Barcrest MPU6 Quick start guide

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MPU6 Field Service
Manual
Revision V1.2
This Field Service Manual provides information required by operators
and service engineers to install, troubleshoot and repair MPU6 system
gaming machines. The information is general to all MPU6 system
machines and should be read in conjunction with the game-specific
Machine Manual which is supplied with each machine.

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NOTE
This document is made available as an informative aide for trade
purposes only. It does not in any way constitute an instruction
upon which a player may rely, and IGT-UK Ltd accepts no liability
whatsoever in this regard.
Copyright and other intellectual property rights are owned by
IGT-UK Ltd. The artwork, game theme and software must not be
reproduced without authorisation. Patent Pending.
©The copyright in programs entered in this machine is exclusively the property of
IGT-UK LTD
©The copyright on all illustrated panels and artwork is exclusively the property of IGT
–UK LTD
CE
Tested for compliance with-
2006/95/EC – The LVD Directive
2004/108/EC-The EMC Directive

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INDEX
PAGE NUMBER
SECTION 1 - SAFETY NOTES .......................................................................................9
1.1 - General 9
1.2 - Electrical Safety 9
1.2.1 - Risk of Electric Shock 9
1.2.2 - Safe Connection to Supply 9
1.2.3 - Insulation \ Earth Bond 9
1.3 - Chemical Safety 9
1.4 - Fire Safety 9
1.5 - Component Disposal 10
1.6 – Lithium batteries 10
1.7 - Warning 10
SECTION 2 INSTALLATION...........................................................................................11
2.1 Mains supply requirements 11
2.2 Initialisation 11
2.3 - Self-Test Routine 12
2.3.1 - General 12
2.3.2 - Entering the Self-Test Routines 12
2.3.3 - Test 1 - Coin Handling Test 12
2.3.4 - Test 2 - Reel Test 13
2.3.5 - Test 3 - Lamp test 13
2.3.6 - Test 4 - Switch test 14
2.3.7 - Test 5 - Display Test 14
2.3.8 - Test 6 - Meter Test 14
2.3.9 - Test 7 - RS232 Test 15
2.3.10 - Test 8 - Sound Generator Test 15
2.3.11 - Test 9 - Top Reel Test 15
2.3.12 - Test 10 Option Switch Test 16
2.3.13 - Test 11 Serial note acceptor Encryption key input 16
2.3.14 - Test 14 Token Enabling Menu 17
2.3.15 - Test 16 RTC Clock Setting 17
2.3.16 - Test 18 Coin Mech Encryption Code 18
2.4 Starpoint Electronic Counter 19
2.4.1 Information Display 19

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2.4.2 Operational Description 19
2.4.3 Replacement 20
2.5 RAM Clearing the MPU6 meters 20
2.6 Target payout percentage key 20
2.7 Stake/jackpot key 20
2.8 Volume control 20
2.9 Float levels 20
2.10 Demonstration of Machine 21
2.11 Button Definitions 21
SECTION 3 MPU6 INTRODUCTION ..............................................................................22
3.1 MPU6 6 SYSTEM 22
3.2 MPU6 Board 22
3.3 Port Information 23
3.3.1 Barbus interface 23
3.3.2 Power Status Indicators 23
3.3.3 64 WAY Input/Output connector 23
3.3.4 S/P DIF Output 23
3.3.5 Sixteen Segment LCD display 23
3.3.6 USB A Port. 24
3.3.7 USB B port 25
3.3.8 Stakes & Prizes Port 25
3.3.9 Percentage Key Port 25
3.4 MPU6 FAULT CODES ...............................................................................26
3.4.1 Alarm Messages 26
3.4.2 Class of alarm 26
3.4.3 Class 1 alarms 26
3.4.4 Class 2 alarms 27
3.4.5 Class 3 alarms 27
3.4.6 Class 4 alarms 28
3.4.7 Class 5 alarms 28
3.4.8 Class 6 alarms 29
3.4.9 Class 7 alarms 29
3.4.10 Class 8 alarms 29
3.4.11 Class 9 alarms 30
3.4.12 Class A / B alarms 30
3.4.13 Class C alarms 30
3.4.14 Class D alarms 31
3.4.15 Class E alarms 31
3.4.16 Class F alarms – Netplex. 31
3.5 MPU6 TEST JIG.........................................................................................32

