LÖWEN HB8 User manual

Technical Manual LÖWEN Dart HB8
01/2019 1
Manual
for the
Sports Games
LÖWEN Turnier Dart HB8
LÖWEN Cougar Dart HB8

Technical Manual LÖWEN Dart HB8
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Manual HB8 Dart
The manufacturer has prepared or compiled all of the technical information in this manual with the
utmost care and subjected it to effective control measures. The manufacturer reserves the right to
make changes to this manual.
LÖWEN Entertainment GmbH points out that neither guarantee nor any legal responsibility (in the form
of a liability or otherwise) is assumed for errors or any damage that may result from incorrect information
or misapplication.
The manufacturer is always grateful for notification about any errors or lack of clarity. Product names
used in this manual may be registered brands and/or trademarks of the respective Novomatic Group
of companies. All rights are reserved. No part of this manual may be reproduced in the form of
printing, photocopying, or any other process nor may it be processed, copied, or distributed using
electronic systems without the written permission of LÖWEN Entertainment GmbH.
This manual is part of the dart machine and must be passed on to the new owner or possessor in the
event that ownership or possession changes. It must be preserved and accessible to technical
personnel at any time during the device's entire service life. The instructions described herein must be
strictly obeyed.
Made in Germany
Technical instruction edition: VE/13.06.2016
This manual’s item no.: TA155010-1
LÖWEN ENTERTAINMENT GmbH
Saarlandstraße 240
55411 Bingen am Rhein
Germany
www.loewen.de

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Table of Contents
1
Explanation of Symbols and Safety Notes...............................................................................................5
2
Technical Data .........................................................................................................................................8
3
Installation and Initial Start-up................................................................................................................12
3.1
Installation....................................................................................................................................12
3.2
Fixing the Game to the Wall ........................................................................................................14
3.3
Initial Start-up...............................................................................................................................16
3.4
Sensors........................................................................................................................................17
3.4.1
Adjustment Infrared Sensor .........................................................................................18
3.4.2
Adjustment Dart Sensor (Piezo Sensor) ………………………………………………….19
3.5
Programming Further Coin Types ...............................................................................................20
3.6 Adjusting Power Supply Type ……………………………………………………………………… 22
3.7 Program Update ..........................................................................................................................22
3.7.1
Program Update Version 2.x onwards……………………………………………… ……23
3.8
Maintenance and Care ................................................................................................................25
3.8.1
Target Cleaning............................................................................................................25
3.8.2
Cabinet Cleaning…………………………………………………………………… ………25
4
Playing Instructions................................................................................................................................26
4.1 The Upper Display (Player Display, Marquee Panel)..................................................................26
4.2
General Playing Instructions........................................................................................................26
4.3
Playing Instructions for Each Game ............................................................................................27
4.4
'
01 Games Options ......................................................................................................................30
4.5
Cricket Options ............................................................................................................................31
4.6
Cricket Variants ...........................................................................................................................31
4.7
Team Options for 301 / 501 / 701 / 901 and 301 Elimination......................................................32
4.8
Team Options for Cricket.............................................................................................................32
4.9
301 Elimination for Teams...........................................................................................................33
4.10
Handicap Rounds/ Spot Darts .....................................................................................................33
4.11
HAPPY HOUR .............................................................................................................................34
5 Feats Readout .......................................................................................................................................35
5.1
301 / 501 / 701 Feats Readout ....................................................................................................35
5.2
Cricket Feats Readout.................................................................................................................36
6
Programming Mode ...............................................................................................................................37
6.1
Entering Programming Mode.......................................................................................................38
6.1.1
P01 - SEL 9A: Game Settings......................................................................................40
6.1.2
P02 - SEL LAN: Language and Country Version Programming..................................43
6.1.3
P03 - SEL CN: Credit per Coin Programming..............................................................44
6.1.4
P04 - SEL SEC: Security Code Programming .............................................................45
6.1.5
P05 - SEL FEA: Features Programming......................................................................46
6.1.6
P06 - SEL rtC: Date and Time Programming (Real-Time Clock) ................................49
6.1.7 P07 - SEL HHP: Happy Hour Credits Programming....................................................50
6.1.8 P10 - SEL dOr: Dormant Time-Out Programming .......................................................52

