MedeaWiz Hydra H-9X28D User manual

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Table of Contents
Introduction .................................................................................................................................................. 2
Hydra™ Quick Start Guide............................................................................................................................. 3
Program Function Modes ............................................................................................................................. 4
Setting Mode by Jumper Wires................................................................................................................... 19
Setting Mode by Push Button .....................................................................................................................21
Wiring a Pushbutton to the Input Port ....................................................................................................... 25
Wiring Connections to the Output Port...................................................................................................... 26
Wiring Connections to Port 2...................................................................................................................... 28
Port 2 Motion Sensor Wiring ...................................................................................................................... 28
Setting Re-Trigger Delay .............................................................................................................................29
Matrix and Keypad Button Wiring .............................................................................................................. 30
DMX Control................................................................................................................................................33
Wiring Connections to the DMX Port ......................................................................................................... 34
Setting DMX Address by Jumper Wires ......................................................................................................35
Setting DMX Mode and Address by the Set Push Button........................................................................... 37
Restore Default Settings .............................................................................................................................38
Firmware Upgrade / User Programming .................................................................................................... 38
PLC Interfacing ............................................................................................................................................39
Schematics of I/O on the 9X28D Hydra™ circuit board ..............................................................................40
Trouble FAQ ................................................................................................................................................ 44
Support .......................................................................................................................................................45
Custom Orders ............................................................................................................................................45

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Introduction
The MedeaWiz® Hydra™ is an Input and Output expander for the MedeaWiz® Sprite® HD video
player. It adds multiple trigger inputs and outputs, a motion sensor input and DMX512 control
input. The Hydra connects to the Sprite serial port with the included 3.5mm 4 pole cable.
Many customers will use the factory set default Mode 1. It has 9 push button inputs plus a
motion sensor input and 8 outputs. The first 8 inputs will play files named 001 –008. The
motion sensor input will also play file 001. The inputs are No Interrupt. This means that once a
file is triggered it will play to the end. Any other triggers during this time are ignored. The
corresponding output 1 –8 will be active while the file is playing. Input 9 will interrupt and
force the Sprite back to the looping file named 000.
Key Features
Many pre-programmed and user selectable modes of operation including:
9 trigger inputs with 8 sinking outputs
5 x 5 matrix for up to 25 trigger inputs
3 x 4 keypad for up to 99 triggered files
Delayed trigger options
DMX512 control for the Sprite up to 200 files - plus 8 individual sinking outputs
Can control 2 Sprites in some Modes
PIR motion sensor input with user selectable re-trigger delay time from 1 to 999 seconds
Random triggers
Incremented step next / previous triggers
Trigger alternate looping files
Set alternate looping files paired with alternate trigger files
Queued triggers
PIC18F processor can be custom programmed by us or you for specific needs.
The Hydra™ is energy efficient using 5 Volt DC power at an average of 15 mA, and is powered
from the Sprite® video player.
The Hydra is FCC, CE and RoHS certified.

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Hydra™ Quick Start Guide
Connect the Hydra Port 1 to the Sprite I/O port using the included 3.5mm 4 pole cable.
The cable provides power from the Sprite as well as 2-way serial communications.
Set up your Sprite
Enter the Setup menu of the Sprite by pressing the SETUP button on the remote control.
Set the Play Mode to Video Control Mode for video files, OR Audio Control Mode for audio files.
Set the Control Mode to Serial Control
Set the Baud Rate to 9600
Set the Address to Do not use addressing
Always have a looping file named 000 on your SD or USB memory:
The 000 looping file can be a black video file if no video is wanted until a trigger or command.
We suggest the looping file be at least 10 seconds long.
Make sure you are using ZEROS and not the letter O in the file name. Do not put the files in a
folder. Only put media files on the SD card or USB drive.
You can download HD test files at http://www.highdefforum.com/high-definition-movies-
video-clips/6537-official-hd-video-clip-list.html
The Hydra factory default Mode 1
The basic Mode 1 has 9 push button trigger inputs and 8 sinking outputs, No Interrupt.
Optionally you can use a motion sensor on Port 2. When a file is triggered it will play to the end,
even if other inputs are triggered. If this is the Mode you need, skip to page 25 for wiring your
push buttons and you’re done.
Learn more about the different Modes of operation available from the table on page 4 and the
detailed descriptions that follow it.

