
VARIATION/WARP Osets the probability
that all channels will ratchet or drop a step.
Option 1: Warps each channel’s frequency
in the style of a frequency shifter. Just to
the right of center provides chorus-style
detuning. At full CCW, all channels swarm to
the frequency of channel 1.
QUANT/RND/DC Selects the scale
for the Mix output quantizer. Set fully
counterclockwise for no quantization.
Option 1: Adds random frequency variation
to all channel’s outputs.
Option 2: Add a DC oset (+/- 12 semitones)
to the Mix output.
Mixed Mode
When Hex mode is enabled and one or
more channels are selected, all parameter
edits will aect the selected channels, not
the Hex layer. However, Mob of Emus will
continue to apply the Hex layer osets and
modifications, allowing you to make edits
to the individual channels while hearing the
Hex Mode osets.
Channel Selectors and LEDs
The channel selector buttons are used to
select channels for editing, to manually
trigger individual channels, and to solo or
mute individual channels (see the back page
for details). The LEDs indicate the channels
selected for editing as well as displaying
triggers. When OPTION is held or latched,
the LEDs act as a graphical output level
viewer.
When editing HARM/SERIES, HARM#,
OCTAVE, QUANT, SEMI, or DC, the LEDs
(along with the Preset LEDs and the HEX
LED) will display the current pot value as a
temporary LED meter. Check the manual
for details.
Outputs
Six individual channel outputs and a
summed Mix output.
Preset/CV Mode Selectors
Load or save one of 12 presets. Double-click
and hold OPTION and click to select the CV
Input Mode.
H.GAIN/MIX Sets channel level in dB, from
-infinity to 0.
Option 1: Mix output control. Turn clockwise
from noon to sum a channel into the MIX
output. Turn counterclockwise from noon to
remove a channel from the MIX output.
VARIATION/WARP Sets the probability
that a channel will ratchet or drop a
step. Turn clockwise from noon to
increase the probability of a ratchet. Turn
counterclockwise from noon to increase the
probability of a dropped step.
QUANT/RND/DC Selects the scale that a
channel’s output will be quantized to.
Option 1: Add random frequency variation to
a channel’s output.
Option 2: Add a DC oset (+/- 12 semitones)
to a channel’s output.
In Hex Mode:
Unless noted, Options 1 and 2 are the same
as individual mode.
FREQ/FINE/SEMI Osets all channels’
frequencies.
OCTAVE/2X Osets all channels’ octaves.
WAVE/ENV/PAT Selects all channels’
waveshapes. Set 0 to enable the individual
channels’ waveshapes.
PHASE/SYNC/1S Osets all channels’
phase settings.
Option 1: Enables hard sync for channels
2–6, with channel 1 as master.
Option 2: Sets all channels to 1-shot mode.
HARM#/SERIES Sets the number of
channels playing (from 1 to 6).
Option 1: Selects a preset harmonic series,
setting the frequency multipliers of all 6
oscillators simultaneously.
H.GAIN/MIX Sets “Harmonic Gain.” Turning
counterclockwise from max progressively
attenuates the higher numbered channels
until, at full counterclockwise, only channel
1 is audible.
Option 1: Mix attenuation control.
>MULTI In Hex Mode, control all
channels. Target parameters are as
labeled on the panel.
>FREQ Independently control the
frequency of all six channels.
>TRIG Independently trigger the
individual channels.
>GAIN Independently control the
output amplitude of individual
channels.
>WAVE Independently control the
wave shape of individual channels.
>QUANT Quantize external signals
patched to the CV inputs.
Real-Time Controls
The real-time controls function in a
primary mode (labeled in black) and in
one or two Option modes (Iabeled in
blue). Functions labeled in orange are
active in Hex Mode only.
In individual channel mode:
FREQ/FINE/SEMI Sets a channel’s
frequency over a range of +/- 2 octaves.
Option 1: Fine tune.
Option 2: Constrain to semitones.
OCTAVE/2X Sets a channel’s octave over
a range of +/- 5 octaves.
Option 1: Doubles range to +/- 10 octaves.
WAVE/ENV/PAT Selects a channel’s
waveshape.
Option 1: Selects from a second bank of
shapes, including envelopes.
Option 2: Selects from a third bank of
shapes, including rhythm patterns.
PHASE/SYNC/1S Sets a channel’s phase
oset, from 0–360 degrees.
Option 1: Enables hard sync, with
channel 1 as master.
Option 2: Sets a channel to 1-shot mode.
HARM#/SERIES Sets a frequency
multiplier of 1 to 16.
Option 1: Sets a frequency multiplier of
17 to 32.