Collective Minds STRIKEPACK F.P.S. Dominator User manual

STRIKEPACK F.P.S. DOMINATOR
™
WIRED NEXT GENERATION
MOD PACK
XBOX ONE™
FOR

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Introduction 3
Kit Includes 3
Getting Started 4
- Attaching & Pairing the StrikePack F.P.S. Dominator
Important Terminology 5
Modology 6
The StrikePack F.P.S. Dominator Device 8
- Operating the StrikePack F.P.S. Dominator
- Mapping the Paddles
- MOD Navigation & Basic Control
Secondary Menu Navigation 10
- Adjusting Button Layouts – Secondary Menu
- Selecting the Game for the Button Layouts
- Choosing the Game & Layout
MOD Control 13
- Adjustable MOD Controls
- Burst Fire Adjustable (BOIII)
- Turbo 2.0 Adjustable
Main Menu & Device Control 15
- MOD Classes
- Class Use Instructions
Quick MODS 19
- Additional Quick Mods
- Easy Double Jump
- Auto Hold Breath
- Auto Spot
- Hair Trigger
- Rumble Control
Quick Controls 20

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INTRODUCTION
Thank you for purchasing the XBOX ONETM StrikePack F.P.S. Dominator, one of the
most advanced gaming adapter ever built for the XBOX ONETM controller. We have
taken the very best controller MODs available and built them into the device using
our revolutionary technology so that you can focus on gaming and not worry about
complicated PC software. Using that same technology, we give you the gamer, the
ability to map any button on your controller on the fly to either of the paddles on the
device. Again no app, or PC needed. We believe this is a real game changer and hope
you agree. Just as important is the fact that all of the modifications made possible by
the device are done so without voiding the warranty or making any permanent changes
to your controller. The whole team at Collective Minds really hope you enjoy gaming
with it, as much as we have enjoyed designing it for you.
We have spent countless hours, and sleepless nights, pushing the device through
extreme game sessions, ensuring any bugs and issues have been eradicated. However,
if you find any issues or have any difficulty operating the device, please reach out to us
Also there are lots of videos to help you setup and maximize your fun over at
www.StrikePack.com - please check it out!
To check out other Collective Minds products please visit www.CollectiveMinds.ca
KIT INCLUDES:
– StrikePack F.P.S. Dominator device
– 2 Paddles
– 10FT Connection Cable
– Instruction Manual
NOTE: THIS MANUAL HAS BEEN REVISED WITH
INSTRUCTIONS THAT ARE VALID ONCE THE XB1
STRIKEPACK IS UPDATED TO V1.5.1

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GETTING STARTED
Attaching & Pairing the StrikePack F.P.S. Dominator
1. Remove the Battery Pack cover off the XBOX ONETM controller.
2. If there are batteries, remove both AA batteries.
3. Place the StrikePack device into the battery compartment. It should securely snap
into place.
4. Plug the USB end of the StrikePack device into the charging port on the XBOX ONETM
Controller. Make sure it is securely attached.
5. Plug the supplied USB cable to the USB port on the StrikePack and connect to
your XBOX ONETM console that is on. Please wait for the guide button to illuminate
before usage. Some controllers may take 3-5 seconds to detect. If the guide button
does not illuminate after 5 seconds, disconnect the USB cable from the StrikePack
device and reattach it. The guide button should now illuminate. Your device is now
successfully paired.

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IMPORTANT TERMINOLOGY
Using the most advanced controller adapter ever could be confusing, but we have gone
to great lengths to ensure that it is as user friendly and intuitive to use as possible.
Getting familiar with some basics on the device and some basic terms is very helpful
however.
Classes – these are the main controller MOD types that are possible with the StrikePack
F.P.S. Dominator device. There are 8 main classes that are counted from left to right on
the LED’s of the device, the leftmost LED position being Class 1.
MOD – these are the specific controller modifications possible within a given controller
MOD class.
Quick MOD – a specific controller MOD, often for a specific game, that is simply turned
on or off and does not have adjustable settings. These are activated with combinations
of the D-PAD and controller buttons.
Menu Navigation – this is the method the user has to adjust the classes, MODs, and
parameters of the device.
Primary Menu – This Primary Menu is selected by HOLDING the LEFT D-PAD. This is
the main menu system that you will use to set up and navigate the device.
Secondary Menu – This Secondary Menu is selected by HOLDING the RIGHT D-PAD
for 5 seconds. This menu is restricted for rarely used adjustments like adjusting the
button layout or swapping triggers and bumpers.
Primary Weapon Fire (Class 1/LED 1) – This is a series of controller modifications that
affect the primary weapon in common shooters like the Call of DutyTM series.
Secondary Weapon Fire (Class 2/LED 2) - This is a series of controller modifications that
affect the secondary weapon in common shooters like the Call of DutyTM series.
Anti-Recoil Adjustable (Class 3/LED 3) – This is a series of controller modifications that
affect the recoil simulated in common shooters like the Call of DutyTM series.
Quick Scope (Class 4/LED 4) – This is a series of controller modifications that affect
the advanced tactic of zooming in quickly and firing a sniper rifle to maximize damage
in common shooters like the Call of DutyTM series.
Auto Run (Class 5/LED 5) – This is a series of controller modifications that affect the
ability to run continuously in common shooters like the Call of DutyTM series.
Drop Shot (Class 6/LED 6) – This is a series of controller modifications that affect
the advanced tactic of dropping prone while firing in common shooters like the Call of
DutyTM series.