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Program Function Modes
There are several different user-selectable Modes that the Hydra can operate in.
Select the Mode number from the table below for your application.
There are presently 2 ways to program the operation Mode:
1) Use wire jumpers from ground to specified inputs. See page 19.
2) Use the Set push button switch on the front panel. See page 21.
Hydra operation Modes. Detailed information on each Mode follows below this table.
Mode
Function
1
9 inputs + motion input with re-start delay, 8 outputs, no interrupt (Default Mode)
2
9 inputs + motion input with re-start delay, 8 outputs, with interrupt
3
9 inputs + motion, button press resets motion re-start delay, 8 outputs, no interrupt
4
9 inputs + motion, button press resets motion re-start delay, 8 outputs, w/ interrupt
5
9 inputs + motion input with re-start delay, 8 outputs, delayed trigger
6
9 in + motion input w/ re-start delay, 8 out, motion only triggers if 000, w/ interrupt
11
Next / Previous file, no interrupt, 9 input, motion input with re-start delay
12
Next / Previous file, with interrupt, 9 input, motion input with re-start delay
13
Next / Previous file, Delayed trigger, 9 input, motion input with re-start delay
15
Random triggers, input 1 and motion input with re-start delay, no interrupt
16
Random triggers, input 1 and motion input with re-start delay, with interrupt
17
Random triggers, input 1 and motion input with re-start delay, with delayed trigger
21
9 inputs, 8 outputs, 2 Sprite, no interrupt
22
9 inputs, 8 outputs, 2 Sprite, with interrupt
23
2 Sprite, 4 inputs each, 8 outputs, no interrupt
24
2 Sprite, 4 inputs each, 8 outputs, with interrupt
31
3 x 4 matrix, 12 button keypad, plays 12 files, no interrupt
32
3 x 4 matrix, 12 button keypad, plays 12 files, with interrupt
33
3 x 4 matrix, 12 button keypad, plays 99 files, no interrupt
34
3 x 4 matrix, 12 button keypad, plays 99 files, with interrupt
37
3 x 4 matrix, 12 button keypad, plays 99 files, no interrupt –Storm brand keypad
38
3 x 4 matrix, 12 button keypad, plays 99 files, with interrupt –Storm brand keypad
41
4 x 4 matrix, 16 button keypad, plays up to 16 files, no interrupt
42
4 x 4 matrix, 16 button keypad, plays up to 16 files, with interrupt

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51
5 x 5 matrix, 25 button keypad, plays up to 25 files, no interrupt
52
5 x 5 matrix, 25 button keypad, plays up to 25 files, with interrupt
61
Play alternate looping files, 9 inputs –8 outputs, w/ interrupt
63
Play alt. loop files with alt. paired triggered files, motion input w/ delay, no interrupt*
64
Play alt. loop files with alt. paired triggered files, motion input w/ delay, with interrupts
65
Play alt. loop files with alt. paired triggered files, motion input w/ delay, delayed trigger
71
9 inputs + motion (with re-start delay), 8 outputs pulse Low after file ends, no interrupt
72
9 inputs + motion (with re-start delay), 8 outputs pulse Low after file ends, w/ interrupt
73
2 Sprite, 4 inputs each, 8 outs pulse Low at EOF, re-start delay on input 1, no interrupt
74
2 Sprite, 4 inputs each, 8 outs pulse Low at EOF, re-start delay on input 1, with interrupt
81
1 Sprite, 9 in, 8 out, files queued, play in the order of inputs triggered, no interrupt
82
1 Sprite, 9 in, 8 out, files queued, play in the order of inputs triggered, delayed trigger
91
DMX input, 1 channel, play up to 200 files, safe mode, no control commands
92
DMX input, 1 channel, play up to 200 files, full mode, all commands active
95
DMX in, 9 channels, up to 200 files plus 8 individually controlled outputs, safe mode
96
DMX in, 9 channels, up to 200 files plus 8 individually controlled outputs, full mode
99
Flash LED to show firmware version installed
(Mode detailed explanations on next page.)

