AVL GENESIS User manual

AVL
GENESIS SYSTEM
PROGRAMMING MULTI-IMAGE SHOWS
Audio Visual Laboratories,
Inc.


CONTENTS
CHAPTER 1
CHAPTER
2
INTRODUCTION TO MULTI-
IMAGE PRESENTATIONS. .l-1
General.
.
.
. .
.
.
.l-1
The Presentation
.
.
.l-2
Facts About Tray
Loading
. . .
.
.
.
.l-2
Two Projector Cycle. .l-3
Three Projector Cycle.1-3
Loading The Slides in
Trays
.
.
.
. .
. .
.l-3
The Presentation
Environment-
Screening Your Show .I-4
Projection Angle
.
.
.l-5
Image Registration
.
-1-5
Sound System
. . . .
.l-6
Room Environment
. .
.l-6
Projector Control.
.
.I-?
Lamp On/Off
-
Advance/Reverse
. .
.I-?
Projector Designation.1-8
The DOVE-X Projector
Control Unit.
. . .
.l-9
Conventions bsed in
Manual.
.
.
.
.
.
.
1-13
AUDIO VISUAL SHOW
PROGRAMMING.
. . . .
.2-1
General.
. .
. . .
.
.2-1
The Effects.
.
. . .
.2-1

CHAPTER
3
The Cut Effect
. .
.
.2-2
'7
The Dissolve Effect. .2-3
The Alternate and
Alternate Dissolve
Effects
. . .
.
.
.
.2-3
Keyboard Functions
.
.2-4
The Monitor.
. .
.
.
.2-5
Programming
-
Getting
Started
.
.
.
. .
.
.2-7
Two Types of Projector
Control
. .
.
.
.
.
.2-9
Independent Projector
Control
.
. .
.
.
.
.2-9
System Projector
Control
. . . . . .
.2-9
Easy Three Projector
Programming Using
cuts Only
. .
.
. .
2-10
'7
Easy Three Projector
Programming Using
Dissolves
.
. .
.
.
2-10
Alternates
. .
.
. .
2-11
Alternate Dissolves. 2-14
PROGRAMMING SEQUENTIAL
CUES
. . . . .
.
. .
.3-1
General.
.
. .
. .
.
.3-1
Sequential Programming
,
Functions
.
.
.
.
.
.3-1
Run and Stop
.
.
.
.3-1
Cue To Cue Time.
. .
.3-2
Waits.
.
. . .
.
.
.
.3-3
7

3.2.4 Cue And Reverse Cue
. .
3-4
......
3.2.4.1 F9 And F10 3-4
....
3.2.4.2 Q And Control/Q 3-4
3.3 Programming Sequences.3-5
3.3.1 ~lternates
61
Repeats
.
3-8
3.3.2
The
Freeze
..
3-9
3.4 Editing Programmed
Sequences
..:..
3-13
3.5 Control Commands
. .
3-17
CHAPTER
4
ADVANCED PROGRAMMING
.........
TOOLS 4.1
4.1 General
..
4.1
4.2 Multi-Screen Control
.
4-1
4.3
20
Cues Per Second
.
.
4-2
....
7
4.4 Fast Alternate 4-3
4.5 Looping
..
4-6
CHAPTER 5 RECORDING AND
SYNCHRONIZING YOUR
SHOW
..
5-1
General
...
5.1
Mag Tape Commands
...
5-2
Mag Tape Save
..
5-4
Verification
..
5.6
Mag Tape Load
..
5.8
Synchronizing
..
5.8
......
Playback 5-11
Clock-Trak
.....
5-12
Time.Offset Cues
.
.
5.16
.
iii

NOTES
:

CHAPTER
1
'7,
INTRODUCTION TO MULTI-IMAGE
PRESENTATIONS
1.1
GENERAL
After the slides have been created for
your show, there are a number of steps
to be completed to convert them into an
attractive, effective Multi-Image
Presentation or Show.
The process, in general, is as'follows:
*
Load the Slide Trays
-
*
Register the Projected Images
*
Program the Show
*
Edit if necessary
*
Synchronize the Show
*
Save .the Show in Memory to
Tape and Disk.
*
Load the Show into the Computer
for later Presentation.
We'll cover each step in turn in this
manual.
/1

1.2
THE PRESENTATION
The actual running of your slide shows
or modules should be well planned for
the audience to be able to comprehend
what they are experiencing. The key.to
effective presentation is not in what
they see, but in what they retain!
Please don't overload your audience with
information. Give it to them in
digestible servings where they will have
a chance to absorb it, then move on to
the next subject or module.
Mixing of canned (automated) show
segments with live segments gives your
audience a welcome change of pace.
Always leave them wanting more,' not
saying
-
when does it all end?
1.3
FACTS ABOUT TRAY LOADING
Loading your slides into Slide Trays
sounds easy, and it Is. It's just that
it must be done in the correct sequence
and very accurately.
Virtually every Programming System
utilizes the same sequential pattern for
showing slides.

