PlayAlive Wave User manual

Installation manual
Wave

1
1Content
1. Content .......................................................................................... 1
2. Component overview ........................................................... 2
2.1 Steel components & pre-installed electronics
2.2 Other components
3. Construction .............................................................................. 3
3.1 Overview of construction site
3.2 Prepare for installation
3.3 Initial pulling of cables
3.4 Assembling Wave
3.5 Casting the Wave
4. Installation of electronic components ..................... 5
4.1 Connecting power cable
4.2 Pulling devicenet cables
4.3 Installation of satellites
4.4 Installation of game controller
5. Start up ......................................................................................... 8
5.1 Turn the system on
5.2 Start a game and test the setup
6. Games included in Wave ................................................... 9
6.1 Games
7. Appendix ................................................................................... 10
7.1 General introduction to PlayAlives technology platform

2
2Component overview
2.1 Steel components & pre-installed electronics
2.2 Other components
1x Wave left leg 1x Wave right leg
1x Middle pillar
Installation manual
Wave
1x Wave manual
1x Game controller
6x Satellite
18x Countersunk screw M5 x 12 mm
8x Buttonhead M5 x 12 mm
8x Hexagon bolt M10 x 25 mm
5x PlayAlive cable, Red
1x PlayAlive cable, Purple
1x Pigtail cable
1x Rubber ring
2 m, P00254
5,5 m, P00256
0,3 m,
1x Chogori
connector
end Plug
1
A
2345678
1 2 345678
B
C
D
E
F
A
B
C
D
E
F
Dept. Technical reference Created by Approved by
Document type Document status
Title DWG No.
Rev. Date of issue Sheet
05-05-2022
1/1
Prop
Natacha Nielsen
P00020
P00499
8x Lock nut bolt M10
16x Washer M10
16x Protection cap M10

3
3Construction
3.1 Overview of construction site
3.2 Prepare for installation
The site for the placement of wave should have a
minimum diameter of 5,3 m.
Note that the Wave should have a power supply of
230 V drawn to the middle pillar. This needs to be
done by an electrician.
Dig a hole for the middle pillar. It should be 0,5 m deep and
have a diameter of 300 mm. Please make sure to align this
with the 230 V power cable.
Once this is done, dig two holes for the legs of the Wave.
The holes should be an ellipse, 300 mm wide and 600 mm
long. The holes should be dug with a tilt of approximately
45°.
The two holes should have a distance of 5,3 m between
them, measured from the center of the holes. Make sure
that the holes are dug 2 m infront of the hole for the middle
pillar. As well as the hole for the middle pillar will be aligned
with the middle between the two holes for the legs. See
illustration “overview of holes placement”.
Please prepare for the following installtion by reading instal-
lation point 7 “Appendix”.
2 m
5,3 m
2,65 m
Important: when digging the
hole keep in mind the power
cable (230 V) should be pulled
through the middle pillar.
Overview of holes
placement.
3.3 Initial pulling of cables
The purple PlayAlive cable should be pulled now, before any asem-
bly is begun.
Push it through the middle pillar arm and upwards, so that the cable
will go through the middle pillar and to its top. Then push it down
through the left leg of the wave, and leave the connector of the
cable outside the hole. See illustration “overview of initial pulling of
devicenet cable”. Please see installation point 3.4 for orientation of
wave left leg and middle pillar.
Please make sure to leave the connectors of the cable outside the
holes and that they stay there doring the next steps of the installa-
tion process.
Also note that this step
is only performed once,
on the left side of the
wave.
Important: Make
sure that the connec-
tors of the cables are
left outside the pillars
throughout the entire
assembly process, so
that they won’t be
lost inside the pillars.
Important:
If this step is
not completed
know step 4.2
and 4.3 will be
very dicult to
complete.
Overview of initial pulling
of devicenet cable.
Satellites
hole bottom
Middle
pillar arm
Notice: This installa-
tion step is only per-
formed once, on the
left side of the Wave.
300 mm
300 mm
600 mm
5,3 m
5,5 m Play-
Alive cable
Notice: When pulling
this cable it can be help-
ful to use a pulling string.

