
V1 Buzz Bomb Construction Manual
Flying
Have an assistant hand-launch the V1 for you. It requires a couple of quic steps,
followed by a quic , level toss. If it climbs, immediately level the nose to allow speed to
build. If it wallows, allow it to sin with wings level until speed builds. Gently climb to
circuit height allow speed to build, and then turn into your circuit. Bac off to 2/3 throttle
and trim for straight/level flight. Continuous full throttle will result in short flights, and
short battery life.
Properly trimmed, when flown hands-off, the V1 will be stable in pitch and quite neutral
in roll. Turns ta e a bit of getting used to, as the very long nose tends to exaggerate the
rate of climb or sin in a turn.
Do not deliberately stall your V1! If it spins, due to its unusual tail, it is very unli ely to
recover. Stalls generally slide off to one side or the other. Except when landing, if you
find yourself holding more than 1/4 up elevator to maintain level flight, you need to
increase the speed. The V1 will give some warning of cornering to slowly/steeply, by
seeming unresponsive to elevator, and trying to drop its nose to the inside of the turn.
Increase your throttle, decrease your ban angle, and reduce climb, if climbing.
The V1 can move pretty quic ly, and it is small, and oddly shaped. Keep it in close, until
you are accustomed to its shape and handling. Once you are used to it, you can extent
your flight times by using 1/3 -1/2 throttle for level flight, and throttling up to 1/2-2/3 for
turns, and 2/3-full only for climbs.
The prototype V1 is capable of rolls and loops. For your first few attempts, eep it
conservative, as described here. A roll is achieved from 2/3 or higher throttle level flight.
Pull up a few degrees, then roll. Don’t bother with down-elevator while inverted, as it will
not sin too badly. Begin your first loop from a shallow dive at high altitude and full
throttle. Chose the loop diameter so that you go over the top at about the normal cruise
speed of your V1.
For landing, complete a circuit at a slow cruise, so that you are lined up with the runway
about 100 m (110 yd) out, and about 12 m (40 feet) up. Reduce to a 1/4 throttle
powered glide, aiming for 2m (7feet) up at the threshold. Kill motor at threshold, and
continue glide. Try to hold at 30 cm (1 foot), and it will sin in when it is ready. If you
are running out of runway, just reduce elevator and allow it to settle in. The shape of the
fuselage will help to eep it from bouncing with the nose up, and allow it to slide without
much li elihood of damage. For a cross-wind landing, eep the speed higher.
As you get more time on your V1, you will get comfortable with the appearance and
handling. You will find that it can maneuver fairly well, and can occasionally out-fox the
fighters pursuing it. When you are ready for a “scale” interception, I find that the
following wor s well:
Fly in formation with fighter on the set-up leg, at normal circuit height. The V1 and
fighter should fly the same speed, with the V1 about 5-10 lengths ahead. When almost
at the end of circuit, turn the V1 in a moderate, gently diving arc, so that it gets to the
field at ½ throttle, and about 8 m (25 feet). The fighter turns later, maintaining height.
As the two pass along the runway, the fighter dives in, and throttles up to about 1 1/4
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