1.3.1 TWO PROJECTOR CYCLE
?
If
you are using just
2
projectors, the
first projector turned ON will be the
TOP or LEFT projector depending on
whether your projectors are stacked one
over the other, or side
by
side.
Thereafter, the system simply alternates
between the two projectors.
1.3.2 ,THREEPROJECTOR CYCLE
In
a
3
projector stack, again the TOP
projector is turned ON first, then the
CENTER, then the BOTTOM, but the next
cycle is BACK TO THE TOP, NOT THE
CENTER! The cycle is Top to Center to
'7
Bottom,
and
back to the Top.
1.3.3 LOADING THE SLIDES IN TRAYS
With your slides laid out in the order
you wish them to appear on the screen,.
,
mark your Trays:

a. TOP/LEFT or BOTTOM/RIGHT when
7
using two projectors, and load
the first slide in the TOP or
LEFT tray alternating each
succeeding slide between the
trays.
b. TOP, CENTER, and BOTTOM, when
using three projectors,
loading then becomes First
Slide in the TOP Tray, Second
Slide in the CENTER Tray,
Third Slide in the BOTTOM
Tray, Fourth Slide in the TOP
Tray and so on.
Use care! One slide in the wrong tray
and you start all over again!
-'I
1.4
THE PRESENTATION ENVIRONMENT
-
SCREENING YOUR SHOW
Now that your slides are all in the
correct Trays, you must get your image
to the screen. This sectian will give
you some helpful information on .the
Projected Image and how to set up your
Presentation Room for maximum effect.

1.4.1 PROJECTION ANGLE
?
It is important for the quality of your
images and the comfort of your audience
that you project your images with as
little distortion as possible.
Essentially this means the projectors
should be situated as nearly as possible
at right angles to the screen, both up
and down, and right and left. ThJs may
necessitate elevating your pkojectors.
The diagrams illustrate the ideal setup.
1.4.2 IMAGE REGISTRATION
Make the effort to adjust lenses for
image size and focus as accurately as
possible. Project one image, then match
the others to the first, one at a time.
This is called Registration, and though
they won't know why, your audience will
love you for it. Unregistered images
are very uncomfortable to watch.
,--..

We would suggest you obtain several
Industry Standard Alignment Slides from
7
your AV Dealer. They will make the task
i
of registration much easier and more
consistent.
1.4.3
SOUND SYSTEM
Speakers for any sound accompanying your
show should be placed on either side of
the screen and preferably elevated. A
test for adequate, not dominating, sound
levels should be done before your
audience arrives.
1.4.4
ROOM ENVIRONMENT
7;
It is critical for effective
presentation, that the room be
comfortable. Don't make it cold in the
mistaken belief that it will keep the
audience awake. All that would do is
force their attention to the
temperature, not the presentation.
.
Comfortable seating, and tables, if note
taking
is
required will add immeasurably
to the receptiveness of your audience.
Variable light controls are ideal if
they are available. Try to keep some
slight ambient light in the room so it
is not completely dark.
A
floor lamp
with low wattage lamps will help. The
7

audience will not tire as easily under
7
these conditions.
.
Remember, if a person gets turned off
once to your style of presentation, it
will take a long time to get them back.
1.5 PROJECTOR CONTROL
It can be very helpful if you understand
how we control projector lamps and the
slide changing process. The few simple
facts presented here will go a long way
toward dispelling the mystery that seems
to surround Audio Visual Programming.
-.
1.5.1 LAMP ON/OFF
-
ADVANCE/REVERSE
As far as a Slide Projector is
concerned, we can only do two things
with it. We can turn THE LAMP ON 0.r OFF,
or we can ADVANCE it or REVERSE it.
That's all. Nothing more, nothing less.
Surprised? It's true.
The magnificent effects you may have
seen on a screen are made possible by
HOW we turn the lamp On and Off, and HOW
and WHEN we Advance it and Reverse it.
The specifics of how we do this will be
demonstrated when we get into actual
Programming.
7