4
3.5 Casting the Wave
Important: Please make
sure that the power cable
of 230 V is pulled through
the middle pillar so that it is
reachable from the middle
pillar arm before casting.
Once the Wave has been assembled it is ready to be placed
in the dug holes and cast. Please note that the wave legs
and middle pillar, should be cast 0,4 m below the surface.
Before casting make sure to pull the power cable through
the middle pillar so that it is reachable from the middle
pillar arm. Please ensure that the purple PlayAlive cable is
still in place, and that one end can be reached through the
bottom hole for satellites, and the other through the middle
pillar arm.
Also please be sure that the middle pillar is completely lev-
eled.
Once this is done and the
middle pillar is leveled and the
cables are in place, the middle
pillar and the wave legs should
be cast.
3.4 Assembling Wave
Assemble the Wave by bolting the wave legs to the middle pillar. Please make sure that
the Wave’s legs are turned the correct way before bolting. The legs should be turned so
that the bolt ange is at the top. Note that the Wave’s legs have 3 holes
for satellites along their curve, please make sure that these are facing the
same way as the middle pillar arm, see illustration “overview of assembly”.
Once the Wave’s legs are turned the correct way, the Wave can be assem-
bled by bolting the bolt ange at the top of the left leg to the bolt ange
at the left side at the top of the middle pillar. Start by pushing a washer
onto the bolt, then push the bolt through the wave leg ange and then the
middle pillar ange. Then push another washer onto the bolt and lock it all
in place with the lock nut bolt. Finish by mounting the protection caps onto
the lock nut bolts’ and bolts’ heads. Repeat this process on all four corners
of the ange. see illustration “bolting process”.
Do the same with the wave’s right leg, though do remember to mirror it so
that the bolt’s head will be at the wave leg bolt ange and the lock nut bolt
at the middle pillar bolt ange.
Holes for sat-
ellites Middle pillar
arm
Bolt
ange
Notice: This instal-
lation step is sym-
metric. Therefore,
the procedure is the
same for both sides
of the wave.
Though do remem-
ber to mirror the
process, so that
the bolt’s head will
be by the wave leg
ange, and the lock
nut bolts by the
middle pillar ange.
Overview of assembly.
Important: Please make
sure that the purple PlayAlive
cable is still in place and will
be both reachable and opera-
ble after casting.
Important: Please make
sure that the middle pillar is
completely leveled, before
casting.
Middle
pillar
Notice: For this step (3.4)
it could be an advantage to
be 2 people, or more. As
some of it will be decult
to complete on your own.
Notice: For this step (3.5)
it could be an advantage to
be 2 people, or more. As
some of it will be decult
to complete on your own.
Wave leg
bolt ange Middle pillar
bolt ange
Protection
caps
Bolt M10
x25 mm
Washer
M10 Washer
M10
Lock nuts
bolt M10 Protection
caps
Bolting process.

5
4Installation of electronic components
4.2 Pulling devicenet cables
The devicenet cables will be pulled through the holes for the satellites. When pulling the
cables it is easiest to start at the top and guide the cables downwards.
1. Start by pushing a red PlayAlive cable through the satellite hole top, in the left leg.
Push it in an upwards motion so that it will go across the middle pillar and to the satel-
lite hole top in the right leg.
2. Then push another red PlayAlive cable through the satellite hole
top in the left leg, the same as in point 1. Push the cable trough in a
downwards direction, so that it can be pulled through the satellite hole
middle in the left leg.
3. Take another red PlayAlive cable and push it through the satellite
hole middle, in the left leg, in a downwards direction so that it can be
pulled out the satellite hole bottom, in the left leg.
See illustration “pulling of devicenet cables” for more guidance.
Once you have completed this repeat point 2 and 3 on the wave’s right
leg.
Notice: To ensure easy
access and connection to
the game controller and
satellites please make
sure that you keep a
hold of one end of the
cables by the starting
point, to keep it in place
here. Do the same at
the nish point.
This will also prevent the
cables from falling down
through the legs of the
Wave.
Notice: Point 2 and
3 of this installation
point are symmet-
ric. Therefore, the
procedure is the
same on both sides.
The order the de-
vicenet cables are
pulled in does not
matter, however,
the described order
is recommended.
Satellites
hole top
Satellites
hole middle
Satellites
hole bottom
4.1 Connecting power cable
Once the Wave has been cast and secured the electronics can be
installed.
Start by having an electrician connect the power cable to the
pigtail cable.
Here it is important to keep in mind that the cable should be able
to reach the top of the middle pillar arm, and be operable after-
wards.
Important: This job
must be performed
by an electrician.
Pulling of devicenet cables.
Satellites
hole top
Satellites
hole middle
Satellites
hole bottom
2 m Play-
Alive cable