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3.5.1 Overview 32
3.5.2 Kit Contents 32
3.5.3 MPU6 Test Jig Main Components. 33
3.5.4 Overview 33
3.5.5 Test Jig Set Up 34
3.5.6 Boot Strap Version 35
3.5.7 BOOTSTRAP Programming 35
3.5.8 Test Menu 35
3.5.9 Test Routines 36
3.5.10 TEST ALL Routine. 36
3.5.11 Individual Test 36
3.5.12 TEST 5V I/O 36
3.5.13 TEST 12V OUTPUTS 36
3.5.14 TEST SERIAL PORTS 37
3.5.15 TEST IRQS 37
3.5.16 TEST DREQS 37
3.5.17 TEST STROBES 37
3.5.18 TEST KEYS 37
3.5.19 TEST PDIF 37
3.5.20 TEST AUDIO 37
3.5.21 TEST USB 38
3.5.22 TEST ETHERNET 38
3.5.23 TEST RAM 38
3.5.24 TEST SWITCHES 38
3.5.25 TEST RETENTION 38
3.5.26 Individual Test Selection 39
SECTION 4 SYSTEM DESCRIPTION.............................................................................40
4.1 General 40
4.2 MPU6 board 42
4.3 MUX5/MUX5(E) Board 42
4.4 REEL5 control board 42
4.5 Barbus 43
4.5.1 Serial link 43
4.5.2 Addressing 43
4.6 I.D.C connectors 45
4.6.1 Identification 45
4.6.2 Connector orientation 45
4.6.3 I.D.C. lamp connections 45
4.7 Metering 47
4.7.1 - General 47
4.7.2 - Information Display 47
4.7.3 - Operational Description 47
4.8 Switch Mode Power Supply 48
4.8.1 Electrical connections 48
4.8.2 Switch Mode Power supply outputs 49
4.9 Reel Assembly 50
4.9.1 General 50

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4.9.2 Gamesman assembly 50
4.9.3 Stepper motor 50
4.9.4 Reel drum 51
4.9.5 Motor alignment 51
4.9.6 Photo electrics 51
4.9.7 Photo components 52
4.9.8 Symbol illumination 52
4.9.9 Gamesman assembly 52
4.9.10 Reel bands 52
4.9.11 Reel Assembly fixing 53
4.9.12 Reel alarms 53
4.9.13 Set-up alarm 53
4.9.14 Spin alarm 53
4.10 SEC Meter 54
4.11 Dataport interface 54
4.12 SP/Diff (Audio) 55
4.13 Barbus interface 55
4.14 Back-up battery 55
4.15 MUX5 and MUX5E boards 56
4.16 Processor 56
4.17 Lamp drives 56
4.18 Lamp current sensing 56
4.19 Buttons interface 58
4.20 Barbus interface 59
4.21 LED displays 60
4.22 Alphanumeric display 60
4.23 Status indication 60
4.23.1 +37V Status LED 60
4.23.2 Communications 60
4.23.3 MUX5(E) Fuses 61
4.24 REEL5 control board 62
4.24.1 REEL interface – Starpoint and Gamesman 63
4.24.2 REEL Lamp Interface – Starpoint and Gamesman Reels 64
4.24.3 OPTO interface Gamesman Reels 64
4.24.3 OPTO interface Gamesman Reels 65
4.24.4 STROBE Signals 66
4.24.5 Barbus interface 66
4.24.6 Power 66
4.24.7 Communications 66
4.24.8 troubleshooting 66
4.24.9 Initialisation self test (Door Open) 66
4.24.10 Polyfuses 67

