DCI CHRONOS User manual

I
ChronosDealer.com 1-888-Sam-Time sam@ChronosDealer.com
CHRONOS
Digital
Game
Clock
i
User's ,Guide
Table
of
Contents
!J
lllllo.
',
t,1I 1
I,
ll
J
iv
e Mlnule: Chess Playels . .4
(
Jil
l!
~
: ;
1.11
1
Ie
)I Cia Play
ers
4
I
IIIV>'
fp
1
1111
' fil
e:
Cl
ock
On
and Otf 4
1
llll
fl
dllll
l
()
1I
4
1\
I
I'W
(.l lr
mNOS
Clock rp.alures
.4
r
.I'li
lll
q '
.,
ldl1
cd
I low to Select a
Mo
de
. 5
I l
ow
I
I>
BlruI
Slap.
Set. and
Re
set the Clo
ck.
. 6
',
1\l1f I n l
)(
-I
~.l
ll!l
g
Summar
y
..
7
' ,1)1
Nt'W
Slarti
ng
T
itTl
es Illustral
ion.
7
'i
llll
llll,
II
Y
01
Prog
r
amma
ble
Op
ft
ons 10
I IlIw
Iii
"rogram
the User
Mo
de
s .
11
I low
1(>
I'roqram
Ih
e B
ee
per Pitch 1
II
IIW
If, n lsplay
the
Se
nal Nu
mb
er .
..
....
..
. ..... .... ... . 12
Mqd
.. I
JI'
~r.
J
IllliollS a
nd
Idenhfiers . .
..
12
'.
101
1
111
1'1
11I
1l(~f,
(1\
11
mode
s all
lime
-
co
ntrols) .14
r
\I,IIi
I
Il·
'.
S
UI!1tfl<lr
y . 16
1,(1 ,
11111
:
,1101]1
flln
lng Explamed . 18
I IIV
1/'
·!J
IO
fI
01
!he
Modes
Ge
neral
..
20
I
)
1
~oI.
\I'
·
!\lO
Il
0 1 the Mod
es
21
I IV
!..'
tn
lf
lLllc
Ch
8SS mod
es
CH -
F1
, 2, 3,
4.
.-
C
I
1CS~
.
a
ll
dante
mo
des
CH-
A1toB
.
')
C
h
cs~
bye yomI
mod
es
CH
-BY1. 2, 3, 4 25
UW
"~
'
Il
ol
Jlq
l
ass
modes
CH
-
H1
. 2. 26
(; !W'>b pi
0D
l
css
lve
modes
CH - P1 to 8 .27
[,\)
.J
.J
pHnesc byo yoml GO -
J1
. 2
..
30
()o
rlmJanta
byo
yoml GO -
A1
, 2
..
.
.31
(
';0
pi
og
r
es
sf
vc
byo
-
Y0
rT
ll
GO
-
P1,
2 . .32
(,n C;)natJlan b
yo-y
oml
~
)')
GO
-C1, 2, 3, 4 .
1:0
INC; byo-
yom
l
J~
IN
G - 1, 2
33
I
1f)1
II
llJdes F
D-
1,
1A
. 2. 2A . .
..
........ 34
l .
IIL
Il
II
c
lown
mode
s ~r.
ON - 1. 2 . .
..
.
,)
:)
I
Ollll!
lip
[nodes
UP
-1, 2
.
3
~
I\
d .
I'III,
I II
Od
t!s
. AD - 1. 2, 3. 4 .
:3
6
, ,
11
<111(;
11
tj~(;lt
h
rnod(!s
SD
- 1, 2, 3, 4
.3
7
I\
lItl
.I1i1(:
modes
AN - 1, 1A, 2, 3 . 38
'.llfhlt
~1l
d(
:;
Jt
h and delay
rn
odes DL -S
01
. 2. 3, 4 39
I
.t
llJ llI {I
own
iJnd
de
lay mories
Dl-
DN1
, 2 ..... 40
I
)r
·1Iy
IIlo
df)S
wll
h m
ove
counter
DL-C1
,
C2
41
OL
-
C1A
, C
18.
41
DL - C2A.
C28
.
42
';
I
l!
If
)1
H1
o d
(~!'i
S
HO
- 1. 2, 3. 4 43
';
1"
illte:
chess p
os
ition
generato
l 4
!J
i low
10
Ci18nge Ratlen
es
47
I
til"
( I I t
hl
: Clock
1\
7
I
1I
1111t.
-r
l WillICl
llly
hdCk
page
For REPAIR, please follow every
instruction carefully in:
chronosdealer.com/repair
916-933-5000

4
4
Quick Start for Five-Minute Chess
1. Read below
How
to
turn
the
cl
oc
k
on
and o
ff
.
2. Tu
rn
th
e
cl
ock on with no
play
sw
itche
s pressed. 5:00 will appear on
th
e cllsplays.
3. Press either
play
swit
ch
to st
art
the
cl
ock
Press
th
e
center
butt
on
onc
e to
sto
p
th
e clock and ag
ain
to
reset
I
t.
Quick Start for Go Players
1. Read below
How
to
tum
the
c
lock
on
and
off.
2.
Tu
rn
th
e clock on with the left
play
s
witch
p
re
ssed.
GO
-
J1,
GO
•
C1
will appear on the displays.
3. Press
th
e right play switch.
0:20:00
wi
ll
appear on the displays.
Th
is
is the starting time for
Canadian
by
o
-yomi
mode
one
4.
Press either
play
switch
10
s
tart
the clock
5.
Press
th
e
center
butt
on
once to
stop
the clock and another
four
times
to
reset
i
t.
6. When Ihe main time
ru
ns down to zero you will hear two
bee
ps and the
dis
pl
ays will show
25
-
0:15
You must
make
the next twenty-five moves
wit
hin fifteen minutes or you lose on lime. If you make the time-control
the display will reset to
25
-0:
15
fo
r the nexl twenty-five moves et
How to Turn the Clock On and Off
To turn
th
e clock on simply p
re
ss the center button S
ee
Getting
Started
-
How
to
Select
a Mo
de
on page 5 for details on selecting a mode.
To t
um
the
cl
ock off, press and ho
ld
the center button, then press e
it
her black play
switch five
ti
mes. This p
ro
cedure makes
It
difficult to "accidenta
ll
y"
tum the clock
off
NOT
E: If no
sW
itch is pressed dUring a four hour period, the
clo
ck will automatically
turn off.
Introduction
The
CHRO
NOS Digital
Game
Clock
may be used for
limin
g chess. go. or shogl
games. This manual shows how to access the differe
nt
mo
des, how to change
th
e
initial starting limes,
how
to start. sto
p.
or reset the clock, how to program the user
modes, and more No seque
nc
e or combina
ti
on 0'[ button presses can damage the
clock. so you may
fre
ely experiment as you study the
fe
atures of
th
e clock. It you
enter
an
incorrect sequence. or get con
fu
si
ng information
on
the displays,just
tu
rn
til
clock off u
si
ng
th
e procedure above. reread t
hiS
manual, and try a9am
A Few CHRONOS Glock Features
Tw
elve user-configured
modes
Each easily
ac
cessed with
one
or
two
button
presses
Over
se
venty
modes (The user can co
nf
igure up to twelve mod
e:--
j,
or
1
;:)<;1
acce
ss
.)
Mode options include
beep-at-en
d, b
eep-at-time-co
ntr
ol
beep-on-move
. 5
leds
on, and for most modes you can
alter
the
time
of
th
e cl
ock
du
ring
a
ga
me
.
Beeper
pitch
is programmable
• Unique unerasible
serial
n
um
ber
.
Shuffle
chess
position generator
Getting Started -Select a Mode
TWO I
MPOR
TAN
T DEFINITIONS:
LON
G PRE
SS
means to press the
center
button for
MORE
than one
second. (You will hear two short beeps when you have pressed it
long enough.)
S
HORT
PRESS
means
to press the c
enter
button for LESS than one
second. (If you hear two short beeps you have pressed it too long.)
TO
SELECT
A
MODE:
1. Hold down the
black
play
switches
listed
in
colu
mn
one of the table below,
then press the center
re
d button to turn the clock on. This will select a
group
of m
odes
as shown
in
co
lumn
tw
o. The
initia
l
dis
pl
ay is in
colu
mn
thr
ee.
Swi
tc
he
s
Press
ed
M
odes
Se
le
cted
I
nit
ial
Dis
pl
ay
No switches User modes 1 to 4 5:00
Left play switch , User modes 5
to
8 GO
-C1,
GO - J1
Right play switch User modes 9 t012
FD
-
1,
UP-2
Both play switches A
ll
modes CH - F1, CH - F2
2. If you selected user modes 1
to
4, you will see 5:00
on
the displays This is
five-minute chess, the factory programmed mode for
us
er
mode
1.
Press the
red button repeatedly to see the starting times for
user
m~des
2, 3,
and
4.
These pre-programmed modes are listed below, and a description
of
them is
in
the section D
iscus
s
ion
9f
the
MOdes. It is assumed the user will mOdify
these
modes
and times, and these
fa
ctory settings are suggestions only. If
you press the red button
four
~
imes
.
you return to u
se
r
mod
e 1.
U
ser
mo
de
Time
Iden
ti
fier
1
5:00
CH
-
F1
2
40
-
600
CH -P3
3
2:00
CH -P4
4
4:30
CH -BY1
3.
If you selected user
modes
5
to
8
or
9
to
12
, you will see two
mod
e
iden
tifiers
, one on the left display and one on the right display
of
the clock.
Press the center red button to see two more
mode
id
ent.i
fiers.
Press the
red button again to return to the first two modes
With the rnode
Id
entifie
rs
on the display you may press e
ither
play
swit
ch
to
select a mod
e.
The starting times for the mode will appear, and you are
ready
io
play If later you wan! another mod
e.
short press
th
e
center
button
916-933-5000