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6.1.9
P11 - SEL NNC: Machine ID Code Programming ....................................................... 53
6.1.10
P12 - SEL dPr: Configuration Data Transfer to Other Machines.................................54
6.1.11
P13 - SEL StP: Stepper Bonus Credits Programming................................................. 56
6.1.12
P14 - SEL rPd: Time-Out Timer Programming ............................................................ 57
6.1.13
P15 - SEL Sto: Sweep Times Programming................................................................ 58
6.1.14
P16 - SEL boN: Bonus Games Programming ............................................................. 59
6.1.15
P17 - SEL hdC: Hardware Select ................................................................................ 59
6.1.16
P18 - SEL Con: Console Select................................................................................... 60
6.1.17
P19 - SEL ANL: Animation Programming....................................................................61
6.1.18
P20 - SEL ANt: Animation Time Programming............................................................62
6.1.19
P21 - SEL brI: Display Brightness Programming......................................................... 63
6.2
Entering Statistics Mode.............................................................................................................. 64
6.2.1
S01 - SEL CN: View Coin Statistics............................................................................. 65
6.2.2
S02 - SEL 9A: View Game Statistics ........................................................................... 66
6.2.3
S03 - SEL tP: View Credit Statistics ............................................................................67
6.2.4
Statistics Printout ......................................................................................................... 68
7
Test Options........................................................................................................................................... 70
7.1
Self-Checking Tests .................................................................................................................... 70
7.2
Diagnostic Routines/ Test Programs........................................................................................... 71
7.2.1
t01 - SEL bUt: Push-Button Switch Test ...................................................................... 72
7.2.2
t02 - SEL dIS: 7 Segment Display and LED Test ........................................................72
7.2.3
t03 - SEL SOU: Audio Test .......................................................................................... 73
7.2.4
t04 - SEL tAr: Target Segment Test............................................................................. 73
7.2.5
t05 - SEL LP: Lamp Test.............................................................................................. 74
7.2.6
t06 - SEL Crt: Upper Display (Player Display, Marquee Panel) LED Test ..................74
7.2.7
t07 - SEL brN: Burn-in Test.......................................................................................... 75
7.2.8
t08 - SEL Ir: Infrared Sensor Test................................................................................ 75
7.2.9
t09 - SEL drt: Dart Sensor (Piezo Sensor) Test...........................................................76
7.2.10
t10 - SEL PLr: Game Select LED Test......................................................................... 76
7.2.11
t12 - SEL Sd: SD Card Interface Test.......................................................................... 76
7.2.12
t13 - SEL CF: CF Card Interface Test.......................................................................... 76
7.2.13
t14 - SEL USb: USB Interface Test.............................................................................. 76
7.2.14
t15 - SEL Pnt: Printout Machine Settings..................................................................... 77
8
Retrofit Kits/ Accessories/ Spare Parts List........................................................................................... 79
9
CE Declaration of Conformity ................................................................................................................ 79

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1. Explanation of Symbols and Safety Notes
DANGER:
Danger from electrical shock possibly resulting in serious bodily injury or death
WARNING:
Warning of possible bodily injury or property damage
CAUTION:
Notice of possible fault
NOTICE:
Provides supplementary information and explanations
This instruction is intended for trained and qualified personnel only.
The dart game’s owner bears the responsibility for ensuring that only trained and qualified personnel
conduct work on the device.
Conduct only the tasks described in this manual in order to avoid damage to the device or injury to
persons.
The product contains no components of any kind that a layperson could repair. Always turn for repairs
to a specialist trained to make them.
This product meets established safety standards when these instructions are strictly obeyed and the dart
game is used for its intended purpose.
The manufacturer explicitly warns against improper use or intentional misuse of the dart game. Do not
circumvent safety equipment located in the device. The manufacturer rejects any guarantee and
warranty claim for improper use.
Since the device must be opened to empty and fill the pay-in and pay-out components, call the
following safety notices to the responsible personnel's attention. Read and observe the notices in the
manual for your safety and to avoid damage to the dart game.