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Modes Details
Mode 1 –Factory Set Default Mode
9 inputs + motion input with re-start delay, 8 outputs, no interrupt
Mode 1 controls one Sprite on Port 1.
It has 9 trigger inputs plus an optional motion sensor input on Port 2.
The sensor trigger on PORT 2 has a user selectable delay time to wait before a new trigger.
There are 8 sinking outputs.
When power is applied the file named 000 will loop circular continuously until a trigger event.
Inputs 1 to 9 will trigger when grounded / connected to input 0
A trigger (ground) on input 1 to 8 will cause the corresponding file named 001 to 008 to play.
Mode 1 is No Interrupt
While a file 1 to 8 is playing, any new trigger on input 1 to 8 or Port 2 will be ignored.
While the file 1 to 8 is playing, the corresponding sinking output number will be active.
Port 2 is set for a motion sensor input and will trigger on a +3 to +5 Volt input. Plays file 001.
Re-trigger delay on Port 2 is preset to 30 seconds but may be changed from 1 to 999 seconds.
A push button or other device can be used instead of a motion sensor on Port 2. See page 28.
Input 9 will interrupt other files, return to the 000 looping file and turn off sinking outputs.
Mode 1 can be used with from 1 up to 9 pushbuttons, contacts or a low voltage controller.
You can use an optional motion sensor or other trigger on Port 2.
Or you can use the motion sensor or other trigger on Port 2 alone.
The user selectable re-trigger delay on Port 2 can be used in various ways.
In a kiosk or special effect, you may want some quiet time between motion triggers.
You can also connect a jumper wire to force a trigger at intervals set by the delay time.
Find more information about Port 2 on page 28.
Mode 2
9 inputs + motion input with re-start delay, 8 outputs, with interrupt
Mode 2 is exactly the same as Mode 1, except With Interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Mode 3
9 inputs + motion, button press resets motion re-start delay, 8 outputs, no interrupt
Mode 3 is like Mode 1 except any button press will reset the Port 2 motion sensor re-trigger
delay time. The re-trigger delay timer will start counting when the button is pressed. It is not
possible to trigger Port 2 until the timer count ends. Any new button press during this time will
reset the delay timer again. The re-trigger delay time can be set from 1 to 999 seconds.
Mode 3 is No Interrupt
While a file 1 to 8 is playing, any new trigger on input 1 to 8 or Port 2 will be ignored.

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Mode 4
9 inputs + motion, button press resets motion re-start delay, 8 outputs, with interrupt
Mode 4 is exactly the same as Mode 3 except With Interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Mode 5
9 inputs + motion input with re-start delay, 8 outputs, delayed trigger
Mode 5 controls one Sprite on Port 1.
It has 9 trigger inputs plus an optional motion sensor input on Port 2.
It has 8 sinking outputs.
When power is applied the file named 000 will loop circular continuously until a trigger event.
Inputs 1 to 9 will trigger when grounded / connected to input 0.
A trigger (ground) on input 1 to 8 will cause the corresponding file named 001 to 008 to play.
Mode 5 is No Interrupt
While a file 1 to 8 is playing, any new trigger on input 1 to 8 will be ignored.
While the file 1 to 8 is playing, the corresponding sinking output will be active.
Port 2 is set for a motion sensor input and will trigger on a +3 to +5 Volt input. Plays file 001.
A trigger on inputs 1 to 8 or Port 2 will cause the file to begin playing, just as file 000 ends.
The trigger will delay until file 000 is finished.
Read FAQ about Delayed Trigger at end of manual.
Mode 5 is No Interrupt
A new input trigger will be ignored while a prior triggered file is playing.
Input 9 will interrupt other files, return to the 000 looping file and turn off sinking outputs.
The user selectable re-trigger delay on Port 2 can be used in various ways.
In a kiosk or special effect, you may want some quiet time between motion triggers.
You can also connect a jumper wire to force a trigger at intervals set by the delay time.
Find more information about Port 2 on page 28.
Mode 6
9 in + motion input w/re-start delay, 8 out, motion only triggers if 000 playing, w/ interrupt
Mode 6 controls one Sprite on Port 1.
It has 9 trigger inputs plus a motion sensor input on Port 2.
Sensor trigger on PORT 2 has a user selectable delay time to wait before a new trigger.
It has 8 sinking outputs.
When power is applied the file named 000 will loop circular continuously until a trigger event.
Inputs 1 to 9 will trigger when grounded / connected to input 0
A trigger (ground) on input 1 to 8 will cause the corresponding file named 001 to 008 to play.
Mode 6 is With Interrupt
While a file 1 to 8 is playing, any new trigger on input 1 to 8 will begin playing.