1.5.2
PROJECTOR DESIGNATIONS
I
Programming, in many cases, requires
individual projectors to be designated
in cues. If we designate a single
projector or any combination of
projectors in a single cue, they will be
the only ones to react. All others will
remain as they are. This is the secret
of Special Effects Programming.
The AVL GENESIS System provides full 30
projector capability. For programming
purposes, these projectors are divided
into two Banks of 15 projectors each,
Bank A and Bank
B.
BANK A BANK B
-7
DOVE NO. 12345 12345
PROJECTOR' ADGJM ADGJM
LETTER BEHKN BEHKN
CFILO CFILO
Within each Bank, the 15 projectors can
be designated by a DOVE (Screen) Number
1 thru 5, to control 5 separate Systems
of
3
projectors each, or, individual
projectors may be designated and
accessed by Letter,
A
thru
0.
We cannot include Dove numbers in the
same Cue line with projector letters.
Genesis will not accept the Cue. This

allows us to designate any one or more
--.,
projectors individually by Letter, or, a
System of
3
projectors by Dove Number.
System and Individual Projector control
will become very important as we get
deeper into programming.
1.5.3
THE DOVE-X PROJECTOR CONTROL UNIT
4
The
DOVE-X
is the projector control unit
for your
GENESIS
System. It reads the
data from the System or from Magnetic
Tape and converts it into actions on the
projectors.
The significant controls and their
functions are shown with the
illustrations.

1
-
DOVE Number Switch
-
This thumbwheel assigns the
'7
DOVE a screen number. It will
read only data assigned to
that number and ignore all
else.
2
-
Setup Switch
-
Turns on all three projector
lamps for registering images
and checking that all is
operating as it should.
Pressed a second time it
returns the lamps to their
normal position.
3
-
Reset Button
-
Returns all projectors and
lamps to the starting
'7
position.
4
-
Ready L.E.D.
-
Indicates power in the initial
stage and that the projector
has advanced during
programming.
5
-
Amp L.E.D.
-
Indicates the DOVE is
receiving data.
6
-
MT Error L.E.D.
-
Indicates bad data is being
-
received from the Mag Tape.
'7

7
-
Play Link
-
These connectors are the
inputs to the DOVE. Either
connector will receive data,
or act as a daisy chain
connection to another DOVE.
8
-
On/Off power Switch.
9
-
AC Convenience Outlets
-
Allow plugging of the projec-
tors into a consistent power
source with the same circuit
and phase.
10
-
Projector Cables
-
These cables plug into the
back of the projectors and
provide the instructions from
the DOVE.
11
-
Remote Cue
-
A
standard Kodak Hand Control
may be plugged here to cycle
between projectors. Forward
starts a
2
Second Dissolve.
Reverse starts a Cut. Focus
starts a sequential reverse.
12
-
Sequence 2/3
-
This switch tells the DOVE to
cycle thru all
3
projectors
(3) or only the Top and Bottom
projectors
(2).

13
-
Lamp 115/24
-
This switch customizes the
7
electronic dissolve curve to
fit the type of projector you
are using. The 115 position
should be used with Ekta-
graphic B2, E2, AF2, and B2AR
projectors. The 24 position
should be used with Kodak SAV
or E3 projectors.
14
-
Posi-Trak On/Off
-
Posi-Trak locks the program to
the Audio Track and Automati-
cally re-syncs the projectors
should any problem occur
during the running of the
show. This switch turns Posi-
Trak on or off.
'7
AL
-
Auxiliary Left
-
where we can control
additional equipment.
AR
-
Auxiliary Right control.
AC
-
AC Power Cord.
BT
-
Battery Plug.
Finally, the DOVE has a Cycle-Trak
feature which senses an advance of ?he
projector. Should a projector fail to
advance, the DOVE recognizes it, and
,when the problem is resolved, auto-

matically advances it to its proper
posiiton.
1.6
CONVENTIONS USED IN MANUAL
The following conventions are used in
this manual.
CONTROL/C A slash between the names
of the keys indicate that
the keys, in this case
Control and C, must be
pressed simultaneously.
This syntax means that
the Return key must be<
pressed to initiate the
command or complete the<
statement.
<Ret>
(2)
If
Return is followed by
a number enclosed in
parenthesis, Return must
be pressed that many
times to complete the
CUE.

NOTES
:
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