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Left Paddle MOD (Class 7/LED 7) – This is a series of controller modifications that can
be applied to the left paddle for activation.
Right Paddle MOD (Class 8/ LED 8) – This is a series of controller modifications that
can be applied to the right paddle for activation.
MODOLOGY
Rapid Fire – A MOD that mimics a very high frequency of controller trigger presses,
to enable the gamer to fire faster in the shooter than using the trigger naturally. It is
designed for semi-automatic weapons and is NOT to be used with fully automatic
weapons. In fact using it on fully automatic weapons can decrease their rate of fire.
Optimized Rapid Fire – This Rapid Fire is optimized to be as fast as possible but at
the same time ensure that every single shot will be correctly registered by the game.
Rapid Fire Adjustable – With Rapid Fire Adjustable you can always get the optimum
firepower for your favorite weapon by being able to simply and on the fly adjust the
values up or down. See the menu system instructions for more information on how to
adjust your rapid fire speed in this mode.
Pulse Fire Adjustable – Pulse Fire Adjustable can reach a faster rate of fire with burst
type weapons. See the menu system instructions for more information on how to
adjust your pulse fire speed in this mode.
Burst Fire Adjustable – Burst Fire Adjustable is designed to turn semi-automatic
and automatic weapons into burst firing weapons. When this feature is enabled, your
weapon will fire in bursts similar to the M16 and can be used with 1, 2, 3, 4, 5, or 6
round bursts. Burst firing can help reduce recoil and conserve ammunition.
MW Jitter – This is an advanced MOD for COD: Modern Warfare Remastered that
allows the M1014 Shotgun to fire with an enormous fire rate well beyond normal
rapid fire. This was designed for COD: Modern Warfare Remastered though it may be
effective in future games. JITTER requires certain game exploits. These exploits may
be patched rendering this mod ineffective in the future.
Anti-Recoil – This MOD compensates for vertical recoil while firing a weapon by
automatically moving the control stick in the opposite direction of the one your gun
is moving in while firing. The adjustable parameter sets how much the compensation
should be. See the menu system instructions for more information on how to adjust
the compensation in this mode.

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Quick Scope – Quick Scope is widely used in shooters. The idea behind quick scope
is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the
aiming and timing will allow you to become a one-man commando with your sniper
rifle maximizing damage in most shooters.
Auto Hold Breath – This MOD is specifically designed for sniper rifles in the COD and
Battlefield series. It automatically holds the sniper’s breath when scoping in (activated
by depressing the left thumb stick (default LS). Upon activation the MOD will hold the
sniper’s breath when scoping. The player no longer has to push the left thumb stick
(default LS) to hold breath. Also the MOD resets every time you fire so a sniper can
effectively continue to take out enemies. Be careful not to wait too long before firing
as the game will only let you hold your breath for so long. Auto Hold Breath has been
updated to work with most button layouts. In COD: WWII / Infinite Warfare when using
the ADS Toggle based Nom4d layouts you must hold the ADS Scope button (default
LT) in order to keep the Auto Hold Breath MOD active. As long as ADS is held the
player breath will be held and this will be reset every time the player fires. Again, be
careful not to wait too long before firing as the game will only let you hold your breath
for so long.
Turbo Melee – This MOD allows the Melee attack in most shooters to be rapidly
pressed automatically by simply holding the Melee button in the game.
Auto Sprint – The perfect MOD if you are tired of constantly pressing the left thumb
stick to make your character sprint. Auto Sprint is just what you have been looking for.
Double Jump – If this MOD is enabled, simply press and hold the jump button and
it will automatically release and hold to activate double jump. This is a CODTM BOIII
series specific MOD that allows the player to automatically jump at the maximum
height.
Auto Spot – This is a BattlefieldTM series specific MOD that automatically keeps
targeting the enemy. This is activated by looking at the target with ADS enabled.
ADS – This means Aim Down Sights (sometimes known as Scope In or Iron Sights)
and is usually performed on default layouts by holding the left trigger.
Hair Triggers – This is a very handy MOD for shooters. It automatically sets the
triggers to their maximum value the moment they are registered by the controller
as pressed. This allows the gamer to simply tap the trigger instead of pressing all
the way down saving precious time and achieving the same in-game result as if the
trigger was fully depressed.