6 7
1-888-Sam-Time
ChronosDealer.com
three times after resetting the mode to return to the
mode
identifier
display.
All
modes
and
mode
identifiers
are
listed
on
page
12.
The
modes
are
described in the section
Discussion
of
the
Modes.
To
summarize: if
you
selected user
modes
5
to
8 or 9
to
12.
just
short press the
center
red
button
, if
necessary
, to get the
mode
identifier
for the
mode
you
want
on the display,
then
press either the
right
or
left
play
s
wit
ch
to start the
mode. Thus, after turning on the clock,
you
o
nly
need
to
pr
ess
a
pla
y
switch,
or
the
center
button
and
a
play
switch,
to
select
any
user
mode
5
to
12.
4. If you selected
All
modes
, you may
short
press
the
center
red button repeatedly
to cycle through all the
modes
and
mode
identifiers
of the clock You may
long
press
the red
button
to
go
bac
kwards
if you
went
past the mode you want.
Press the
left
or
right
p
lay
switch
to select a
mode
.
The
factory
programmed
starting time for that
mode
will appear. You m
ay
change
this time and copy it to
a
user
mode -see
Set
New
Start
in
g Ti
mes
-
Ill
ustration
on
p 7 and
How
to
Program
the
User
Modes
on p
11
.
Short
press
the center button three times
to
get
back to the display of
mode
id
entifiers
.
How to Sta
rt,
Sto
p,
Set, and R
eset
the Clock
In
all
modes
: Press either play switch
Start
the
clock
In all
modes
: Press the center button.
(Press
a play switch to start the clock again
.)
Stop
the
clock
For
modes
with the
qui
ck
reset
feature
(see
feature
E.
p 18):
Reset
the
clock
Press
the
center
button
once
to stop the clock. Press the
center
button again to reset it.
In all other modes
Press
the
center
button to stop the clock.
Short
press
the
center
button
four
more
times to reset the
clock. (This makes it hard to accidentally reset the
clock)
S
et
new
starting
time
In
all
modes
Put the
mode
in the starting position or in the
reset
position
.
Long
press
the
center
button
to
enter
set
mode
.
Short
press
the
center
button until the digit you
want
to
change
is flashing. Press the
play
s
wit
ch
on either side
until the
number
you
want
for that digit
ap
pears on the display.
Short
press
the center button to
change
to the next digit
If
you short press the
center
button
enough
times you will come
back
to the first digit.
Long
press
the center button at any time to
eX
it sct mode
You
are
now
ready to start the clock.
The
next
sectio
n
illu
strates
this
pr
oc
ed
ure.
For
modes
havin
g
feature
F
(see
p 18)
In
addition to setting the starting times, ybu may also alter the time of a
game
in
progress. Press the
center
button
once
to stop the clock Long press the center
button. The first digit will start to flash. Follow the procedure above
NOTE
with
this procedure you may only change the current display time. not any other time
control
OPER
ATING SUMMARY
If
the
clock
is
ru
nn
ing:
Press the center button to stop
it.
(Press either play switch to start the
cLo
ck again.)
If
the
clock
is
stopped:
Short press the center burton to reset the clock.
(Four
limes
in
some
modes
.)
If
t
he
clock
has
been
reset:
Short press the center button to
change
modes.
(Four times if clock
has
been
started)
Long
press
the
center
button to enter set mode.
If
th
e
clock
is
in
set
mode:
Short press the center button to select the
next
digit.
(Press either play switch to
change
the value of the digit selected.)
Long press the center button to exit set
mode
.
Set New Starting Times -Illustration
The
se examples
show
how
to change the times
of
a go
mode
and a
chess
mOd
~
All
o
ther
mo
des
are
c
han
ge
d
in
th
e s
ame
way.
_ J
1.
Turn the cl
oc
k on with both play switches
pressed
This wi
ll
select
all
modes
of the clock. The display will show CH -F1 and CH - F2,
mode
identifiers
for
two
chess
mo
de
s'
Sho
rt
pr
ess
the center bution
fourte
en
time
s until the
display
shows
GO
- J1,
GO
-
J2
.
Thes
e are m
od
e
iden
t
ifier
s for two go
modes. Press the right play s
wil
ch.
1:30:
00 will
appear
on the display This
is the initial starting time for the
GO
-
J2
mod
e.
2.
Lo
ng
pr
ess
the
center
button.
Th
e first digit will begin ,
{of
lash. The clock
is now In set
mode
. Press
each
play switch once.
The
1s will
change
to
2s. '
3.
Short
press
the center button to change to the next digit. The 3s will begin
to flash.
Press
each
play:switch
three
times
to
change
the 3s to
Os.
2:00
:00 is
now
the new main time.
4.
Short
press
the center button four
more
times. The byo-yomi time,
05
-
0:30, will appear on the display with the first digit flashing
5.
Short
press
the center button again and then press each play switch eight
times. The flashing 5s will change to 3s.
6.
Short
press
the center button again and press
each
play switch once.
The
Os
will
change
to 1
s.
03 -1:30 is
now
the new byo-yomi time
7.
S"
ort
press
the ce
nier
button three more times.
The
display
will
show
0 -
BEEP
1 -
LED
with the digits
flashi
ng. Press the left play switch to
change the 0 to a 1 ThiS
means
thebeep
-
on-move
" and the
player-lo
-
move
Ilghi'
features are on
916-933-5000

8 9
1-888-Sam-
Time
ChronosDealer
.com
8.
Short
press
the center button again. The display wi
ll
show 0 - BEEP
AT
END with the 0 flashing. Press the left play switch to change the 0 to a 1
This means the clock will beep if a player's time runs out.
9.
Short
press
the center button again. The display will show 1 - BEEP
AT
TC with the 1 flashing. Press the left play switch to change the 1
to
a 0,
This means the clock will not beep at the end of a
time
control.
10.
Short
press
the center button again. The display will show 0 - H
AL
T
AT
END with the 0 flashing. Press the left play switch to change the 0 to a 1.
This means
both
clocks
will
stop
if either side runs out
of
time. Then
since neither side can change, it will be clear Wllich side ran out first and
lost on time.
11.
Sho
rt
press
the
center
button again. The display will
show
3 -
BYO
BEEPS with the 3 flashing. Press the left play switch twice and change the
3 to a 5 This means that the clock will beep at each of the last five seconds
of a byo-yomi period.
12.
Short
press
the center button again. The display will show 1 - DBL
BEEPS
with the 1 flashing. You may set the byo-yoml beeps for Single or
double beeps. Choose 0 for single beep and 1 for double beeps. Single
beeps would be suitable in a quiet tournament hall
wh
ile double beeps are
louder.
13.
Short
press
the center button again. The display will
sh
ow COpy
to
0 with
the 0 flashing. You could now save your new settings to one
of
the twelve
user modes by changing the 0 to a number from 1 to 12 See the next two
sections for more information about the
user
mode
s.
14
.
Lo
ng p
ress
the center button to stop setting the clock 2:00:00 w
il
l appear
on the display. You may now start the clock. The time you have Ju
st
set will
remain the new starting time for this mode until you aller It using the
procedure above, change modes, or turn the clock off,
SECOND EXAMPL
E:
1.
Turn the clock on with both play switches pressed This wi
ll
se
lect
all
modes
of
the clock The display will show CH -
F1
and CH -F2, mode
identifiers for two chess modes. S
hort
press the center button
nine
times
until the display shows CH -
P1
, CH -
P1A
. These are m
ode
identifiers
for
chess tournament modes with move counters. Press the left play sw
it
ch.
40 _2:00 will appear on the display. T
hi
s is the initial starting time for the
CH - P1 mode.
2.
Long press the center button. The first digit will start to flash. The clock is
now in set mode. Press each play switch once. The 4s will change to 5s.
3.
Short press the center button to change to the next digit.
The
Os
wi
ll
sta
rt
to flash. Press the center button
agai~
.
The
2s
will begin to flash. Press
each play switch nine times until the display shows flashing 1s.
4. Short press the center button again and the play switches
thr
ee times. The
Os
will change to 3s. You have set the first time-control
fo
r 50 moves
In
1
1/2 hours
5.
Short press the center button two more times. The display will show 1:30:00
with the
Os
for
th
e tens digit flashing. You can now set the seconds for the
starting time. (You might do this if you were setting the clock for the continua-
tion of
an
adjourned game.)
6. Short press the center button two more times. 20 _ 1:00 will appear
on
the
display. This is the second time control for this mode. Press each play switch
once. The 2s will change to
3s
.
The
second time-control
is
now set for 30
moves
in
1 hour.
7.
Short press the center button five more times. You can now set the seconds
for the second time-control. You would do this, for example, if you were set-
ting the second time-control for something like
01
- 0:01 :30.
8. Short press the center button two more times. The display will show 0 - BEEP
1 - LED with the digits flashing. Press the left play switch to change the 0 to
a
1.
This means the "player-to-move lights" and the "beep-an-move" features
are
on
.
9.
Short press the center button again.
The
display will show 0 -
BEE
P AT END
with the 0 flashing. Press the left play switch to change the 0 to a 1. This
means the clock will beep
if
the time runs down to 0:00:00.
1O. Short press the center button again. The display wi
ll
show 0 -
BEEP
AT
TC
with the 0 flashing. Press the left play switch to change the 0 to a 1. This
means the clock will beep at the end of each time control.
11.
Sh
o
rt
p
ress
the center button again. The display will show 0 -
HAL
T
AT
END
with the 0 flashing. Press the left play switch to change the 0 to a 1 This
means
both
cl
ocks
will
st
op
if either side runs out of time. Then, since
neither side can change, it will be clear wh
ic
h side ran out first and lost
on
time.
12.
Short
pre
ss
the center button again The display wi
ll
show
COpy
to
0 with
the 0 flashing. You could now save your new settmgs to one
of
the tw
el
ve
user modes by changing the 0 to a number from 1 to 12. See the next two
sections for more information about the USer m
odes
. '
13
. L.ong press the center button to stop setting the clock. 50 -.1:30 will appear
on the display. You may now start Ihe clock. The time you have set will
remain the starting time for this mode until you alter it using the procedure
above, change modes, or tum
We
clock off.
916-933-5000