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4.24.11 Status LEDs 67
SECTION 5 ....................................................................................................................68
5.1 MPU6 board replacement 68
5.1.1 MPU6 Connectors 68
5.1.2 MPU6 Removal 68
5.1.3 MPU6 Refitting 68
5.2 MPU6 I/O 69
5.2.1 Speaker Connections 69
5.2.2 Switch Connections (First MPU6 Horizon only) 69
5.2.3 CCtalk Note Acceptor (Horizon Only) 69
5.2.4 Hopper (UK Horizon Only) 69
5.2.5 Ardac Note (Acceptor Netplex) 70
5.2.6 Coin Mech 70
5.2.7 Meters 70
5.2.8 Dallas Key (Triple 7 only) 70
5.2.9 Dallas Key (UK Horizon Only) 71
5.2.10 Fan Sense (Triple 7 Only) 71
5.2.11 MPU6 Configuration IButton Cell (Horizon Only) 71
5.2.12 MPU6 Ident IButton Cell (Horizon Only) 71
5.3 MUX5 and MUX5E Board replacement 72
5.3.1 Connector locations 72
5.3.2 Connector Removal 72
5.3.3 MUX5(e) Fitting 72
5.3.4 MUX5(E) Pin listings 75
5.4 REEL5 control board replacement 77
5.4.1 Connector locations 77
5.4.2 Reel 5 PCB Removal 77
5.4.3 REEL5 control board replacement (Starpoint/Gamesman) 77
5.4.4 Connector locations 78
5.4.5 REEL5 PCB Pinout 79
5.5 Power supply replacement 80
5.5.1 Removal 80
5.5.2 Refitting the Switch Mode PSU 80
5.6 Reel assembly (Gamesman) repair 81
5.6.1 Lamp replacement 81
5.6.2 Reel Drum Removal 81
5.6.3 Fitting the reel drum 81
5.6.4 Removing a lamp holder 81
5.6.5 Fitting a lamp holder 81
5.6.6 Lightbox Replacement 82
5.6.7 Fitting the lightbox 82
5.6.8 Opto replacement 82
5.7 Lightbox repairs 83
5.7.1 Lamp replacement 83
5.7.2 Lamp Holder Removal and Replacement 83
5.7.3 Lamp replacement 83
SECTION 6: IBUTTON FUNCTIONALITY AND REGISTRATION..................................84

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6.1 IButton Functionality 84
6.1.1 Hopper Top Up and Secondary Test Switch 84
6.1.2 Hopper Top up/Secondary IButton Registration 84
6.1.3 Refill Mode Switch. 85
6.1.4 Refill IButton Registration 85
6.1.5 Hopper Dump Switch 86
6.1.6 Hopper Dump IButton Key Registration 86
6.1.7 Machine Configuration Settings IButton Cell 86
6.1.8 Machine Security Identification IButton Cell 86
SECTION 7 COIN HANDLING EQUIPMENT..................................................................87
7.1 Dual Hopper Shelf 87
7.1.1 Hopper Assembly Removal 87
7.1.2 Dual hopper Shelf Disassembly 88
7.1.3 Hopper Bed Removal and Replacement 89
7.2 Coin Mechanism replacement 90
7.2.1 Resetting the CCtalk Address on the SR5i mech 90
7.2.2 Resetting the Encryption key to factory default. 90
7.2.3 Removal 91
7.2.4 Refitting 91
SECTION 8: HORIZON MPU6 PROGRAMMING AND CLOCK SETTING. ..................92
8.1 MPU6 Programming instructions 92
8.2 MPU6 Real Time Clock set up 93

