Sammy Maximum Speed User manual


CONTENTS
1. SPECIFICATIONS OF CABINET............................. 2 to 6
2. GAME PLAY............................................................. 7 to 8
3. GAME SETTING...................................................... 9
4. CALIBRATION OF STEERING & PEDALS............ 10
5. SYSTEM BOARD ................................................... 11 to 15
EXPANSION CARTRIDGE SLOT 1 .................................................. 11
JAMMA CONNECTOR TABLE .................................................. 12
SPEAKER VOLUME (SOUND) .................................................. 13
MODEM CONNECTOR (SRL) >>> OPTION ............................... 13
DIP SWITCH (2 POSITIONS) .................................................. 13
STEREO SPEAKER OUTPUT CONNECTOR >>> OPTION ............ 14
VGA (31KHz) TV SIGNAL OUTPUT CONNECTOR (VDO) >>> OPTION ... 14
GAME CARTRIDGE ................................................................... 15
6. SYSTEM MENU ...................................................... 16 to 22
TEST MODE ............................................................................... 17, 18
COIN SETTING ............................................................................... 19, 20
CONFIGURATION ...................................................................... 21
BOOKKEEPING ................................................................................ 22
BACKUP CLEAR ...................................................................... 22
7. LINK CABLE (OPTION) & SETTINGS ................. 23, 24
25" UPRIGHT, BENCH SEAT INSTALLATION ........................... 25
25" UPRIGHT, STEERING CONTROL PANEL INSTALLATION .. 26
WIRING DIAGRAM FOR ATOMISWAVE GAME CABINET
WIRING DIAGRAM FOR DRIVING GAME CONTROL



4
Motor Driver Board
Part#: 56-20-175
120VAC IN / 24VAC OUT
Transformer
(For Feedback Motor)
Part#: 56-60-201
INSIDE VIEW OF BACK DOOR (UPRIGHT)
Cash box
(Back view)
INSIDE VIEW OF COIN DOOR (UPRIHGT)
Test & Service
Switch Bracket
Mars DBA
AE2451 (OPTION)
Coin-in
counter meter



7
2. GAME PLAY
Maximum Speed game has SINGLE (Stand alone 1 player game) play or LINK play
(Link 2 games using Link cable [option] for 2 player competition).
SINGLE PLAY
JOIN-IN RACE , LAP TIME AND RANKING TRIAL!!!
HOW TO START THE GAME
1) Select the RACE TYPE. (STOCK CAR, TRUCK or OPEN WHEEL)
2) Select COURSE.
LIBERTY HALL RACEWAY (Difficulty Level = EASY)
BREEZE HILL RACEWAY (Difficulty Level = NORMAL)
WIZARD GROVE RACEWAY (Difficulty Level = HARD)
MIRAGE MOTOR STADIUM (Difficulty Level = NORMAL)
TOTEM POINT SPEEDWAY (Difficulty Level = EASY)
RODEO PEAK SPEEDWAY (Difficulty Level = HARD)
3) Select specification of CAR. (ALL-ROUND, ACCELERATION or HIGH SPEED)
4) Select TRANSMISSION. (Automatic = No Shift lever or Manual = Use High & Low
Shift Lever)
Remaining time of each lap will be added to Race time of next lap.
Game over when Race time runs out or player reaches goal. Name registration
available when total lap time ranks in TOP 20.
LINK PLAY
2 PLAYER COMPETITION!!!
HOW TO START THE GAME
1) 1st player inserts coin(s)
2) Then ENTRY screen appears waiting for the other player to join. (Skip ENTRY
screen by pressing START button for 1 Player.)
3) 2nd player needs to insert coin(s) during ENTRY screen, to join with Player 1.
Only 1st player is able to select RACE TYPE & COURSE. After selecting those, both
players are able to select CAR and TRANSMISSION.

