuit, burns, electric shock, etc.
3.
OPERATING ELEMENTS AND CONNECTIONS

2
1
1
Sliding controls 1 to 16
•
For adjusting the DMX values of the
connected light effect units. The current DMX
value is indicated in the display.
•
Controls 1-4 adjust the brightness ratio of the
red, green, blue and white LEDs of the light
effect units and control 5 adjusts the total
brightness.
2
Number buttons 1 to 16 with LEDs
These buttons control different functions
depending on the selected mode and have a
dual occupancy; the button PAGE allows to
switch between the two channel groups 1-16
and 17-32.
•
FIXTURE: To select and deselect devices.
•
MOVEMENT: To activate and deactivate
movement patterns (button 1-9) or color
effects (button 10-16).
•
SCENE: To activate or deactivate illumination
scenes.
•
CHASE: To activate or deactivate chases.
3
Button PAGE with LEDs
To switch the number buttons between the
two channel groups 1-16 and 17-32.
•
LED A lights: channel group 1-16 is selected.
•
LED B lights: channel group 17-32 is
selected.
4
Button FIXTURE with LED
•
With the button actuated (LED lights) the
number buttons allow to select and deselect
devices.
•
For adjusting the fade in time for the RGBW
color channels together with the pan wheel.
5
Button MOVEMENT with LED
With the button actuated (LED lights) the
number buttons allow to activate and
deactivate movement patterns or color effects.
6
Button SCENE with LED
With the button actuated (LED lights) the
number buttons allow to activate and
deactivate illumination scenes.
7
Button CHASE with LED
With the button actuated (LED lights) the
number buttons allow to activate and
deactivate chases.
8
Data wheel PAN
For controlling the pan movement of moving
heads or scanners and for programming
functions.
9
Data wheel TILT
For controlling the tilt movement of moving
heads or scanners and for programming
functions.
10
USB port
For connecting a USB storage device for
storing and importing data and firmware
updates.
11
Button REC/ENTER with LED
•
Long actuation: To activate or deactivate the
programming mode.
•
Short actuation: For storing individual
illumination scenes or chases and for
confirming adjustments.
12
Button MENU/ESC with LED
•
Long actuation: To call and exit the system
settings.
•
Short actuation: To abort a setting procedure
and jumping back to a higher menu level.
13
Button BLACK OUT/DEL with LED
•
Sets all control channels to the value zero
(e.g. for turning off the devices).
•
For deleting illumination scenes or chases.
•
For inserting a scene into a chase.
14
Button RUN MODE/SWAP with LEDs
•
For setting the running mode of a chase. A
short actuation switches between manual,
sound-controlled and automatic mode. The
LEDs next to the button indicate the current
setting.
-
MANUAL:
The chase can be manually
advanced step by step with the pan wheel.
-
MUSIC:
The individual steps of the chase run
to the rhythm of the music picked up via the
internal microphone.
-
AUTO:
The individual steps of the chase run
at the adjusted speed and fade time.
•
For switching between the parameters when
editing movement patterns.
15
Display
16
DMX512 output
3-pin XLR jack for connecting the DMX input
of the first light effect unit.
17
Power input
Plug in the mains cable of the supplied power
unit here.
18
Power on/off
Switches the controller on and off.

1.
INSTALLATION AND CONNECTIONS
Switch off the DMX controller prior to connecting any units or to changing any existing connections.
Fig. 5.1 Example for connection
Installation
Install the unit on a plane surface or in your rack. When choosing the installation spot make sure that there is
enough space around the unit for ventilation or that heated air from the rack can be passed on to improve
heat radiation. Steady overheating will damage the unit.
DMX512 Connection
Only use a stereo shielded cable in order to connect the controller with the fixture or one fixture with another.
Occupation of the XLR connection:
1
Connect the DMX output of the controller to the DMX input of the first light effect unit.
2
Connect the DMX output of the first fixture in the DMX chain to the DMX input of the next fixture. Always
connect one output to the input of the next fixture until all fixtures are connected.
3
At the last fixture, the DMX cable has to be terminated with a terminator. For this solder a 120 Ω
resistor between Signal (–) and Signal (+) into a 3-pin XLR plug and plug it in the DMX output of the last
fixture.
4
If the cable length exceeds 300 m or the number of DMX devices is greater than 32, it is recommended
to insert a DMX level amplifier to ensure proper data transmission.