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DANGER:
Danger from electrical shock resulting in possible serious bodily injury or death exists in the
situations described below.
• De-energize the device when danger exists!
The device is only de-energized after the mains plug is pulled!
Never insert or pull the mains plug with moist or wet hands!
• Danger of electrical shock!
Danger of fire or electrical shock when abnormal noise, smoke, or odour
develops!
Immediately de-energize the device and inform specialist for repair.
• Never force the device open! Danger of electrical shock or fire!
Conductive parts are located in the device's interior freely accessible.
• The device must not be cleaned with a water jet!
• Leave no foreign objects in the device! Danger of short circuit, electrical shock, or
fire!
In particular, do not insert any objects into the device's interior through the ventilation
slots, because conductive parts could be touched.
• Don't spill any kind of liquid in the device! Danger of electrical shock or fire!
If liquids have been spilled in the device, de-energize it and have a specialist examine it.
WARNING
:
The danger of possible bodily injury or death exists in the situations described below
• Only soft tip darts (plastic-tipped darts) may be used for this device!
• Maintain safety clearance!
Care should be taken that the device is not placed directly in a passageway (near doors)
so that nobody gets hurt by a dart ricocheting or thrown past. In game mode, attention
should be paid that nobody is in the throw area of the device in order not be injured by a
thrown or ricocheting dart.
• Tilting danger!
Fixing the device to the floor or on the wall to secure it from falling over is strictly required
for safety reasons.
• Protect cable! Danger of short circuit or fire!
Danger of stumbling from possible cable running across the floor!
In particular, protect mains cable and plug connectors from mechanical stress such as
crushing or tension.
• Thermal hazard! Danger of burning!
Individual components reach high operating temperatures.
• Crushing hazard!
A crushing hazard exists when closing the device's doors—fingers can become jammed.

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WARNING:
The danger of possible bodily injury or death exists in the situations described below
• Don't use organic solvents such as thinner or scouring agents to clean the device!
• Ensure ventilation! Danger of overheating!
Slots and other openings on the enclosure's upper, lateral, and bottom sides are used for
ventilation. In order for the device to function correctly and not to overheat, the openings must
not be plugged or covered. Maintain a 10 cm clearance from walls and the like in order to
guarantee adequate ventilation.
• Observe ambient conditions!
Ambient temperature 10 °C to 35 °C!
Ambient humidity must never exceed 30% to 80% (non-condensing).
Danger of damage, short circuit, or fire!
The device is not suitable to set up out of doors!
Never expose the device to wetness or temperatures above 50 °C.
Ambient temperature around operating devices must not exceed 35 °C.
If the device has been heavily undercooled for a long time, wait a little for the device to adapt to
room temperature before starting it up.
The device must not be operated in the vicinity of intense heat sources such as radiators.
Don't set the device up in environments that are exposed to rapid temperature fluctuations or
excessive dust formation!
• Unauthorized retrofitting or changes to the device are prohibited for safety reasons and
invalidate the guarantee!
When replacing defective parts, use only original parts or parts approved by the manufacturer.
Original parts or accessories not delivered by the manufacturer can be neither checked nor
approved. The manufacture excludes any liability for damage arising from the use of non-original
parts and accessories.

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2.
Technical Data
Dimensions
Height 2200 mm
Width 620 mm
Depth 600 mm
Weight app. 82 kg
Connected Load
Voltage 230 V / 50 Hz
Power Consumption 30 W while idling, 70 W while in operation
Target Lighting 230 V / 40 W (R63, E27 socket)
Operation Conditions
Temperature Operation: 10° - 35°C, storage: 0° - 40°C
Relative air humidity 30% - 80% (non condensing)
Skizze

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Recommended Working Area
Width 3.00 m minimum
Depth 3.00 m minimum
Ceiling clearance 2.50 m minimum
Skizze
Safety distance
1.20 m
Distance floor – Bull 1.72 m
Distance board - throwing line 2.37 m
Throwing line

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Aktuelle Skizzen System-Diagramm HB8
und LP-Dart Steuerungn

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3.
Installation and Initial Start-up
3.1 Installation
After removal of the packaging, the machine must be prepared as follows:
1. Open the electronics compartment cover.
2. Remove the thumb screws and the mains cable from the cashbox, and lay them out in the electronics
compartment.
Top cabinet, upper cabinet
Game select console cover
Thumb screws
Electronics compartment cover
Coin door
Cashbox door

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3. Slowly and carefully fold up the upper part. Pay attention to the lower part's stability in the process. Observe
that the upper part has to be held tightly until it is firmly screwed to the lower part.
4. Verify that the wires are not pinched. Using the provided thumb screws, screw the upper and lower cabinet
parts together from inside the electronics compartment. Ensure that the upper and lower parts are firmly
screwed together. You prevent possible risk of injury that way.
5. Connecting the mains cable: Upon delivery, the mains cable lies rolled up in the cash box. Guide the mains
cable's free end through the opening and pull enough mains cable though the opening to reach the mains
socket.
6. Screw in the spot lamp. Lamp power is at most 40 W! (Model R63, E27 socket, 230 V/40 W)
7. Now place the game in its final position near a mains socket. While moving, the device must never tip more than
10 degrees! Plug the device's mains cable into the mains socket.
CAUTION:
Do not close the device's ventilation slots!
Strain relief
Passage
for mains cable
Mains cable in operation position
Mains plug
Mains cable in transportation position