10
11
ChronosDealer
.com
1-888-Sam-Time [email protected]
Summary
of
Programmable
Options
One or more of the following options may be selected when the user sets new starting
times.
CLOCK
DISPLAY
EXPLANA
TION OF OPTION
Left
Right
1 BEEP 1 LED If BEEP is on the clock will beep each time a black play s
wi
tch
is pressed. This option should be turned off when playing ill
small tournament rooms, since other players might find the
beeps distracting. During i
nf
ormal blitz play, howeve
r,
this
option shou
ld
be on so a player does not have
to
look at
hi
s
clock to be sure he has pressed it.
If LED is on the LEOs will show who is on move when the
clock
is
running. Turning this option off increases battery life
by 50
%.
oBEEP AT END The clock will make four long beeps when the time
is
out if this
option is on.
oBEEP
ATTC
The clock will make two long beeps at the end
of
a
time-
control
if this option is on.
- ._
--
"
---
-._---
i--
-If
th
is option is on, both cl
oc
ks will stop if one clock goes over
the time limit. Therefore
it
is not possible for both sides to
overstep the time limit, and it will be clear which side ran out
first and lost on time.
o
HALT
AT
END
.,
How
to
Program
the
U
se
r
Modes
Fo
llow
these
step
s to
pr
og
ram a
new
user
mode
.
1. Select a mode and set It with
·fhe
ti
mes and options of your choice
(i
ll
ustrated
in
Se
t N
ew
Sta
rtll7
g Times p 7)
2.
Move to the
la
st
opti
on
In
set mode, which shows
COpy
to 0
on
the display
with the ze
ro
flashing and change t
he
zero
to
a number from
one
to
twelve.
(P
ress right
sw
it
ch to increment
nu
mber or left switch to decre-
menL)
3.
Long
pres
s the center button
T
he
mode you set
wi
ll
be
copi
ed
to one of
th
e
twelve
us
er
modes
You may
repeat this procedure as often as you
li
ke.
Example
:
1. Turn the clo
ck
on Wi
th
both
play
s
witch
es pressed You wi
ll
see
CH
-F1,
CH
-F2, mode identifiers for two chess modes.
2. Press the
ce
nte
r
button
twenty-three t
im
es. You wi
ll
see the mode Ide
nt
i-
fi
er
UP
- 1 on the le
ft.
3. Press the
left
play s
witch
to
se
lectthis mode. You wi
ll
see 0:00;00 on t
he
display
4.
Lo
ng press the
center
button
to enter set mode.
Se
t the start
in
g
ti
me
10
4:00:00, a
nd
choose user mode 7 when you get the option
COpy
to
0 on
th
e display
5. Long press
th
e
center
butt
on to leave set mode, then tum
th
e clock off
6.
Turn
th
e clock on
ag
ain
With
Ihe
left
play s
witch
p
re
ssed P
re
ss
th
e
cen
-
ter
button
on
ce:
You will s
ee
the mode
id
entifier UP - 1
on
the left for y
ou
r
new user mode 7.
7. Now press the le
ft
play
switch
The disp
la
y will show 4:00:00, your new
starting lime.
Yo
u a
re
ready to play
The
initial u
ser
modes are shown bel
ow
These a
re
suggestions only. and usi
ng
the procedure above
yo
u should change them to the modes an,d times you most
often u
se.
1,2,3,4 j
CH
-
F1
: CH -
P3
CH - P4 CH -BY1
-
5,6,7,8 1
GO -
J1
GO -
C1
AD
-1
GO -
A1
-
9,10,11,12 FD - 1 UP - 2 SHO - 4 CH -P2
3 BYO BEEPS
0
I
I
-I -
The
mode has byo-yomi with the option of byo-yomi beeps. If
this option
is
selected,
th
e clock will beep at each second,
from one to nine seconds, just before the end of a b
yo
-yomi
period. The initial setting is three byo-yomi beeps. That
is,
the clock will beep
at
three, two, and one seconds before the
end
of
a byo-yomi period.
The byo-yomi beeps above may be double
or
single
depending on this option. Since double beeps usually seem
louder than single beeps, select Ihis option for a louder
sound.
o
DBL
BEEPS
COpy
TOO
Change the 0 to a number from 1 to 12 to save your settings
and options to one of the 12 user modes. If
th
e number is le
ft
a zero, nothing will be saved when the clock
is
turned off.
NOTE: The settings of the user modes are NOT LOST if
th
e
batteries run down or are removed. They remain unchanged
until
the
iuser saves new settings.
916-933-5000

12 13
Mode Descriptions a
nd
Identifiers
How to Program the Beeper Pitch
1.
Turn IIle clock on with both play switches pressed. ThiSwi
ll
select all
modes
of
the clock The display will show CH -
F1
and CH -F2.
2.
Long
press
the
center
button The display wil! show
Pitch
, Sr-Nr. Press trle
left
play
switch
to select the beeper pitch
The
display will show
Pitch
1800.
3.
Now
long
press
th
e
center
button to set a new pitch Press the
right
play
switch
to
change
value
of
the pitch
Short
press
the center red button to
change
to the
next
digit.
4. Press the
left
play
switc
h to
test
the
pit
ch
. Long
pre
ss
the center red
button when you
have
the pitch you want.
5.
Exp
eriment
with
settings
betw
een 2915
and
2945 to get the loudest beep.
NOTE the settings are relative and not the actual cycles per second
of
th
e
sound
produc
ed
You
may
select values between
0000
and
2999.
How
to Display the Serial Number
1. Turn the clock on with both play switches pressed. This will select all m
odes
of
the c
lOCk
. The display will show CH - F1 and CH - F2.
2.
Lo
ng
press
the
center
button The display will show
Pitch
,
Sr-Nr
. Press the
right
play
switch
to select the
serial
numbe
r.
Your
clock's anti-theft serial
number will
appear
on the display This number w
ill
help you to identify the
clock
if
it gets lost.
3.
Please record your serial
numb
er in the space below.
PLEASE
DO
THIS
NOW
.
-
~
I
[]
I
II
I
r-
I
[
-
Mode Descriptions a
nd
Identifiers
De
sc
ripti
on
Ide
nt
i
fier
Che
ss
-
pro
gres
sive
CH - P1, CH - P1A
CH -P2, CH -
P2A
CH - P3, CH - P4
CH -
PS,
CH -P6
CH -P7, CH -P8
-. -
--
Go
•
Japanese
by
o
-yomi
GO
-J1, GO - J2
-
Go -
andante
byo-yomi
GO -
A1
,
GO-
A2
Go
-
prog
r
essive
byo-y,
GO -P1, GO -P2 ._ -
Go
• Ca
nadian
by
o
-yomi
GO -
C1
, GO - C2
GO
-C3, GO -C4
-
Go
-
In
g
by
o
-yo
mi
IN
G - 1,
IN
G - 2
.
_-
-0
-
FIDE
mo
d
es
FO
- 1, FO - 2
---
-.
Cou
nt
down
~
ON
- 1, ON - 2
I--
Coun
t
up
UP -
1,
UP - 2 . .
-
Adagio
modes
AD -
1,
AO-
2 I I
I
-
I
-
AD
-3,
AO
- 4 I
-
Sudden
death
mod
es
SO -1, SO
-2
1---
-
_"
~
SO -
3,
SO
- 4
Andante
modes
AN - 1,
AN
-
1A
AN -
2,
AN~3
Sudden
dea
th
and
delay
OL -
S01,
OL -
$0
2
OL -
S0
3,
OL -
S04
I--
Delay a
nd
mov
e
counter
OL -C1, OL -
C2
OL -
C1
A, OL - C1B
OL - C2A, OL -
C2B
Co
unt
down
and
delay
OL -
ON1
, OL
-ON2
Shogi
mo
de
s
SHO
-
1,
SHO - 2
SHO -
3,
SHO
-4
Shu
ffl
e
ch
ess
SHCH - 1, SHCH - 2
Beepe
r p
itch
,
se
rial # PI
TCH
, SrNr
Desc
riptio
n
Identifier
Five-minute
chess
CH -
F1
, CH - F2
CH -F3, CH -F4
Chess
-
andante
modes
CH -A1, CH -
A2
CH -A3, CH -
A4
CH -
A5
, CH -
A6
CH
-A7,
CH
-
A8
C
hess
-
byo-yomi
modes
..
CH - BY
1,
CH -
BY
2 I
CH - BY3. CH -BY4
C
hess
-
hour
gl
ass
CH -H1, CH - H2
916-933-5000

14
15
ChronosOealer.com
1-888-Sam-
Time
StartingTimes
(A
ll
mo
des
-all time-controls) GO
-C4
0.45 00
005
25-0 10 00
005
ING - 1
10000
0:10 00
ING - 2
100
00
3-10.00
FD -1,1A
40-
1 30:00
0:10
FD
-2,2A
40
-
10
0:00
0.15:
00
0
30
ON
-1
2 00:00
1
00.00
ON
- 2
1:
30
:
00
0:30:00
0:15:00
0 10:00
UP
-1
000:
00
UP-2
00000
0:05
AD
-1
20000
00 15
AD-2
2 00 00
00.15
10000
0010
AD
-3
200:00
0
015
1:30:00
0010
10000
000
5
AO-4
2 00:00
00:15
1:30:
00
0
0.10
1
00
:00
00
'
05
0:
30
00
0
005
SO
-1
0:3
0:00
50-2
1:0
000
0:
3000
SO-3
1:30:00
0
45
00
0:30:
00
SO
- 4 ;
2.00:00
10000
030
:
00
0:15:00
AN
-1
15-1 :
0000
AN -
1A
15-
500
AN-2
DL -DN2
15 -
100
:00
20000
10 -
0300
0
005
AN - 3
13000
15 -
1300
0
005
10-
100
:00 1:00:00
05 -
030
:00
005
DL
-
SD1
0:
3000
0:
30
:
00
005
0:05
OL
- C1,
A,B
OL - SD2
40
-2:00:00
1:
30
:
00
0:05
005
1'00
00
0:
30
:00
00
5
0.
05
OL -
C2,A,8
OL -
S03
40
- 2:00.00
1:
00
:00 0.
05
0:
05
20
- 1:
000
0
l:
0.
30
.
00
005
0:05 1:
0000
0:
1500
0.05
0:05 SHO
-1
OL -
S04
01
.
00
:
00
2:00.00 SHO - 2
0:
05
60-0:30
1:
30
:
00
SHO - 3
0:
05
120-
30
1:
00:00
SHO
-4
0:
05
60
-1:0
000
0:30:00
30
-0:
30
:00
0:05
15
-0
10
:00
DL -
DN
1
1:
3000
005
03000
005
CH -
F1
500
CH
- F2
500
CH -F3
500
0
CH - F4
15:00
CH
-A1
5-90:
00
CH - A2
5-9000
5-60:
00
CH
-A3
5-90
:
00
5-60:
00
5-30
00
CH
-A4
5-
9000
5
-60
00
5-30
:00
5-15
00
CH
-A5
5-90:
00
5-
60:00
5-
45:00
5-
30
:00
5-15:00
CH -
A6
5-
90:00
5-6000
5-
4500
5-3000
5-15:00
5-10
:00
CH -
A7
5 -
100
:
00
5 -
0300
0
CH
-A8
5 - 1:
3000
5 -
100:00
5 - 0:
3000
CH - BY1
4:30
0
05
CH -
BY2
200:00
0.05
CH - BYJ
1:
30
:
00
0:10
1:0
000
0:05
CH -
8Y4
1:00:00
015
0:45:00
0:10
030
:
00
0:05
01500
0:
05
CH -
H1
02:
00
CH - H2
0130
C
H-P1,1A
40
-2.00
00
20-10000
CH -P2,2A
40
-1
3000
20-
030
.
00
10-0:10:00
CH -P3
40-6
00
10
-
10
0
CH
-P
4
2 00
0.12
CH -P5 I
0:
2000
0:06
CH -
P6
0:15:00
0:06
01000
0:06
CH
-
P7
2:00 00
0
:0
6
1:
30
:00
0:06
1:00:00 I
0:06 I
CH
-
P8
1;
3000
•
006
10000
006
0300
0
-- - -
006
0 1
500
006
GO -
J1
0300:
00
5:00
GO -J2
13
0 00
05-0 30
GO
-A1
0:45:00
5-1500
GO
-A2
1:00 00
15-0:30:00
GO -
P1
20
0:00
25-0 15:
00
10
-00
5:
00
GO
-P2
1'00:00
0:20 00
0:06
GO
-C1
020:
00
25-
0'1
500
GO
-C2
25
-0'1
500
GO
-C3
03000
0 05
25-01000
0.05
_
..
_
916-933-5000

