
PLAYER 1 / TEAM 2
PLAYER 1 / TEAM 1
PLAYER 2 / TEAM 2
PLAYER 2 / TEAM 1
FOUL LINE FOUL LINE
12’ (3.7m)
GAME SETUP:
Playing Area – Select an open area that provides approximately 12 ft. (3.7 m) between the two foul
lines (front of the target boxes). 10 feet (3 m) is also a usual played distance for competitive play.
Distance between targets can be adjusted to skill level. This game is perfectly suited for indoor or
outdoor play.
Games are played between either two to four people: singles or teams of two. For team play, one
member from each team will stand next to each box. When pitching washers your toe or foot must
be behind the front edge of each washer toss target. If any part of the foot breaks this foul line
during the toss that toss should be ruled a fault and no points should be allowed for that toss.
• Object of the Game – Points are scored by tossing washers into the target box or center cup.
1 Point - Pitching a washer into the target box scores 1 point.
3 Points - Pitching a washer into the center cup scores 3 points.
No score – If a washer bounces out of the target box or bounces off the ground and into the target
box no points are awarded. If the washer lands outside the target box, even if it is closest to the
target box, no points are awarded.
Games are played to 12 in matches of 3 games. If one game is played between opponents or teams
the game can be played up to 21.
• Start of the Game -- to determine who will “pitch” first at the start of the game, each player/team will
toss one washer toward the opposite target and whoever gets closest to or into the cup will be the
first to pitch their washer. This is called the “Diddle.” Winner of the Diddle is player/team 1. Game
Play – Opposing players/teams toss toward the same target in each round.
Player/team 1 throws all 4 washers, then player/team 2 throws their 4 washers. Points are added up
for all valid washers. For the following rounds, the player/team with the higher score goes first,
throwing all 4 washers. In team play rounds may also be played by alternating turns after each toss
or pitch.
Example:
If player/team 1 throws 4 washers and gets 1 in the cup and 1 in the box, the result would be 4
points. If player/team 2 then throws 4 washers and gets 0 in the cup and 1 in the box, the result
would be 1 point. Player/team 1 with 4 points scored will go first in the next round. Players move
to the opposite box for each round unless in team play. Play continues until a total of 12 or 21
points is reached by one player/team.
RULES OF THE GAME:
Playing Instructions
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