META Oculus Quest User manual

Product Description.................................................................. 4
What’s in the Box? ...................................................................... 4
Product Care & Maintenance ........................................... 5
Health & Safety Warnings............................................. 7
Regulatory Information............................................................ 36
Limited Consumer Warranty................................................ 38
Additional Languages:
i. French (Français)........................................................ 48
ii. Spanish (Español) ...................................................... 92
iii. Japanese (日本語).................................................... 130
iv. Chinese (中文)............................................................. 136
Table of Contents

4 5
Product Description
Oculus Quest is an all-in-one gaming system built for
virtual reality (VR). The system consists of a VR headset
and a pair of Oculus Touch controllers. The headset
is battery powered and charges using the included
USB-C cable and charging adapter. The headset has
four wide-angle sensors that power Oculus Insight,
which precisely tracks your environment and instantly
translates movements into VR.
What’s in the Box?
Grab your phone to get started
Download the Oculus app on your mobile phone
to set up your headset.
www.oculus.com/app
NOTE: Please visit
www.oculus.com/setup
for setup
instructions. Please visit
https://ocul.us/questsupport
for best practices and troubleshooting.
Product Care & Maintenance
• Please only use dry optical lens micro-fiber cloths
for cleaning of the headset lenses.
• Do not clean lenses with any liquid or chemical
cleaners. Do not clean the facial interface fabric
with alcohol or any other abrasive cleaning solution.
• You may hand wash the facial interface with mild
detergent and air dry. For cleaning the controllers,
only use non-abrasive anti-bacterial wipes and
wipe gently.
Oculus Quest,
VR Headset
Model No: MH-B
Oculus Touch
Controllers
Model No: MI-BR (Right)
MI-BL (Left)
Quest
Headset
Touch
Controllers
Power
Adapter
Charging
Cable
Glasses
Spacer
AA
Batteries
Reference
Guide
Safety &
Warranty
Manual

6 7
• Do not leave the headset in direct sunlight.
Exposure to direct sunlight can damage the optics
and display.
• Do not shine a laser or external light source through
the lenses as it may damage the display.
• Ensure the controller battery tray cover is in good
working condition and locks in place.
• As with any electronic device, avoid exposure to
water or fluids.
• Store components in their storage case when
not in use to minimize unintentional damage or
environmental exposure.
• Operating Temperature: 0-35°C / 32-104°F,
min. humidity 5%, max humidity 95% RH
(non-condensing).
• Non-Operating (Storage): -20-45°C / -4-113°F,
85%RH.
Product Electrical Specifications
Component Rating
Headset 5V, 3A
Controller 1.5V,
190mA
Battery
(Controller)
1.5V
(2-AA Alkaline)
Health & Safety Warnings
HEALTH & SAFETY WARNINGS: To
reduce the risk of personal injury,
discomfort or property damage,
please ensure that all users of the
headset read the warnings below
carefully before using your VR
system.
Visit the Oculus Safety Center at
https://support.oculus.com
for more information
on the safe use of your VR system.
Throughout this Guide, we include icons to illustrate
and orient you to health and safety issues. The icons
are not a substitute for the text of this Guide, so
please use them both together.

8 9
Before Using your VR System
• Read and follow all setup and operating instructions
provided with the headset.
• Review the hardware and software
recommendations for use of the headset. Risk
of discomfort may increase if recommended
hardware and software are not used.
Your headset and software are not designed for use
with any unauthorized device, accessory, software
and/or content. Use of an unauthorized device,
accessory, software and/or content or hacking the
device, software or content may result in injury to
you or others, may cause performance issues or
damage to your system and related services, and
may void your warranty.
•Headset Adjustment. To
reduce the risk of discomfort,
the headset should be
balanced and centered, and
the inter-pupillary distance
(IPD) should be appropriately
set for each user. Adjust the
side and top straps to ensure
comfortable placement of the headset. Adjust the
IPD for each user by moving the image slider on the
right of the bottom of the headset. When properly
adjusted, the headset should fit comfortably and
you should see a single, clear image. Re-check the
settings before resuming use after a break to avoid
any unintended changes to any adjustments.
•Content Selection. Virtual
reality is an immersive
experience that can be
intense. Frightening, violent or
anxiety provoking content can
cause your body to react as if
it were real. Carefully choose
your content if you have a
history of discomfort or physical symptoms when
experiencing these situations. Oculus provides
comfort ratings for some content, and you should
review the comfort rating for your content before
use. (For more details on comfort ratings and
how they can assist in providing a comfortable
experience, go to
https://support.oculus.com/
comfort
). If you have a history of discomfort when
exposed to certain content or experiences or
are new to virtual reality, start with content rated
Comfortable, before trying Moderate, Intense or
Unrated content.
•Use Only When Unimpaired. A comfortable virtual
reality experience requires an unimpaired sense of
motion and balance. Do not use the headset when
you are experiencing any of the following (as it may
increase your susceptibility to adverse symptoms):