6
4.3 Installation of satellites
Once the devicenet cables have been pulled the electronic components can be connect-
ed.
1. Start by identifying the satellites ID. All satellites have an individual ID labelled at its
rear. Please make sure that each satellite is placed correctly as illustrated in “placement
of satellites”.
Important: When in-
stalling the satellites
please make sure that
the sattelites are turned
the correct way. This is
very important as some
of the games cannot be
played if the satellites are
turned the wrong way.
ID: 3
ID: 2
ID: 1
ID: 4
ID: 5
ID: 6
2. Connecting the satellites.Connect the satellites to the pulled
cables.
Note that the the cables cannot be installed wrong as they only
t to the connector one way.
Satellites ID 1,2,3,4, and 5 will each be connected to the two
cables at their position. Where satellite 6 will only be connect-
ed to the one cable at its position. The chogori connector end
plug should be installed to this satellite as well.
3. Fixing the satellites. The satellites must be xed to the Wave
legs with 3 Countersunk M5 x 12 mm screws. The components
are designed so that the screws can be screwed in with one’s
ngers. Please do that to prevent a possible cold welding.
If this is not possible try to adjust the satellite, so that the
holes lign up better.
The holes in the wave legs are asymmetric to ensure the cor-
rect orientation, as this is important for some of the games.
The correct orientation of the satellites, are so PlayAlive’s logo
is turned in the danish reading direction, left to right.
It is advised to hold of on xing the screws completely until
installation step 5 has been completed, so that you are sure
everything is working correctly.
Important: The wave
legs have air holes placed
by the satellites. Please
make sure that they are
clear!
They enable potential
moisture to leave the
steel components.
Important: Please start
by screwing the screws
in using your ngers,
to avoid a possible cold
welding. If this is not
possible try to adjust the
satellite to align with the
holes better. Then try
again, using your ngers.
Notice: It is advised to wait
until point 5 is complete
before xing the screws
completely.
Placement of satellites.
Important: Please make
sure that there is NO
power running through
the cables when they are
being connected to the
satellites. This is import-
ant as having power run
through the cables while
cables are being con-
nected and disconnected
from the satellites could
potentially break the
satellites.

7
4.4 Installation of game controller
Now the Game Controller can be installed.
1. Start by pulliing the rubber ring onto the bottom of the game
controller. It is important the the rubber ring is turned so that the
sides with the greater width is at the back and front of the game controller. Please
note that the display pannel is on the front of the game controller. See illustration “at-
tachment of rubber ring”.
2. Connect the game controller to the devicenet cable from the
satellite. This will be the cable with the purple stripe. Note that it
is very important that the PlayAlive cable is connected to the game
controller before it is connected to the power cable, as failing to
do so will break the electronic parts.
3. When the satellites have been connected, the power cable can
be connected to the game controller as well. This will be the sec-
ond, and last, cable. Please make sure to follow this order when
connecting the cables.
4. Now place the game controller in the middle pillar arm.
Make sure that the display on the game controller is fac-
ing forward, as shown in illustration “placement of game
controller“. Fix it with 8 Buttonhead M5 x 12 mm screws.
These components are designed so that the screws can be
screwed in using your ngers. Please do this to avoid possi-
ble cold welding. If this is not possible please try to adjust
the game controller so the holes are better aligned.
It is advised to hold of on xing the screws completely until
installation step 5 has been completed, so that you are sure
everything is working correctly.
Important: Please start
by screwing the screws
in using your ngers, to
avoid possible cold weld-
ing. If this is not possible
try to adjust the game
controller to align the
the holes better. Then try
again, using your ngers.
Notice: It is advised to
wait until point 5 is com-
plete before xing the
screws completely.
Notice: For this installa-
tion step (4.4) it could be
an advantage to be 2 peo-
ple, or more. As some of it
will be decult to complete
on your own.
Attachment of
rubber ring.
Placement of
game controller.
Important: Please
make sure to connect
the cables in the order
described in this instal-
lation point. This is very
important as some of the
PlayAlive components
could break if the cables
are installed in the wrong
order.

