MICROVITEC TOUCHTECH 501 User manual


USING
A
501
TOUCHTECH
MONITOR
WITH
A
BBC
MASTER
NOTE
When
using
a
501
TOUCHTECH
Monitor
with
a
BBC
Master
it
is
necessary
to
set
the
correct
Data
and
Baud
rates.
This
is
achieved
by
adopting
the
following
procedure:
1
Switch
on
the
Monitor
and
BBC
Master.
2
Type
in
the
following:
*
C0.
DATA
5
return
*C0.
BAUD
7
return
NOTE
This
procedure
need
only
be
performed
once,
as
the
information
is
retained
in
memory
even
after
the
BBC
Master
has
been
switched
off.

MICROVITEC
"
OPERATING
INSTRUCTIONS
FOR
TOUCHTECH
501
ACKNOWLEDGEMENTS
The
TOUCHTECH
501
Touch
Screen
and
introductory
programs
have
been
developed
as
a
co-operative
project
involving
Microvitec
PLC,
the
Microelectronics
Education
Programme
and
the
Department
of
Trade
&
Industry
and
Trowbridge
College,
Wiltshire.
Microvitec
PLC
would
like
to
thank
the
following
for
their
assistance
in
the
TOUCHTECH
50]
PROJECT-
Mike
Bostock
and
Anthony
Lucas
MEP
John
Sanderson
Syscroft
Ltd.
Alun
Maddocks
and
Paul
Seemayer
Trowbridge
College,
Ian
Robinson
John
McCann
Department
of
Trade
&
Industry
Microvitec
PLC,
Bolling
Road,
Bradford,
West
Yorkshire
BD4
7TU
Tel:
(0274)
390011
Telex:
517717
GPOOSSAAS

INTRODUCTION
Welcome
to
the
new
and
important
concept
involving
the
interaction
of
man
with
machine
The
TOUCHTECH
501.
Your
TOUCHTECH
501
provides
you
with
a
powerful
alternative
to
the
standard
keyboard
for
communicating
with
the
computer.
The
TOUCHTECH
501
is
based
on
the
latest
infra-red
scanning
technology
which
enables
it
to
detect
a
finger
or
object
placed
within
the
plane
of
the
monitor
screen
and
communicate
the
co-
ordinates
of
this
position
to
the
computer
with
great
accuracy.
It
is
this
facility
that
permits
a
unique
and
direct
interaction
between
the
computer
user
and
the
computer
program,
without
the
need
for
the
user
to
turn
away
from
the
screen
in
order
to
select
one
key
or
another
during
the
course
of
the
program.
Many
applications
are
possible
using
the
TOUCHTECH
501.
These
will
range
from
use
with
young
children,
where
Touch
Screen
operation
will
be
particularly
useful
in
providing
a
completely
natural
way
to
interact
with
educational
programs
on
a
microcomputer,
through
to
business-style
application
programs
like
database
or
spreadsheets,
or
for
other
applications
that
benefit
from
a
menu
driven
approach.
The
programs
supplied
with
your
TOUCHTECH
501
are
general
examples
chosen
to
illustrate
some
of
the
possibilities.
The
programs
demonstrate
several
styles
of
use.
However
the
8
modes
of
operation
within
TOUCHTECH
501
permit
many
other
possibilities.
For
those
users
with
‘BASIC’
programming
skills,
adapting
existing
programs
for
use
with
the
TOUCHTECH
501
is
relatively
straight-
forward.
This
involves
the
addition
of
two
small
‘BASIC’
routines
to
the
existing
program.
Full
details
of
these
routines
are
provided
within
the
handbook.
A
Utilities
program
‘BOXMAKE’
is
provided
to
facilitate
this.
We
wish
you
success
with
your
TOUCHTECH
501
and
we
are
sure
you
will
find
that
it
offers
a
new
and
exciting
dimension
to
the
computer
and
for
software
development.