10 11
• Tired;
• Need sleep;
• Under the influence of alcohol or drugs;
• Hung-over;
• Have digestive problems;
• Under emotional stress or anxiety; or
• When suffering from cold, flu, headaches, migraines,
or earaches
Pre-Existing Medical
Conditions
• Consult with your physician before using the
headset if you are pregnant, elderly, have pre-
existing binocular vision abnormalities or psychiatric
disorders, or suffer from a heart condition or other
serious medical condition.
Seizures. Some people (about 1 in 4000) may have
severe dizziness, seizures, eye or muscle twitching
or blackouts triggered by light flashes or patterns,
and this may occur while they are watching TV,
playing video games or experiencing virtual reality,
even if they have never had a seizure or blackout
before or have no history of seizures or epilepsy.
Such seizures are more common in children and
young people. Anyone who experiences any of
these symptoms should discontinue use of the
headset and see a doctor. If you previously have
had a seizure, loss of awareness, or other symptom
linked to an epileptic condition you should see a
doctor before using the headset.
•Interference with Medical Devices. The headset
and controller(s) may contain magnets or
components that emit radio waves, which could
affect the operation of nearby electronics,
including cardiac pacemakers, hearing aids and
defibrillators. If you have a pacemaker or other
implanted medical device, do not use the headset
and controller without first consulting your doctor or
the manufacturer of your medical device. Maintain a
safe distance between the headset and controller
and your medical devices. Stop using the headset
and/or controller(s) if you observe a persistent
interference with your medical device.
Age Requirement/Children
This product is not a toy and
should not be used by children
under the age of 13, as the
headset is not sized for children
and improper sizing can lead to
discomfort or adverse health
effects, and younger children
are in a critical period in visual
development. Adults should make sure children
(age 13 and older) use the headset in accordance

12 13
with these health and safety warnings including
making sure the headset is used as described in the
Before Using Your VR System above and the Safe
Environment section below. Adults should monitor
children (age 13 and older) who are using or have
used the headset for any of the symptoms described
in these health and safety warnings (including those
described under the Discomfort and Repetitive Stress
Injury sections), and should limit the time children
spend using the headset and ensure they take breaks
during use. Prolonged use should be avoided, as
this could negatively impact hand-eye coordination,
balance, and multi-tasking ability. Adults should
monitor children closely during and after use of the
headset for any decrease in these abilities.
Play Space Environment
Risks associated with
freedom of movement
Your headset tracks your
movement forward and backward,
up and down, left and right,
while also tracking the rotational
movement of your head. This
allows your movement in your
physical world to be translated
into movement in your virtual
world. Your headset is also self-
contained and there are no wires or cables connecting
you to a PC like in other PC powered virtual reality
headsets. Therefore, you have more freedom to move.
Along with the freedom to explore your virtual world
come additional responsibilities for you to have a safe
experience.
Use Only in a Safe
Environment: The headset
produces an immersive virtual
reality experience that distracts
you from and completely
blocks your view of your actual
surroundings.
Setting up Your Safe Play Space
•Always be aware of your surroundings before
beginning use and while using the headset. Use
caution to avoid injury.
• You are responsible for creating and maintaining a
safe environment for use at all times.