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SECTION 1 - SAFETY NOTES
1.1 - General
Barcrest Group make use of a wide range of components in the manufacture of their product, which are in turn supplied by
alarge number of manufacturers.
Due to its limitations, it is not practical for this manual to contain all the relevant safety data for these products.
If required, the manufacturer’s data sheets can be supplied.
All parts used in Barcrest Group products are used within their specification limits and in accordance with sound
engineering practice.
1.2 - Electrical Safety
1.2.1 - Risk of Electric Shock
230 Volts is present within the machine.
Only suitably qualified personnel should carry out servicing of the machine.
Disconnect from the mains supply before disconnecting, removing or touching any internal components.
1.2.2 - Safe Connection to Supply
To ensure the safe operation of this machine it must be connected to the mains supply using an approved power cord,
which meets the requirements of IEC227.
This cord must have an IEC approved connector at one end and an approved 13-amp plug fitted with a 5-amp fuse at the
other. In the case of non-fused power cords, an approved and suitably rated Residual Current Device shall be used.
For equipment with a permanently connected power cord-
If the supply cord is damaged, it must be replaced by the manufacturers, its service agents, or similarly qualified persons, in
order to avoid a hazard.
1.2.3 - Insulation \ Earth Bond
Insulation and earth bond electrical safety checks are made on all Barcrest Group machines before despatch.
These tests should be then be undertaken annually, or whenever safety critical parts or connections are replaced.
Insulation \ earth bond specifications for Barcrest Group machines are as follows: -
Insulation > 9.9 Meg ohm @ 500V
Earth Bond < 0.1 ohm @ 25 amps
1.3 - Chemical Safety
Some component parts of Barcrest Group products contain small quantities of chemicals, which are to be considered
hazardous should the components be accidentally damaged.
These are: - •Electrolytic capacitors
•Nickel-metal hydride batteries
•Opto-electronic devices using Gallium Phosphide
Because of the corrosive or flammable nature of these chemicals, particular care is required in the case of spillage. Where
these chemicals do come into contact with the skin or eyes, the affected area must be flushed with cold running water, and
medical advice sought.
1.4 - Fire Safety
The components used in Barcrest Group products are in the main, housed in a heat resistant material.
NB: Where component parts are replaced; only components of identical value must be used and that the correct
polarity be observed during insertion.
Severe electrical overload conditions could create sufficient heat so as to ignite chemicals within components themselves,
other components in close proximity, machine wiring harnesses etc.
Materials used, which are in the fire hazard category, are:

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Material Hazard
Chipboard If ignited, chipboard releases Formaldehyde vapour,
which irritates the eyes and mucus membranes.
Plastic laminates If ignited, wire insulation, rubber and plastic mouldings,
etc. release noxious vapours, which may cause
irritation if inhaled.
Glass If exposed to extreme heat, glass will crack creating
risk of injury.
Electrolytic
Capacitors /
Batteries
There is a risk of these components exploding if
subjected to fire
Harnesses If ignited, toxic fumes are released: carbon monoxide &
hydrogen chloride.
1.5 - Component Disposal
Electronic components should not be incinerated due to the risk of explosion or release of noxious fumes
1.6 – Lithium batteries
Lithium batteries as used in Barcrest Group products are correctly marked and must only be replaced with the same or an
equivalent type as recommended by the manufacturer. There is a danger of explosion if the battery is incorrectly replaced.
The MPU5 battery is vertically mounted and soldered into the printed circuit board. The MPU6 battery is a button cell type,
which is located on the printed circuit board. It’s location is obvious upon removing the plastic case of the MPU6 and it may
be easily removed without the aid of a tool.
1.6.1 – Disposal
In accordance with the Batteries Directive where the primary objective is to minimize the negative impact of waste batteries
and accumulators on the environment, thus contributing to the protection, preservation and improvement of the quality of
the environment, batteries must not be disposed of in domestic waste. Batteries may only be disposed of in a manner
described by the battery manufacturer, or returned to the manufacturer for safe disposal.
1.7 - Warning
This is a Class A product. In a domestic environment this product may cause radio interference, in which case the user
may be required to take adequate measures.
1.8 – Recycling Information
Barcrest Group recommends that customers dispose of their used machines in an environmentally sound manner.
Potential methods include the reuse of parts or whole products and recycling of products, components, and/or materials.
This product should not be disposed of with household waste. It should be deposited at an appropriate facility to enable
recovery and recycling.