8
REMAINING TIME
Shows the remaining lap time. GAME OVER when time reaches 0 (Zero).
POSITION
Displays your current Ranking.
LAP
Displays your current Lap number.
LAP DATA
Displays previous lap times. "REC" = Best lap time of current course. "NOW" = Current lap time.
ODOMETER
Displays your current speed.
TACHOMETER
TRANSMISSION INDICATOR
Displays type of shift (Manual = MT or Automatic = AT) and position of shift. (High =H or Low = L)
COURSE MAP
Displays your current position in course. "P" mark = your position (Red "P" = Player 1, Blue "P" =
Player 2), other numbers are opponents’ cars.
INFORMATION SPACE
Displays race info.
GAME SCREEN

3. GAME SETTING
MAXIMUM SPEED has the following settings. Press TEST switch to display SYSTEM
MENU screen. Select CONFIGURATION and next select GAME SETTING. You can
adjust the following game settings:
GAME DIFFICULT
LAPS
3 kinds. (EASY, NORMAL or HARD)
Default is NORMAL.
2 kinds of LAP settings. (6 or 8 LAPS)
Default is 6 LAPS.
SPEED METER
2 kinds of SPEED DISPLAY types.
YARD POUND (mph) or METRIC (km/h)
Default is YARD POUND (mph).
COIN SETTING: FACTORY DEFAULTS for MAXIMUM SPEED:
(NORTH AMERICAN VERSION)
GAME MODE: NORMAL
COIN CHUTE TYPE: COMMON
PLAYER MODE: 2 PLAYERS
COIN CHUTE #A: 2 COINS 1 CREDIT
COIN CHUTE #B: 2 COINS 1 CREDIT
PRESET SITUATION: NORMAL
9
NOTE:
At LINK mode (2 games linked), please set up both games to same GAME SETTINGS
except COMMUNICATION CLASS.

For Steering Wheel & Pedal calibrations, go to TEST MENU and select I/O TEST.
Screen shows calibration screen. (Fig.1)
4. CALIBRATION OF STEERING & PEDALS
Fig.1
10
Turn Steering wheel to Left stop and Right stop.
Press Accelerator pedal down to stop.
Press Brake pedal down to stop.
Press START button to complete the calibration.
CONTROLS
STEERING WHEEL: Controls the player’s car
ACCELERATOR PEDAL: Speed up.
BRAKE PEDAL: Speed down.
SHIFT LEVER: Gear change.
(HIGH or LOW)
Used when player selects MANUAL
shift mode.
START BUTTON: Start the game.
(Also use for View change during game play).
STEERING WHEEL
START BUTTON SHIFT LEVER
BRAKE PEDAL
ACCELERATOR
PEDAL
You can test START button and Shift Assy
during this mode. Using the Shift lever
displays HIGH or LOW on screen.
Press START button to displays ON on
screen.

GAME CARTRIDGE
EXPANSION CARTRIDGE SLOT 2
(OPTION)
MOUNTING BRACKET
FAN
SPEAKER VOLUME (SOUND)
MODEM CONNECTOR
(SRL)
VGA OUTPUT (VDO)
STEREO SPEAKER
OUTPUT & SERIAL TERMINAL
(CN3)
DIPSW
(TV RESOLUTION AND TEST MODE)
EXPANSION CARTRIDGE SLOT 1
(EX. I/O BOARD) CONNECTOR TABLE
JAMMA CONNECTOR
11
5. SYSTEM BOARD
DIMENSIONS: 10 2/3" (W )x 9" (D) x 2 1/2" (H)
WEIGHT: 3 lbs
PIN# FUNCTION PIN# FUNCTION
1 2
3 4
5 6
7 8
9 10
11 12
13 14
15 16
17 18
19 20
21 22
23 24
25 26
27 28
CN302: 28 PIN CONNECTOR
PIN# FUNCTION
1
2
3
4
5
6
7
8
9
10
PIN# FUNCTION
1
2
3
4
5
6
7
8
9
10
CN304: 12 PIN CONNECTOR
CN303: 8 PIN CONNECTOR
+5VDC
+5VDC
GND
GND
ANALOG 0
ANALOG 1
ANALOG 2
ANALOG 3
11
12
+5VDC
+5VDC
GND
GND
POUT 0
POUT 1
POUT 2
POUT 3
POUT 4
POUT 5
POUT 6
POUT 7
+5VDC +5VDC
GND GND
3P GUN
3PUP/PULX1
3P COIN
3P START
3PPU1/TRIG
3P PUSH2
3P PUSH3
3P PUSH4
3P PUSH5
4P GUN
4PUP/PULX1
3PDO/PULX2
3PLE/PULY1
3PRI/PULY2
4PDO/PULX2
4PLE/PULY1
4PRI/PULY2
4P COIN
4P START
4PPU1/TRIG
4P PUSH2
4P PUSH3
4P PUSH4
4P PUSH5