14 15
• Only use your headset indoors.
• Serious injuries can occur from tripping or running
into or striking walls, furniture, other objects or
people, so clear an area for safe use before using
the headset.Take special care to ensure that you are
not near items that you may hit or strike, or areas
which may cause you to lose your balance when
using—or immediately after using—the headset,
like other people, objects, stairs or steps, ramps,
sidewalk(s), balconies, open doorways, windows,
furniture, open flames (like candles or fireplaces),
ceiling fans or light fixtures, televisions or monitors,
or other things.
• Proper use of the Guardian system is important for
setting up a safe environment. Please set up the
Guardian system prior to use as described in the
on-screen Guardian System setup directions and
in the Guardian System section below.
• Consider having another person act as a spotter
while you move around in your virtual world.
Take appropriate steps to prevent people
(particularly children) or pets who do not
understand that your perceptions are limited from
entering your play space.
Interaction of the Real World and the Virtual
Environment
• Ease into the use of the headset to allow your body
to adjust; use for only a few minutes at a time at
first, and only increase the amount of time using the
headset gradually as you grow accustomed to virtual
reality. Looking around and using the Oculus Touch
controllers when first entering virtual reality can
help you adjust to any small differences between
your real-world movements and the resulting virtual
reality experience.
• Take at least a 10 to 15 minute
break every 30 minutes, even
if you don’t think you need
it. Each person is different,
so take more frequent and
longer breaks if you feel
discomfort. You should always
take regular breaks and you should decide what
break schedule works best for you.
• Move carefully while you explore the virtual world.
Fast or abrupt motion may cause a collision or loss
of balance.
• Use of the headset and Oculus Touch controllers
may result in a loss of balance. If your balance feels
affected, remove your headset and take a break until
normal balance returns.
• Remember that the objects you see in the virtual
environment do not exist in the real world, so don’t
sit or stand on them or use them for support.

16 17
• Remain seated unless your game or content
experience requires standing or moving around
your play space. If you are using the headset while
seated, make sure you are seated on a secure
surface and stable platform.
• Use of the headset with glasses may increase the
risk of facial injury if you fall or hit your face.
• While using the headset with the Oculus Touch
controllers, you may extend your arms fully out to
the side or over your head, so make sure those areas
are clear of objects or potential hazards.
• Make sure your play space has a level, firm and
even surface without loose carpeting or rugs,
uneven surfaces or similar hazards. Remove any
tripping hazards from the play space before using
the headset.
• Remember that while using the headset you may be
unaware that people and pets may enter your play
space. Secure your play space while in use, and if
you sense something or someone has entered your
play space, remove your headset and pause your VR
experience to make sure your play space is still safe.
• Your view of your surroundings is completely
blocked while you are using the headset, so do not
hold or handle things that are dangerous, may injure
you or may be damaged.
• The rings on your Oculus Touch controllers extend
away from your hands. Use caution when moving
your hands and arms so you do not strike yourself
with the Oculus Touch controllers.
Prohibited Uses
• The headset is designed
for use indoors. Use of the
headset outdoors creates
additional and uncontrolled
hazards, like uneven and
slippery surfaces and
unexpected obstacles,
vehicles (traffic), persons or pets. Also, the
headset may not work properly outdoors.
• Never wear the headset in situations that require
attention, such as running, bicycling, or driving.
• Do not use the headset while in a moving vehicle
such as a car, bus, or train, as variation in speed
(velocity) or sudden movements may increase
your susceptibility to adverse symptoms.
• The Guardian System. The
headset contains a Guardian
system feature, a virtual
boundary system feature,
designed to assist you with
staying in your play space
and avoiding collisions with
objects (like furniture or walls)
in your physical world while you are in your virtual

18 19
environment. Once you have properly defined your
play space according to the on-screen instructions
from your device and the instructions in this Guide,
the Guardian system will help you to be aware of the
boundaries you have defined for your play space.
It will also alert you when you are getting close to
those boundaries.
•Boundary Types. The Guardian system can
provide two different boundary types: (1)
Roomscale and (2) Stationary. Each type provides
varying warning levels. The Roomscale boundary
is the best boundary type for all VR experiences.
You should choose it for experiences that
encourage significant movement. It requires a
minimum of 2 meters x 2 meters or 6.5 feet x 6.5
feet of obstruction free floor space. The Stationary
boundary is only a visual guide to remind you
that you are not in a Roomscale style boundary.
Stationary boundary may be used for experiences
that don’t encourage much movement. It should
not be chosen for experiences that require
significant movement or fast/large arm motions.
Choose the appropriate boundary style based on
your selected content. Regardless of which type
you choose, please ensure that all hazards that
might affect unobstructed movement of legs and
arms are removed from your play area.
• The Stationary boundary is only designed to
provide you with a minimal warning if you take one
or two steps beyond your starting position in VR.
This boundary style may be used with content that
requires minimal lower body and arm movement.
• The Room-scale boundary is designed for use
with content that encourages you to move
around your play space and requires significant
lower-body movement.
• For both types, it is important that you make
sure the area within the Guardian system
boundary is clear of hazards and obstacles as
described in this Guide.
• Follow the on-screen instructions when
selecting or changing boundary types
and setting up the Guardian system. For
more details on boundary types, go to
https://support.oculus.com/guardian.
• The space you define with
the Guardian system should
be an area that is clear and
away from potential hazards.
Make sure leave additional
space as a buffer between
your play space boundaries
and potential hazards (like
furniture or walls) so you do not contact hazards
if your movement carries you beyond the play
space boundary, if you lose your balance or
trip, or if you quickly extend your arms or hands