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THE STRIKEPACK F.P.S. DOMINATOR DEVICE
Operating the StrikePack F.P.S. Dominator
Once your device is paired with the console the first step is to choose which operation
mode you want the device to be in. There are two operation modes; Tournament Mode and
MOD Mode.
Tournament Mode – Each time the StrikePack F.P.S. Dominator is paired it starts in
Tournament Mode by default. This is identified by the fact that the Gear Head Eyes are
glowing WHITE. Tournament Mode allows you full access to map buttons to the paddles,
but DOES NOT allow the use of any MODS.
MOD Mode – To enter MOD mode, simply HOLD the top LEFT SELECT/PADDLE button and
press the top RIGHT SELECT/PADDLE button. You will know you have correctly entered
MOD mode as identified by the Gear Head Eyes glowing GREEN.
Game Pack Mode – To enter Game Pack mode, simply HOLD the top LEFT SELECT/
PADDLE button and press the RIGHT PADDLE. You will know you have correctly entered
GAME PACK MODE as identified by the Gear Head Eyes flashing WHITE and GREEN. It
is important to note that Game Pack Mode is only available with an ACTIVE MODPASS
subscription. For details visit www.modpass.ca.
Right Select/ Paddle Button
Left Select/ Paddle Button
Gear Head EYE LED – Device
Mode (WHITE – Tournament
Paddle Mode/GREEN – MOD Mode) LED 5 — Auto Run
LED 6 — Drop Shot
LED 7 — Left Paddle MOD
LED 8 — Right Paddle MOD
Secure Cable Channel for 10 FT
Cable to Connect to Console
USB Connection port to
connect to XBOX ONE™ Controller
LED 4 — Quick Scope
LED 3 — Anti-Recoil
LED 2 — Secondary Weapon
LED 1 — Primary Weapon

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Mapping the Paddles
Paddle Mapping is a very simple process that take a fraction of a second and can be done
in real time while playing. Choose which paddle you want to assign. To MAP that paddle,
simply hold down the appropriate left or right Top Square button and while still holding the
button simply PRESS the button you want to assign. To save that button as the designated
choice simply LET GO of both buttons.
For Example: If say, you wanted to assign the “A” button to the right paddle, just press &
hold the top RIGHT Top Square button and PRESS the ”A” button. Once you release both
buttons, “A” has been assigned to the right paddle. To map the left paddle, follow the same
process, but use the top LEFT Top Square button instead.
Every button can be mapped, even the LS and RS stick buttons.
NOTE: Multiple buttons including triggers can be mapped to any paddle. If say, you wanted
to assign the “RB” & “Y” button to the right paddle, just press & hold the top RIGHT SELECT/
PADDLE button and PRESS the ”RB” button and then the “Y” button. Once you release the
buttons, “RB-Y” is assigned to the right paddle. This can be very useful in games that require
holding a button and pressing another frequently like MMO’s.
MOD Navigation & Basic Control
To cycle through classes, HOLD LEFT D-PAD and use X to go UP a Class and A to
go DOWN a Class – this is indicated by the small top LED’s.
To cycle through MODS in a Class HOLD LEFT on the D-PAD and use Y to go UP a MOD
number and B to go DOWN a MOD number. Left Trigger Rumbles are used to indicate the
selected MOD number.
To Reset to Class Defaults and any adjustable MOD, while HOLDING LEFT D-PAD, press
MENU. The controller will rumble to indicate class reset. To Reset all Classes and MODs
to Default and do a master reset: HOLD DOWN D-PAD for 5 seconds and ALL the GREEN
LED’s will be LIT and FLASHING to let you know you are preparing to do a master reset and
then PRESS MENU, the controller will rumble once to indicate a master reset.
NOTE: A MASTER RESET WILL ALSO RESET ALL SECONDARY MENU FEATURES
INCLUDING GAME LAYOUTS AND FLIPPED SETTINGS
LOCK/UNLOCK – To LOCK the F.P.S. Dominator so that shortcuts and Class/MOD
navigation controls are not enabled simply HOLD RIGHT D-PAD and MENU (White LED’s
will Flash), to UNLOCK RIGHT D-PAD and PRESS MENU again (Green LED’s will Flash)

