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Digital Game Technology DGT2500 User manual

seen the starting time and increment for each period.
Return to the previous clock mode by pressing the left button again, pressing the play/pause
button or by pressing the right button until all information screens have passed.
For each of the timing methods a separate manual setting is available on the clock. In the
manual setting you can set a custom time per period. Option specic time settings such as
bonus, delay or Byo-Yomi periods can also be customized.
When you enter the manual setting for the rst time, you will see a display as shown above. The
number in the corner of the display indicates that you are editing the starting time for the rst
period.
The bars are blinking above and below the digit that is currently selected. By using the plus and
minus buttons you can edit the digit value. Pressing the arrow buttons will move you to the
next or previous digit. Changes made to the left side of the clock are automatically applied to
the right side. If you wish to make an asymmetric setting, rst edit the left side. Then change
the time on the right side. At the last digit of the screen, pressing the right arrow button will
move you to the next screen.
After setting the starting time for the rst period, the second screen depends on the chosen
manual setting type. In the picture above the second screen for the “Fischer bonus” manual
setting is shown. Editing the values is done in the same manner as in the previous screen.
After setting the bonus, delay, or other option specic setting, you will enter the moves screen.
In this screen the number of moves per period can be set. If you do not wish to use the “Forced
move counter” you can leave the number on zero. If set to a specic number, the clock will
transition to the next period after the set number of moves is completed.
Note that the bonus or delay must be set for each period. If you wish to use a bonus starting
from move 1, the bonus must be set for period 1 and again for any periods that may follow.
If you wish to use a bonus only during a specic period, then you must set the bonus only in
that specic period.
To set the bonus from a certain number of moves, the forced move counter must be used. For
example, if you want to set a 30 second bonus starting from move 61. Then set the move count
to 60 in the period before the period that has bonus time. Note that if you have more than two
periods, a move count must be set for all preceding periods.
During the manual setting, you can quickly accept all settings by pressing the play/pause
button. This will skip any further screens and corresponding period settings.
5. Manual settings
4. Manual setup
5. Full setup and clock modes
1. Press the on/off button to turn on the clock.
2. Navigate through the options using the plus and minus buttons.
3. Press play/pause or right arrow to select an option.
4. Set the lever in the correct starting position. On the display the bars will be visible on the
side that will start (the white side).
5. Use minus, plus or left arrow buttons to turn sound, freeze, and/or move counter on or off.
6. Press play/pause to start the game.
7. Press play/pause to pause and resume the game.
8. When a player reaches zero, the ag is shown by the blinking bar on the top and bottom of
the display.
9. Press on/off at the bottom quickly twice to restart the DGT2500 and start a new game.
3. Quick setup
1. Press the on/off button to turn on the clock.
2. Select the manual setting option for the timing method you wish to use.
3. Use the left and right button to navigate through the digits; use + and - to edit the digit
value.
4. At the last digit, press to go the next setting screen. Edit values per screen for your desired
game time.
5. If you do not wish a second or third period leave the value at zero.
6. If you do not wish to use the “Forced move counter” leave the move counter value at zero.
7. At the last screen, press to exit the manual setup and go to “Wait for start”.
8. Please note, you can press play/pause at any moment during the manual set up to skip
further screens and immediately go to “Wait for start”.
9. The manual setup is now complete. Steps 4 through 9 from the quick set up above can now
be followed to nish setting up and start your game.
English
Congratulations on your purchase of the DGT2500 chess clock. The DGT2500 is the Ofcial FIDE
Chess Clock, approved and recommended by the international chess federation FIDE. It is in full
accordance with the FIDE Laws of Chess and suitable for all games and competitions.
In sections 3 and 4 of this manual a short explanation is given of how to quickly set up the clock.
In this chapter we will go over the functions and modes of the clock in more detail.
Selection mode
When you turn on the clock it starts in “Selection mode”. In this mode you can navigate
through all options using the plus and minus buttons. For each possible option the display will
show the starting time, the total number of periods, the default freeze, sound or forced move
counter settings. And the two bars indicating which side is white.
If freeze is activated, the clock will not be able to count down on either side if one side has
reached 0:00. Freeze is on by default for all Bonus and Delay options but can be turned off.
In this mode you can switch the lever freely, but not change any other settings.
Pressing the left arrow button will show the settings details. More information on setting the
chess clock is given under the heading “Setting details” of this section.
When you have found the timing option you wish to use, press the play/pause or right arrow
button to select it.