ChronosDealer.com 1-888-Sam-Time [email protected]
16
Features Summa
ry
17
(Legend
for
A
B,
C,
D,
E, F on page
18)
MODE A B C 0 E F
~
GO
-
C2
Off
Off Off
No No
Yes
lI
MODE
A B C 0 E F
GO
- C3
Off
·
Off Off
No No
Yes
GO
-
C4
Off
Off
Off
No
No Yes
CH
-
F1
Off
NA
On
No
Yes
No
CH
-
F2
Off
I
NG
- 1 O
ff
Off
Off
No
No
Yes
NA
On
No No
Yes
IN
G -2
Off
Off
Off
No
No
CH
-
F3
On
NA
On
No
Yes
No
Yes
I
No
FD-1 ,1A
Off
Off
Off
No No
Yes
CH
-
F4
I
Off
NA
On
No
Yes
FD- 2,
2A
Off
O
ff
Off
No No
Yes
CH
-
A1
Off
NA
On
No
No
Yes
ON
- 1
NA
Off
O
ff
No
No
Yes
CH
-
A2
Off
Off
On
No
No
Yes
CH
-
A3
Off
ON
- 2
NA
Off
O
ff
No No Yes
Off
On
No
No
Yes
UP
- 1
NA
Off Off
No
No
Yes
CH
-
A4
Off
Off
On
No No
Yes
CH
-
A5
UP-2
NA
Off
Off
No No
Yes
Off Off
On
No
No
Yes
CH
-A6
Off
Off
On
No
No
AD
- 1 . O
ff
Off
O
ff
Yes No
Yes
Yes
CH
-
A7
Off Off
AO
-2
O
ff
Off
O
ff
No No
Yes
On
No No
Yes
On
I
CH
-
A8
Off
AD- 3
Off
Off
Off
No No
Ye
s
Off
No
No
Yes
-
I
CH
-
BY1
AD
- 4
Off
Off Off
No No
Yes
Off
O
ff
On
No
Yes
No
SO
- 1
Of
f
NA
On
No
No
Ye
s
CH
-
BY2
Off
Off
On
No
No
Yes
-
SO
- 2 -O
ff
O
ff
On
No
No
Yes
CH
-
BY3
Off Off
On
No
No
Yes
SO
- 3
Off
Off
On
No No
Yes
CH-
BY4
Off
Off
On
No No
Yes
CH-
H1
Off
SO-4
Off
O
ff
On
No No
Yes
NA
On
No
No
Yes
CH
-
H2
Off
NA
On
No
No
Ye
s
AN
- 1
On
NA
Off
No
No
Yes
AN
-
1A
Off
NA
Off
No No
Yes
CH
-
P1
,
1A
Off
Off
No
O
ff
Yes
No
I
CH
-
P2
,
2A
Off
AN
- 2
Off
Off
Off
No
No
Ye
s
Off
Off
No No Yes
CH
-
P3
On On
AN
- 3
Off
O
ff
Off
No: No Yes
On
No
Yes
No
OL
-
SD1
Off
NA
Off
No No
Yes
CH
-
P4
On
NA
On
No
Yes
No
OL
-
S02
Off
O
ff
O
ff
No
No
Ye
s
CH
-
P5
Off
NA
Off
No No
Ye
s
CH
-
P6
Off
OL-S03
.
Off
Off
Off
No
No
Yes
Off Off
No
No
Ye
s
OL
-
S04
Off
Off
O
ff
No No
Yes
CH
-
P7
Off Off Off
No No
Yes
CH
-
P8
DL-
ON1
NA
Off Off
No
No
Ye
s
NA
Off Off
No No
Yes
GO
-
J1
Off
DL-
ON2
NA
O
ff
Off
No
No Yes
On
Off
No
Yes
Yes
DL
-
C1
,
A,
8 O
ff
Off
Off
No No
Ye
s
GO
-
J2
Off
On
Off
Yes
No
Yes
DL
-
C2
, A, B O
ff
O
ff
Off
No No
Yes
GO
-
A1
Off Off
Off
No No
Yes
SHO
- 1 Off
Off
Of
f
Yes
No Yes
:
Off
GO
-
A2
Off
Off
No No
Yes
SHO
- 2
Off
Off
Off
Yes No
Yes
GO
-
P1
O
ff
Off Off
No
No
Yes
GO
-
P2
Of
f O
ff
Off
No
SHO
- 3
On
On
Off
Yes
No
Yes
No
Yes
SHO - 4
Off
Off
Off
No
No
Yes
GO
- C1
Off
On
Off
No
No
Yes
~--
-
916-933-5000

18 19
ChronosDealer.com 1-888-Sam-Time [email protected]
A.
BEEP-AT
-END Initial setting for the "beep-at end" feature. If this option
is
selected, the clock will make four long beeps when the time on the clock runs
out
B.
BEEP-AT-TIME-CONTROL
Initial setting for the "
beep
-at-time-control"
feature. If this option
is
selected, the clock will make two long beeps at the end
of
a time-control
C.
BEEP-ON-MOVE
Initial setting for the "beep-an-move" feature. This feature
should
be
turned
off
when plaYing in small
tournament
rooms, since other
players might find the beeps distracting. DUring Informal blitz play, however, this
feature should be on so a player does not have to look at his clock to be sure he
has pressed
It.
D.
BY
O-Y
OMI-
BEEPS
The mode has byo-yomi
Wi
th
the option of bya-yomi
beeps. If this option
is
selected, the clock will beep at each second, from one
to
nine seconds,
Just
before the end
of
a byo-yomi period. The default setting is
three
byo-yomi
beeps. That is, the clock will
beep
at three, two, and one
seconds
before the end
of
a byo-yomi period.
E. QUICK-RESET The
mode
will
re
set after just one press
of
the center button
if the
clOCk
is stopped, This
IS
the best arrangement for informal blitz games
when the clock will be reset many times. Just press the center button once to
stop the clock and again to reset
it.
Four presses are required
to
reset the clock
for
modes
that are used
in
tournaments. This makes it difficult to ac
ci
dentally
reset the clock, even if, for some reason, you must stop the clock before the
game
is over.
F
CHANGE
-RU
NNING-
TIME
Occasionally
an irregularity in the game will
require you to change the time
of
the clock
after
the game has started. This
feature makes
it
easy to do that. Just
st
op the clock, then long press the center
button. Follow the procedure in Setting N
ew
Starting Times above.
Go
an
d Shogi Timing Explained
The
following description applies to professional go in Japan, Korea, Taiwan, and
China,
Each player in a professional game is given a time limit for all his moves
in
the
game. A typical time limit is six hours per player, although longer time limits such
as nine hours
per
player are common
in
championship matches, and shorter times
such as three hours per player are used
in
semifinal matches. A professional game
may take two days to finish.
During the game a deSignated timekeeper keeps track
of
the time used by each
player
When
the timekeeper has determined that a player has used all but five
minutes
of
his allotted time, bya-yo
mi
(literally, seconds counting) begins The
timekeeper
will count down aloud the last ten seconds
of
each minute remaining.
(This is understandably nerve-racking to many players )
If
the player makes his
move before the end of the minute, no time
at
all is subtracted from his remaining
time That IS he gets
th
e minute back. But each time the player uses more than a
minute,
hiS
remaining time
IS
reduced by one minute. After the fifth subtraction of
one minut
e.
th
e timekeeper declares the player
th
e loser on time.
In
other words,
th
e player's clock
is
adjusted up
to
the nearest minute after each
move he makes, if his total time is under five minutes. A timekeeper warns the
player
when
eac
h minute
is
about to end by counting down aloud the last ten
seconds
A
common
time limit among professionals for "blitz" or "lightning go" is thirty
minutes per player with thirty seconds byo-yomi
at
the end, A timekeeper counts
down the
la
st ten seconds.
P
ro
fessional shogi games are similar to professional go games with byo-yomi and
a
ti
mekeepe
r.
The time limit for a championship shogi game is typically nine hours
per
pl
ayer No time is subtracted from your main time if you move
in
less than a
minute. That is, your time remaining is adjusted up to the neare
st
minute.
In
other
words, shogi timing is like go byo-yomi timing except that it lasts for the whole
game The CHRONOS Simulates these timing methods in the GO -
J1
and
GO
_
J2
go modes and SHO -
1,
SHO -
2,
and SHO - 3 shogi modes. See the relevant
seclions
in
Disc
uss
ion
of
the
Mod
es
p 20 below for more details
on
these modes.
Shogi players should also consider the adagio mode
AD
-
1,
which has shogi style
warning beep
s.
The clock also includes go modes
With
other byo,yomi timing methods. See the
sections
on
go in
Dis
c
ussi
on
of
the
Mode
s p 20 below
fo
r more information
916-933-5000