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Secondary Weapon Fire (Weapon Swap) – Each time the PS4 Dominator is turned on
Weapon Swap will now be DISABLED as default. Each time the PS4 Dominator is turned
on Weapon Swap will be disabled. In order to enable Weapon Swap you MUST first have
at least Class 1 or 2 enabled, then simply HOLD RIGHT D-PAD for 5 seconds to enter
Secondary Menu and PRESS Y. The four right LED’s will go GREEN to indicate that Weapon
Swap is on. HOLD RIGHT D-PAD for 5 seconds to enter Secondary Menu and PRESS Y
again to disable it and the four left LED’s will go WHITE to indicate that Weapon Swap is
now off. This setting is not permanently saved.
Understanding Weapon Swap - Your Secondary Weapon Fire is used when the player
TAPS Y in the game and the XB1 F.P.S. Dominator uses this button press to determine
weapons are being switched. If the cycle goes out of sync, simply HOLD RIGHT D-PAD
and TAP Y while using your primary weapon to reset. You can do this even if you have
enabled LOCK MODE. This is an advanced mod that can be used very effectively to
have two different fire modes on the Primary and Secondary weapons (or a fire mode
on one weapon and no fire mode on another weapon). When Weapon Swap is disabled
(default) the Secondary Weapon Fire mod has no effect. All weapons will use the
Primary Fire mode when weapon swap is disabled.
SECONDARY MENU NAVIGATION
Adjusting Button Layouts – Secondary Menu
NOTE: In Order For All The Mods To Work The Button Layout Chosen In The Game Must
Match The Button Layout Chosen On The Strikepack.
It Is Important To Remember Not To Choose A “Flipped” Layout In The Actual Game.
Flipping The Bumpers And Triggers Must Be Done Only With The Strikepack Device. See
Trigger/Bumper Swap For More Details. Choosing Flipped Layout In The Game Will Render
Many Of The Mods Useless.
Selecting the Game for the Button Layouts
Secondary Menu Mode has been overhauled in order to simplify the numerous button
layouts that are available to players. To select a different button layout you must first
ENTER the SECONDARY MENU by simply HOLDING RIGHT D-PAD for 5 seconds until
the LEFT 1&2 White LED’s are lit to let you know it is in SECONDARY MENU MODE. You
must stay holding the RIGHT D-PAD while you are selecting all options. If the 3&4 White
LED’s are lit that means you have entered Secondary Menu mode correctly, but the
Bumpers and Triggers are “Flipped”.

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As there are so many options available, a Quick Check feature of your current Game and
Button layout has been implemented. At any time while in SECONDARY MENU MODE
you can display what your current Game Selection is by pressing X.The Right Trigger
will RUMBLE accordingly to show the game selection. Also, you can display what your
current BUTTON LAYOUT is for that game by pressing B. The 4 GREEN LED’s will flash to
let you know the BUTTON LAYOUT selected.
NOTE: Layouts are SAVED. This means that once your favorite layout is chosen, it will be
remembered even when you disconnect the StrikePack.
Choosing the Game & Layout
Choosing the Game & Layout First you must select the GAME you are playing to choose
the appropriate button layout selection. There are five GAME selections currently
available: COD: WWII / COD: Infinite Warfare (Default, 1 Right Trigger Rumble), COD:
Black Ops III (2 Right Trigger Rumbles), Destiny Series (3 Right Trigger Rumbles),
Battlefield Series (4 Right Trigger Rumbles) and Fortnite (5 Right Trigger Rumbles). The
default layout can often be used to allow some mods in generic shooters. To choose the
appropriate game you MUST enter Secondary Menu Mode by HOLDING RIGHT D-PAD
for 5 seconds until the LEFT 1&2 White LED’s are lit to let you know it is in SECONDARY
MENU MODE. (If the 3&4 White LED’s are lit, that means you have entered Secondary
Menu mode correctly but the Bumpers and Triggers are “Flipped”). Then simply press the
RIGHT TRIGGER (RT) to increase the game number and the Right Trigger will RUMBLE
accordingly.
Simply press the LEFT TRIGGER (LT) to decrease the game number and the Right Trigger
will RUMBLE accordingly. Once the game is chosen you can now choose from the below
button layouts. Remember that the button layout chosen here MUST match the button
layout in the game settings for the MODS to work correctly. To choose the layout simply
press the MENU button (you must still be in Secondary Menu mode via holding the RIGHT
D-PAD) to increase the layout number and the 4 Right GREEN LED’s will flash accordingly.
To decrease the layout number, press the VIEW button and the 4 Right GREEN LED’s
will flash accordingly. Once you reach the DEFAULT selection the LEFT LED’s will FLASH
WHITE once to let you know you are in the Default setting. REMEMBER THE BUTTON
LAYOUT IS SAVED EVEN AFTER YOU DISCONNECT THE STRIKE PACK DEVICE.
Game 1 (DEFAULT) – COD: WWII / COD: Infinite Warfare
Default – WHITE LED’s Flash
Tactical (One GREEN Flash)
Lefty (Two GREEN Flashes)
Nomad (Three GREEN Flashes)