Connection to the Mains
Connect the power supply unit to the power input jack and the mains plug to a mains outlet. Always
disconnect the mains connector when you wish to change connections, move the unit to a different place or
if it is not used for a longer period.

Unit
Starting
address
Unit
Starting
address
1
1
17
289
2
19
18
307
3
37
19
325
4
55
20
343
5
73
21
361
6
91
22
379
7
109
23
397
8
127
24
415
9
145
25
433
10
163
26
451
11
181
27
469
12
199
18
199
13
217
29
505
14
235
30
free
15
253
31
free
16
271
32
free
2.
CONFIGURATION
Adjusting the DMX Starting Addresses
of the Light Effect Units
Adjust the DMX starting address of the connected
light effect units according to the following
scheme.
If identical units are to be controlled
synchronously, they can receive the same starting
address; otherwise each unit must receive an
individual address. For further information, please
refer to the unit’s documentation.
address is to be assigned (control LED
lights).
5
This menu item allows adjusting further
characteristics. Use the button
SWAP
to
switch between the options.
6
Select the option
DMX START ADDR
to
assign the DMX starting address. The
display indicates “NO PATCH ADDRESS“in
case no assignment was made yet;
otherwise it indicates e.g. “ADR: 001“.
DMX START ADDR
FX:01
ADR:001
Fig. 6.1 Manual address assignment
7
Change the address with the
pan wheel
. For
addresses that were already assigned, the
display inserts a “!”.
8
Press the button
ENTER
to memorize your
setting.
•
To confirm the memory procedure, all LEDs
of the controller flash three times.
9
Repeat the steps 4, 7 and 8 to assign further
units.
10
After
your
settings,
exit
the
system
settings.
For this, keep the button
MENU
pressed for
2 seconds.
Table 6.1 Default values for the starting address of the light
effect units
Manual Assignment of DMX Starting
Addresses
It is possible to individually assign the DMX
starting addresses to the controller. The
assignment can be made in the system settings.
1
Switch on the controller with the rear power
switch. The unit is in manual mode and the
display indicates “Manual”in the upper line.
2
Keep the button
MENU
pressed for 2
seconds to call the system settings.
3
The display indicates the first menu item
„01.Patch fixture“(otherwise select it with the
pan wheel). Press the button
ENTER
to
begin with the configuration. The display
indicates “PLEASE SELECT FIXTURE”.
4
Use the buttons
number buttons 1-16
to
select the unit of which the DMX starting
Manual Assignment of DMX Channels
It is possible to individually assign the DMX
channels of the connected light effect units to the
control elements of the controller (softpatch).
However, some DMX channels must be assigned
according to a certain scheme, in order for the
controller to correctly perform the integrated
movement patters, color effects and fade effects.
For control of the pan/tilt function of moving heads
or scanners, the corresponding DMX channels
must be assigned e.g. to the pan and tilt wheel;
and for control of RGBW light effect units, the
DMX channels which control red, green, blue,
white and the dimmer function, must be assigned
to the sliding control 1-5. The assignment can be
made in the system settings.
1
Keep the button
MENU
pressed for 2
seconds to call the system settings.
2
The display indicates the first menu item
„01.Patch fixture“(otherwise select it with the
pan wheel). Press the button
ENTER
to
begin with the configuration. The display
indicates “PLEASE SELECT FIXTURE”.
3
Use the buttons
number buttons 1-16
to
select
the unit which the DMX channels are
to be
assigned (control LED lights).
4
Select the option
FADER CHANL
with the
button
SWAP
to assign the DMX channels to

the control elements. The display indicates
the control element in the upper line, e.g.
“Fader CHANL:1/R “and the DMX channel in
the lower line, e.g. “DMX channel:01”
Fader CHANL:1/R
4
Select the option
FADER REVERSE
with the
button
SWAP
. The display indicates the
control element in the upper line, e.g.
“FADER:1/R “and the current setting in the
lower line, e.g. “REVERSE:NO“.
DMX channel:01 FADER:1/R
REVERSE:YES
Fig. 6.2 Channel assignment
5
Adjust the first control element with the
pan
wheel
, e.g. 1/R = sliding control 1 and
assign the
DMX channel with the
tilt wheel
.
Control
DMX
channel
Control
DMX
channel
1/red
1
10
10
2/green
2
11
11
3/blue
3
12
12
4/white
4
13
13
5/dimmer
5
14
14
6
6
15
15
7
7
16
16
8
8
PAN
17
9
9
TILT
18
Tab. 6.2 Assignment of DMX channels to the control elements
6
Press the button
ENTER
to memorize your
setting.