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3.2. Fixing the Device to the Wall
WARNING: The device can tip. The danger of possible bodily injury or death exists. The device
must be fixed to the floor and/ or to the wall to secure it against falling over. The
necessary fastening hardware is included with the device.
Enclosed fastening hardware:
D: Eyebolt with chain
E: Screw
F: Nut
G: Washer
H: Spring toggle bolt
J: Eyebolt
K: Wall plug
L: Wood eyebolt
M: Screw
N: Washer
P: Floor plug
R: Fender washer
Required tools: Tape measure or scale, size 1 screwdriver, size 1 Phillips head screwdriver,
combination pliers, 6 mm and 12.5 mm wood-metal drills, 6 mm and 12.5 mm
masonry drill
Fixing the Eyebolt and Chain on the Device Upper Part
1. Screw the eyebolt with chain 'D' midway into the back wall of the device's upper part.
2. Place the device into play position and mark a point on the wall directly in line with the eyebolt and
chain on the device's back side.
Hollow-Wall Mounting
3. Drill a 12.5 mm diameter hole at the spot marked.
4. Turn screw 'H' out of the spring toggle bolt.

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5. Reinstall the spring toggle bolt in the following order: washer 'N', chain, fender washer 'R', spring
toggle.
6. Insert the spring toggle bolt modified this way with folded wings into the drilled hole and tighten
screw 'H' securely. The chain is permitted only a little slack in the mounted state.
Mounting on a Solid Wall
(Concrete, brick, pumice, etc.)
3. Drill a 6 mm diameter hole about 35 mm deep at the marked spot.
4. Insert wall plug 'K' into the drilled hole and screw in eyebolt 'J'.
5. Guide the chain through the eyebolt and screw the chain with screw 'E' and hex nut 'F' as shown.
The chain is permitted only a little slack in the mounted state.
Mounting on Wooden Walls
3. Screw eyebolt 'L' into wall at the marked spot (pre-drill if necessary).
4. Guide the chain through the eyebolt and screw the chain with screw 'E' and hex nut 'F' as shown.
The chain is permitted only a little slack in the mounted state.

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3.3 Initial Start-up
WARNING This game is suitable for darts with soft tips (plastic tips) only!
Turn on the machine by using the power switch at the back of the machine.
Adjust Volume
Volume of acoustic signals can be adjusted with the
volume turning knob (SPEAKER VOLUME) at the lower
left corner of the controller board.
1. Open electronics compartment.
2. Adjust volume.
3. Close electronics compartment.
Machine ID Code Programming
Program the machine code ID in order to facilitate machine administration.
Compare chapter 6.1.9 P11 - SEL NNC: Machine ID Code Programming.
Security Code Programming
Program the security code in order to protect the machine from unauthorized access.
Compare chapter 6.1.4 P04 - SEL SEC: Security Code Programming.

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3.4 Sensors
The HB8 dart game is able to detect missed darts with
help of two specialized systems.
Dart Sensor (Piezo Sensor)
A dart hitting the catching segments will be detected,
and signaled by a short tone. After detection of three
thrown darts, the machine asks to remove the darts.
The piezo sensor is enabled by default.
Infrared Sensor
The machine is equipped with an infrared sensor (IR)
to detect players, for example, while removing darts.
Once the piezo has registered three darts (on the
target), the IR is activated. It is not necessary to press
the [PLAYER CHANGE] button because the IR notices
a player removing darts from the target.
NOTICE
It is necessary to check or adjust both sensors at the
site of operation.
_____________________________________
NOTICE
Detection of players in dark clothes may cause problems with automatic player change. In this case, please
change player by pressing [PLAYER CHANGE] button.
The [PLAYER CHANGE] button must also be pressed when
- Darts miss the machine.
- Darts hit the target door.
- Darts miss the target’s scoring area.
- Piezo or infrared sensors are deactivated.
Infrared Sensor
Infrared Sensing Area
Upper Display
Target Door
Bitte aktuelle Skizze einfügen