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SECTION 2 INSTALLATION
Positioning of the machine will normally be determined by site staff, however when installing
the machine check the following conditions and if any one of them is likely to cause problems
with machine operation they should be brought to the attention of the site staff and an
alternate site suggested:
•The machine should be standing on a level, flat and stable floor
•Ensure there are no local sources of high temperatures such as fires or radiators
•Try to avoid nylon carpets to minimise problems with static
•Ensure there are no local sources or high levels of moisture
•Check that the mains supply socket is rated for 13 Amps and fitted with an on / off switch
and is sited nearby to avoid a long mains lead. Check that the supply socket is in good
condition and not showing any signs of overheating or damage.
•Check that the mains socket is fitted with an earth connection and that the earth is
correctly connected
•Machines look best in subdued lighting
•The machine should be positioned where site staff can supervise it.
When the machine is positioned check that it is stable and does not rock. Check that the
mains cable is undamaged and that the mains plug is fitted with a 5A fuse. Connect the
mains lead to the mains socket at the rear of the machine and to the site supply socket.
The machine requires a nominal supply of 230 V AC, 50 Hz but should easily tolerate a
variation of plus or minus 10% (207 to 253 volts).
2.1 Mains supply requirements
Connection to the mains supply is through an I.E.C. Europlug at the rear of the machine.
The supply should be protected by a 3 Amp fuse. In most installations this is achieved by
fitting a 3 Amp fuse to the plug at the remote end of the mains supply cable. A good earth is
necessary if safety is to be assured and problems from static electricity are to be avoided.
The machine requires a nominal supply of 230V AC +/- 10%.
Connect the mains lead to the mains socket at the rear of the machine and to the site supply
socket.
2.2 Initialisation
Whenever the mains power to the machine is switched on with the doors closed a number of
automatic resetting and self-checking procedures take place. The machine identity is shown
on the MPU6 and machines alphanumeric display. If any door is open the machine identity,
software version number and the software options set are displayed.
With both doors closed, after a short delay the reels spin forwards one revolution to position
one then backwards one revolution to position one, to check the reel opto inputs, then they
spin to the last game position. This is necessary for the MPU6 to determine the current reel
positions.
Finally the machine enters “attract” mode, the coin mech and where fitted the note acceptor
is enabled and the machine becomes operational.

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2.3 - Self-Test Routine
2.3.1 - General
To aid faultfinding and to provide a quick check of the operational functions of the machine a
series of self-test routines are provided. Each self-test routine checks a particular aspect of
machine operation and these checks can be carried out individually or one after the other.
2.3.2 - Entering the Self-Test Routines
To enter any of the self-test routines open the machines main door and then press the Enter
button on the MPU6 unit simultaneously with the separate dual purpose IButton receiver to
the left hand side of the coin mech. The display will prompt to confirm test by presenting the
IButton labelled “Hopper Top up/Test Confirmation”.
2.3.3 - Test 1 - Coin Handling Test
This test checks the operation of the coin handling system.
To select this test, enter the self-test mode as described in 2.3.2. If the self-test routine has
just been entered then this test will already be selected, if however other self-tests have
already been carried out then step through the tests using the first right hand player’s button
until 1 is indicated on the LED seven segment or alphanumeric display.
To start the test, press RH2. In this test all the coin acceptors are enabled. When coins are
fed into the coin slot and accepted by the coin mechanism an audible bleep is produced and
the value of the coin is indicated on the LED’s or alphanumeric display. (Refer to section
2.12 for button definitions).
To test the coin divert press the RH3 button, each press will display “HOPPER” or “CASH
BOX” with the coin being diverted accordingly.
If RH4 is held depressed the machine will display “LOCKOUT” all coins fed into the machine
will now be automatically rejected to the payout tray. When RH4 is released coins will now be
accepted.
To test the hopper payout, press HOLD A button and 20 coins are paid out into the coin tray.
Pressing HOLD C will enter the Hopper dump routine and by pressing the start button the
machine will now dump the hopper contents. The alpha will now display the amount paid out
and an option to payout any residual coins is offered.
To test the note acceptor feed a note into the acceptor and the accepted denomination will
be displayed on the alpha.
The Note acceptor uses escrow to hold the note in place when RH2 is selected and once it
has credited then the note is returned to the front of the note acceptor instead of the note
box.
To inhibit the notes RH3 is held depressed while a note is fed into the acceptor, it will be
rejected.