•
To confirm the memory procedure, all LEDs
of the controller flash three times.
7
Repeat the steps 5 and 6 to assign further
DMX channels.
8
Press the button
DEL
to delete an
assignment (indication „NULL“).
•
To confirm the deleting procedure, all LEDs
of the controller flash three times.
9
After your settings, exit the system settings.
For this, keep the button
MENU
pressed for
2 seconds.
Inverting Output Values
It is possible to individually invert the output
values of the 512 control channels. The
adjustment can be made in the system settings.
1
Keep the button
MENU
pressed for 2
seconds to call the system settings.
2
The display indicates the first menu item
„01.Patch fixture“(otherwise select it with the
pan wheel). Press the button
ENTER
to
begin with the configuration. The display
indicates “PLEASE SELECT FIXTURE”.
3
Use the
number buttons 1-16
to select the
unit
of which the DMX channels are to be
inverted
(control LED lights).
Fig. 6.3 Inverting output values
5
Adjust the first control element with the
pan
wheel
and use the
tilt wheel
to select the
setting [
YES
] if
the output value of the control
channel is to be
inverted or [
NO
] if not. With
activated inversion the
output value is zero if
the control channel has
been set to the
maximum value and vice versa.
6
Press the button
ENTER
to memorize your
setting.
•
To confirm the memory procedure, all LEDs
of the controller flash three times.
7
Repeat the steps 5 and 6 to invert further
control channels.
8
Repeat the steps 3, 5 and 6 to adjust further
units.
9
After your settings, exit the system settings.
For this, keep the button
MENU
pressed for
2 seconds.
Assigning the Fade In Function
The fade in function for the RGBW color channels
1-4 and the dimmer channel can be individually
assigned to each device. The adjustment can be
made in the system settings.
1
Keep the button
MENU
pressed for 2
seconds to call the system settings.
2
The display indicates the first menu item
„01.Patch fixture“(otherwise select it with the
pan wheel). Press the button
ENTER
to
begin with the configuration. The display
indicates “PLEASE SELECT FIXTURE”.
3
Use the buttons
number buttons 1-16
to
select
the unit to be configured (control LED
lights).
4
Select the option
COLOR FADE
with the
button
SWAP
.
COLOR FADE
FIXTURE:01 [NO]
Fig. 6.4 Assigning the fade in function

5
Use the
tilt wheel
to select the setting [
YES
]
if fade in of the device should be possible or
[
NO
] if not. With the function activated, the
controller automatically creates all necessary
intermediate values for the fade in.
6
Press the button
ENTER
to memorize your
setting.
•
To confirm the memory procedure, all LEDs
of the controller flash three times.
7
Repeat the steps 3, 5 and 6 to configure
further units.
8
After your settings, exit the system settings.
For this, keep the button
MENU
pressed for
2 seconds.
Copying Device Settings
All DMX values assigned to a light effect unit can
be conveniently copied to another unit. The
adjustment can be made in the system settings.
1
Keep the button
MENU
pressed for 2
seconds to call the system settings.
2
The display indicates the first menu item
„01.Patch fixture“(otherwise select it with the
pan wheel). Press the button
ENTER
to
begin with the configuration. The display
indicates “PLEASE SELECT FIXTURE”.
3
Keep the
number button
pressed of the unit
to be copied.
4
In addition, press the
number button
you
would
like to copy the values to. The display
shortly
indicates “COPY“.
FX:01 COPY FX:02
Fig. 6.5 Copying device settings
3.
OPERATION
Switch on the controller with the rear power
switch. The unit is in manual mode and the
display indicates “Manual”in the upper line.
Manual Adjustment of an Illumination
Scene
An illumination scene contains the values of all
control channels including the pan and tilt settings
of the connected light effect units.
1
Press the button
FIXTURE
.
•
The control LED lights.
2
Use the
number buttons 1-16
to select the
units to be controlled.
•
The corresponding LEDs of the buttons light.
•
If a number button is pressed once again,
the corresponding device is
deselected.Instead of selecting each device
individually,
devices with consecutive
numbers can be
selected simultaneously. For
this, press the
first and last number button
simultaneously.
Example: For selecting the devices 1 to 8,
press the number buttons 1 and 8
simultaneously. Thus, all 8 devices will be
selected simultaneously. In the same way, it
is possible to deselect devices again.