1 6 828
JAMMA CONNECTOR TABLE
JAMMA EDGE CONNECTOR (56 PINS)
No. FUNCTION I/O FUNCTION I/O
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
-
-
IN
IN
-
IN
-
OUT
OUT
OUT
OUT
OUT
OUT
-
IN
IN
IN
IN
IN
IN
IN
IN
IN
IN
IN
IN
-
-
-
-
IN
IN
-
IN
-
OUT
OUT
OUT
-
OUT
OUT
IN
IN
IN
IN
IN
IN
IN
IN
IN
IN
IN
IN
IN
-
-
GND
GND
5V
5V
N.C.
12V
N.C.
1P COIN COUNTER
1P COIN LOCKOUT
MONO SPEAKER
AUDIO OUT
VIDEO RED
VIDEO BLUE
VIDEO GND
TEST SW
1P COIN
1P START
1P UP
1P DOWN
1P LEFT
1P RIGHT
1P PUSH1
1P PUSH2
1P PUSH3
1P PUSH4
1P PUSH5
GND
GND
GND
GND
5V
5V
N.C.
12V
N.C.
2P COIN COUNTER
2P COIN LOCKOUT
MONO SPEAKER
AUDIO GND
VIDEO GREEN
VIDEO SYNC
SERVICE SW
TILT SW
2P COIN
2P START
2P UP
2P DOWN
2P LEFT
2P RIGHT
2P PUSH1
2P PUSH2
2P PUSH3
2P PUSH4
2P PUSH5
GND
GND
No.
A
B
C
D
E
F
H
J
K
L
M
N
P
R
S
T
U
V
W
X
Y
Z
a
b
c
d
e
f
The other side of PIN1 is "PIN A"
12

SOUND
9 6
5 1
SRL
21
SW ON
OFF
No. I/O
1
2
3
4
5
6
7
8
9
-
IN
OUT
OUT
-
-
OUT
IN
-
N.C.
RXD2
TXD2
DTR
GND
N.C.
RTS
CTS
N.C.
ON OFF
SW-1
SW-2
15KHZ31KHZ
SPEAKER VOLUME (SOUND)
LOW HIGH
MODEM CONNECTOR (SRL) >>> OPTION
JST 9PIN SUB, CONNECTOR (MALE)
SW-1: Change Frequency of TV signal.
Default is OFF = 15KHz*
*For Standard = Low resolution
monitor
SW-2: Change ON position to go to
SYSTEM MENU.
SYSTEM MENU
MODE
GAME
MODE
Use for adjusting game sound
FUNCTION
13
DIP SWITCH (2 POSITIONS)

CN3
10
91
2
VDO
11
610
15
15
No. I/O
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
OUT
OUT
OUT
-
-
-
-
-
OUT
-
-
-
OUT
-
-
R
G
B
N.C.
GND
R-GND
G-GND
B-GND
+5V
GND
N.C.
N.C.
COMP SYNC
N.C.
N.C.
No. I/O
1
3
5
7
9
OUT
OUT
OUT
OUT
-
STEREO SPEAKER L +
STEREO SPEAKER L -
STEREO SPEAKER R +
STEREO SPEAKER R -
N.C.
No. I/O
2
4
6
8
10
OUT
IN
-
OUT
-
TXD
RXD
GND
+5V
N.C.
14
STEREO SPEAKER OUTPUT CONNECTOR >>> OPTION
Cannot use JAMMA speaker output & STEREO speaker output at same time.
NOTE:
STEREO SPEAKER OUTPUT & EXTENSION SERIAL CONNECTOR, PIN LAYOUT
(JST, 10 PIN PHD CONNECTOR)
FUNCTION FUNCTION
VGA (31KHz) TV SIGNAL OUTPUT CONNECTOR (VDO) >>> OPTION
Use this connector when TV Monitor
is High Resolution.Make sure DIPSW #1
is set to ON position.
VGA OUTPUT CONNECTOR, PIN LAYOUT
(JST, 15 PIN D-SUB CONNECTOR, 3 SEQUENCE, FEMALE)
FUNCTION