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To payout 1 coin from the hopper press the LH2 button once, to payout 20 then hold the
button down.
The engineers dump is selected by pressing RH5, this has no effect on the hopper balance
and coins can be replaced back into the hopper.
2.3.4 - Test 2 - Reel Test
This test checks the operation and positioning of the three main 16 position reels.
To select this test, enter the self-test mode as described in 2.3.2 and step through the tests
using the RH1 button until 2 is indicated on the LED seven segment or alphanumeric display.
(Refer to section 2.11 for button definitions).
To start the test, press the RH2 button. When the test is selected the three main reels will
spin and stop at position 1, this position can be checked as the first symbol on the reel band
will be positioned on the payline and the joint in the reel band can be detected. When the
reel is rotated by hand the reel illumination lamp should light to indicate that the interrupter
flags are breaking the light to their corresponding photocell for each reel.
2.3.5 - Test 3 - Lamp test
This test checks the operation of all the lamps in the machine.
To select this test, enter the self-test mode as described in 2.3.2 and step through the tests
using the RH1 button until 3 is indicated on the LED seven segment or alphanumeric display.
To start the test, press the RH2 button. When the test starts each lamp will be individually
switched on and off in sequence and then flash all the lamps unless a short or open circuit
bulb is found. This is indicated by the following:
•The faulty bulb will be highlighted with a flashing lamp either side.
•The faulty bulb will also be identified on the alpha display where fitted.
If the RH2 button is pressed and held, all the lamps will flash simultaneously. (Refer to
section 2.11 for button definitions).

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2.3.5.1 - Test 3.1 – Coloured Lamp Test
This test checks the operation of the coloured lamps in the machine.
To select this test, enter the self-test mode as described in 2.3.2 and step through the tests
using the RH1 button until 3.1 is indicated on the LED seven segment or alphanumeric
display.
To start the test, press the RH2 button. When the test starts each coloured lamp will be
individually switched on and off in sequence and then flash all the lamps unless a short or
open circuit bulb is found. This is indicated by the following:
•The faulty bulb will be highlighted with a flashing lamp either side.
•The faulty bulb will also be identified on the alpha display where fitted.
2.3.6 - Test 4 - Switch test
This test, checks the operation and positioning of the entire front panel control push buttons,
each of the IButton receptors and the door switches when operated individually.
To select this test, enter the self-test mode as described in 2.3.2 and step through the tests
using the first right hand player’s button until 4 is indicated on the LED seven segment or
alphanumeric display.
To start the test, press the RH2 button. As each of the push buttons is pressed it will light up,
the button identity will be shown on the machine display and an audible response will be
played on each movement of the button. When the RH1 button is pressed it will step on to
the next test.
Operation of the DIL switches in turn will also be indicated by an audible response. It is
important that the DIL switches are returned to their normal operating position after this test
has been carried out. (Refer to section 2.11 for button definitions).
2.3.7 - Test 5 - Display Test
This test checks the operation of the alphanumeric display, and LED’s (where used).
To select this test, enter the self-test mode as described in 2.3.2 and step through the tests
using the RH1 button until 5 is indicated on the LED seven segment or alphanumeric display.
To start the test, press the RH2 button. The alphanumeric display will then cycle through the
complete range of letters, numbers and symbols in its character set, and check all segments
of LED’s (where used). (Refer to section 2.11 for button definitions).
2.3.8 - Test 6 - Meter Test
To select this test, enter the self-test mode as described in 2.3.2 and step through the tests
using the RH1 button until 6 is indicated on the LED seven segment or alphanumeric display.
For Starpoint electronic meters, to start the serial link test, turn the refill key. An indication of
the result of the test will be given on the machines alphanumeric display i.e. PASS / FAIL.

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2.3.9 - Test 7 - RS232 Test
This test checks the operation of the RS 232 link to the electronic data unit if one is fitted.
To select this test, enter the self-test mode as described in 2.3.2 and step through the tests
using the RH1 button until 7 is indicated on the LED seven segment or alphanumeric display.
To start the test, press the RH2 button. In the test a data signal is sent to the data unit and
the RS 232 link procedures tested. An indication of the result of the test will be given on the
machines alphanumeric display i.e. PASS / FAIL. (Refer to section 2.11 for button
definitions).
2.3.10 - Test 8 - Sound Generator Test
This test checks the operation of the sound generation channels of the machine.
To select this test, enter the self-test mode as described in 2.3.2 and step through the tests
using the RH1 button until 8 is indicated on the LED seven segment or alphanumeric display.
To start the test, press the RH2 button. The test consists of the audio signals from channel 1
followed by the audio signals from channel 2 and then the audio signals from both channels
together. (Refer to section 2.11 for button definitions).
2.3.11 - Test 9 - Top Reel Test
Where a single feature reel is fitted, this test checks the operation and positioning of the reel.
To select this test, enter the self-test mode as described in 2.3.2 and step through the tests
using the RH1 button until 9 is indicated on the alphanumeric display.
To start the test, press the RH2 button. The test will cause the top reel to rotate at high
speed. (Refer to section 2.11 for button definitions).