Manual
CH:02 Val:098
Fig. 7.1 Adjusting DMX values
3
Adjust the desired DMX values (0-255) for
the
DMX channels using the
sliding
controls
and, if
necessary, the
pan and tilt
wheels
.
•
As soon as a fader is moved, the display
indicates the number of the control channel in

the lower line and the current output value
as
a DMX value.
4
The 32 light effect units are combined in 2
groups (channel pages) of 16 channels each.
If necessary, use the button
PAGE
to switch
between the two channel groups 1-16 (LED
A lights) and 17-32 (LED B lights) and repeat
steps 2 and 3, until the desired values are
assigned to all channels.
Adjusting an Illumination Scene with
Movement Patterns and Color effects
The built-in effect generator allows creating 9
different movement patterns for pan and tilt
movement of moving heads or scanners as well
as 7 additional color effects for LED light effect
units. The effects can be saved together with
other DMX values in a scene.
1
Press the button
FIXTURE
(control LED
lights) and use the number buttons 1-16
to
select the devices to be assigned to
an
effect.
•
If necessary, used the button PAGE to
switch between the two channel groups 1-
6
(LED A lights) and 17-32 (LED B lights).
2
Call the effect mode with the button
MOVEMENT
.
•
The control LED lights.
3
Select the desired movement patterns or
color effect with the number
buttons 1-
16.
•
The selected devices will begin to
perform
the movement pattern or color
effect.
•
Number buttons 1-9
: Create movement
patterns designed for pan and tilt
movement
of moving heads or scanners.
•
Number buttons 10-16
: Create color
effects
for all kinds of LED light effect units.
•
For optimum results of the color effects
triggered by buttons 15 and 16, the
operation
with a least 8 devices is
recommended.
4
The parameters of the movement patterns
and color effects can be edited and
adapted
to your particular application.
MOVEMENT RANGE
PAN:050% TL:080%
Fig. 7.2 Adjusting parameters
•
Movement patterns 1-9
: Press the
button
SWAP
to switch between the
parameters
and adjust the values with
the
Pan/Tilt
wheels
.
-
MOVEMENT RANGE: The pan/tilt
movement
can be adjusted between 1 and
100 %.
-
MOVEMENT OFFSET: Correction values can
be adjusted for fine adjustment of the pan/tilt
movement.
-
MOVEMENT SPEED: The running speed can
be adjusted between 1 and 100 %.
-
DELAY LEVEL: The delay time for the
operation with several devices can be
adjusted between 0 and 30 seconds.

MOVEMENT COLOR:1
SPEED:42%
Fig. 7.3 Adjusting parameters
•
Color effects 10-16
: The running speed can
be adjusted between 1 and 100 % (indication
“MOVEMENT SPEED“).
Memorizing Illumination Scenes
32 memory banks are available for illumination
scenes. Each scene contains the values of all
control channels including the pan and tilt settings
of the connected light effect units as well as
movement patterns or color effects at the time of
storage.
Program
Fig. 7.4 Programming mode
1
Call the programming mode. For this, keep
the
REC
pressed until the LED above the
button lights.
2
Press the button
FIXTURE
.
•
The control LED lights.
3
Use the
number buttons 1-16
to select the
devices to be controlled.
•
The corresponding LEDs of the buttons light.
•
If a number button is pressed once again,
the corresponding device is deselected.
Program
CH:02Val:098
Fig. 7.5 Adjusting DMX values
4
Adjust the desired DMX values (0-255) for
the
DMX channels using the
sliding
controls
and, if
necessary, the
pan and tilt
wheels
.
•
As soon as a fader is moved, the display
indicates the number of the control channel
in
the lower line and the current output value
as
a DMX value.
5
If necessary, movement patterns or color
effects can be integrated in the scene. For
this, call the effect mode with the button
MOVEMENTS
and select the desired effect
with the
number buttons 1-16
. Exit the
effect mode again by pressing the button
FIXTURE
.
6
If necessary, use the button
PAGE
to switch
between the two channel groups 1-16 (LED
A lights) and 17-32 (LED B lights) and repeat
steps 3 and 5, until the desired values are
assigned to all channels.
7
Deselect the adjusted devices with the
corresponding
number button 1-16
.
8
Repeat the steps 3 to 5 for all further devices
to be adjusted.
9
Press the button
SCENE
and then the button
REC
to memorize the scene.
10
Select the desired memory bank with one of
the
number buttons 1-16
.
•
If necessary, use the button
PAGE
to switch
between the two channel groups 1-16 (LED
A lights) and 17-32 (LED B lights).