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While the file 1 to 8 is playing, the corresponding sinking output will be active.
Port 2 is set for a motion sensor input and will trigger on a +3 to +5 Volt input. Plays file 001.
Port 2 will only trigger if the looping file 000 is playing. It will not interrupt files 001 –008.
Inputs 1 to 8 will interrupt the Port 2 triggered file 001.
Re-trigger delay on Port 2 is preset to 30 seconds but may be changed from 1 to 999 seconds.
Input 9 will interrupt any file, return to the 000 looping file and turn off sinking outputs.
The user selectable re-trigger delay on Port 2 can be used in various ways.
In a kiosk or special effect, you may want some quiet time between motion triggers.
You can also connect a jumper wire to force a trigger at intervals set by the delay time.
Find more information about Port 2 on page 28.
Mode 11
Next / Previous file, no interrupt, 9 input, motion input with re-start delay
Mode 11 controls one Sprite on Port 1.
It has 9 trigger inputs plus an optional motion sensor input on Port 2.
Sensor trigger on PORT 2 has a user selectable delay time to wait before a new trigger.
There are no sinking outputs programmed.
When power is applied the file named 000 will loop circular continuously until a trigger event.
Inputs 1 to 9 will trigger when grounded / connected to input 0.
A trigger on input 1 will play the next file on the SD or USB, circular, excluding file 000.
A trigger on Port 2 will play the next file on the SD or USB, circular, excluding file 000.
A trigger on input 2 will play the previous file on the SD or USB, circular, excluding file 000.
You may use files named 001 up to 200 on the SD or USB drive. Do not skip numbers.
A trigger on inputs 3 to 8 will play files 001 to 006. Will not change the step file count.
Mode 11 is No Interrupt
A new input trigger will be ignored while a prior triggered file is playing.
Re-trigger delay on Port 2 is preset to 30 seconds but may be changed from 1 to 999 seconds.
Input 9 will interrupt other files, return to the 000 loop file and reset the step file count to 001.
The user selectable re-trigger delay on Port 2 can be used in various ways.
In a kiosk or special effect, you may want some quiet time between motion triggers.
You can also connect a jumper wire to force a trigger at intervals set by the delay time.
Find more information about Port 2 on page 28.
Mode 12
Next / Previous file, with interrupt, 9 input, motion input with re-start delay
Mode 12 is exactly the same as Mode 11, except With Interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.

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Mode 13
Delayed trigger step on Input 1 and motion input. Motion has re-start delay.
Mode 13 controls one Sprite on Port 1.
It is similar to Mode 11, but with delayed triggering.
Trigger will only occur at the end of the looping file 000.
Read FAQ about Delayed Trigger at end of manual.
It has 9 trigger inputs plus an optional motion sensor input on Port 2.
Sensor trigger on PORT 2 has a user selectable delay time to wait before a new trigger.
There are no sinking outputs programmed.
When power is applied the file named 000 will loop circular continuously until a trigger event.
Inputs 1 to 9 will trigger when grounded / connected to input 0.
Any trigger below will delay until the looping file 000 ends.
A trigger on input 1 will play the next file on the SD or USB, circular, excluding file 000.
A trigger on Port 2 will play the next file on the SD or USB, circular, excluding file 000.
A trigger on input 2 will play the previous file on the SD or USB, circular, excluding file 000.
A trigger on inputs 3 to 8 will play files 001 to 006.
Mode 13 is No Interrupt
A new input trigger will be ignored while a prior triggered file is playing.
After a triggered file plays, the 000 loop file will play and is ready for a new delayed trigger.
Re-trigger delay on Port 2 is preset to 30 seconds but may be changed from 1 to 999 seconds.
Input 9 will interrupt other files and return to the 000 looping file.
Mode 15
Random file triggers on input 1 and motion input (with re-start delay), no interrupt
Mode 15 controls one Sprite on Port 1.
It has 1 trigger input plus an optional motion sensor input on Port 2.
Sensor trigger on PORT 2 has a user selectable delay time to wait before a new trigger.
There are no sinking outputs programmed.
When power is applied the file named 000 will loop circular continuously until a trigger event.
Input 1 will trigger when grounded / connected to input 0
Port 2 is set for a motion sensor input and will trigger on a +3 to +5 Volt input.
A trigger on input 1 or Port 2 will play a randomly selected file .
You may use files named 001 up to 200 on the SD or USB drive. Do not skip numbers.
Mode 15 is No Interrupt
A new input trigger will be ignored while a prior triggered file is playing.
Re-trigger delay on Port 2 is preset to 30 seconds but may be changed from 1 to 999 seconds.
The user selectable re-trigger delay on Port 2 can be used in various ways.
In a kiosk or special effect, you may want some quiet time between motion triggers.
You can also connect a jumper wire to force a trigger at intervals set by the delay time.
Find more information about Port 2 on page 28.