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2.3.12 - Test 10 Option Switch Test
To select this test, enter the self-test mode as described in 2.3.2 The MPU6 has no physical
option switch banks as was previously used on the MPU6 control unit. The enabling and
disabling of options for the machine is now achieved by using the procedures and settings
available in Test 10.
To set up options please follow the steps given below.
Enter test mode by simultaneously selecting the enter button on the MPU6 and the test
button under the bottom cash door switch.
Use the RH1 button to step through each test until “Test 10” is displayed then select by
pressing the RH2 button. The display will now show the option switch description with its
status.
To enable or disable an option then select LH4 and the machine will give an audible bleep
and the switch status will be displayed.
To scroll to the next option setting then use the LH3 and LH2 buttons to step forwards and
back through each option.
By selecting RH1 the machine will exit the option switch settings menu and return to the test
mode selection. (Refer to section 2.11 for button definitions).
2.3.13 - Test 11 Serial note acceptor Encryption key input
In order to improve note acceptor security the machine software requires an encryption key
code to be set. This is necessary following replacement of either the MPU6 Unit or the
acceptor.
To facilitate installation of a note acceptor (BNV) for the first time enter test 11 to enable an
encrypted code to be entered for the serial note acceptor. This number is printed on the note
acceptor body.
Power up the machine and enter the test routine using the second test button, which should
be selected simultaneously with the program modules test button. RH1 is used to increment
from test 1 to 11 then the RH2 button must be selected.
On entering test 11, one of the following text messages is displayed on the Alpha Display.
Key = 0 0 0 0 0 0 or “KEY KNOWN”
The first digit is automatically selected and will be flashing. The LH4 and RH4 buttons
increment and decrement the first number of the encryption code.
Selection of the LH2 and LH3 buttons causes the selected digit to move from left or right
respectively.
Once the code has been entered the RH3 button should be selected to accept the code and
one of the following messages will be displayed

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If the key code has already been set up and is valid then the display indicates “KEY
KNOWN”.
If the key code is incorrect then the display indicates “BNV NO RESPONSE”.
If no note acceptor is fitted and the key code is 00000 then the display indicates “BNV NOT
FITTED”. (Refer to section 2.11 for button definitions).
2.3.14 - Test 14 Token Enabling Menu
This test is used for enabling or disabling tokens (where used).
To select this test, enter the self-test mode as described in 2.3.2 and step through the tests
using the RH1 button until 14 Token Select is indicated on the alphanumeric display.
To start the test, press the RH2 button to step forward through each token settings and RH5
to step back. The alphanumeric display will then display the following message for each
press of RH2.
•TOK = RAL 50p.
•NOT TOKENS.
To enable the token select RH3 and then machine will exit the test. ((Refer to section 2.11
for button definitions).
2.3.15 - Test 16 RTC Clock Setting
To comply with the regulations enforced on the 1st of September 2007 it was necessary to
have a real time clock facility. This section details the instructions required to set the real
time clock (RTC).
When the machine is first powered up or has had a program card or PIC change, then it is
necessary to set this up using the function buttons listed below.
•Select LH2 to step the current selected digit to the left.
•Select LH3 to step the current selected digit to the right.
•Select LH4 to Increment the current digit value.
•Select RH4 to Decrement the current digit value.
•Select RH2 to set the Time/Date settings and the machine will now reset.
•Select RH1 to go back to the default Time/Date if required.
When the RTC clock has to be set manually, then enter test 16 using the function buttons
listed above.
(Refer to section 2.11 for button definitions).