•
To confirm the memory procedure, all LEDs
of the controller flash three times.
11
Repeat the steps 2 to 10 to memorize further
scenes.
12
After all desired scenes have been
memorized, switch off the programming
mode. For this, keep the button
REC
pressed until the LED above the button
lights.
Calling Illumination Scenes
Static scenes from the memory bank can only be
used in manual mode.
1
There should be no device selected. If one of
the control LEDs of the
number buttons 1-
16
light, press the corresponding button for
deselecting.
2
Press the button
SCENE
.
•
The control LED lights.
3
Call the desired scene with the
number
buttons 1-16
.
•
The control LED lights.
•
If the button is pressed once again, the
scene is deselected (control LED
extinguishes).
•
If necessary, use the button PAGE to switch
between the two channel groups 1-16 (LED
A lights) and 17-32 (LED B lights).

Adjusting Fade In for the Color
Channels
Manual
Fade 8.5S
Fig. 7.6 Adjusting a fade in time
It is possible to adjust a fade in time for
illumination scenes affecting the RGBW color
channels 1-4 and the dimmer channel. When
actuating a sliding control, the corresponding
channel is moved slowly and steadily
to its target value. The controller automatically
creates all necessary intermediate values.
Keep the button
FIXTURE
pressed and
simultaneously adjust the fade in time with the
pan wheel
between 0-30 seconds. When turning
the wheel, the display indicates the selected value
in the lower line, e.g. “Fade 8.5S“for a fade in
lasting 8.5 seconds.
Deleting Illumination Scenes
Program
Fig. 7.7 Programming mode
1
Call the programming mode. For this, keep
the
REC
pressed until the LED above the
button lights.
2
Press the button
SCENE
.
•
The control LED lights.
3
Keep the button
DEL
pressed and select the
scene to be deleted with the
number
buttons 1-16
.
•
The control LEDs of the memory banks
containing data light.
•
If necessary, use the button PAGE to switch
between the two channel groups 1-16 (LED
A lights) and 17-32 (LED B lights).
•
To confirm the deleting procedure, all LEDs
of the controller flash three times.
4
After the desired scene has been deleted,
switch off the programming mode. For this,
keep
the button
REC
pressed until the LED
above the
button lights.

Programming and Memorizing Chases
For programming chases (sequences of scenes),
32 memory banks are available. A sequence of up
to 100 steps can be programmed on each
memory bank. Previously memorized scenes may
also be compiled to a chase in any desired order.
Chases may run automatically, manually, or
sound-controlled.
Program
Fig. 7.8 Programming mode
1
Call the programming mode. For this, keep
the
REC
pressed until the LED above the
button lights.
2
Press the button
CHASE
.
•
The control LED lights.
Program
Chase01 Step001
Fig. 7.9 Programming a chase
3
Select the desired memory bank with one of
the
number buttons 1-16
.
•
If necessary, use the button PAGE to switch
between the two channel groups 1-16 (LED
A lights) and 17-32 (LED B lights).
•
The display indicates e.g. “Chase01
Step001“in the lower line.
4
Press the button
FIXTURE
.
•
The control LED lights.
5
Use the
number buttons 1-16
to select the
devices to be controlled.
•
If necessary, use the button PAGE to switch
between the two channel groups 1-16 and
17-32.
Program
CH:02Val:098
Fig. 7.10 Adjusting the first scene
6
Adjust the first illumination scene with the
sliding
controls and, if necessary the pan and
tilt wheels.
•
The display indicates the number of the
control channel in the lower line and the
current output value as a DMX value.
7
It is also possible to call a scene previously
memorized or a movement pattern or color
effect and to insert it into the chase. For this,
call the scene or the effect with the button
SCENE
or
MOVEMENT
and the
corresponding
number button
.
8
Press the button
REC
to memorize the
scene.
•
To confirm the memory procedure, all LEDs
of the controller flash three times.
•
The indication “Step001" changes to
“Step002“and you can adjust and memorize
the next scene.
9
Repeat the steps 6 to 8 to adjust and
memorize the next scene.
•
Up to 100 scenes can be programmed for a
chase.
10
After the desired chase has been
memorized,
switch off the programming
mode. For this, keep
the button
ENTER
pressed until the display
indication switches
back to “Manual“.
Inserting a Scene Into a Chase
1
Call the programming mode. For this, keep
the
REC
pressed until the LED above the
button lights.
2
Press the button
CHASE
.
•
The control LED lights.
