Arcade Retro Gaming Super Cobra User manual

No. 6085 (A)
(OnRCHDECo)
(ELECTRonic cnme)
TM
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EMTEXi
ELECTRONICmi
ARCADEi
©1982 ENTEX INDUSTRIES, INC.. COMPTON. CA 90220 /PATENT PENDING /MADE IN TAIWAN
SUPER COBRA Licensed by Konami

Welcome to the exciting world of ENTEX handheld arcade
nnachines. The Super Cobra" ganne is patterned after the world
famous Super Cobra video arcade machine by KONAMI.
Before you begin to play this sophisticated game, please read all
instructions. Then follow these easy steps.
1. BATTERY INSTALLATION
BATTERIES -Turn games upside down. Press tab towards cover and
lift cover off. Insert 4"C" (UM-2) batteries. Alkaline type are recom-
mended for longer life. Battery positions are indicated inside the
battery box. Replace cover.
AC ADAPTER-This game can be played using an AC adapter (use
ENTEX No. 6060 AC adapter, sold separately). Note: This adapter is
designed to operate on 110 to 120 V.A.C. at 60 Hz (the current
found in most U.S. homes). Should the current in your area differ,
please check with the place of purchase for an appropriate adapter.
TO USE ADAPTER -Remove batteries from game, then insert AC
adapter plug into AC jack. When not in use, remove AC adapter
from wall socket.
2. DEMONSTRATION MODE
We know you are just dying to try the game. But first, why don't you
look at the DEMO mode. Simply push the MISSILE button down and
hold it while turning the game on to SOUND or MUTE. At first the
display will check itself, then the micro-computer will begin to play
against itself. While observing this function, try turning the game
SPEED CONTROL and see how the game play speeds up and
slows down.
3. OBJECT OF THE GAME
The object of Super Cobra is to score as many points as possible
by flying your helicopter through up to 4different skill levels of
terrain. Each course has adifferent maneuvering requirement. Some
elements can be shot or bombed and other elements such as
meteorites must simply be avoided.
Your Super Cobra helicopter has two weapons: One is the MISSILE
button which fires amissile in astraight trajectory; the second is
the BOMB button which drops abomb.
You will notice as you play the game that your FUEL GAUGE is
constantly diminishing. You may gain extra fuel by destroying afuel
tank. After successfully completing the 4different skill levels, there
is abonus course. The bonus course is worth 1,000 points. Be care-
ful, however, because the bonus course contains no fuel tanks, and
you are only allowed afew passes.
4. CONTROLS
This game has many controls. Please refer to the illustration for each
of the controls mentioned below.

A. SOUND/OFF/MUTE
This switch turns the game on or off. If turned to the MUTE position
the game will play with no sound effects.
B. SKILL 1/2
This switch steps up the speed and difficulty of the game. Please
note: The desired skill level must be selected before the game
is turned on.
C. START BUTTON
This button is used to initiate game play or to reset the game after
agame is completed.
D. GAME SPEED CONTROL
Turning the GAME SPEED control to the right or left speeds up or
slows down the action of the game within the desired skill level.
E. 4-WAY JOYSTICK CONTROL
The JOYSTICK is used to maneuver the helicopter. Pushing the
JOYSTICK up causes the helicopter to move to the top of the
screen. Pulling the JOYSTICK toward you or moving it down causes
the helicopter to maneuver down. Pushing the JOYSTICK to the
right causes the helicopter to move forward on the screen. Pushing
the JOYSTICK to the left causes the helicopter to hover or move
at the same speed as the terrain.
Please note: In order to hover your helicopter in aposition, you
must have space behind you. In other words, you must move
forward in order to hover for aperiod of time.
F. MISSILE BUTTON
This button launches aside-winder MISSILE in astraight trajectory
from the helicopter.
When the game is first turned on, the scoring display will display
the numbers 1, 2, 3, or 4. Pushing the MISSILE button will set the
game at aparticular skill level as noted below.
Skill level 1plays mountain terrain course only.
Skill level 2plays mountain terrain and meteorites courses only.
Skill level 3plays mountain terrain, meteorites, and skyscrapers
courses only.
Skill level 4plays mountain terrain, meteorites, skyscrapers, and
caverns courses, plus aspecial BONUS course.
For example: Selecting skill level 2will allow you to play the
mountain, and meteorite courses, and upon comple-
tion will repeat the cycle again. Each time the cycle
is repeated, one more flag in the skill level status
will light up and show the total number of cycles
completed.
G. BOMB BUTTON
This BOMB button drops aBOMB which is capable of destroying
any land base element such as afuel tank or arocket. At the end
of the game, pressing the BOMB button will display the previous
score. Use this function for TWO PLAYER action.