GETTING
STARTED:-
ASSEMBLY
INSTRUCTIONS
ELECTRICAL
CONNECTIONS
RE-SET
SWITCH
CHECKLIST
PAGE
NO.
1
3
4
5
GETTING
STARTED

GETTING
STARTED
ASSEMBLY
INSTRUCTIONS
All
cables
have
been
omitted
for
clarity.
After
unpacking
your
TOUCHTECH
501,
you
must
attach
the
feet
(1)
to
the
base
of
your
Touch
Screen.
Firstly
the
feet
(1),
as
shown.
Then
using
screws
(2)
secure
the
feet
(1)
to
the
base
of
the
Touch
Screen.
FIG.
1
Having
assembled
your
TOUCHTECH
you
must
now
fit
it
to
your
‘M’
series
monitor.
Position
equipment
as
shown,
then
raise
the
monitor
so
that
feet
(3
are
located
inside
feet
(1).
Slide
the
monitor
forward,
then
slightly
raise
the
rear
of
the
monitor
so
that
feet
(2)
are
located
inside
feet
(1).
FIG.
2

Your
monitor
is
now
pre—set
at
the
correct
viewing
angle,
you
must
now
make
the
electrical
connections
in
order
to
get
your
TOUCHTECH
fully
operational.
FIG.
3

ELECTRICAL
CONNECTIONS
We
will
now
look
at
the
electrical
connections
required
in
order
to
get
your
TOUCHTECH
501
fully
operational.
1.
There
are
two
leads
to
be
connected,
the
first
is
the
power
lead
(1).
This
plug
fits
into
the
disc
drive
power
port
(2)
on
the
underside
of
your
micro,
and
provides
:5
volts
d.c.
2
The
plug
(3)
connects
to
your
disc
drive
power
plug
(4).
3.
The
only
other
connection
is
to
your
socket
marked
‘Disc
Drive’
(5).
1.
The
second
lead
connects
to
a
5
pin
din
plug
(1)
which
is
fitted
to
the
RS423
port
(2)
at
the
rear
of
your
micro.
Note:
The
plug
must
be
fitted
with
the
gap
(3)
in
the
plug
uppermost.
2
The
lead
(4)
to
your
monitor
connects
in
the
normal
way.
RGB
(micro
to
TTL
(monitor).
Now
all
that’s
left
to
do
is
to
switch
‘ON’
your
monitor
and
micro
and
enjoy
your
TOUCHTECH
501.

RE-SET
SWITCH
We
will
now
look
at
the
re—set
switch
(1)
its
position
and
its
function.
POSITION
1.
The
re—set
switch
(1)
is
located
underneath
the
front
panel
of
the
TOUCHTECH
in
the
centre.
FUNCTION
1.
The
function
of
the
re—set
switch
is
to
re-set
the
on—board
processor!
Should
the
system
‘crash
out’
the
re-set
switch
should
be
pressed
to
initialise
the
processor.

CHECK
LIST
If
your
new
TOUCHTECH
501
does
not
operate
the
following
steps
will
establish
whether
the
TOUCHTECH
is
faulty.
It
is
important
that
you
carry
out
these
checks
before
returning
the
equipment
for
Warranty
repair.
1.
Ensure
that
the
supply
voltage
is
‘ON’
(the
LED
on
the
front
of
the
TOUCHTECH
should
be
illuminated).
2
Ensure
all
electrical
connections
are
correctly
fitted
(refer
to
‘ELECTRICAL
CONNECTIONS
section
of
this
handbook).
Some
of
the
possible
fault
causes
are:-
A.
Check
input
lead
is
correctly
fitted,
ensure
plug
is
not
upside
down
in
the
RS423
socket.
B.
Ensure
that
the
diskette
is
correctly
loaded
(see
instructions
on
diskette).
3
Press
the
re—set
switch.
4
If
possible
try
the
TOUCHTECH
with
another
micro,
disk
drive
or
monitor
(‘M’
series
only)
to
establish
location
of
fault.

DEMONSTRATION
PROGRAMS
TOUCH
ARTIST
CUBES
MONEY
ODDMAN
SIMONE
MUSIC
WORDS
OXO
PAGE
NO.
6
10
11
12
14
17
18
DEMONSTRATION
PROGRAMS

MENU
SCREEN
To
choose
a
program
touch
the
relevant
blue box.
The
box
chosen
will
turn
black
and
the
program
will
be
loaded
from
disk
on
removal
of
your
finger.
TOUCH
OUTLINE
This
program
demonstrates
the
essential
operation
of
the
Touch
Screen
its
ability
to
identify
the
position
of
the
finger,
represented
by
a
cross
on
the
screen.
The
program
may
also
be
used
to
adjust
alignment.
USING
THE
PROGRAM
1.
Finger
position
Place
a
finger
onto
the
screen.
A
cross
should
appear
on
the
screen
underneath
or
near
to
the
tip
of
the
finger.
Move
the
finger
slowly
around
the
screen
and
the
cross
should
follow
it.
The
x
and
y
values
that
appear
on
the
screen
represent
the
finger
position
which
are
on
a
scale
of
0-120
on
x
axis
and
0-90
on
the
y
axis.
2.
Alignment
Ideally,
the
finger
should
be
as
near
to
the
perpendicular
as
possible
so
as
to
avoid
effects
of
parallax.
This
can
occur
because
the
detection
plane
of
the
Touch
Screen
lies
slightly
in
front
of
the
glass
of
the
screen.
In
most
circumstances
this
effect
will
not
be
noticeable.
6