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Nomad Tactical (Four GREEN Flashes)
Nomad Lefty (Five GREEN Flashes)
Bumper Jumper (Six GREEN Flashes)
Bumper Jumper Tactical (Seven GREEN Flashes)
Charlie (Eight GREEN Flashes)
One-Handed Gunslinger (Nine GREEN Flashes)
Stick & Move (Ten GREEN Flashes)
Brawler (Eleven GREEN Flashes)
Beast (Twelve GREEN Flashes)
Game 2 (Two Right Trigger Rumbles) – COD: Black Ops 3
Default – WHITE LED’s Flash
Tactical (One GREEN Flash)
Lefty (Two GREEN Flashes)
Nomad (Three GREEN Flashes)
Charlie (Four GREEN Flashes)
One-Handed Gunslinger (Five GREEN Flashes)
Bumper Jumper (Six GREEN Flashes)
Bumper Jumper Tactical (Seven GREEN Flashes)
Stick & Move (Eight GREEN Flashes)
Game 3 (Three Right Trigger Rumbles) – Destiny Series
Default – WHITE LED’s Flash
Green Thumb (One GREEN Flash)
Cold Shoulder (Two GREEN Flashes)
Mirror (Three GREEN Flashes)
Jumper Gunslinger (Four GREEN Flashes)
Puppeteer (Five GREEN Flashes)
Game 4 (Four Right Trigger Rumbles) – Battlefield Series
Default – WHITE LED’s Flash
Alternate (One GREEN Flash)
Lefty (Two GREEN Flashes)
Lefty Alternative (Three GREEN Flashes)
Game 5 (Five Right Trigger Rumbles) – Fortnite
Standard – WHITE LED’s Flash
Quick Builder (One GREEN Flash)
Combat Pro (Two GREEN Flashes)
Builder Pro (Three GREEN Flashes)

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Trigger/Bumper Swap - Secondary Menu
To swap the triggers with LB/RB Bumpers simply HOLD RIGHT D-PAD for 5 seconds
until the LEFT 1&2 White LED’s are lit entering Secondary Menu mode and tap LB to
swap. If activated the 3&4 White LED’s are lit and stay lit to indicate they are swapped.
Tap LB again to swap back and the LEFT 1&2 White LED’s are lit to indicate they are
swapped back to default.
THIS SETTING IS SAVED AND WILL REMAIN AFTER DISCONNECTING THE DEVICE. IT
IS IMPORTANT TO REMEMBER NOT TO CHOOSE A “FLIPPED” LAYOUT IN THE ACTUAL
GAME. FLIPPING THE BUMPERS AND TRIGGERS MUST BE DONE ONLY WITH THE
STRIKEPACK DEVICE. CHOOSING FLIPPED LAYOUT IN THE GAME WILL RENDER MANY
OF THE MODS USELESS.
MOD CONTROL
Adjustable MOD Controls
For Adjustable MODS keep HOLDING LEFT D-PAD while in that Class and MOD and
use RB to increase value (XB1 GREEN LED’s FLASH) and LB to decrease value (XB1
WHITE LED’s FLASH) and RT to test. Exceptions include Quick Scope as RB is used to
increase value and LB to decrease value BUT LT is used to test. We ONLY recommend
the test feature for default layouts and layouts that do NOT move the location of the
expected ADS/Fire buttons, however Anti-Recoil and Quick Scope will move their test
button if you have correctly set the same layout in the SECONDARY MENU as you have
IN-GAME.
Burst Fire Adjustable (BASED ON COD:BOIII)
The current Burst Fire is based on the weapon selection from the Call of Duty: Black
Ops III TM game. Most weapons used in other shooters will fall into one of the five
bundle selections. We will leave it to you to have fun determining the best selection of
what works for new weapons and upcoming games.
For Burst Fire, to select the appropriate weapon that burst will be used on, keep
HOLDING LEFT D-PAD while in that Class and MOD and use RB to increase the weapon
bundle number and LB to decrease the weapon bundle number. The XB1 RIGHT LED’s
FLASH GREEN the number of times to indicate the selected weapon bundle.