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Mode 16
Random file triggers on input 1 and motion input (with re-start delay), with interrupt
Mode 16 is exactly the same as Mode 15, except With Interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Mode 17
Random file triggers on input 1 and motion input (with re-start delay), with delayed trigger
Mode 17 is the same as Mode 15, but with a delayed trigger.
A trigger on input 1 or Port 2 will cause a random file to begin playing, just as file 000 ends.
The trigger will delay until file 000 is finished.
Read FAQ about Delayed Trigger at end of manual.
Mode 17 is No Interrupt
A new input trigger will be ignored while a prior triggered file is playing.
After a triggered file plays, the 000 loop file will play and is ready for a new delayed trigger.
Mode 21
9 inputs, 8 outputs, 2 Sprite, no interrupt
Mode 21 controls two Sprites, one on Port 1 and one on Port 2.
Both Sprites will trigger and play the same file numbers.
It has 9 trigger inputs.
It has 8 sinking outputs.
When power is applied the file named 000 will loop circular continuously until a trigger event.
A trigger (ground) on input 1 to 8 will cause the corresponding file named 001 to 008 to play.
Mode 21 is No Interrupt
While a file 1 to 8 is playing on Port 1, any new trigger on input 1 to 8 will be ignored.
While the file 1 to 8 is playing, the corresponding sinking output will be active.
Input 9 will interrupt other files, return to the 000 looping file and turn off sinking outputs.
The Sprite on Port 1 is the Master.
The Master dictates when a new trigger is allowed, after the current triggered file ends.
Mode 22
9 inputs, 8 outputs, 2 Sprite, with interrupt
Mode 22 is exactly the same as Mode 21, except With Interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Mode 23
2 Sprite, 4 inputs each, 8 outputs, no interrupt
Mode 23 controls two Sprites, one on Port 1 and one on Port 2.
It has 9 trigger inputs.
It has 8 sinking outputs.

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When power is applied the file named 000 will loop circular continuously until a trigger event.
Inputs 1 to 9 will trigger when grounded / connected to input 0
Inputs 1 to 4 will play files named 001 to 004 on the Sprite on Port 1.
Inputs 5 to 8 will play files named 001 to 004 on the Sprite on Port 2.
Mode 23 is No Interrupt
While a file 1 to 4 is playing on Port 1, any new trigger on inputs 1 to 8 will be ignored.
While a file 5 to 8 is playing on Port 2, any new trigger on inputs 1 to 8 will be ignored.
While the file is playing, the sinking output will be active that corresponds to the input number.
Input 9 will interrupt other files, return to the 000 looping file and turns off the outputs.
Mode 24
2 Sprite, 4 inputs each, 8 outputs, with interrupt
Mode 24 is exactly the same as Mode 23, except With Interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Mode 31
3 x 4 matrix, 12 button keypad, plays 12 files, no interrupt
Mode 31 is for a 3 x 4 keypad or 12 individual push buttons or other triggers.
There are no sinking outputs programmed.
The 12 triggers will play files named 001 to 012.
Mode 31 is No Interrupt
A new input trigger will be ignored while a prior triggered file is playing.
Mode 32
3 x 4 matrix, 12 button keypad, plays 12 files, with interrupt
Mode 32 is exactly the same as Mode 31, except With Interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Mode 33
3 x 4 matrix, 12 button keypad, plays 99 files, no interrupt
Mode 33 is for a 3 x 4 keypad or up to 12 individual push buttons or other triggers.
One or two buttons may be pressed followed by the # key button to play up to 99 files.
The 99 triggers will play files named 001 to 099.
The # key is used as the “enter” button to start the file number entered.
The * key is used as a “clear entry” button, if needed, prior to pressing the # key.
Mode 33 is No Interrupt
A new input trigger will be ignored while a prior triggered file is playing.
See page 32 for wiring the keypad / buttons.
See page 30 for the table of file numbers mapped to the buttons.