Check position of connector for both game
cartridge and slot in MAIN PCB.
Then insert Game Cartridge.
Make sure that Game Cartridge is locked
by hooks.
Hook
HOW TO MOUNT GAME CARTRIDGE
GAME CARTRIDGE
MAIN PCB
Pinch both Hooks on game cartridge,
then pull game cartridge out.
HOW TO REMOVE GAME CARTRIDGE
Hook
When you exchange Game Cartridge with
another Game Cartridge, all backup data
(bookkeeping data) will be cleared.
Settings will go back to default settings.
MAIN PCB CASE include FAN for heat exhausting.
Please make clearance of over 2" between FAN and back of any object when you mount
MAIN PCB to cabinet.
Over 2"
Heat exhausting FAN
Do not position FAN to close to bottom of cabinet. As this will an over heating issue.
NOTE:
15
GAME CARTRIDGE
FAN
Connector

FLOW CHART
16
6. SYSTEM MENU
(If there is no TEST switch in your cabinet, change DIPSW #2 ON, re-power on to
go to SYSTEM MENU. Press 1P START switch quickly to move cursor. Press &
hold 1P START button to select.)
HOW TO CONTROL
Press TEST switch to move cursor. Press SERVICE switch to select.
Press TEST switch to enter SYSTEM MENU.
(TEST switch can be activated anytime. Game play will cancel when you press a test
switch during game play. Credit[s] will be lost.)
BOOKKEEPING

TOP PAGE OF SYSTEM MENU
Move cursor to contents then select to
go to next menu.
Move cursor with TEST switch to EXIT and
select to go back to normal game mode.
Credit(s) are memorized.
TEST MODE
Use for function test of game.
Select EXIT to go back to top page of
SYSTEM MENU.
17
COLOR TEST
Use for Color adjustment and checking of
monitor.
Press SERVICE switch to go back to
TEST MODE screen
CROSS HATCH
Use for Size adjustment of monitor.
Press SERVICE switch to go back to
TEST MODE screen

I/O TEST
Use for functions of input devices.
I/O TEST contents will be deferent game
by game. (Picture shows basic I/O screen)
Activate each input device manually.
If it’s functioned, letter on screen "OFF"
change to "ON."
Press SERVICE switch to go back to
TEST MODE screen
18
SOUND TEST
Use for checking Speaker output.
When MONO SPEAKER setting,
select START to output sound.
Select STOP to stop sound.
Select EXIT to go back to
TEST MODE screen
When STEREO SPEAKER setting (OPTION),
select RIGHT to output sound from right
speaker.
Select LEFT to output sound from left speaker.
Select CENTER to output sound from both left
& right speakers.
Select STOP to stop sound.
Select EXIT to go back to
TEST MODE screen
MEMORY TEST
Use for testing RAM of MAIN PCB.
Press TEST switch to start read
& writing RAM test. Cannot cancel
this test until MEMORY test is complete.
Press SERVICE switch after
tests completed to go back to
TEST MODE screen

COIN SETTING
WARNING: ALL CREDIT DATA WILL BE LOST WHEN MAKING THE FOLLOWING CHANGES!
GAME MODE
Select FREE PLAY or NORMAL. Move cursor to GAME MODE then press SERVICE
switch to select NORMAL (COIN OPERATION) or FREE PLAY.
(Refer Fig.B and C)
Fig. A Fig. B
Fig. C
Select COMMON or INDIVIDUAL. Move cursor to COIN CHUTE
TYPE then press SERVICE switch to select COMMON or INDIVIDUAL mode.
(Refer Fig.A and B)
COIN CHUTE TYPE
19
WHEN COIN CHUTE TYPE IS "COMMON"
Credit(s) will display all in one place on
screen. Move cursor to coin chute A or B
then press SERVICE switch to change
setting number. You are able to set up coin
chute A and B separately.
Select SAVE & EXIT to go back to
SYSTEM MENU.
WHEN COIN CHUTE TYPE IS "INDIVIDUAL"
Credit(s) will display on screen by players.
Move cursor to coin chute A or B
then press SERVICE switch to change
setting number. You are unable to set up
coin chute A and B separately.
Coin chute A & B must be
same setting. Select SAVE & EXIT to go
back to SYSTEM MENU.
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