20 21
beyond your play space during active play. In the
Stationary boundary type, the Guardian system
will not alert you if your Oculus Touch controllers
approach or extend beyond the defined play
space, so make sure the area you can reach
with your outstretched arms is clear of potential
hazards.
• The Guardian system is most effective when you
select the correct boundary type whenever you
use the headset. You must also properly define
your play space in accordance with the on-screen
instructions and this Guide each time you change
any aspect of your play space. Before using the
headset each time, confirm that the Guardian
system is properly setup, your play space is properly
defined and that no new potential hazards were
introduced within your play space.
• The Guardian system may not work properly in
areas with featureless walls, glass or mirrors. You
are still responsible for using the headset in a
safe environment as described in this Guide.The
Guardian system will only alert you to the boundary
of your play space. It cannot prevent you from
moving out of your play space. For example, it will
not prevent you from running into or contacting a
wall, or falling through a door or window or down
a stairwell. Take particular care to make sure that
there are no hazardous areas (stairwells, windows,
etc.) or objects immediately outside your play space
that you might encounter if you do not react quickly
enough to the Guardian system.
• The Guardian system does
not identify a boundary
over the top of your play
space, so take special
care to identify that the
area overhead is clear of
potential hazards like light
fixtures and ceiling fans. It
will also not alert you to floor hazards, so follow the
instructions for a safe floor surface in this Guide.
• The Guardian system does not identify everything
in your play space, and will not alert you to items
inside your play space, like furniture, lamps, or
other people or pets that may enter your play
space after you have donned your headset.
• Follow all on screen notifications for redefining
the boundaries of your play space or the proper
operation of the Guardian system if prompted
to do so.
• Moving at high speeds may not permit you to
react in time to stay in your play space, even if
the Guardian system alerts you, so make sure
you move slowly enough to react to any Guardian
system alerts.

22 23
• The Guardian system may not work properly if your
headset is dropped or damaged. Inspect your
headset before use, and contact Oculus Support
if the Guardian system is not working properly.
• You can get more information about the Guardian
system at
https://support.oculus.com/guardian
.
• Pass-Through Camera. Your headset is equipped
with a “pass-through” camera feature which uses
a camera to display your physical surroundings on
your headset screen. The pass-through camera
feature when enabled is designed to alert you if you
go outside of your defined play space and display
your physical world. It is also used to define or
confirm your play space boundaries in connection
with the Guardian system.
The pass-through camera may lag behind (Iatency)
what is actually occurring in your physical world,
and your field of view while using the pass-through
camera is smaller than your normal field of view
when you are not using a headset. There may also
be an error in depth perception when viewing the
physical world through the pass-through camera.
The pass-through camera is designed only for brief
use to alert you to real world hazards when you
leave your defined play space or to set up your
play space in the Guardian system. You should not
engage in any prolonged use of the pass-through
camera, or use it to navigate long distances in your
real world (see below).
Take the following precautions when using the
pass-through camera.
• Move slowly and carefully whenever you are using
the pass-through feature.
• Do not use the pass-
through camera to navigate
the real world, other than
for short distances to
return to your play space
or transition to another
nearby play space. Do not
attempt to use the pass-
through camera to navigate areas that are not flat
or contain hazards. Remove your headset so you
have an unobstructed view.
• Do not walk up or down stairs or sloped (inclining
or declining) surfaces while using your headset’s
pass-through camera.
• Always remove your headset for any real world
situation that requires attention or coordination.
• If the pass-through camera view fades out, take
off your headset and return to your play space.
• The view of the physical world displayed by the
pass-through camera may cause temporary
effects if used for a long period of time. Do not