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Mode 34
Mode 34 is exactly the same as Mode 33, except With Interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Mode 37
Mode 37 is dedicated for a 3 x 4 Storm brand keypad.
The rows and columns are ordered differently, otherwise function is the same as Mode 33.
The Hydra circuit board has a provision for a ribbon cable to mate to the Storm keypad.
Mode 37 is No Interrupt
A new input trigger will be ignored while a prior triggered file is playing.
Mode 38
Mode 38 is dedicated for a 3 x 4 Storm brand keypad.
The rows and columns are ordered differently, otherwise function is the same as Mode 34.
The Hydra circuit board has a provision for a ribbon cable to mate to the Storm keypad.
Mode 38 is With Interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Mode 41
Mode 41 is for a 4 x 4 keypad or up to 16 individual push buttons or other triggers.
There are no sinking outputs programmed.
The 16 triggers will play files named 001 to 016.
Mode 41 is No Interrupt
A new input trigger will be ignored while a prior triggered file is playing.
Mode 42
Mode 42 is exactly the same as Mode 41, except With Interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Mode 51
Mode 51 is for a 5 x 5 keypad or up to 25 individual push buttons or other triggers.
There are no sinking outputs programmed.
The 25 triggers will play files named 001 to 025.
Mode 51 is No Interrupt
A new input trigger will be ignored while a prior triggered file is playing.
Mode 51 can also be used with a 5 x 4 keypad.
See page 32 for wiring the keypad / buttons.
See page 30 for the table of file numbers mapped to the buttons.

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Mode 52
Mode 52 is exactly the same as Mode 51, except With Interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Mode 61
Play alternate looping files
Mode 61 controls 1 Sprite on Port 1.
It has 9 inputs.
It has 8 sinking outputs.
Triggers on inputs 1 –8 will cause the files named 001 –008 to become the looping file.
While a looping file 1 to 8 is playing the corresponding sinking output is active.
A trigger on input 9 will cause the file 000 to again be the looping file and all outputs off.
Mode 61 is With Interrupts.
Anytime an input 1 to 8 is triggered the new looping file number will start immediately.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
After a power cycle on the Sprite, the default file 000 will be looping.
Mode 61 is useful to have alternate content looping, such as a menu board with breakfast,
lunch and dinner loops, or daily event menus and etc.
Mode 63
Play alternate looping files with alternate paired triggered files, partial interrupts
Mode 63 controls 1 Sprite on Port 1.
It has 9 inputs.
It has 8 sinking outputs.
It has 1 trigger input plus an optional motion sensor input on Port 2.
Sensor trigger on PORT 2 has a user selectable delay time to wait before a new trigger.
When power is applied the file named 000 will loop circular continuously until a trigger event.
Input 1 to 9 will trigger when grounded / connected to input 0.
Port 2 is set for a motion sensor input and will trigger on a +3 to +5 Volt input.
Inputs 2 to 8 will change the looping file, the output, and the triggered paired file as follows:
Input # Will loop file Output number on Trigger input 1 or Port 2 plays file
2
002
2
003
3
004
3
005
4
006
4
007
5
008
5
009
6
010
6
011
7
012
7
013
8
014
8
015
9 (reset)
000
1
001

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Mode 63 is No Interrupts on the triggered paired files.
Triggered files 1, 3, 5, 7, 9, 11, 13 or 15 will play to the end.
Loop files are with interrupt and may be changed if 1, 3, 5, 7, 9, 11, 13 or 15 are not playing.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
A trigger on input 9 will cause the file 000 to again be the looping file and all outputs off.
While any of the 8 looping files are playing a corresponding sinking output is active.
Mode 61 is useful to have alternate content looping, such as a menu board with breakfast,
lunch and dinner loops, or daily event menus and etc. with the added feature of a motion
sensor to trigger an extra file. Retrigger / repeat delay can be set on the motion sensor from a
few seconds to over 15 minutes.
Mode 64
Play alternate looping files with alternate paired triggered files, with all interrupts
Mode 64 is the same as Mode 63 except any file playing can be interrupted.
Mode 65
Play alternate looping files with alternate paired triggered files, with delayed trigger
Mode 65 is the same as Mode 63 except the triggered paired file will delay.
A trigger on input 1 or Port 2 will cause the paired file to begin playing, just as the loop ends.
The trigger will delay until the looping file is finished.
Read FAQ about Delayed Trigger at end of manual.
Mode 71
9 inputs + motion (with re-start delay), 8 outputs pulse Low after file ends, no interrupt
Mode 71 controls one Sprite on Port 1.
It has 9 trigger inputs plus an optional motion sensor input on Port 2.
Input 1 and Port 2 have a user selectable delay time to wait before a new trigger.
There are 8 sinking pulsed outputs.
When power is applied the file named 000 will loop circular continuously until a trigger event.
Inputs 1 to 9 will trigger when grounded / connected to input 0
A trigger (ground) on input 1 to 8 will cause the corresponding file named 001 to 008 to play.
Mode 71 is No Interrupt
While a file 1 to 8 is playing, any new trigger on input 1 to 8 or Port 2 will be ignored.
After the file 1 to 8 ends, the corresponding sinking output number will pulse Low for 30ms.
Port 2 is set for a motion sensor input and will trigger on a +3 to +5 Volt input. Plays file 001.
Re-start delay is preset to 30 seconds but may be changed from 1 to 999 seconds.
A push button or other device can be used instead of a motion sensor on Port 2. See page 28.
Mode 71 is used to chain 2 or more Hydras / Sprites together and sequence files.
As an example, you could have 2 or more video “portraits” interacting together.