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Bundle 1
MR6
L-CAR9
KUDA
VMP
WEEVIL
RAZORBACK
KN-44
HVK-30
ICR-1
DINGO
Bundle 2
VESPER
Bundle 3
MAN-O-WAR
BRM
Bundle 4
SHEIVA
HAYMAKER 12
GORGON
DRAKON
Bundle 5
205 BRECCI
To adjust the burst rounds, keep HOLDING LEFT D-PAD while in that Class and MOD
and use RT to increase the burst rounds (0-6) and LT to decrease the number of rounds
of burst selected. The Xbox Right Trigger rumbles the number of times of burst rounds
selected.
Turbo 2.0 Adjustable
Turbo 2.0 is the latest breakthrough in turbo technology. Past turbo modes required
specific buttons to be locked into a given turbo function. This old scheme proved
problematic with today’s new games that use the same buttons for different functions
based on the game scenario at the time. Having turbo locked to a button prevented
the proper button functionality as the button may need need to be tapped once or
held in the game, and not turbo’d. Now with Turbo 2.0, the chosen paddle acts as the
activator so that any button can be turbo’d at any time in a game simply by holding the
appropriate paddle. This is a dream come true for games that use quick time sequence
gameplay, or any rapid button press actions.
To use Turbo 2.0, simply choose the 7th option in Class 7/LED 7 for left paddle turbo
2.0, or the 7th option in Class 8/LED 8 for right paddle Turbo 2.0. With Turbo 2.0
activated, simply holding the paddle down will cause whatever button you press to
turbo (rapidly press automatically) for the duration your paddle and that button is
pressed.
To adjust the Turbo 2.0 speed keep HOLDING the LEFT D-PAD direction while in that
Class and MOD and use RB to increase value (XB1 RIGHT LED’s FLASH GREEN to
indicate increase value) and LB to decrease (XB1 LEFT LED’s FLASH WHITE to indicate
decrease value). Values increase and decrease in increments of 10.

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MAIN MENU & DEVICE CONTROL
MOD Classes – Indicated by 8 top LED’s
1. Primary Weapon Fire 5. Auto Run
2. Secondary Weapon Fire 6. Drop Shot
3. Adjustable Anti-Recoil 7. Left Paddle MOD
4. Quick Scope 8. Right Paddle MOD
Class Use Instructions
1. Primary Weapon Fire – LED 1 LIT when on – number of LEFT TRIGGER RUMBLES
indicate MOD number when selecting:
a. 1 Rumble – Optimized Rapid Fire
b. 2 Rumbles – Rapid Fire Adjustable
c. 3 Rumbles – MW Jitter (M1014 Shotgun)
d. 4 Rumbles – Burst Fire Adjustable
e. 5 Rumbles – Pulse Fire Adjustable
Primary Weapon Class 1 Rapid Fire and Pulse Fire can be assigned to LT as well
for Primary Akimbo / Dual Wield weapons: HOLD UP D-PAD + LT – Primary Weapon
Fire Mode is assigned to LEFT Trigger. If Akimbo is active Scope MODS will be
automatically disabled and will be automatically re-enabled once Akimbo is turned off.
Primary Akimbo MUST be assigned while using the Primary weapon. Burst Fire is not
supported with Akimbo.
2. Secondary Weapon Fire (ONLY available with Weapon Swap Enabled) – LED 1
LIT when on – number of LEFT TRIGGER RUMBLES indicate MOD number when
selecting:
a. 1 Rumble – Optimized Rapid Fire
b. 2 Rumbles – Rapid Fire Adjustable
c. 3 Rumbles – MW Jitter (M1014 Shotgun)
d. 4 Rumbles – Burst Fire Adjustable
e. 5 Rumbles – Pulse Fire Adjustable
If Weapon Swap is enabled, Secondary Weapon Class 2 Rapid Fire and Pulse Fire can
be assigned to LT as well for Secondary Akimbo / Dual Wield weapons: HOLD UP D-PAD
+ LT – Secondary Weapon Fire Mode is assigned to LEFT Trigger. If Akimbo is active
Scope MODS will be automatically disabled and will be automatically re-enabled once
Akimbo is turned off. Secondary Akimbo MUST be assigned while using the Secondary
weapon. Burst Fire is not supported with Akimbo.