Wait for start
After selecting an option, the clock enters “Wait for start” mode. This is the “Pause” before the
start of a match. Now some nal adjustments can still be made:
1. The position of the lever can still be changed to indicate the correct starting side/ white side.
2. The freeze function can be turned on or off by holding the right arrow button.
3. The sound function can be turned on or off by holding the minus button.
4. The “Forced move counter” can be turned on or off by holding the left arrow button.
If you want to check if the chosen time control/ option is correct, you can also press the left
arrow to show the setting details.
When all settings are correct, press the play/pause button to start the clock.
1. Introduction
2. Button description
ON/ OFF
1. Start, or Pause the clock.
2. Arbiter mode: When clock is in “Pause” mode, press and hold this button for 3
seconds, to enter the Arbiter mode where you can edit the current time and move
count.
3. Accept+Skip: In “Selection mode” press this button to accept the current selection.
If you are in a manual setting, press this button to accept all changes and skip
further screens. The clock will immediately go to “Wait for start”.
1. Move the cursor, or go to the next setting screen.
2. Accept: In “Selection mode” press this button to accept the current selection. If you
are in a manual setting, this button will move you to the next setting screen.
3. Freeze: In “Wait for start” mode, hold this button for 2 seconds to turn Freeze On/
Off. So that the time “Freezes” for both sides, when one player reaches 0:00.
1. Increase value of a selected digit by 1.
2. Move counter: Hold to this button to show the number of nished moves for each
side.
1. Decrease value of a selected digit by 1.
2. Sound: In “Wait for start” or “Pause” mode, hold this button for 2 seconds to turn the
Sound On or Off.
1. Move the cursor, or go to the previous setting screen.
2. Show option information: In “Wait for start” and during “Option select” press this
button to see the timing category, and detailed settings.
3. Forced move counter: In “Wait for start” mode, hold this button for 2 seconds to set
the clock so that the period transition is based on the number of moves.
1. On/Off: Use the white button on the bottom to turn the clock On or Off. If you press
it quickly twice, you reset the clock in the last used option.
Time running mode
When the clock has been started, it will start counting down on the side where the lever is up.
When a player has nished their turn, they must push the lever down. When this happens, the
other side has the lever up and their clock starts counting down. This will continue until either
side has reached zero.
When the clock is running, pressing buttons has no effect except when the plus button is
pressed and the move counter screen is shown. This can be done with or without “Forced move
counter” active.
When the time is running the option and period numbers will be hidden. If the sound, freeze
and/or “Forced move counter” are activated, the corresponding symbol will remain visible.
Show move counter
During certain modes the move counter can be shown using the plus button. When holding
the plus button, the screen will show a “W” and “B” to indicate the “White” and “Black” side. The
digits next to the “W” and “B” show the number of times the lever has been switched. Which,
when the clock has been properly used, should correspond to the number of moves completed
on the board.
Pause
You can pause and start the clock by pressing the play/pause button. This will pause the
countdown for both sides, the play/pause symbol will be shown, and the option number and
period number will be visible. During pause you can turn the settings for freeze, sound and
“Forced move counter” on or off. But you may not change the lever position. If the lever position
is changed during pause, it must be returned to it’s original position from before the clock was
paused. Otherwise, the clock will go in to “Arbiter mode” as a safety precaution.
Flag-fall
A Flag-fall occurs if a player has used all their available time. To indicate the Flag-fall, two
blinking bars are shown above the numbers 0:00. If the clock is used with the freeze function
not active, the other side is still able count down if the lever is up on that side. If freeze is active,
the time cannot count down for either side after 0:00 is reached. Even if the lever position is
switched.
Note that the ag bars are also shown when a period transition occurs. At that moment the ag
bars are displayed (not blinking) for 5 minutes.
Setting details
It is possible to check the current settings of the clock during “Option select, Wait for start and
Pause”. By pressing the left arrow button, the clock will rst show the time control category. For
example, “Fischer” for Fischer bonus time controls. By pressing the right arrow, you can go to
the next screen and view the starting time of the rst period. When you press the right arrow
again you can see the bonus time for the rst period. This action can be repeated until you have
Freeze
Forced
move
counter
Period
Minutes Seconds
OptionFlag / Selection barSound
Flag /
Selection bar
Period
Low battery
Hours
Play / Pause
MAN_71019_User manual DGT2500_EN_V1.7.indd 1MAN_71019_User manual DGT2500_EN_V1.7.indd 1 15-11-2022 16:06:3915-11-2022 16:06:39
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manual in your own language?
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Digital Game Technology B.V.