24 25
use the pass-through feature for more than a
few minutes.
• Effects from the use of the pass-through camera
may put you at an increased risk of injury when
engaging in normal activities in the real world.
Do not drive, operate machinery, or engage in
other visually or physically demanding activities
that have potentially serious consequences (i.e.,
activities in which experiencing any symptoms
could lead to death, personal injury, or damage
to property), or other activities that require
unimpaired balance and hand-eye coordination
(such as playing sports or riding a bicycle, etc.)
until you have fully recovered from any effects.
Hearing Damage
• To prevent possible hearing damage, do not
listen at high volume levels for long periods.
System Alerts
For your protection, you should take immediate action
when prompted by system alerts. The headset may
provide you with the following alerts:
• Overheating Alert. An audible and visual alert when
the headset is overheating. If that alert appears/
sounds, to reduce the risk of personal injury,
immediately remove your headset and let it cool
down before continuing use.
• Sound Volume Alert. A visual alert in the event of
high volume levels. If that alert appears, lower the
sound volume to reduce the risk of hearing loss.
• Outside of Play Space Alert. A visual alert if you
are outside of your play space. If that alert appears,
remove your headset or go back to your play space
to continue your experience, if desired.
• Tracking Error System Alerts. A visual alert if the
headset’s tracking system is not operating properly.
Note if the headset is experiencing tracking issues,
then the Guardian system may not be functioning
properly or may be disabled. If this alert appears,
remove the headset and move to a safe space.
Afterwards, follow the instructions provided on-
screen to address the issue.
Discomfort
• Immediately discontinue using the headset if any of
the following symptoms are experienced:
• Seizures;
• Loss of awareness;
• Eye strain;
• Eye or muscle twitching;
• Involuntary movements;
• Altered, blurred, or double vision or other visual
abnormalities;

26 27
• Dizziness;
• Disorientation;
• Impaired balance;
• Impaired hand-eye coordination;
• Excessive sweating;
• Increased salivation;
• Nausea;
• Lightheadedness;
• Discomfort or pain in the head or eyes;
• Drowsiness;
• Fatigue;
• Any symptoms similar to motion sickness.
• Just as with the symptoms people can experience
after they disembark a cruise ship, symptoms of
virtual reality exposure can persist and become
more apparent hours after use. These post-use
symptoms can include the symptoms above, as
well as excessive drowsiness and decreased ability
to multi-task. These symptoms may put you at an
increased risk of injury when engaging in normal
activities in the real world.
• Do not drive, operate machinery, or engage in
other visually or physically demanding activities
that have potentially serious consequences (i.e.,
activities in which experiencing any symptoms
could lead to death, personal injury, or damage
to property), or other activities that require
unimpaired balance and hand-eye coordination
(such as playing sports or riding a bicycle, etc.)
until you have fully recovered from any symptoms.
• Do not use the headset until all symptoms have
completely subsided for several hours.
• Be mindful of the type of content that you were
using prior to the onset of any symptoms because
you may be more prone to symptoms based upon
the content being used. Review the comfort rating
for the content you were using, and consider using
content with a less intense comfort rating.

28 29
• See a doctor if you have serious and/or persistent
symptoms.
Headset Battery and Charging
Your headset contains a rechargeable Lithium-Ion
battery and may come with a power adapter (charger)
and charging cable. Improper use of the battery or
power adapter may result in a fire, explosion, battery
leakage or other hazard. Follow these instructions to
reduce the risk of injury to you or others, or damage to
your product or other property.
• The battery in your headset is not user replaceable or
serviceable. Do not attempt to open your headset to
access the battery, open, repair or replace the battery.
Please contact Oculus Support, if you need battery or
power management support for your device.
• Only charge your headset with the included power
adapter and cable, or an approved power adapter
and cable if not included. Do not use other cables
or power adapters. If you are unsure about whether
a cable or power adapter is compatible with your
headset, contact Oculus Support.
• Periodically inspect connection cords, connector
tips and the power adapter for damage or signs of
wear. Do not use your power adapter if prong(s),
enclosure, connector port, connector cable or any
part is damaged, cracked, or exposed.
• Do not use external battery packs or power sources
other than the included power adapter or authorized
accessories to charge the battery or power the
headset.
• Do not attempt to charge or use the headset it if
does not turn on after attempted charging, if it gets
abnormally warm when it is used or charged, or if
the battery compartment is swollen, leaking liquid
or smoking.
• Do not disassemble, crush, bend or deform, puncture,
shred or put a high degree of pressure on the headset.
This can cause leakage or an internal short-circuit in
the battery, resulting in overheating.
• Avoid dropping your headset. Dropping it, especially
on a hard surface, can potentially cause damage to the
headset and battery. Inspect your headset for visual
damage before each use. If you suspect damage to
your headset or battery, contact Oculus Support.
• Do not let your headset get wet or come in contact
with liquids. Even though the headset may dry and
appear to operate normally, the battery contacts
or circuitry could slowly corrode and pose a safety
hazard. If the headset gets wet, contact Oculus
Support, even if the headset appears to be working
normally.
• Do not place your headset in areas that may get very
hot, such as on or near a cooking surface, cooking
appliance, iron or radiator or in direct sunlight.