If
it
is
necessary
to
adjust
the
alignment
of
the
Touch
Screen
then
this
option
may
be
selected
by
touching
the
box
marked
‘Align’
You
will
be
asked
to
place
a
perpendicular
finger
onto
a
point
where
a
constant
sound
is
heard.
At
this
point
the
cross
may
be
re-
aligned
by
using
the
arrow
keys.
Press
the
‘return’
kev
to
finish.
3.
Object
size
To
see
a
demonstration
of
the
ability
of
the
Touch
Screen
to
detect
the
size,
as
well
as
the
position
of
objects,
touch
the
box
marked
‘Plot
Area’
Move
a
finger
around
the
screen
and
a
series
of
rectangles
corresponding
to
the
area
of
the
object
will
be
drawn
on
the
screen.
Place
a
larger
object,
or
the
edge
of
the
hand
against
the
screen
and
larger
rectangles
will
be
displayed.
This
represents
the
use
of
Touch
Screen
‘size
mode
2
(see
‘Software
Notes
for
further
details).
The
display
may
be
cleared
by
touching
the
‘clear’
box.
Touching
the
‘continue’
box
will
end
this
section
of
the
program.
Touch
‘Menu
to
return
to
Main
Menu.

ARTIST
ARTIST:-
The
artist
program
enables
you
to
make
simple
finger
paintings
with
a
choice
of
5
colours
and
black
and
White.
USING
THE
PROGRAM
Touch
the
screen
and
move
finger
around,
a
black
trail
will
follow.
If
you
require
another
colour
for
your
painting
touch
one
of
the
coloured
boxes,
a
sound
indicates
the
change
of
colour,
then
continue
with
painting.
If
you
touch
the
white
box
a
‘Q’
will
appear
in it.
This
box
enables
you
to
erase
part
or
all
of
your
painting.
If
you
wish
to
continue
with
the
painting
touch
one
of
the
coloured
boxes
and
carry
on.
If
the
white
box
with
the
‘O’
in
is
touched
again
it
will
change
the
screen
and
the
following
3
options
will
be
available:

(1)
‘CLEAR’
To
clear
the
screen.
(2)
‘MENU’
Return
to
the
main
menu.
(3)
‘CONT’
To
continue
and
present
other
options.
If
you
choose
‘CONT’
the
other
options
are:—
(I)
‘LOAD’
Will
allow
picture
to
be
recalled
from
disc.
(2)
‘SAVE’
To
save
completed
picture
on
separate
disc.
(3)
‘CONT’
Will
return
to
pallette.
SAVING
AND
LOADING
THE
PICTURE
FILES
A
separate
formatted
disc
must
be
used
to
store
completed
pictures.
On
a
40
track
disc
up
to
5
pictures
can
be
stored.
By
using
the
option
‘LOAD’
these
can
be
retrieved.
Choose
the
white
box,
touch
‘O’
for
the
first
sub
menu,
touch
‘SAVE’
or
‘LOAD’
key.
Enter
name
of
picture
file
required
and
press
return
on
keyboard)
choose
‘CONT’
key
to
continue.

CUBES
CUBES:-
The
Cube
program
enables
you
to
produce
cuboids
in
perspective.
USING
THE
PROGRAM
Place
a
finger
on
the
screen.
A
cross
will
appear
followed
by
a
sound
to
indicate
your
point
has
registered
the
first
position,
repeat
this
in
a
second
position.
The
cuboid
will
appear
in
perspective
on
your
screen.
The
program
gives
ideas
of
perspective
which
may
be
explored
allowing
cubic
landscapes
to
be
built
up.
Touch
‘Menu
to
return
to
Main
Menu.
‘Clear’
will
clear
screen
so
more
cuboids
can
be
formed.
10