IJzersteden 8
7547 TB Enschede
The Netherlands
digitalgametechnology.com
10. Technical specications
Batteries: 2x AA (1,5 Volt)
Battery life: 4000 hours
Accuracy: within 1 sec/hr
Housing: ABS plastic
Display size: 174 mm x 31 mm (6.8” x 1,2”)
Clock weight: 318 gram (11.2 oz)
Dimensions: 198 mm width, 110 mm depth, 59 mm height
(7.8” width, 4.3” depth, 2.3” height)
Registered design
DGT2500 meets the highest quality requirements. Should your DGT2500, despite our careful
choice of parts, materials, production or transport, show a defect within the rst two years after
purchase, please contact the dealer. The guarantee is only valid when the product is used in a
reasonable and careful manner for which it is intended. The warranty is void if the product is
used improperly or if unauthorized attempts at modication have been made without the prior
written consent of DGT support or one of the DGT authorized service centers. A list of service
centers can be found on the DGT website.
9. Warranty
8. Glossary
Time
In Time mode the clock counts down the time on the side where the lever is up.
Fischer bonus
In Fischer bonus settings players receive an additional amount of time for each move. A bonus
time is added before each move from the start of the game. Playing with increments (bonus)
has become the standard in chess.
Delay
In Delay settings the players are given a certain amount of free time at the start of each turn
before their main thinking time starts counting down. This Delay time is added to the main
thinking time in the display so that the total time available to each player is always visible. At
the start of a player’s turn, the clock starts to count down and if the player moves within the
delay time, the time in the display will return to what it was before the start of the turn.
US Delay
In US Delay settings the clock has a separate timer that starts counting down before each turn.
After the separate timer has nished counting down, the main time will start to count down.
Byo-Yomi
In Japanese Byo-Yomi settings players transition to the Byo-Yomi period when their main
time runs out. The player receives a number of Byo-Yomi periods with a set amount of time
per period. If the player completes their move within the time of that period, the period time
is reset. However, if they exceed the time of that period, the time does not reset, and the next
period starts counting down. Each time you exceed a period’s time, the number of remaining
periods is reduced by one. When the time in the last Byo-Yomi period is used, the player has
lost on time and the ag will be shown.
Canadian byo-yomi
In Canadian Byo-Yomi, when main time runs out, the player enters a second period to
complete an agreed number of moves in a certain time. When the agreed number of moves is
completed, the player’s clock can be reloaded with the Byo-Yomi time by pressing the minus
button for two seconds.
Hourglass
In Hourglass options players start with the same amount of time on the clock but when one
player’s clock is counting down, the other player’s clock is counting up.
Gong
In Gong options players receive the same xed amount of time for each move. They must make
their move when the clock signals the end of their turn. The lever is not used in this option.
Scrabble™
In Scrabble™ options, when zero is reached, the clock will start counting up.
Move timer
In Move timer settings, the clock will countdown a set time and a player must complete their
move before the timer reaches 0:00. The time is then reset for their next move.
In certain cases you may want to make a correction to the time or the move counter after a
game has already started. This can be done using Arbiter mode. The set-up sequence is the
same as the manual set-up. To enter Arbiter mode, press and hold the Play/Pause button for 3
seconds when the clock is paused.
Quick time penalty
It is also possible to quickly add 1 minute to either side of the clock without going into Arbiter
mode. When the clock is paused, press and hold the right arrow button.
Then press the minus button to add 1 minute to the left side.
Or press plus button to add 1 minute to the right side.
7. Arbiter mode
6. Period transition
When a timing option has multiple periods, the transition from one period to the next occurs
when the time reaches 0:00 in the rst period. The time of the second period is applied and for
5 minutes the “ag” bars will be shown to indicate a period transition.
Period transition by move count
It is also possible to set the clock, so that the period transition occurs when a certain number of
moves have been made (or to be precise, when the lever has been switched a certain number
of times). This function is called “Forced move counter”. If this function is active, the time of the
next period is added automatically to the current time when the move counter reaches the set
number of moves. For the default options, the move count has been pre-set based on standard
FIDE timing systems. If you wish to set a different number of moves, use a manual setting
instead.
If you wish to play with the period transition based on the move counter. First select the option
you wish to play. Then before starting the game, press and hold the left arrow button. When the
# symbol appears on the display, the “Forced move counter” is activated.
Find all manuals online at:
digitalgametechnology.com
V1.7
Official FIDE chess clock
Manual I English
MAN_71019_User manual DGT2500_EN_V1.7.indd 2MAN_71019_User manual DGT2500_EN_V1.7.indd 2 15-11-2022 16:06:4015-11-2022 16:06:40

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