3
Select the chase to be extended with one of
the
number buttons 1-16
.
•
The control LED of the number button lights
and the display indicates the number and
steps of the chase.
•
If necessary, use the button PAGE to switch
between the two channel groups 1-16 (LED
A lights) and 17-32 (LED B lights).
4
Select the step after which a new step is to
be inserted with the
pan wheel
.
5
Press the button
MENU
.
•
The LED INSERT above the button lights.
6
Now, a scene can be inserted. For this, call
the scene with the button
SCENE
and the
corresponding
number button
.
7
Press the button
REC
to memorize the
revised chase.
•
To confirm the memory procedure, all LEDs
of the controller flash three times.
8
Repeat the steps 4 to 7 to insert further
scenes into this chase.
9
After the revised chase has been
memorized,
switch off the programming
mode. For this, keep
the button
ENTER
pressed until the display
indication switches
back to “Manual“.

Playing a Chase
A chase must be programmed before you can
call it. Chases can be played manually, time-
controlled or sound-controlled. As a basic setting,
the manual mode is activated. The LEDs
MANUAL, MUSIC and AUTO indicate the current
setting.
1
There should be no device or illumination
scene selected. If one of the control LEDs of
the
number buttons 1-16
light, press the
corresponding button for deselecting.
2
Press the button
CHASE
.
•
The control LED lights.
Manual
Chase01 Step001
Fig. 7.11 Calling a chase
3
Use the
number buttons 1-16
to select the
desired chase.
•
The control LED flashes.
•
If necessary, use the button PAGE to switch
between the two channel groups 1-16 (LED
A lights) and 17-32 (LED B lights).
•
Up to 5 chases can be selected
simultaneously. The chases are played one
after the other. The LED of the chase
currently playing flashes, the others light.
•
The display indicates the number of the
chase (e.g. “Chase01”) in the lower line and
the current step (e.g. “Step001).
4
Select the chase running mode with the
button
RUN MODE
. The mode is indicated
by the LEDs next to the button.
Manual
Chase05 Step080
Fig. 7.12 Chase in manual mode
•
MANUAL:
The chase can be manually
advanced step by step with the
pan wheel
.
Auto
Wait 1M10S
Fig. 7.14 Chase in automatic mode
•
AUTO:
The individual steps of the chase run
at the adjusted speed and fade time.
Use the
pan wheel
to adjust the running
speed, i.e. how long a scene is shown,
between 10 minutes and 0.1 seconds
(indication “Wait“).
Use the
tilt wheel
to adjust the fade time, i.e.
the time between the steps, between 0 and
30 (indication “Fade“).
5
A flashing LED indicates which chase can be
adjusted when several chases are selected
simultaneously. The chase selected last can
be
adjusted. To adjust a different chase
instead,
keep the corresponding
number
button
pressed
until its LED flashes.
6
To stop a chase, press the corresponding
number button
so that its LED extinguishes.
Adjusting Fade In for the Color
Channels
Manual
Fade 8.5S
Fig. 7.15 Adjusting a fade in time
It is possible to adjust a fade in time for chases
affecting the RGBW color channels 1-4 and the
dimmer channel. The controller automatically
creates all necessary intermediate values.
Keep the button
FIXTURE
pressed and
simultaneously adjust the fade in time with the
pan wheel
between 0-30 seconds. When turning
the wheel, the display indicates the selected value
in the lower line, e.g. “Fade 8.5S“for a fade in
lasting 8.5 seconds.
Music
Sensitivity 050%
Fig. 7.13 Chase in sound-controlled mode
•
MUSIC:
The individual steps of the chase
run
to the rhythm of the music picked up via
the
internal microphone.
The sensitivity of the sound control is
adjustable. For this, keep the button
RUN
MODE
pressed and turn the
tilt wheel
to
adjust a value between 0-100 %. The higher
the value, the higher the sensitivity.

Overwriting Channels Manually
During the playback of a chase, it is possible to
overwrite the programmed DMX values with the
sliding controls. This allows for minor adjustments
during a live performance without the need for
reprogramming scenes.
1
Press the button
FIXTURE
use the
number
buttons 1-16
to select the units to be
controlled
manually.
2
Adjust the desired DMX values for the DMX
channels using the
sliding controls
and, if
necessary, the
pan and tilt wheels
.
3
If necessary, use the button
PAGE
to switch
between the two channel groups 1-16 (LED
A lights) and 17-32 (LED B lights) and repeat
steps 1 and 2, until the desired values are
assigned to all channels.