MONEY
MONEY:
-
This
program
is
designed
to
provide
practice
in
handling
combinations
of
money.
USING
THE
PROGRAM
There
are
two
options
on
this
program,
‘add’
and
‘change’
There
is
also
a
choice
of
the
number
of
questions
you
wish
to
answer.
First
touch
the
option,
then
touch
the
number
of
questions
you
wish
to
answer.
A
question
will
be
asked.
To
answer,
touch
the
coins
on
the
screen
to
make
up
the
correct
change,
or
the
correct
addition.
When
you
have
completed
this
a
sound
will
be
heard
and
the
TOUCHTECH
will
show
you
the
coins
used.
Touch
the
screen
for
next
question.
After
all
questions
have
been
answered
touch
the
screen
again
and
it
will
show
how
many
were
correct.
Touch
the
screen
to
return
to
Main
Menu.
l"‘I.':;nlr«-cc:
(L>..I.:":-
i-J.itIf'h
the
,,¢;:~L‘s1ry,::
halo-.4

ODD-MAN
ODD-MAN?
This
program
enables
the
user
to
test
one’s
perseptive
ability
by
selecting
the
odd-one-out.
USING
THE
PROGRAM
Study
the
four
pictures,
touch
the
picture
which
is
different
from
the
rest.
If
your
choice
is
Wrong
the
correct
choice
will
be
highlighted.
Touch
the
screen
and
another
set
of
pictures
will
appear.
This
is
repeated
five
times.
A
score
out
of
five
will
appear
then,
the
screen
returns
to
Main
Menu
automatically.
The
program
Odd-man
is
used
with
kind
permission
of
Ega
Beva
Software
.»=~u-e:~.-r:-
Efrem
r-rs?-*.'§:*
€§!'i;&:'I;'
Sc;
+.'=‘F.
f':'['={'El""'3"-»'_fItn"_{f"['.
'1'!
|'.'c_rur-
qnvtrr-*
rt
r"!ru'_m!_t_¢;n-
fig-"Inert!
-
‘-3
rrcsrarrlgiv
I.-lqgn-_~t:
-.
I3‘-
r!.c:r.24_':-o..n
jaw-G
-
‘"-"
12

SIMONE
SIMONE:-
This
is
a
computer
version
of
the
popular
game
where
the
player
must
follow
a
sequence
of
colours
chosen
by
the
computer.
USING
THE
PROGRAM
The
computer
will
highlight
one
of
the
four
colours.
Touch
the
colour
it
has
highlighted.
It
will
then
highlight
two,
then
three,
etc.
Touch
the
same
sequence
as
the
computer.
This
will
continue
until
you
get
it
wrong.
The
computer
will
show
the
correct
sequence
before
repeating
the
process
using
a
different
combination
of
colours.
Touch
‘M’
to
return
to
Main
Menu.
(L)
i-icrn.-4
Show
rf'Iq’:-
13

MUSIC
OUTLIN_E:-
This
program
is
a
three-stage
menu-driven
music
synthesiser.
The
program
presents
an
on-screen
keyboard
that
can
actually
be
played
by
lightly
touching
each
key.
The
three
stages
allow
the
instrument
to
be
played
directly,
a
particular
sound
to
be
created
graphically
and
a
section
of
musical
score
created
using
a
pre-
stored
or
newly
created
sound.
Stage
one
represents
the
keyboard
and
a
range
of
options
that
allow
a
number
of
instruments
to
be
mimicked,
and
different
ranges
of
octave
to
be
selected.
This
stage
is
also
used
to
select
the
tempo
at
which
a
section
of
music
will
be
played
back
in
the
third
stage
of
the
program.
Stage
two
will
permit
the
creation
of
a
new
sound
that
can
be
stored
under
the
boxes
‘sound
1
‘sound
2’
and
‘sound
3
This
is
accomplished
by
directly
manipulating
graphically
each
of
eight
parameters
that
describe
a
given
sound.
The
third
stage
is
a
musical
editor
that
allows
a
single
voice
to
be
created
on
a
musical
score
as
the
keys
are
touched.
This
can
be
edited
and
played
back.
All
the
main
options
in
this
program
need
to
be
touched
twice
to
be
selected.
USING
THE
PROGRAM
Stage
1
Keyboard
First
choose
a
given
instrument
by
touching
the
appropriate
box.
Note
that
the
initial
three
special
sounds
are
undefined
at
the
beginning
of
the
program.
Choose
a
particular
duration
of
note,
quaver
or
semi-breve,
and
a
given
octave
and
the
keyboard
is
ready
to
play.
Instruments
_
|3Pti°n-“
I-Li:lolaz~inet
V
msound
1
Qbells
Esound
2
music
Evibr~a
..
sound
3
Esgnth
Dpiano
_
Flute
1
1
I
-
I
l
14
Table of contents