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2.3.16 - Test 18 Coin Mech Encryption Code
In order to improve note acceptor security the machine software requires an encryption key
code to be set. This is necessary following replacement of either the MPU6 Unit or the
acceptor.
To facilitate installation of an encrypted SR5E coin mech for the first time enter test 18 to
enable an encrypted code to be entered for the Encrypted coin mech. This number is printed
on the coin mech body.
Power up the machine and enter the test routine using the second test button, which should
be selected simultaneously with the program modules test button. RH1 is used to increment
from test 1 to 18 then the RH2 button must be selected.
On entering test 18, one of the following text messages is displayed on the Alpha Display.
Key = 0 0 0 0 0 0 or “KEY KNOWN”
The first digit is automatically selected and will be flashing. The LH4 and RH4 buttons
increment and decrement the first number of the encryption code.
Selection of the LH2 and LH3 buttons causes the selected digit to move from left or right
respectively.
Once the code has been entered the RH3 button should be selected to accept the code and
one of the following messages will be displayed
If the key code has already been set up and is valid then the display indicates “KEY
KNOWN”.
If the key code is incorrect then the display indicates “COIN MECH NO RESPONSE”.
(Refer to section 2.11 for button definitions).

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2.4 Starpoint Electronic Counter
The “Starpoint Electronic Counter” is an electronic counter designed to replace all traditional
mechanical meters in a gaming machine. It is located in the refill meter position near the coin
entry bezel.
To read the SEC meter the machine should be in door open mode. The cancel button should
be pressed once. The SEC and alphanumeric will display the name and value of the selected
meter (Full details in the Generic machine manual).
Pressing the cancel button again continues to the next meter until the first meter is shown
again. The button next to the cancel will step the meters back.
To exit the SEC read then press the RH1 button.
(Refer to section 2.11 for button definitions).
2.4.1 Information Display
The host machine controls the display and contents of each meter in sequence on the
meters LCD.
Prior to showing each counter the meter will display the associated text message associated
with that store for a short period of time.
On machines fitted with an alphanumeric display the meter readings will be duplicated on
this.
2.4.2 Operational Description
The Electronic Starpoint meter replaces all mechanical meters and provides the meter
information as follow in 10p units:
Meter Meter Number
REFILL Meter 1.
CASH IN Meter 2.
CASH OUT Meter 3.
CHANGE Meter 4.
PRIZES OUT Meter 5.
VTP Meter 6.
NOTES IN Meter 7.
In normal operation the electronic meter will display meter 1 which is the refill meter.

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2.4.3 Replacement
To replace the electronic counter, disconnect the wiring harness connector. Loosen the
plastic retaining clip and remove the meter.
Replace the meter by slotting it back into position then test as described in section 2.3.2
2.5 RAM Clearing the MPU6 meters
The MPU6 meters for short-term accountancy can be reset to zero as described in
the Machine Manual. The meters for long term accountancy and service history (alarms) can
be reset only at the factory, or by use of a special Clear down USB key as described in
section 3.3.1.3
2.6 Target payout percentage key
On UK machines the target payout percentage can be set by plugging a percentage key into
a9-way D-type PERCENTAGE socket on the MPU6 Unit. A range of keys from 70% to 98%
payout is available and is listed in the Machine Manual, together with the associated Barcrest
Group part numbers.
2.7 Stake/jackpot key
On UK machines only, the price of play (stake) and jackpot options are set by plugging a
stake/jackpot key into a 9-way D-type STAKE/JACKPOT plug on the MPU6 unit. A range of
colour coded and labelled keys, with associated part numbers, are listed in the Machine
Manual.
2.8 Volume control
Setting of the volume control is completely controlled by software.
With the doors closed, to alter the volume, press Hold B while turning the REFILL key. The
Hold B and Hold C buttons will now be flashing, music will be playing and the alphanumeric
display will indicate VOLUME (0-20) = n, where n is the current setting.
Pressing Hold B will increment the setting to increase the volume and pressing HOLD C will
decrement the setting to reduce the volume. When the desired setting has been achieved,
turning the REFILL key back to its original position will exit the volume setting routine.
2.9 Float levels
When a machine is installed it is good practice to ensure that the hoppers are full. Refer to
the relevant Machine Manual to carry out this procedure.
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