20
21
Discussion
of
the Modes -General
• There are three kinds
of
delay
modes
-
andante
,
adagio,
and
delay
.They all
feature a
time
delay
or
grace
period
at each move before the main time starts
to run.
The
andante
modes
show the delay time
counting
do
wn
on
the
di~play.
The
adagio
modes
add
the
delay
time
to
the
current
time
when a
player
moves.
The
delay
modes
show
the delay time counting
down
with
alternating
or
flashing
dashes.
•
Modes
with a
move
counter have a dash on the display if the time is
given
in
hours:
minutes
, and a
double
dash if the time is given in
minutes:
seconds
.
Of
course the clock will
show
minutes:
seconds
only if the time is less than ten
minutes. A flashing
dash
on the display
means
the time is given
in
hours:
min-
utes
and the clock is running.
•
Many
chess
and go
modes
can be used
in
either game.
• Shogi-style warning
beeps
are an option in adagio mode
AD
- 1
• It is
easier
to learn about a new mode if you practice using it with low value set-
tings first. For example:
1. Set the five-minute
mode
(CH -F1) to 0:02, then press a play switch. Note
the flashing
zeros
and
dashe
s when the clock runs down to zero.
2.
Set the
count
-down mode (DN -1) with main time
0:00
:1
0 and second time-
control
0:00:05
. Press a play switch and watch the time-control indicators
appear
as each time-control runs down to zero.
3. Set the
andante
mode
(CH - A1) to 5 -
00:10
.
Press
each play switch
several times to see
how
the delay timer works, then let the clock run down
to zero. You will
hear
three short beeps at the end if the
"
beep
-
at
-
en
d
~
feature is on.
Discussion
of
the Modes
~
FIVE
MINUTE
CHESS I
(CH-F1)
Description:
Standard five-minute chess. The clock stops when
it
reaches
ODD
.
Intended
use
: Casual five-minute chess.
Pros:
Easy to reset. Press the red button once
to
stop the
clock and again to reset it.
Cons:
Not appropiate for tournament play since the clock could
be reset by "accidentally" preSSing the red button twice if
there was a need to stop it before the end
of
the game
Also, the time
of
the clock cannot
be
changed once
th
e
clock has been started, so an extra ten seconds or minute
cannot be added to the time if that became necessary.
~
FIVE
MI
N
UTE
CHESS
1/
(CH -F2)
Des
c
rip
t
ion;
Standard five-minute chess.
The
clock stops when it
reaches 0:00.
Intended
use: Tournament five-minute chess.
Pr
os:
It is difficult to "accidentally" reset the clock. You must
press the red button four more times after stopping the
clock to reset it. Also, the time of the clock can be
changed during a game, if that becomes necessary.
Cons
: The clock is
harder
to reset so it
is
less:convenient for
casual five-minute chess than
Cli
-
F1
.
~
F
IV
E MINUTE
CH
ESS
111
(CH -F3)
DeS
Cript
ion:
Standard five-
:T
,inute chess with the time shown in tenths
of
a second.
Intended
use
: Casual five-minute chess.
Pros:
You can see the time in tenths
of
a second.
C
ons
: Few players can make use
of
this information since it is
difficult to move and press the clock
in
less than a second.
916-933-5000

22
1-888-Sam-
Time
sam@ChronosDealer.com
ChronosDealer
.com
~
FIVE MINUTE CHESS
IV
(CH -F
4)
Description
: Standal'd rive-minute chess
The
clock stops when
it
reaches
0:00
.
Intended
usc:
Casual five-minute chess. but you may set the clock for
lo
nger
stal1ing times such as fifteen or twenty minutes.
Pros:
Four
digits
are used so you may play with longer starting
times
such
as
1500
or 20.00. It is easy to reset the clock
Press the red button once to stop the clock and again to
reset it.
Cons:
Not
appropiate
for tournament chess for the same
reasons as CH -F1.
~
CHESS -
ANDANTE
MODE I (CH -
A1
)
Description:
There
is a
delay
at each move before the main time starts
to run A player loses no main time If he moves in less than the delay
time. The main time and delay time remaining are always displayed.
The
delay time may be from zero to nine seconds.
Intend
ed u
se
:
Tournament
chess with one time-control and a time delay
at each
move
Pros
: The delay time is always displayed.
COilS
: The
maximum
delay time is 9 s
econds
and the maximum
main time is
99
:59.
~
CHESS -
AN
D
ANTE
MODE II (CH -A2)
Descrip
tion
:
Ther
e is a delay at each move before the main time starts
to run. A player
loses
no main time if he
moves
in less than the delay
time.
The
main time and delay time remaining are always displayed.
The
delay time may
be
from zero to nine seconds. This mode has two
time
-c
ontrols.
In
te
nded
use:
Tournament
chess with two time-controls and a time delay
at each move.
Pros
:
The
delay time is always displayed. The delay time may
be
different
for
each
time
-control You could
have
a setting
of
60
minutes with 0 delay for the first time-control and 5 minutes with a delay
of 5 seconds for the second time
-c
ontrol.
Cons
:
The
maximum delay time is 9 seconds and the maximum
main time
IS
9959
for'each time-c
ontrol
~
CHESS -
ANDANTE
MODE III (CH -A3)
23
Description:
There
is
a delay at each move before the main time starts
to run. A player loses no main time if he moves
in
less than the delay
tim
e.
The main time and delay
lime
remaining are always displayed
The
delay time may be from
zeroto
nine seconds. This mode has three
time-controls.
Intended
use:
Tournament
chess with three time-controls and a time
delay at each move
Pros
:
The
delay time is always displayed. The delay time may
be
different
for
each time-control. You could
have
a setting
of
60
minutes with 0 delay for the first time-control and 5 minutes with a delay
of
5 seconds for the second time-control, etc.
Cons:
The
maximum delay time is 9 seconds and the maximum
main time is 99:59 for each time-control.
~
CHESS -
AND
ANTE
MODE
IV
(CH -A4)
Description:
There is a delay at each move before the main time starts
to run. A player loses no main time if he moves in less than the delay
time. The main time and delay time remaining are always displayed.
The
delay time may
be
from zero to nine seconds. This mode has four
time-controls.
Intended
use:
Tournament
chess
with
four
time-controls and a
time
delay at each move.
Pros
: The delay time is al
ways
displayed. The delay time may
be
different
for
each time-control.
You
could
have
a setting
of
60
minutes with 0 delay for the first time-control and 5 minutes with a delay
of
5 seconds for the second time-control,
etc
.
Cons
:
The
maximum delay time is 9 seconds and the
maximum
main time is
99
:
59
for each time-control.
~
CHESS -
AN
D
AN
TE MODE V (CH -
A5)
.
Description
: There is a delay at each
move
before the main time starts
to run. A player loses no main time if he moves in less than the delay
time.
The
main time
and:delay
time remaining are always displayed.
The
delay
time may be from zero to nine seconds. This mode has five
time-controls.
Intended
use:
Tournament
chess with five time-controls and a time
delay at each move.
Pros
: The delay time is always displayed
The
delay time may
be
different
for
each
iime-control.
You could
have
a setting
of
60
minutes with 0 delay for the first time-control and 5 minutes with a delay
of
5 seconds for the second time-control, etc.
Cons:
The maximum delay time
is
9 seconds and Hle
maximum
main time
is
9959
for each time
control
916-933-5000

24
25
• CHESS -
ANDANTE
MODE
VI
(CH -A6) • CHESS
BYO-YOMI
MODE I (CH -BY1)
Description:
There
is
a delay at each move before the main time starts
to run. A player loses no main time if he moves
In
less than the delay
Description:
Modified go timing . If a player moves when his main time
time. The main time and delay time remalnlllg are always displayed tlas gone below the byo-yomi time. the clock will set his
The delay time may be from zero to nine seconds This mode has six main time back up to the byo-yomi time. For example If
time-controls. the byo-yomi time is 0.10 and he moves with just two
Intended
use:
Tournament chess
With
SIX time-controls and a time delay seconds left, his time will be set back up to 0:1
O. A
at each move. player's clock will not run out if
he
can move in the byo-
yomi time when his main time gets close to zero.
Pros:
The delay time is always displayed. The delay time may
be different for
each
time-controL You could
have
a setting
of
60
Intende
d use: Casual chess
minutes with 0 delay for the first time-control and 5 minutes with a delay
of 5 seconds for the second time-control, etc.
'I
Pros:
No need to "bang" the clock near the end of the game
since you always have
at
least the byo-yomi time for your
Cons:
The maximum delay time is 9 seconds and the maximum next move.
,I
main time is 99:59 for each time-controL
Cons:
Maximum main time is
959.
• CHESS -
ANDANTE
MODE
VII (CH -
Al)
• CHESS BYO-YOMI
MODE
/I
(CH -BY2)
Description:
There is a delay at each move before the main time starts
to run.
A.
player loses no main time if he moves
in
less than the delay
Descri
ptio
n: Same as CH -
BY1
above Maximum main time is 9:59:59.
time. The delay time remaining is always displayed and may be from
zero to nine seconds. This mode has two time-controls. In
tended
use:
Tournament chess with sudden death style timing and one
time-control.
Int
end
ed
use:
Tournament chess with two time-controls and a time delay
at each move.
Pros:
This timing method may be the best way to avoid the
problem
of
"clock banging" at the end of a game or time-
Pros:
The maximum main time is
959
:59.
The
delay time is control. Other methods. Including adding time or having a
always displayed. The delay time may be different for each time- time delay at each move, lose the flavor and "ps
yc
hology"
controL You could have a setting
of
two hours with 0 delay for the first of traditional chess timing. In this method there is no
time-control and 5 minutes with a delay of 5 seconds for the second change whatever in the traditional method until a player's
time-controL time goes below the byo-yomi time, say, for example, 15
Cons:
The maximum delay time is 9 seconds. seconds. When that happens the player is guaranteed
the byo-yomi time (15 seconds), for each of his remaining
moves
in
the game or time-control. 'Because
of
its
• CHESS -
ANDA
NTE M
ODE
VIII (CH -AS) simplicity and similarity to traditional chess timing, this
method IS appropiate for sudden death timing.
Description:
There is a delay at each move before the main time starts
to run. A player loses no main time if he moves in less than the delay
Cons:
None
time. The delay time remaining is always displayed and may be from ,
zero to nine seconds. This mode has three time-controls.
Intended
use:
Tournament chess with three time-colltrols and a time
delay at each move. I
Pros:
The maximum main time is
95959
. The delay time is
always displayed.: The delay time may be different for
each time-controL
Cons:
The maximum delay time is 9 seconds.
916-933-5000