H. CONTINUE BUTTON
This button allows you to play the game with an unlimited armada
of Super Cobras! It permits you to experience all of the levels of
the game and gain valuable maneuverability and dexterity as a
beginner. Simply push the CONTINUE button down while turning
the game on and the excitement begins! But watch out, you must
successfully complete one course before continuing to the
next course.
5. SCORING
Flying the helicopter 1frame to the right-1 point
Destroying amissile on the ground -5 points
Destroying amissile in the air-8 points
Destroying afuel tank-10 points plus additional fuel
Successfully completing the BONUS level-1,000 points.
6. GAME STATUS DISPLAY
The GAME STATUS DISPLAY consists of 4indicators. The first
indicator is the SKILL LEVEL STATUS, indicating which level is being
played. If you are in the bonus level, you will notice that" this indi-
cator is blank. The next indicator is aseries of flags. These flags
indicate the number of cycles you have completed. There are 4
flags that represent 1cycle each, aflag that represents 5cycles,
and 2flags that represent 10 cycles each. The maximum number
of cycles indicated is 29.
The third indicator in the display Is your reserve Cobras. Initially, at
the beginning of each game, you receive 3cobras. You may gain
afourth cobra only at 1,000 points.
The final indicator in the display is your fuel gauge.
7. GAME STRATEGY
As we mentioned earlier, the object of Super Cobra is to score as
many points as possible. Scoring points is accomplished in 2ways.
The first way is successfully flying your helicopter and not hitting
the terrain. The second way is by destroying rockets and/or
fuel tanks.
Super Cobra is afast action, high speed game that requires agood
deal of skill and coordination. There are two basic keys to success
in playing Super Cobra. One Is maneuvering the helicopter. As you
will notice in the different skill levels, the terrain gets more and
more difficult. Familiarize yourself with the speed and action of
the helicopter.
The next critical element is your fuel. Make sure that you are con-
sistently bombing or shooting fuel tanks as this enables you to
continue your mission.
Good hunting!

ADAPTER JACK
This electronic game has abuilt-in adapter jack. When the adapter
is used, no batteries are required. We recommend using the Entex
No. 6060 6V AC adapter. Use of other adapters with improper
connectors or incorrect voltage output may void your warranty and
cause permanent damage to your electronic game. If your dealer
does not stock the Entex adapter, you can obtain one by using the
coupon below.
NOTE: THIS ADAPTER IS DESIGNED TO OPERATE ON 11to
120 V.A.C. at 60 Hz (the current found in most U.S. homes). Should
the current in your area differ, please check with the place of
purchase for an appropriate adapter.
Helen Parts
Entex Industries, Inc.
303 West Artesia Blvd.
Compton, CA 90220
Please send the following for my Entex #6085 Super Cobra"
Quantity Price Total
#6060 AC Adapter $7.00
(Cost Includes postage and handling)
Los Angeles County residents 6-1/2% Sales Tax
All other California residents 6% Sales Tax
Send to:
Name:
Total
Check Enclosed
No./Street:
City/State/Zip:

90- DAY WARRANTY
Entex Industries warrants to the original consumer purchaser
that this electronic game will be free of defects in material and/or
workmanship for 90 days from the date of purchase.
During this 90-day warranty period, Entex will, at its option,
repair or replace adefective game without charge after the game
has been returned postage prepaid and insured with proof of
date of purchase to Entex Industries, Repair Center, 303 West
Artesia Boulevard, Compton, California 90220.
Games returned without proof of date of purchase or after the
90-day warranty period will be repaired or replaced with a
reconditioned unit (at Entex's option) for aservice charge of
$25.00. Entex is not obligated to repair or replace any games
returned after one year from the date of purchase. If you return a
game after one year from the date of purchase or Entex finds that
the game has been abused, misused or altered, you will be
advised of additional anticipated repair cost prior to
commencement of any repair work.
This warranty gives you specific legal rights and you may have
other rights that vary from state to state. This warranty is made in
lieu of any other express warranty and does not cover damage
resulting from accident, unreasonable use, neglect, unauthorized
service or other causes not arising out of defects in materials or
workmanship. Entex's exclusive liability for defects in material and
workmanship shall be limited to repair and replacement at an
authorized Entex servcice station. Entex shall in no event be liable
for Incidental or consequential damages, although in states which
do not allow the exclusion or limitation of Incidental or
consequential damages, the foregoing limitation or exclusion may
not apply to you.
Packing and returning Instructions:
1
.
Pack In the original carton, or use agood carton with plenty of
crumpled paper to protect the unit.
2. Address to:
Entex Industries Repair Center
303 West Artesia Blvd.
Compton, CA 90220
3. Apply correct postage stamps, Insure the unit; then mail.
PN: 9204713 www.handheldmuseum.com
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