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3. Anti-Recoil Adjustable – LED 3 LIT when on – number of LEFT TRIGGER RUMBLES
indicate MOD number when selecting:
a. 1 Rumble - Always On
b. 2 Rumbles - Scope Enable
c. 3 Rumbles - Scope Disable
d. 4 Rumbles - Inverted Y
e. 5 Rumbles - Scope Enable Inverted Y
f. 6 Rumbles - Scope Disable Inverted Y
4. Quick Scope – LED 4 LIT when on – number of LEFT TRIGGER RUMBLES indicate
MOD number when selecting:
a. 1 Rumble - Tap 500ms Adjustable
b. 2 Rumbles - Press Sensitive Adjustable
c. 3 Rumbles - Fully Auto Adjustable
Tap 500ms Adjustable – if you fully tap down the ADS Scope (default LT) for less
than half a second it will QuickScope upon release. If you hold it instead, it will
scope in normally without firing.
Press Sensitive Adjustable – if you press straight down on ADS Scope (default
LT) it will QuickScope and if you lightly hold it instead, it will scope in normally
without firing. (Notes: Press Sensitive may fire twice with semi-automatic sniper
rifles but you can adjust it to a higher value to avoid this. Press Sensitive will still
QuickScope if using “Hair Triggers” or “Flipped” modes but it will not be Press
Sensitive and will always QuickScope hence this is not recommended. The other two
QuickScope options should be used for either of these two conditions).
Fully Auto Adjustable – it will always automatically QuickScope a single time
upon ADS Scope (default LT) and you can stay in scope to continue to snipe
afterwards.
You can adjust the firing speed of QuickScope up and down in increments of 50 to
suit different sniper rifles that have different ADS Scope delays across various games
and to suit your own taste. This setting is shared across all 3 QuickScope mods.
QuickScope Class 4 Mod 2 Press Sensitive fires twice with semi-automatic sniper
rifles? This is normal and means you have to raise the adjustable value a few times in
the Mod Menu with LB.

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5. Auto Run – LED 5 LIT when on – number of LEFT TRIGGER RUMBLES indicate MOD
number when selecting:
a. 1 Rumble - Traditional Auto Run (Most FPS)
b. 2 Rumbles - Press Sensitive Auto Run (Most FPS)
c. 3 Rumbles - DESTINY Series / Halo 5 Auto Run – this auto run is designed around
games where presses of the sprint button can override virtually everything. This is
ONLY officially supported for DESTINY 1 and 2 / Halo 5 but it may work with other
games with similar gameplay rules.
This mod has an adjustable wait time to accommodate the longer reload times of
some weapons so that the auto run does not cancel your reload. The default is 3
seconds which is compatible with most of the weapons in the DESTINY
Series / Halo 5. When in Menu Mode on this mod, you can use the LB button to
lower the wait time down to the minimum value of 2 seconds. The RB button is
used to increase the wait time up to 8 seconds.
The wait value is represented by the number of RIGHT TRIGGER RUMBLES. The
wait time is the time the mod waits before it starts auto running again after you
press the reload button. This allows the reload animation to finish. If the wait
time is set too low, the reload animation will be cut short and your reload will
not complete. If the wait time is set too high then upon reloading your gun, you
may notice an undesirable delay before auto running again which you can also
override yourself with a sprint button (default LS) press. THE ADJUSTABLE DELAY
IS NOT SAVED WHEN YOU DISCONNECT THE STRIKE PACK DEVICE OR LEAVE
MOD MODE AND ALWAYS DEFAULTS TO 3 SECONDS.
6. Drop Shot Button Layout – LED 6 LIT when on – number of LEFT TRIGGER
RUMBLES indicate MOD number when selecting:
a. 1 Rumble – Rapid Fire Drop - via B Button Press & Hold or Paddle Hold if paddle
enabled – Rapid Fires as you drop prone, stops firing upon release
b. 2 Rumbles – Auto Drop - Activated via B Button Press or Paddle Press if paddle
enabled – Drop to prone position
7. Left Paddle MOD – LED 7 LIT when on – number of LEFT TRIGGER RUMBLES
indicate MOD number when selecting:
a. 1 Rumble – Optimized Rapid Fire
b. 2 Rumbles – Pulse Fire Adjustable
c. 3 Rumbles – MW Jitter (M1014 Shotgun)
d. 4 Rumbles – Drop Shot Mode
e. 5 Rumbles – Reload & Slide
f. 6 Rumbles – Easy Double Jump
g. 7 Rumbles – Turbo 2.0 Adjustable