30 31
Excessive heating can damage the headset or the
battery and could cause the headset or the battery
to explode. Do not dry a wet or damp headset with an
appliance or heat source such as a microwave oven,
hair dryer, iron or radiator. Avoid leaving your headset
in a car in high temperatures.
• In the event of a battery leak, do not allow the liquid to
come in contact with the skin or eyes. If contact has
been made, wash the affected area with large amounts
of water and seek medical advice.
• Always ensure that the headset has adequate
ventilation and air flow while in use or charging.
Covering the headset with materials that significantly
affect air flow may affect its performance and poses
a possible risk of fire or explosion.
• Your headset and power adapter (if provided)
comply with applicable limits for industry surface
temperature standards. To prevent potential low-
temperature burns from prolonged direct contact,
avoid direct skin contact with your power adapter for
long periods of time when charging, or when plugged
into a power source. Ensure the power adapter is in a
well-ventilated area, when in use. Do not place adapter
under a pillow, blanket or part of your body. Users with
special medical or physical conditions that impair the
ability to detect heat against your skin should take
special care when using the device or charging with
the power adapter. Follow any thermal warnings and
advisory that may appear on your device’s screen.
• Dispose of your headset and battery properly. Do
not dispose of the headset or battery in a fire or
incinerator, as the battery may explode when
overheated. Dispose of separately from household
waste. Refer to
www.oculus.com/support
for proper
maintenance, replacement, and disposal of your
headset.
Headset Temperature
• It is important to check the temperature of
your headset as front surfaces may get hot.
It is normal for your headset to feel warm to the
touch while in use or while charging. Prolonged skin
contact with a headset that is hot to the touch may
produce skin discomfort or redness, or low
temperature burns. If your headset feels hot to the
touch or is uncomfortably warm, stop using or
charging it, and allow it to cool down.
Repetitive Stress Injury
Using the device may make your muscles, joints,
neck, hand(s), or skin hurt. If any part of your body
becomes tired or sore while using the headset or its
components, or if you feel symptoms such as tingling,
numbness, burning or stiffness, stop and rest for
several hours before using it again. If you continue to
have any of the above symptoms or other discomfort
during or after use, stop use and see a doctor.

32 33
Accessories
• Your headset and software are not designed for
use with any unauthorized accessory. Use of an
unauthorized accessory may result in injury to you
or others, may cause performance issues or damage
to your system and related services, and may void
your warranty
• Refer to accessory instructions for proper installation,
warnings, and use of included and authorized
accessories.
• Only use recommended batteries and charging
systems for authorized accessories.
• Install and use wrist straps or lanyard with accessories
when available to secure to your wrist when in use.
• Use lanyards with all tracked accessories so they do
not become loose projectiles.
Controller Batteries
Your Oculus Touch controllers contain AA batteries.
• CHOKING HAZARD. The remote is not a toy. It
contains batteries, which are small parts. Keep away
from children under 3.
• Keep new and used batteries away from children. If
the battery compartment does not close securely,
stop using the product and keep it away from
children until it can be repaired.
• Keep in original package until ready to use. Properly
dispose of used batteries promptly.
• Battery in the controller is user-replaceable
• Do not mix old and new batteries. Replace all
batteries of a set at the same time.
• Do not disassemble, pierce, or attempt to modify
batteries.
• Risk of fire. Batteries can explode or leak if installed
backwards, disassembled, charged, crushed, mixed
with used or other battery types, or exposed to fire
or high temperature.
• Remove exhausted batteries from product promptly.
Remove batteries before storage or extended
periods of non-usage. Exhausted batteries may
leak and damage your Oculus Touch controllers.
• Refer to
www.oculus.com/support
for proper
maintenance, replacement, and disposal of batteries.
Electrical Shock
To reduce risk of electric shock:
• Do not modify or open any of the components
provided.
• Do not charge this device if any part of the provided
or approved AC Adapter cable is torn, any wires are
exposed, or battery compartment damaged.