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You could use Port 2 of Hydra 1 with a motion sensor to start file 001.
Or use Input 1 to start the sequence. It is also using the re-start delay in Mode 71.
Set the re-start delay long enough for all files in the sequence to play.
When file 1 ends on Hydra 1, the output 1 can trigger any input on one or more other Hydras.
Each Hydra output can link to any Hydra input including its own inputs.
As the file ends on a Hydra it will send a trigger pulse to the next or previous Hydra input(s).
Long sequences of many files on many Sprites can play in a planned order.
When any file ends, it can start one or more files on any other Hydra and Sprite.
One output can be connected to multiple Hydra’s inputs to start more than one Sprite.
A self-sustaining loop can be made to keep playing the pattern over and over.
On any Sprite, the loop file 000 will be playing anytime file 1 to 8 is not playing.
Mode 72
9 inputs + motion (with re-start delay), 8 outputs pulse Low after file ends, no interrupt
Mode 72 is the same as Mode 71 but with interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Input 1 and Port 2 still have the re-start delay active.
Mode 73
2 Sprite, 4 inputs each, 8 outs pulse Low after file ends, re-start delay on input 1, no interrupt
Mode 73 controls two Sprites, one on Port 1 and one on Port 2.
It is similar to Mode 71 but using two Sprite players.
It has 9 trigger inputs
Input 1 has a user selectable delay time to wait before a new trigger.
Re-start delay is preset to 30 seconds but may be changed from 1 to 999 seconds.
There are 8 sinking pulsed outputs.
When power is applied the file named 000 will loop circular continuously until a trigger event.
Inputs 1 to 9 will trigger when grounded / connected to input 0.
Inputs 1 to 4 will play files named 001 to 004 on the Sprite on Port 1.
Inputs 5 to 8 will play files named 001 to 004 on the Sprite on Port 2.
Mode 73 is No Interrupt
While a file 1 to 4 is playing on Port 1, any new trigger on inputs 1 to 8 will be ignored.
While a file 5 to 8 is playing on Port 2, any new trigger on inputs 1 to 8 will be ignored.
After the file ends, the corresponding sinking output number will pulse Low for 30ms.
Port 1 files 1 to 4 map to outputs 1 to 4.
Port 2 files 1 to 4 map to outputs 5 to 8.
An output can be connected to other Hydra inputs to start files on them.
Mode 73 is used to sequence files on 2 Sprite players per Hydra.
As an example, you could have 2 video “portraits” interacting together.
A self-sustaining loop can be made to keep playing the pattern over and over.

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Mode 74
2 Sprite, 4 inputs each, 8 outs pulse Low after file ends, re-start delay on input 1, w/ interrupt
Mode 74 is the same as Mode 73 but with interrupts.
Any file playing may be interrupted to start a new file when a new input trigger occurs.
There is a brief delay before a new trigger is allowed if a prior triggered file just began.
Input 1 still has the re-start delay active.
Mode 81
1 Sprite, 9 inputs, 8 outputs, files queued, play in the order of inputs triggered, no interrupt
Mode 81 controls one Sprite on Port 1.
It will store trigger inputs in a queue buffer and play them in the order received.
The first trigger input will play immediately.
It has 9 trigger inputs.
When power is applied the file named 000 will loop circular continuously until a trigger event.
Inputs 1 to 9 will trigger when grounded / connected to input 0.
Inputs 1 to 8 will cause the corresponding file named 001 to 008 to be stored in a queue buffer.
As files are stored, they are played in the order received.
The buffer will only hold 8 triggers.
If an input trigger is already in the buffer, it can’t be stored again and will be ignored.
If a file number is currently playing, it can’t be stored in the buffer until it has finished.
Mode 21 is No Interrupt
While a file 1 to 8 is playing, it will play to the end.
While the file 1 to 8 is playing, the corresponding sinking output will be active.
Input 9 will interrupt all files, return to the 000 looping file and turn off sinking outputs.
Mode 82
1 Sprite, 9 inputs, 8 output, files queued, play in the order of inputs triggered, delayed trigger
Mode 82 is exactly the same as Mode 81, except triggers are delayed on file 000.
If file 000 is playing, files stored in the queue buffer will not begin until file 000 ends.
Read FAQ about Delayed Trigger at end of manual.
Mode 81 or 82 could be used for audio announcements where each of the 8 inputs could play a
message. Messages will play in the order that the inputs were triggered. Add a second or two of
silence to the start and end of each message for best results.
Mode 81 or 82 could be used as an audio or video puzzle, where the user must activate the
inputs in a certain order to play the content in the correct order to solve.