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8. Right Paddle MOD – LED 8 LIT when on – number of LEFT TRIGGER RUMBLES
indicate MOD number when selecting:
a. 1 Rumble – Optimized Rapid Fire
b. 2 Rumbles – Pulse Fire Adjustable
c. 3 Rumbles – MW Jitter (M1014 Shotgun)
d. 4 Rumbles – Drop Shot Mode
e. 5 Rumbles – Reload & Slide
f. 6 Rumbles – Easy Double Jump
g. 7 Rumbles – Turbo 2.0 Adjustable

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QUICK MODS
Additional Quick MODs – MODs that have no sub settings just on/off functionality
COD – StrikePack Flashes GREEN ON/ WHITE OFF
Enable/Disable: Easy Double Jump - HOLD DOWN D-PAD + A
Game Usage: HOLD A for maximum jump height in COD.
F.P.S. SNIPER – StrikePack Flashes GREEN ON/ WHITE OFF
Enable/Disable: Auto Hold Breath - HOLD DOWN D-PAD + LS
Game Usage: When Aiming Down Sights (default LT) breath held.
F.P.S. MELEE – StrikePack Flashes GREEN ON/ WHITE OFF
Enable/Disable: Turbo Melee - HOLD DOWN D-PAD + RS
Game Usage: Press and HOLD the melee button (default RS) for turbo melee.
Battlefield – StrikePack Flashes GREEN ON/ WHITE OFF
Enable/Disable: Auto Spot – HOLD DOWN D-PAD + RB
Game Usage: When Aiming Down Sights (default LT) targets hovered over by the
crosshairs will be marked.
Hair Triggers – StrikePack Flashes GREEN ON/ WHITE OFF
Hair Trigger on Right Trigger – HOLD RIGHT D-PAD + RB
Hair Trigger on Left Trigger – HOLD RIGHT D-PAD + LB
RUMBLE OFF/ON (Default Rumble ON ) - XB1 Controller RUMBLES once to indicate
ON
Disable/Enable: Turns Rumble OFF/ON – HOLD RIGHT D-PAD + VIEW (controller
rumbles when rumble enabled). Do NOT use this if you are disabling rumble yourself
via an in-game menu.

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QUICK CONTROLS
Quick Controls are some of the most powerful and advanced features of the StrikePack
F.P.S. Dominator. These controls allow the user to instantly suspend and resume active
Class/Mod Menu MODS at will. For example, if the user in a shooter picks up a new
temporary weapon but has rapid fire enabled, using the quick control of RIGHT D-PAD
and RIGHT TRIGGER will quickly suspend the rapid fire mod. Just tap the sequence
again to resume. This is a very flexible system allowing maximum compatibility in
gameplay.
Quick Suspend/Resume Class Shortcuts – MOD must first be enabled via Class/Mod
Menu StrikePack Flashes WHITE SUSPENDED/ StrikePack Flashes GREEN RESUMED.
Class LED Blinks When Suspended.
1. Primary Fire - HOLD RIGHT on D-PAD + RT
2. Secondary Fire - HOLD RIGHT on D-PAD + LT
3. Anti-Recoil - HOLD DOWN on D-PAD + B
4. Quick Scope - HOLD DOWN on D-PAD + Y
5. Auto Run - HOLD RIGHT on D-PAD + RS
6. Drop Shot - HOLD RIGHT on D-PAD + B
7. Left Paddle MOD - HOLD UP on D-PAD + LP
8. Right Paddle MOD - HOLD UP on D-PAD + RP
Other manuals for STRIKEPACK F.P.S. Dominator
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