26
27
ChronosDealer.com 1-888-Sam-Time
~
CHESS
BYO-YOMI
MODE
11/
(CH -BY3)
~
Description:
Same as CH -BY2 above but with two time-controls The
maximum time in each time-control IS
95959
The byo-yomi times for
each time-control can be set for different values, including zero
Intended
use: Tournament Chess with sudden death style timing and
two time-controls.
Pros:
Same as CH -BY2 above.
Cons:
None.
~
CHESS
BYO-YOMI
MODE
IV
(CH -BY4)
~
Description:
Same as CH -BY2 above but with four time-controls. The
fourth time-control repeats indefinitely. The maximum time in each
time-control is
959:59.
The
byo-yomi times for each time-control can
be set for different values, including zero.
Intended
use
: Serious Tournament or Sudden Death chess with three or
more time-controls.
Pros:
Same as CH -BY2 above. Also, you may
playa
game
with an unlimited number
of
time-controls (with the first
four being different)
Cons:
None.
~
CHESS -
HOUR
GLASS
I (CH -H1)
Description:
One side increases as the other side decreases, just like
the two ends
of
an
hourglass or eggtimer. An hourglass was the first
timing device used in chess A player turned it over when he moved,
and as the total time for one side decreased, the total time for the other
~
increased, and by the same amount. The CHRONOS simulates this
timing method in the hour-glass mode. That is, when it is your turn to
move, your opponent's time increases while yours decreases, and by
the same amount.
Intende
d
us
e: Casual chess.
Pros:
This method is good for playing a leisurely casual game
while still retaining some timing constraints.
Cons:
Since both clocks are-'always running (one up, one down)
the display can be confusing.
CHESS
-HOUR
GLASS
/I (
CH
-
H2
)
,
Description:
Same
as
CH -
H1
above except that only one clock runs
at a time When you move. your' opponen
t'
s clock IS adjusted up by the
time that you used for your last move, but until that time his clock
appears stopped
Intended
use: Same
as
CH
-
H1
above.
Pros:
Same
as
CH -
H1
above. Also, the displays are easier to
read since only one clock is running.
Cons:
None
C
HE
SS PROGRESSI
VE
MODE I
(CH
-P1)
Desc
rip
tio
n: This is standard chess tournament timing with unlimited
repeating lime-controls, also called progressive timing. A player must
make forty moves in two hours, and if he does
an
hour is added to his
remaining time for the next twenty moves etc. Since the clock has six
digits
it
IS not possible to show the move counter and the time in hours,
minutes, and seconds at the same time If the time is less than ten
minutes, the clock will show a
double
dash followed by minutes :
seconds.
an
d otherwise the
ti
me will be given
in
hours : minutes. See
the remark about modes
wi
th a move counter
in
th
e Discussion
of
th
e
modes -General section above (p 20).
Int
ended
use: Serious chess or shogi.
P
ro
s: Number
of
moves made
in
the lime-control is displayed.
Con
s: Since only six
di
gi
ts can be display-ed,
it
is not possible to
show hours, minutes. and seconds at the
sa
me time
unless the time remaining is less than ten minutes.
CHESS
PROGRESSIVE MODE /I (CH -P2)
Des
cription:
This mode is like CH - P1 above except it has three time-
controls. This mode could be used to shorten the average time per
move in successive time-controls. For example, a setting of40-' :30:00,
20-0:30:00, 10-0:10:00 would have 2 1/4 minutes average per move
in
the first. 1 1/2 minutes average per move
in
the second, and 1 minute
average per move in the third, and succeeding, time-controls.
Intended
use:
Serious chess or shogi.
Pros
: Same as CH -
P1
above.
Cons:
Same
as
CH -
P1
above.
916-933-5000

28 29
ChronosDealer.com 1-888-Sam-Time
~
• CHESS PROGRESSIVE
MODE
IA,IIA (CH -P1A. 2A)
Descriptien:
These
medes are just like CH -P1,
P2
abeve. EXCEPT
that the display
ef
a
running!
cieck will shew the time
in
heurs minutes.
and seconds if the time IS greater than 10 minutes - i.e
to'
ma
ke roem
for the full time. the move number will net be displayed.
(Of
course. the
move number on the opponent's cleck will still be displayed.)
Intended
use:
Serious chess or shogi.
Pres:
Yeu get
to'
se
e the
fu
ll
time when yeur Clock
is
running
(There is
nO'
reason to shew ttle meve number on both
sides
.)
Cens
:
Some
players may find the changing displays distracting.
~
~
CHESS PROGRESSIVE
MO
DE
III (CH -P3)
Descriptien:
This
is the same as CH .
P1
above
except
that the
maximum time-control time is 9:59.
The
mode is designed for blitz play.
A player has six minutes to make forty moves. If he dees. a minute is
added
to
his time for the next ten moves etc. Use this
mo
de to get mere
practice playing
endgames
. The clock shows the
number
of
moves
made
in
each time-control and the time remaining for each side.
I
nt
en
ded
use
: Casual blitz chess.
Pr
es:
This mode avoids running out of time early in the game so
you can play more blitz chess endgames. Mode has quick reset feature
~
-press the clock once to stop it. and again to reset
it.
Cons
: None
~
CHESS PROGRES
SIVE
MODE
IV
(CH -P4)
Desc
ript
ien:
This
is the same as CH -P3 above but wi
th
the main time
set for 2:00,
the
second
time-contr
O'
l set for 0:12. and the main and
second time-control number
of
moves set for
01
. The move number is
not displayed since it is always
01
.
Inte
nd
ed
use:
Casual blitz chess
Pr
es:
Easier to use than CH - P3 above in the special case that
the move counters are set for
01
.
Cens:
Maximum
time is 9:59.
CHESS PROGRESSIVE MODE V (CH -P5)
Descriptien
: This is the same as CH -P4 above. but the first time-
control time can be
as
large as
959
59
so
you can play
longer
games
.
Intended
use
: Serious chess, go. or
shogl
Pres:
This timing method avoids "ciock banging" at the end of a
game.
It
could be used for sudden death timing with one
time-control.
Cens
: None.
CHESS PROGRESSIVE MODE
VI
(CH -P6)
Description:
This is the same as CH -P5 above. but repeated twice.
This method could be used for sudden death timing with two time
controls. A dash appears in front of the time when the second time-
control begins.
Inte
nd
ed
use:
Serious chess, go. or shogi.
Pres
: Same as CH -P5
Cens
: None.
CHESS
PR
OG
RE
SSIVE MODE VII (CH -P7)
D
escri
p
tion
: This is the same as CH - P5 above. but repeated three
times. This method could be used for sudden death timing with three
time controls. Special symbo
ls
appear in front of the time when the
second and third time-controls begin.
Int
ende
d
use:
Serious chess, go. or shogi.
Pres:
This timing method avoids "ciock banging" at the end of a
game.
It
cQuld be used for sudden death
ti
mine with three
time-controls
Cens:
None.
916-933-5000

30
31
Chron
os
Dealer
.com
1-888-Sam-Time
~
CHESS PROGRESSIVE
MODE
VIII (CH -P8)
Description:
This
is
the
same
as
CH -P5
above
, but repeated four
times
The
fourth time-control
repeats
indefinitely Special symbols
appear
in front
of
the
time
when
the
second,
third. and fourth
time-
controls begin.
Int
ended
use:
Serious chess. go, or shagI.
Pros:
This timing method avoids "clock bangmg" at the end
of
a
gam
e. It
could
be
used
for
sudden
death timing with four, or more,
time-controls.
Cons:
None
•
~
GO -J
APANE
SE BYO-
YO
MII
(GO -J1)
De
scr
iption:
When the main time runs out byo-yomi begins. Dashes
will
appear
on the
display
to show that the player
is
in byo-yomi. After
each
move
tile
player's time wi
ll
be adjusted up to the nearest minute.
He
loses
no time if he
moves
In
less than a minute. but he
loses
a
minute
if he
takes
a
minute
or
more
to
move
If
tile
"beep-a
t-time-
control" feature is on, the clock will beep
1.
when
the main time ends and
byo
-yomi starts,
2.
at ten
seconds
befol'e the end of each byo-yoml period, and
3. at the end
of
each
byo-yomi period.
If you select from
one
to nine
byo·yomi
beeps
for
the
byo·yomi
periods, the clock will beep at each second, from one to nine seconds,
just
before the end
of
each byo-yomi period.
Th
e d
ef
ault setting is three
byo-yami
beeps.
That
IS, the clock will beep at three, two, a
nd
one
seconds
before the end of the byo-yomi period. This
mod
e simulates
~
the
professi
ona
l
go
timing method
desc
ribed above (p 18)
Int
e
nd
ed
use:
Serious go
Pros:
Simulates professional go timing method.
C
ons:
None.
~
GO -
JAPANE
SE
BYO-YOMI
/I
(
GO
- J2)
De
scr
iption
: This
mode
is
the same as
GO
- J1 above e
xc
ept that you
have
more
vanety for
the
byo-yoml parameters. For
examp
le, you could
set the byo-yoml time for three
th
,i
rty
second
periods Then the total
bya-yomi
time is
one
minute artd thirty
seconds
, and
your
time
is
adjusted up after each
mov
e
to
the nearest thirty seconds
This mode could also be used for slow chess. Set the primary time for
230.00
and the byo-yoml time for
01
-
015
(that
is
, one fifteen second
byo-yoml period) When your primary time runs out you
must
play the
rest
of
the
game
at fifteen secol'1ds per move
The
display
flashes
"forfeit"
If
you run out of time
NOTE:
The
"beep-at-time-control" and "byo-yomi-beeps" features do
not take effect
in
thiS mode until
tile
number
of byo-yomi p.eriods
is
five
or fewer
In
te
nded
use:
Senous
go,
shogi. or chess.
Pr
o
s:
Simulates professional go timing method.
Cons:
None.
GO
-
AN
DA
NTE
BYO
-YOM' I (GO -A1)
Des
c
ri
pti
on:
When
y
our
main
time runs out the by
o-yomi
timing
method
switches to the
andan
te
m
ode.
That is. th
ere
is a delay
at each
mov
e before your
bya-yoml
time starts to run. If you
move
in
less than the delay time, you lose no
byo
-yomi time. If you take more
than
the
delay
time
your
byo-vo
mi time starts to
count
do
wn
Of
course, if
your
byo-yomi time com
es
to ze
ro
, you lose
th
e game on time.
The
delay time and byo-yomi time
is
always
di
splayed.
The
m
aximum
delay time is 9 seconds, and the
ma
ximim byo-yomi time is
9999.
Intended
us
e:
Serious or casual go
Pros:
Simpler than standard byo·yomi.
Cons:
None.
GO -
ANDANTE
BYO-YOMIII
(GO -A2)
Descript
io
n:
ThiS
is
like GO -
A1
above except that the range for the
byo-yomi and
de
lay times
ar
e increased. The maximum delay ti
me
is
99
seconds, and the maximum
by
o-vomi time is 9.59.59.
As
su
me the bvo-yoml delay time for this mode and the
byo-yom
i lime
for
GO
-
J2
mode
above
is
set for thirty seconds, and
assume
a
player
takes thirty-one seconds to
move
In
this mode he loses Just one
sec
-
ond from his base byo-yomi time -in the GO •
J2
mode
he loses the
whole
byo-yomi time of thirty
seconds
This byo-yomi timing method
seems
simpler
and more reasonable than the stalildard
Japanese
style
byo-yomi.
Inten
de
d
us
e: SerioLis or casLial go.
Pros:
Simpler than standard byo-yomi.
Cons:
None
916-933-5000