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Mode 91
DMX input, 1 channel, trigger up to 200 files, safe mode
Mode 91 controls one Sprite on Port 1 from DMX512 control.
Safe mode only passes file number to play data to the Sprite.
No control codes are passed.
The Sprite will loop circular the file 000 until it receives a command.
You must set a DMX address from 1 to 512 in the Hydra. See pages 33 to 37.
This is the DMX “channel” that the Hydra will select from the 512 channels received.
This “channel” will contain a single byte of data that your DMX controller sends.
Byte values of 1 –200 Decimal (01 to C8 Hex) will play files 1 to 200.
A byte value of 255 (FF Hex) will force the Sprite back to the looping file 000.
It is ok if your controller continuously sends the channel data as normal.
The Hydra will ignore repeated data and act on new data values only.
Use a controller that can send a single value “level” command / queue.
A fader will cause the Sprite to try to play every file as the fader moves.
Using a fader may cause unexpected results of video output or freezing.
Mode 92
DMX input, 1 channel, trigger up to 200 files, full mode
Mode 92 is the same as Mode 91, but will pass all codes to the Sprite
Download the Sprite manual for a list of all possible command codes.
Mode 95
DMX input, 1 channel, trigger up to 200 files, plus DMX control of up to 8 outputs, safe mode
Mode 95 controls 1 Sprite on Port 1 plus 8 sinking outputs from DMX512 control.
This mode is exactly the same as Mode 91 except it will grab 9 DMX channels.
The DMX address you set in the Hydra is the first channel and for the Sprite.
The following 8 channels will map to the 8 sinking outputs.
Outputs may be on or off. There is no provision for “dimming”.
Values 0 to 127 (7F Hex) will turn off an output.
Values of 128 (80 Hex) and higher will turn on an output.
It is possible to turn all outputs on at once. Beware of overheating and damage.
The Hydra sinking outputs are intended for small LED lamps or small relays.
Consider using SSR solid state relays to switch higher power loads.
See page 26 for more information about the sinking outputs.
Mode 96
DMX input, 1 channel, trigger up to 200 files, plus DMX control of up to 8 outputs, safe mode
Mode 96 is the same as Mode 95, except it will pass all control codes to the Sprite.
Download the Sprite manual for a list of all possible command codes.

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Mode 99
Observe the Hydra firmware revision number
Mode 99 flashes the LED to show the firmware version that is installed in the 9X28D Hydra.
The green LED will flash a number of times with a long pause between.
The first version 1 will just flash once with a long pause and repeat.

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Setting Mode by Jumper Wires
There are presently 2 different ways to program the operation Mode:
1) Use wire jumpers connected from ground to specified inputs.
2) Use the Set push button switch on the front panel.
This section explains method 1, using wire jumpers.
For any method of setting the Mode:
For safety, unplug or remove all Sinking Output wires, if connected. See page 26.
You must hold the Set push button pressed, apply power, and then release the button.
The Hydra will now read the Inputs 1 to 8 and add the values of grounded inputs together.
Use the DMX Port “G” terminal or the Sinking Output Port “C” terminal as the Ground.
Do not connect Input 0.
Input = Value
1 = 1
2 = 2
3 = 4
4 = 8
5 = 16
6 = 32
7 = 64
8 = 128
As an example, if inputs 1, 3 and 5 are connected to the “G” terminal:
The values add up as 1 + 4 + 16 = 21.
This would run the program Mode 21 from the table on page 4.
See a wiring example on the next page.
The Mode will be saved in memory. The Hydra will start in this Mode every time power is
applied, until you decide to set a new Mode.
If you enter a Mode that is not programmed in the Hydra, it will default to Mode 1.
Every time power is applied, the Hydra will flash the yellow LED showing the Mode that is set.
X flashes digit 1 -- Pause -- X flashes digit 2 -- Pause -- X flashes digit 3.
In a DMX Mode: The Mode will flash, then a green flash, then the DMX address will flash.
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