Blackout Function
With the blackout function it is possible to blackout
and illumination scene or chase completely.
Current fadings and chases are not stopped by
the blackout function, they continue “in the dark”
in the meantime.
1
With the button
BLACK OUT/DEL
this
function
is switched on: The LED above the
button
flashes and all control channels are
set to the
output value zero.
2
By pressing the button
BLACK OUT/DEL
again, the function stops: The LED is
extinguished and all channels return to their
pervious output values.
3
In the system settings, is possible define
whether all control channels react to the
button
BLACK OUT/DEL
or only the dimmer
control channel.
Deleting a Chase
Program
After Use
After the operation, disconnect the mains plug of
the power supply unit from the socket, to prevent
unnecessary power consumption.
Fig. 7.16 Programming mode
1
Call the programming mode. For this, keep
the
REC
pressed until the LED above the
button lights.
2
Press the button
CHASE
.
•
The control LED lights.
3
Keep the button
DEL
pressed and select the
chase to be deleted with the
number
buttons 1-16
.
•
The control LEDs of the memory banks
containing data light.
•
If necessary, use the button PAGE to switch
between the two channel groups 1-16 (LED
A lights) and 17-32 (LED B lights).
•
To confirm the deleting procedure, all LEDs
of the controller flash three time.
4
After the desired chase has been deleted,
switch off the programming mode. For this,
keep
the button
REC
pressed until the LED
above the
button lights.

Indication
Function
01. Patch fixture
DMX configuration
#1
02. Reset factory
Reset to factory settings
03. Delete all
Fixture patch
Delete all DMX address
assignments
04. Fade mode
Fade function
05. RDM DMX
Address setup
RDM DMX address
assignments
06. Data backup
Data backup
07. Data load
Data import
08. Send fixture
Update file
Firmware update
#2
09. Black-out mode
Blackout function
4.
SYSTEM SETTINGS
This mode allows you to change important system
settings for the controller.
Calling the System Settings
1.
Patch fixture
Fig. 8.1 Calling the system settings
1
Keep the button
MENU
for 2 seconds to call
the
system settings.
•
The display indicates the first menu item
“01.Patch fixture”.
2
Turn the
pan wheel
to browse the menu
items.
3
Press the button
ENTER
to select the
desired menu item.
4
Turn the
pan wheel
to change a setting and
confirm with
ENTER
.
5
Shortly press the button
ESC
to abort the
setting procedure and return to the main
menu
level.
6
To save your settings and exit the system
settings, keep the button
MENU
pressed for 2
seconds.
The following adjustments are possible:
Reset factory
[
Reset to factory
settings
]
Here you can reset the controller to factory
setting.
1
Call the menu item with the
pan wheel
and
confirm with
ENTER
.
2
Select the setting [
YES
] with the
pan wheel
and confirm with
ENTER
.
•
The display shortly indicates ”Reset factory
Please wait
..“
and then “OK“as soon as
the factory settings are loaded.
Delete all Fixture patch
[
Delete all
DMX address assignments
]
All address assignments and control channel
options made can be deleted and reset to the
presettings.
1
Call the menu item with the
pan wheel
and
confirm with
ENTER
.
2
Select the setting [
YES
] with the
pan wheel
if a
reset is to be made. Confirm with
ENTER
.
•
The display shortly indicates “SAVE OK“and
returns to the main menu level.
Fade mode
[
Fade function
]
The fade function can be assigned to all control
channels or only to the pan and tilt wheels.
1
Call the menu item with the
pan wheel
and
confirm with
ENTER
.
2
Use the
pan wheel
to select the setting [
ALL
CHANNELS
] if the fade function is possible
for all control channels or select [
ONLY
PAN/TILT
] if it is only possible for the pan
and tilt wheels. Confirm with
ENTER
.
•
The display shortly indicates “SAVE OK“and
returns to the main menu level.
#1
This menu item is covered in chapter 6.
#2
This function is not available.

RDM DMX Address setup
[
RDM DMX
address assignments
]
This menu allows identifying connected RDM
devices and changing their DMX address
assignment.
1
Call the menu item with the
pan wheel
and
confirm with
ENTER
.
2
Select the setting [
YES
] with the
pan wheel
to
access RDM functions and confirm with
ENTER
.
3
The controller starts searching for RDM
devices. The display indicates e.g.
“DISCOVER COUNT005“when five devices
have been found.
4
Select the desired device with the
pan
wheel
. The display indicates information
regarding the device in the upper line and
the corresponding DMX address in the lower
line.