32 33
~
GO
-PRO
GRE
SSIVE B
YO
-YOMt I (GO -
P1
)
De
scription
: When your main time runs out
th
e byo-yoml timing method
switches to the p
rogressi
ve
mo
de
(CH - P1) described above. Th
at
Is,
you must make twenty-five moves
in
fifteen minutes, and if you do
fi
ve
minutes are added to your remaining
ti
me for the next ten moves etc
Int
en
d
ed
use
: Serious
or
casual go.
Pros
: Moves are automatically· counted by the
cl
ock.
Cons: None.
~
GO • PRO
GR
ESSiVE B
YO
-
YOM/II
(GO -P2)
De
scripti
on:
The byo-yomi period
in
this mode
iSjLl
st
li
ke CH -P5
above.
Intende
d
use:
Serious or casual go.
Pros
: Very simple byo-yom! method
Cons
: None.
~
GO •
CANA
DIAN
BYO·
YOMII
(GO - C1)
Description
:
When
your main time runs out in
th
is
mo
de you are
required to make a specific number
of
mo
ves within the secondary tim
limit !f you do your clock is reset
With
the secondary time and ag8ln
you must make the specific number of moves
Withi
n the secondary time
limrt This continues until the g
ame
is over. The seco
ndary
time
remaining and the number of mo
ve
s made are always displayed. This
mod
e simulates what is ca
ll
ed Canadian byo-yom
i.
Whe
n
yo
ur
pnmary
time runs
ou
t in this byo-yo
mi
method you are given a number of stones,
say twenty, and requi
re
d
to
play
th
em within a speCific time, say five
min
ut
es. If you do, your cl
oc
k is reset to five minutes and you
ar
e given
anot
her
twenty ston
es
to
play etc. This
me
thod is often us
ed
with
mechanical clocks.
In
tende
d
use:
Casual go or
in
tournaments that use Canadian
byo
-yami
P
ro
s: Simpler
th
an using a mechanical clock since the stones
are automatically "counted" for you by Ihe clock The
clock will flash "forfeit" if you overstep the time limit.
Co
ns: None.
~
GO -
CANADIA
N
BYO-YOMIII
(GO -C2)
Description:
This
is
like
Canadian
byo-yomi
I, GO -
C1
above except
that
th
ere ISno main time. You are
required
to make twenty-five moves
in
fi
fteen minutes. If you do, you get another fifteen minutes for the next
twenty-five moves etc. If the lime
IS
le
ss
than ten minutes, the clock
Will
show
an
upper dash followed by minute
s:
seconds. A
lt
ernating dashes
mean the time
is
in
hours:
minutes and
th
e clo
ck
is runni
ng
Intended
use:
.Casual go.
Pros
: Game is faster.
Cons:
None.
~
GO·
CAN
ADIAN BYO-
YO
M/ III (GO -C3)
Des
cri
pt
ion: This is the same as GO -
C1
above except that there are
optional delay times, which may be different,
bef
ore the
main time and/or byo-yomi times start to count down.
Inten
ded
us
e: Same as
GO
-
C1
above.
Pros
: Same as
GO
- C1 above.
C
on
s: None.
~
GO -
CANADI
AN
BYO·YOMI
IV
(GO -C4)
Descript
io
n: This is like GO - C3 above, except
th
e display will not flash
'·forf
eit"
if your clock runs down
to
0:00, and the byo-yomi time
is
reset if
you ma
k.e
the specified
number
of
moves
for the
byo
-yomi
per
iod
Therefo
re
, to win on time against an opponent whose time has run out,
Ihls method requires that you call a time forfeit
before
your opponent
makes the specified number of moves and resets his byo-yomi time
Inten
d
ed
us
e:
Same as GO -
C1
above.
P
ros
: Same as GO - C1 above.
Cons:
None
~
GO
-/NG B
YO
-YO
MI/
(ING -1)
Description:
In
this timing method you are required
to
complete your
game within the main time. If you do not, you lose a specific number of
points, say two, for each additional byo-yomi p
err
od you use. If you use
three additional byo-yomi periods you lose
th
e game on time The
theme of the mode is "tllne
is
money". The byo-yomi period
is
typically
set for 1/6 main time.
In
t
ended
use:
Tournaments
wh
ich require ING byo-yomi
Pros: The time used by a player
ca
n directly affect hiSscore
Cons
: There is no traditloll for changing a player's score based
on
th
e time
he h3
s used
916-933-5000

34
35
1-888-Sam-Time
ChronosDealer.com
(ING·2)
~
GO
-ING B
YO-
YOMI II
~
Description
: Same as ING - 1 above. except
tha1
the byo-yo
mi
time has
an optional delay time of up to nine seconds The del
ay
time and byo-yomi time a
re
always displayed
Inte
nd
ed
use: Same as
IN
G - 1 above
Pro
s: Same as
IN
G - 1 above.
Cons:
Same
as
ING - 1 above.
(FO
-
1)
(F
D - 1
AJ
FIDE
MODE
I,
IA
~
Descripti
on: These are the
sa
me as CH -P1,
P1A
above but with the
move counter for the second time-control set for 01 These modes are
compatible with the FIDE r
apids
mode Note· the clock will not display
move numbers if the number of moves in the second time-control of CH
_P1, P
1A
IS 0·' since. unless your lime runs out. you make tile time
control
wi
th
every move.
Int
ended
use
: Casual or serious chess.
~
Pr
os
: Easier to use than CH .. P1,1A with move counter set for
01
.
Con
s: None.
,FO -
2)
(FO - 2
A)
~
FIDE
MODE
II
, IIA
Description:
These are the s
am
e as CH -P2,
P2A
above
bu
t
wi
th the
move counter for the second and third time-controls s
et
fO!"
01. These
modes are
compa
tible with
th
e FIDE
tourn
a
ment
mo
de
Note the
clock will not di
sp
lay move numbe
rs
if the
number
of moves
In
the
~
second or third time-control of CH -P2, P2A is
01
since.
un
less your
time runs out. you make the
ti
me-control with every move.
Intende
d us
e:
Casual or serious chess.
Pro
s: Easier
to
use than CH -P2, P2A with move counters
se
t
for
01
Con
s: None
C
OUNT
DOWN
1 (ON - 1
Desc
ription:
The second time control starts when the main time luns
o
ut
Special
sy
mbols
In
front of the time show wh
en
the second third
and fourth time-controls Ilave
st
a
rt
ed
Use this mode for standard timi
ng
such as forty-five moves In two hours
with twenty
fi
ve moves per hour thereafter. Set the main time for
2:
0000
and the second time-control for
10000
Use this mode
al
so
f
or
the ··sudden-death ove
rt
ime· timing method.
(A
typical exam
pl
e IS forty moves in two hours and one hour for the
re
st
of
th
e game Set the primary time for
2:0000
and the secondary time
fo
r
1 00.00.)
Intende
d
use:
Tournament chess
Pros:
The time remaining
In
a time-cont
ro
l is displayed more
clearly and accurately than in mechanical clocks
Cons
: None
COUNT
DOWN
II (DN -
2)
Desc
r
iption:
This method is like
ON
- 1 above except that there are four
time-controls. The fourth time-control repe
at
s indefinitely
Int
ended
us
e: Sertous chess
Pros:
You can set progress
ive
ly faster time-control
s.
For
example you could reqUire 40 moves in 1 112 hours. then 20 in 30
minutes, then 20 In 15. then 20 in 10 to
en
d of game
Cons
: None.
COUNT
UP I (UP -1)
Descr
i
ption:
The clock coun
ts
up. You can use t
hiS
mode for standard
liming such as forty-five moves
In
two hours with twenty-five per hour
thereafter. A player must make forty-five moves before
hiS
clock shows
2:
0000
and another twenty-five be
fo
re
it
shows
30000.
You could
also set the clock for staliing times such as
40000
or 4:
3000
. to agree
with the standard starting
ti
me of mechanical clocks. The
cl
ock can be
se
t to beep on the hour - a useful f
ea
tu
re
if the time-controls end on the
hour, which is usually the case when mechanical clocks are used.
In
tended
use:
Tournament chess.
Pros: Simulates mechanical clocks.
Cons
: None.
916-933-5000

36
37
ChronosDealer.com
1-888-Sam-Time
•
• COUNT UP
1/
(Up
-2)
Description:
This is the same as UP - 1
above
except there is a five
second
delay
before
the main time starts to
count
up The display
shows alternating dashes duri
ng
the delay time. The clock can be set
to
beep
on the
hour
- a useful feature if the time-controls end
on
the
hour, which is usually the case when mechanical clocks are
useel
Intended
u
se:
Tournament
chess with a time delay
Pros:
Simulates
mechanical clocks with the addition of a time
delay.
Cons:
None.
~
•
ADA
GIO MODE I
(A
D - 1)
Desc
ription:
After
each
move you make
your
time
is
adjusted up to
either the time you had at the beginning of the move, or to your curren!
time
plus
the
delay
time (15
seconds
, for
example
),
whichever
is
smaller. This is the
adagio
method
of
incorporating a time delay, and
it
seems
to
be the simplest and clearest
way
to add a time delay at each
move.
Of
course,
when
your main time runs out you lose on time This
mode
can
be
used to play slow
games
of
ches
s, go,
or
shogi. (Shogi
players please take special note
of
Notes 2 and 3 below.)
No
t
es:
1)
When
the clock is first started the delay ti
me
is auto-matica
ll
y
added to the initial main time, so
th
at your delay time w
ill
start to
~
count before
your
main time.
2)
The
clock will
beep
at 30, 20, and
10
seconds
before the end if the
'·beep-at-time-control" option is selected.
3) Just like go
modes
GO
-J1,2, you can set
up
to
nine
by
o
-yorni
beeps
during the last
ten
second
s.
Int
en
ded
use:
Serious go, chess, and shogi.
P
ros:
An
elegant
timing method.
Cons:
None.
•
ADA
GIO MODE II (AD -2)
~
Descri
pti
on:
This
is
similar to AD - 1 above
except
the mode Ilas two
time-controls and you cannot set any beeps before the
end
of
a time-control as
in
notes 2 and 3 above.
Intended
use:
Sudden death timing such as f0l1y-five moves
in
one hour
and the rest of the game
III
thirty minutes
Wit
h a ten
second delay at each/move
Pros:
Each Ilme-co'
llr
ol can have different
ti
me delays
(includlllg
z(
,r
0)
Cons:
None
ADAGIO MODE
11/
(AD -
3)
Description:
This is similar to
AD
-2 above except the mode has three
time-controls.
Intended
use:
Serious go,
chess
. and shogi Also sudden death chess
timing with three time-controls.
Pros:
Each time-control can have different time delays
(including zero)
C
ons:
None.
ADAGI
O MODE
IV
(AD -4)
Desc
ripti
on:
This is similar to AD - 2 above except the mode has four
time-controls.
Inten
ded
use: Serious go, chess, and shogi. Also sudden death chess
timing with three time-controls.
P
ro
s: Each time-control
can
have different time delays
(including zero)
C
ons:
None.
SUDDEN DEATH MODE I (SO -1)
Desc
ripti
on: The clock stops
when
the main time runs out. Use this
mode for timing such as "game
in
sixty" or "
game
in two
and a h
alf'
Set the clock for
10000
or
230.00.
Intended
use:
Sudden death chess timing.
Pr
os:
The
time remaining is displayed more clearly and accu-
rately than in mechanical clocks. '
Co
n
s:
Mode
ha~
no provision for a time delay
S
UD
DE
N DEA
TH
MODE
II
(SO -2)
Desc
ripti
on:
In this mode, a
player
must
make
a certain
number
of
moves, say forty,
in
the first time-control and the rest in the second. To
claim a win on time during the first time-control a player must have
an
accurate record
of
the game A player always loses on time if his sec-
ond time-control time runs out.
Intended
use: Sudden death
chess
with two time-controls.
Pros:
The time remainrng
in
a time-control is displayed more
clearly and accurately than in mechanical clocks.
Cons:
Mode has no provision
fOI
a time delay
916-933-5000