34 35
• Do not insert any metal, conductive, or any foreign
objects into the charging port.
• Do not expose the device to water or fluid.
• ONLY use provided AC Adapter with your device or
other authorized adapter if one was not provided
with your device.
VR System Care
• Do not use your system if any
part is broken or damaged.
• Do not attempt to repair any
part of your system yourself.
Repairs should only be made
by an Oculus authorized
servicer.
• To avoid damage to your headset or Oculus Touch
controllers, do not expose them to moisture, high
humidity, high concentrations of dust or airborne
materials, temperatures outside their operating
range or direct sunlight.
• To avoid damage, keep your headset, charger,
cables and accessories away from pets.
Contagious Conditions
To avoid transferring contagious conditions (like
pink eye), do not share the headset with persons
with contagious conditions, infections or diseases,
particularly of the eyes, skin or scalp. The headset
and controller(s) should be cleaned between each
use with skin-friendly non-alcohol, non-abrasive
antibacterial wipes and with a dry microfiber cloth for
the lenses. Do not use liquid or chemical cleansers on
the lenses. Replace the facial interface on the headset
if it becomes worn or cannot be cleaned.
Skin Irritation
The headset is worn next to your skin and scalp. Stop
using the headset if you notice swelling, itchiness,
skin irritation, loss of hair or other skin reactions.
Similarly with the hand-controller, please stop use if
you observe any skin irritation or reaction. If symptoms
persist, contact a doctor.
No Direct Sunlight on Lenses
Take particular care to avoid
direct sunlight on the lenses. For
example, do not store or carry
the headset so the lenses are
exposed to direct sunlight. Direct
sunlight on the lenses for even
brief periods may damage the
optics and display.

36 37
Not a Medical Device
The headset and accessories are not medical devices,
and are not intended to diagnose, treat, cure, or
prevent any disease.
Keep Away from Pets
To avoid damage, keep your headset, charger, cables
and accessories away from pets.
Regulatory Information
FCC Information
This device complies with part 15 of the FCC rules. Operation is subject to the
following two conditions:
(1) This device may not cause harmful interference, and (2) this device must
accept any interference received, including interference that may cause
undesired operation.
NOTE: This equipment has been tested and found to comply with the limits for
a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions,
may cause harmful interference to radio communications. However, there is
no guarantee that interference will not occur in a particular installation. If this
equipment does cause harmful interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is encouraged
to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which
the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
FCC Caution: Changes or modifications to a Product by the user that are
not expressly approved by the party responsible for compliance could make
the Product no longer comply with the FCC Rules.
Information Regarding Exposure to Radio Frequency Energy
The Device meets the FCC Radio Frequency Emission Guidelines and are
certified with the FCC. Information on these Products is on file with the
FCC and can be found by inputting such Product’s FCC ID (which can be
found on the bottom of the Device into the FCC ID Search form available at
transition.fcc.gov/oet/ea/fccid
after searching on the FCC ID for your device
which can be found in the setting manual under regulatory information.
The Device complies with FCC RF radiation exposure limits. During testing,
the device is set to the highest transmission levels and places in positions
that simulated uses against the head with no separation, and when worn or
carrier against the body, with 5mm separation.
Industry Canada
This device complies with Industry Canada licence-exempt RSS standard(s).
Operation is subject to the following two conditions: (1) this device may not
cause interference, and (2) this device must accept any interference, including
interference that may cause undesired operation of the device.
This device is restricted to indoor use.
Operation in the band 5150-5250 MHz is only for indoor use to reduce the
potential for harmful interference to co-channel mobile satellite systems.
IC Radiation Exposure Statement:
This equipment complies with IC RSS-102 radiation exposure limits set forth
for an uncontrolled environment.
The transmitter module may not be co-located with any other transmitter
or antenna.
CAN ICES-3 (B)/NMB-3(B)
For product available in the USA/Canada market, only channel 1~11 can be
operated. Selection of other channels is not possible.
i. The device for operation in the band 5150–5250 MHz is only for indoor
use to reduce the potential for harmful interference to co-channel mobile
satellite systems;