8
5Start up
5.1 Turn the system on and wait
5.2 Start a game and test the setup
If you have been able to conduct the steps as described in section
5.1 and 5.2 the PlayAlive product has been successfully installed.
Please complete the installation by fastning the screws holding the
satellites and game controller in place.
Thank you for your eort installing another PlayAlive product.
Go to the display and select a game. For this test please select Combo. When touching
the satellite that lit up please make sure that the satellite despawns (goes back to not
having a color). During the onboarding only one satellite will light up at a time. However,
once the onboarding is done (after making a combo of two), please make sure that; all
satellites spawns (gets a color), the game controller counts points for each selected sat-
ellite, that when selecting a satellite a sound is played, and that the satellites despawns
and respawns.
If this is not the case please see section 3.3 and all of section 4 again.
If desired an elaboration of the game, and the others included, can be seen in installa-
tion point 6 “Games included in Wave”.
Please turn on the power. The system will then start up. Note that this can take some
time as the start-up time depend on updates and internet connection. Though it will typ-
ically be between 5 and 10 minutes. Once started the game controller will light up and
the system is ready for you to select a game.
If this is not the case please check that the power cable is properly in, and that it does
in fact supply the game controller with power.
Important: Please nish
this installation by ensur-
ing that the screws hold-
ing the game controller
and satellites in place are
properly fastened.

9
6Games included in Wave
6.1 Games
Agents Here you have to nd the matching sat-
ellites, within the given time frame. By
nding the correct number of matches
before the time runs out the next level is
unlocked.
The faster you nd the matching the sat-
ellites the more dicult the next level will
become.
Combo Collect as many gems (e.g. diamonds and
rubies) as you can within the game’s time
frame. The dierent gems (colors) have
the same point value however the more of
the same gem (e.g. diamonds) you collect
in one go (color combinations), the more
points you will get.
Versus This game allows up to 4 players to com-
pete against each other in a series of
games. One game consists of 5 smaller
games selected at random, however, the
rst smaller game (out of the 5 in one
game) will always be the same.
These smaller games can dier between
upbeat, quick reaction games and slower
games that require more strategy then
speed.
An explanation of the games are included below.
Additional games can be uploaded, contact PlayAlive for more information.

10
7Appendix
7.1 General introduction to PlayAlives technology
platform
The PlayAlive system is an interactive system. The technological elements communicate
with each other and thereby, make it possible to realize activities for all ages.
The visible part of the installation are the “satellites” and the “game controller”. The
satellites are intelligent units that contain light, sound, communication, and a touch sen-
sor. They act as the user interface to the system. The cables connected to the satellites
supply them with power and enable communication.
IMPORTANT: BE CAREFUL WHEN HANDLING THE PARTS.
The PlayAlive technology elements are highly advanced electronics. Despite the fact
that they are very robust after installation, they can easily be damaged before or during
installation if not treated correctly.
You should also take care when pulling cables. Please be aware that the PlayAlive cables
are not designed to be pulled in the connectors. When pulling the cables please make
sure that you pull the cable and not the connector.
Please be aware that when connecting and disconnecting PlayAlive components to each
other, they must not be supplied with power. This could cause some of the components
to break.
NOTE: ALL PARTS ARE DESIGNED TO FIT TOGETHER WITHOUT THE NEED OF
USING FORCE.
You can risk cold welding by useing force when tting parts together.
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