5
Use the
tilt wheel
to change the DMX
address and confirm with
ENTER
.
6
Press the button
SWAP
to indicate the UID
(manufacturer ID and serial number) of the
device in the upper line of the display.
7
Press the button
BLACK OUT
to perform the
identify function for the device.
8
After your settings, return to the main menu
level
with
ESC
.
1
Regarding RDM
RDM stands for "Remote Device
Management" and makes remote control of
devices connected to the DMX bus possible.
RDM is an extension of the DMX512 protocol.
RDM is especially useful when the device is
installed in a remote area.
RDM is integrated in DMX without influencing
the connections. RDM data is transmitted via
the standard XLR pins 1 and 2 and does not
require a new cable type. RDM-ready and
conventional DMX devices can be operated in
one DMX line. If DMX splitters are used, they
must support RDM.
Data backup
[
Data backup
]
All settings of a light show, i.e. DMX settings,
illumination scenes and chases can be stored on
a USB memory device and recalled later. 16
memory banks are available.
1
Connect a USB memory device to the
controller’s USB port.
2
Call the menu item with the
pan wheel
and
confirm with
ENTER
.
3
Select the setting [
YES
] with the
pan wheel
confirm with
ENTER
. The display indicates
“Press number key Select file“(select
memory
bank with number button).
4
Select a memory bank with one of the
number buttons 1-16
. The display indicates
e.g. “FILE:1“and a progress bar.
•
Each memory bank must be stored
separately. If the control LED of a number
button lights, this memory bank has been
stored on the USB memory device before.
•
The data will be stored in the folder “DMX
Move Control 512“located on the root
directory of the USB memory device. A file
with the extension “PRO”will be created for
each memory bank. You should not make
any changes to the default folder. Otherwise
the controller cannot the reload the data
later.
5
After completing the data backup, the device
returns to the main menu level.
1
Regarding USB memory devices
•
This unit supports data carriers with the file
system FAT32 and with a capacity up to 32
GB.
•
Prior to connecting a USB memory device, call
the system settings.
•
If a data carrier is not recognized at the first
try, turn the controller off and on again.

Data load
[
Data import
]
1
Connect a USB memory device to the
controller’s USB port.
•
The files to be imported must be stored in
the folder “DMX Move Control 512“located
on the root
directory of the USB memory
device.
2
Call the menu item with the
pan wheel
and
confirm with
ENTER
.
•
The display indicates “Press number key
Select file“(select file with number button).
•
The control LED of a number button lights,
when data is available on the USB memory
device for this
memory bank.
3
Select the file to be loaded with the
number
buttons 1-16
.
•
The display indicates a progress bar.
4
After successful completion of the data import,
the device returns to the main menu level.
Black-out mode
[
Blackout function
]
It is possible to define whether all control channels
react on the button BLACK OUT or only the
dimmer control
channel.
1
Call the menu item with the
pan wheel
and
confirm with
ENTER
.
2
Use the pan wheel to choose between the
settings [
All channels
] and [
Only dimmer
].
•
All channels
: All control channels react on
the button (i.e. in the blackout state the
control channels
have the value zero).
•
Only dimmer
: Only the dimmer control
channel reacts on the button BLACK OUT
(i.e. in the blackout state the control channel
has the value zero).
3
Confirm your setting with
ENTER
.
•
The display shortly indicates “SAVE OK“and
returns to the main menu level.
5.
CLEANING AND MAINTENANCE
DANGER TO LIFE!
Disconnect from mains before starting maintenance operation!
We recommend a frequent cleaning of the device. Please use a soft lint-free and moistened cloth. Never use
alcohol or solvents!
There are no serviceable parts inside the device. Maintenance and service operations are only to be carried
out by authorized dealers.
Should you need any spare parts, please use genuine parts. Should you have further questions, please
contact your dealer.
6.
TECHNICAL SPECIFICATIONS
Power supply:
100-240 V AC, 50/60 Hz ~ via included power unit
Power consumption:
2.7 W
Number of control channels:
512
Storable scenes:
32
Storable chases:
32 with 100 steps each
Sound control:
via built-in microphone
DMX512/RDM output:
3-pin XLR connector
Available storage media:
USB devices (FAT32)
Dimensions (LxWxH):
Weight:
483 x 130 x 82 mm
Rack installation with 3 U
2.2 kg
Please note: Every information is subject to change without prior notice. 14.02.2014 ©
Table of contents