
Horseshoes
2 to 4 players, singles (2) or partners (4)
RULES OF PLAY:
In the course of play, no contestant should walk to the stake prior to the completion of the inning. No shoes
should be moved until the points winner has been agreed upon by all contestants, or a decision rendered
by a referee.
Contestants that are not pitching should stand behind the opponent.
PLAYING THE GAME:
The game of horseshoes consists of innings, each with 4 pitched horseshoes, 2 by each player. The first
player is determined by the toss of a coin, or perhaps by a one-pitch contest where the player who gets
closest to the stake goes first. In backyard play, the scoring player or team is often allowed to go first on
the following inning.
The first player will pitch both sides and then wait while the other contestant does the same. Again, each
player must be careful not to cross the foul line or risk having the thrown shoe deemed a foul and
disqualified from scoring.
Both players then move to the stake to determine the point allocation for that inning. Once points have
been determined, players pick up their shoes and begin the next inning.
Game length can be limited by either a predetermined number of points or shoes. Official tournament play
is either 40 points, or 40 shoes (20 innings). However, in backyard play, it is not uncommon to play to 15
points. In a shoe limit game, the player or team with the highest point total wins. In the case of a tie, a two-
inning tie- breaker can be played.
SCORING:
After all four shoes have been thrown in each inning, scoring is determined as follows. To earn points, a
shoe must lie within 6” (15.24 cm) from the stake (approximately the distance between the open ends of
the shoe). All shoes outside of this area score no points.
Of the shoes within this 6” area around the stake, the closest shoe gets one point. If one player has two
shoes closer than any of the opponents’, it is worth 2 points.
Leaners are shoes that lean against the stake. They are considered closer than any shoe that is not
touching the stake but not closer than Ringers. Leaners are worth 1 point.
Ringers are shoes that completely encircle the stake so that the ends can be touched with a straight edge
without touching the stake. Ringers are worth 3 points each. If a player has both a ringer and the closest
other shoe it would be worth 4 points.
Cancellation Scoring: Any time the shoes of opposing players are equal distance from the stake or of equal
value, they cancel each other out and score no points.
The winner of the game is either the first player or team to reach the predetermined point total, or the
player with the highest point total after the predetermined number of shoes (or innings).
Game Rules