38 39
ii. For devices with detachable antenna(s), the maximum antenna gain
permitted for devices in the band 5725-5850 MHz shall be such that the
equipment still complies with the e.i.r.p. limits specified for point-to-point
and non-point-to-point operation as appropriate; and
iii. Users should also be advised that high-power radars are allocated as
primary users (i.e. priority users) of the bands 5250-5350 MHz and 5650-
5850 MHz and that these radars could cause interference and/or damage
to LE-LAN devices.
Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S.
and other countries. App Store is a service mark of Apple Inc., registered in
the U.S. and other countries.
GooglePlay and the Google Play logo are trademarks of Google LLC.
Limited Consumer Warranty
Who Is This Warranty From? This limited consumer warranty (the “Warranty”)
is issued by Facebook Technologies, LLC of 1601 Willow Road, Menlo Park,
CA 94025 (“Facebook Technologies”, “we”, or “us”).
Who Is This Warranty To? Facebook Technologies issues this Warranty to you,
as a consumer who has purchased a new, covered product from Facebook
Technologies or an authorized retailer (“you”). This Warranty is not available
to products that were purchased from any source other than Facebook
Technologies or an authorized retailer.
If you purchased your product in Australia, Canada, France or Italy, this
Warranty does not apply to you and you should consult the specific
warranty for your country, available in the box with your product and at
https://www.oculus.com/legal/limited-warranty
for Oculus products, and at
https://portal.facebook.com/warranty
for all other products where applicable.
This Warranty applies only to those countries to which Facebook Technologies
ships and supports. For information about the countries Facebook Technologies
supports, go to
https://ocul.us/questsupport
for purchases of Oculus products,
and
https://portal.facebook.com/support
for all other products.
What Does This Warranty Do? This Warranty gives you specific legal
rights, and you may also have other rights, which vary from state to state
and country to country.
This Warranty is in addition to, and does not affect
any rights you have under the laws in your jurisdiction
concerning the sale
of consumer goods (including, without limitation, national laws implementing
EC Directive 44/99/EC).
What Does This Warranty Cover? This Warranty covers defects and
malfunctions in the new Facebook Technologies product(s) it accompanies
(the “Product”). We warrant that the Product will, under normal and intended
use, function substantially in accordance with our technical specifications
or accompanying product documentation (the “Warranted Functionality”)
during the Warranty Period. If and to the extent the Product needs Facebook
Technologies software or services to achieve the Warranted Functionality,
we will make and keep software and services available during the Warranty
Period. We may update, modify or limit such software and services in our
sole discretion so long as we continue to maintain (or exceed) the Warranted
Functionality.
Product registration is
not
required as a condition to coverage under this
Warranty, but some Facebook Technologies products require periodic
connection to an online Facebook Technologies account to ensure
full functionality.
How Long Does Coverage Last? This limited Warranty continues for one (1)
year from the date of purchase or delivery of the Product, whichever is later
(the “Warranty Period”). However, if you purchase the Product from within the
EU or EFTA, the Warranty Period shall be two (2) years.
What Will Facebook Technologies Do If There’s a Problem With The
Product? If your Product is defective or malfunctioning, we will either repair
or replace that Product, or update software or services, so that the Product
performs substantially according to the Warranted Functionality. The approach
taken to resolve any issues will be at our sole choice. If we determine that a
product should be replaced, the replacement may be a new, refurbished, or
remanufactured Product. If we determine, in our sole discretion, that none of
the listed means are reasonable to correct for a defect or malfunction, then
we may refund to you the price you paid to purchase the Product.
How Can You Get Service? First, tell us about the issue. If you have a problem
with your Product, please visit us at
https://ocul.us/questsupport
for Oculus
related products, and
https://portal.facebook.com/support
for all other
products to get helpful service and contact information, and to submit a
claim form to obtain warranty service.
Table of contents
Other META Virtual Reality Headset manuals