38 39
1-888-Sam-
Time
ChronosDealer
.com
,
~
~
SUDDEN DEATH MODE III (SO -
3)
Des
cription
: This is similar to SD - 2 above but with three t
im
e-controls
Each
pl
ayer must keep an accurate recor·d of
th
e game to
cl
a
im
a win on time during
th
e first two lime-contlOl
s.
Inte
nded
li
se: Sudden dea
th
chess with three time-controls
Pros: The time remaining
in
a time-control
IS
d
is
played more
clearly and accurately than in mechanical clock
s.
Cons: M
ode
has no provision for a time delay
~
SUDDEN DEATH MODE
IV
(SO -4)
~
De
sc
ri
pti
o
n:
Th
iS
is similar to SD - 2 above but with four time-controls.
Each player must keep an accurate reco
rd
of the game to
claim a win on
ti
me dUring
th
e
fi
rst
thr
ee time-controls.
Intend
ed
use:
Sudden death chess with four time-controls
Pr
os
: The time
re
m
ai
ning in a ti
me
-control is disp
la
yed
mo
re
clearly and accurately than in
mec
hanical clocks.
Con
s: Mode has no provision for a time delay
~
ANDANTE MODE I (
AN
- 1)
Descr
ip
tio
n: There
is
a delay
at
each move
bef
o
re
the main ttme starts
to
ru
n.
A
pl
aye
r loses no main time if he moves in l
es
s than
th
e delay
~
tim
e.
The delay time remaining is
al
ways displaye
d.
Intended
us
e:
Serious
ch
ess
, go, or
sho
gi, es
pec
ially sudden-death
chess with one time··control and a time delay of
te
n seconds or mo
re
.
Pr
os:
The delay time is always displayed.
The
maximum main
time is 9:
5959
and the maximum delay time is 99 seconds
Cons:
None
~
AN
D
ANTE
MODE IA
(AN
-
tA)
~
Desc
rip
tion
: This is like
AN
- 1 above except the maximum main time
is
959
.
Int
ended
use:
Blitz chess, go, or shogi.
Pros:
The delay time remaining is always displayed. The
maximum delay time
I'S
99 seconds.
Cons:
None
ANDANTE MODE
1/
(AN -2)
Description:
There
is
a delay at each move before the main time
star1s
to run. A player loses no main lime if he moves
in
less than the delay
time. The delay time remaining
is
always displayed
Intended
use:
Serious chess go, or shogi, especially
sudden
-death
chess
With
two time-controls and a time delay of 10 s
ec
onds or more.
Pros:
The delay time is always displayed. The delay time may
be from 0 to 99 seconds and may be different
in
each
time-control. The maximum main time is 9:59:59.
Cons:
None
ANDAN
TE
MODE III (AN -3)
Descri
ptio
n:
There
is
a delay
at
each move before the main time starts
to run. A player loses no main time if he moves in less than the delay
time. The delay time remaining
IS
always displayed
Intended
use
: Serious chess, go, or shogi, especially sudden-death
chess with three time-controls and a time delay
of
10
seconds or more.
Pros
: The delay time is always displayed. The delay time may
be from 0 to
99
seconds and may be different in each
time-control. The maximum main time is 9:59:59.
Cons:
None
SUDDEN
DE
A
TH
AND DELAYI
(OL-S01)
De
scr
ipt
ion:
There is a delay at each move before the clock starts to
count down. The colons flash during the delay time. The
clock stops when the main time comes to 0:00:00.
In
tended
use:
Sudden death chess with a time delay.
Pros:
Mode has q time delay.
Cons
: None.
SUDDEN
DE
A
TH
AND DELAY
/I
(OL -
S02)
De
sc
rip
tion
: There is a delay
at
each move before the clock starts to
count down. The colons flash during the delay time. The clock stops
when the second
ti
me-control time comes to
000
·
00
An upper dash
before the time means you are in the second time-control.
Inten
de
d
use
: Sudden death chess with two time-controls.
Pros:
The time delays can be set for different values, including
zero, in each time-control.
Cons:
None.
916-933-5000

40
41
ChronosDealer.com
1-888-Sam-
Time
~
• SUDDEN DEATH AND
DELAY
III (OL ··
S03)
Description:
This
is like
DL
-SD2
above
except there are three time-
controls An
upper
dash
before the time
means
you
are
in the second
time-control and a
lower
dash
that you are in the third time-control.
Intended
use:
Sudden
death
ct1ess with tllree time-controls
Pros:
The
time
delays
can be set for different values, including
zero
, in each time-control.
Cons:
None
.
~
SUDDEN DEATH
AND
DELAY
IV
(OL -SD4)
Description:
This
.is like
DL
-
SD3
above
except
there are four time-
control's. Special symbols before the time show which
time-control you are in.
First
TC:
No
dash
Second
TC:
Up
p
er
dash
Third
TC:
Lower
dash
Fourth
TC:
Dou
b
le
dash
Intended
use:
Sudden
death chess with four time- controls.
~
Pros
:
The
time
delays
can be set for different values, including
zero
, in each time-control.
Cons:
None,
~
COUNT DO
WN
AN
D
DELA
Y I (OL -ON1)
Description:
This
is like
DL
- S
D2
above
except
that the second time-
control
repea
ts
indefinitely
.
The
colons
flash
during
the time
delay
.
This
mode
is
also
like ON - 1 above but with an
added
time delay at
each
move
.
The
time
delays
may
be
different
in
the
first two time-
controls.
Intended
use:
Serious
chess
or shogi with a time delay.
~
Pros:
There
are an unlimited
number
of
time-controls
Cons:
None.
~
COUNT DOWN
AN
D
DEL
AY II (OL - ON2)
De
scri
pti
on
:
This
is like DL - SD4 above
exc
e
pt
that the fourth time-
control
repeats
indefin
itely T
he
colons
flash during the time delay.
This
mode
is
also
like
ON
- 2
ab
ove but with an added
ti
me delay at
each
move
.
The
time
delays
may
be
different
in the
fi
rst four time-
controls
Int
en
d
ed
use:
Serious chess or shogi with a time delay
Pros:
There are an unlimited
numb
er
of
time-controls. The
fi
rst
four time-controls
may
have different settmgs and different delays.
Co
n
s:
None
.
TWO TIME-CONTROLS WITH DELAY AND (OL -C1)
MOVE COUNTER
Description:
This
mode
has two time-controls with the
number
of
moves
shown during the first time-control. There is an optional time
delay at each move. A
example
setting is
40
moves in two hours with a
time delay of 3 seconds followed by one hour with a time delay of 5
seconds
. After
40
moves
one
hour
is
added to your time.
Of
course
you lose
on
time if your clock
ever
runs down to zero.
Intended
use:
Sudden-death chess with two time-controls and a time
delay.
Pr
os:
The
move
numbe
r is displayed In the first time-control.
There is an optional time delay
Co
ns: Since there are only six display digits, it is not possible to
sh
ow
seconds
in
the
first
time-control
until the
time
goes
below
ten
minutes.
Also
, in
most
chess
tournaments
claiming
a
win
on
ti
me
requires an accurate scoresheet regardless
of
the
number
of
moves
the
clock
shows
,
so
seeing the
number
of
moves
made
may
not be helpful.
TH
REE
TI
ME-CONTROLS WITH
DE
LAY
AN
D (OL -C2)
MOVE COU
NT
ER
De
sc
r
ip
t
io
n:
This
is like
DL
-
C1
above
except
that there are three time
controls.
The
number
of
moves
is displayed during the
first two
time-co
ntrols.
Int
en
ded
u
se
: Sudden-death chess with three time-controls and a time
deJay.
Pr
o
s:
The
move
number
is
displ
ay
ed In the first two time-
controls.
There
is an optional time delay
Con
s: Same as DL -
C1
above
TWO
TI
ME-CONTROLS WITH DE
LA
Y
AN
D MOVE
(O'L
-C1A)
COUNTER
(A
OP
TIO
N)
De
scription
:
This
mode
is like DL -
C1
above
except
that the
cl
ock
changes
the display, in the first time-control right after
the
time
delay and
shows
the time
'in
hours minutes and
seconds
That
is, the
move
number
is not shown on the active side after the del
ay
time.
Of
course, you can stil! see the
move
number
on the
opponent's
clock
.
In
te
nded
us
e: Sudden-death
chess
with t
wo
time-controls and a time
delay.
Pros
:
The
time is displayed in hours minutes and
seconds
after
the time delay in the first time-control.
Cons:
In
most
chess
tournaments
claiming
a win on
time
re-
quires an a
cc
urate scoresheet showing all the
moves
made
regardless
of
the
number
of
moves
the
clock
shows
so seeing the
number
of
moves
made
may not be helpful.
916-933-5000