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3.4.1 Adjustment Infrared Sensor
NOTICE
The infrared potentiometer can be reached with a slot screw driver (maximum 2 – 3 mm blade) via the hole
at the right side of the infrared sensor cover. Please make sure to insert the screw driver horizontally and
without pressure.
Turning clockwise increases sensitivity. Adjust sensitivity in such a way that the “DON’T THROW” lamp
flashes when you near the machine at arm’s length.
In order to use auto calibration, you have to turn the potentiometer clockwise to the maximum. If the
potentiometer is at its right side maximum, turn it anti-clockwise, and then again clockwise to the maximum.
Make sure you are beyond the infrared sensor’s detection era (sidewise next to the machine) while adjusting
auto calibration.
Please also compare chapter 7.2.8 t08 - SEL Ir: Infrared Sensor Test
SKIZZE
1. Press [TEST] button at the controller board. tst appears in the TEMP SCORE display.
2. Press [OPTIONS II] button to confirm.
3. Press [GAMES] or [OPTIONS I] until SEL Lr appears in the player 1 – 2 display, and t08 in the TEMP
SCORE display.
4. Press [OPTIONS II] button to start the test.
5. Place yourself directly in front of the machine. “DON’T THROW” will flash. Move away from the machine.
“DON’T THROW” will go out and “THROW DARTS” will flash.
6. Press [PLAYER CHANGE] button to finish the test.

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3.4.2 Adjustment Dart Sensor (Piezo Sensor)
NOTICE
Do not oversensitize!
If the sensor is oversensitive, loud music may result in darts being miscounted. Once the dart sensor is
properly adjusted, it works correctly up to a sound level of 110 dB.
The dart sensor (piezo sensor) potentiometer is
located at the top left corner of the controller board,
directly beneath the piezo connector. It can be
adjusted with a size one cross slot screwdriver.
Please compare chapter 7.2.9 t09 - SEL drt: Dart
Sensor (Piezo Sensor) Test .
NOTICE The test should be run at the site of operation.
1. Press [TEST] button on the controller board.
tSt appears in the TEMP SCORE display.
2. Press [OPTIONS II] button for confirmation.
3. Press [GAMES] or [OPTIONS I] button until SEL drt appears in player 1 – 2 display, and t09 in the
TEMP SCORE display.
4. Press [OPTIONS II] button to start the test.
5. Turn the potentiometer on the controller board anti-clockwise for minimum sensitivity.
Up to 25 complete rotations are possible.
6. Now turn the potentiometer clockwise in order to increase sensitivity.
7. Throw darts on all four catching rings. Dart recognition is signaled by a short bleep.
8. Repeat the test after each clockwise turn of the potentiometer, until the machine detects all darts
thrown in a normal way.
9. Press [PLAYER CHANGE] button to conclude the test.

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3.5 Programming Further Coin Types
Coin acceptor NRI G13 only accepts 50 Cent, 1 € and 2 € coins. In factory setting, the acceptance of 10 and
20 Cent coins is disabled.
The NRI G13 coin acceptor can be programmed to accept further coin types (including token) without
additional software. This can be achieved via the NRI “Teach Mode”. Coin channels 9 – 16 of the activated
memory block can be used for programming further coin types. (S2.1 corresponds to coin channel 9, S2.2
corresponds to coin channel 10, S2.8 corresponds to coin channel 16).
1. Open the coin door.
2. Set all DIL switches 1 – 10 (lower switch block S2)
downward to OFF position.
Delivery condition upper switch block S1:
DIL 2 and DIL 3 on ON position, meaning that 10
Cent and 20 Cent are disabled.
1 2 3 4 5 6 7 8 9 10
1 2 3 4 5 6 7 8 9 10
3. Set DIL switch 9 of the lower switch block upwards
to ON position. The coin acceptor is now in Teach
Mode.
1 2 3 4 5 6 7 8 9 10
1 2 3 4 5 6 7 8 9 10
4. Set the coin channel you wish to teach (S2.1[coin
channel 9] thru S2.8 [coin channel 16] upwards to
ON position.
Example
In this example, S2.4 lower switch block,
corresponding to coin channel 12, is set upwards
to ON position.
1 2 3 4 5 6 7 8 9 10
1 2 3 4 5 6 7 8 9 10
5. Insert at least ten coins of the new coin type into
the coin acceptor or dart machine.
After insertion of the tenth coin you hear a single
click sound. You can now insert further coins.
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